Difference between revisions of "CTF w/ Fortress Physics Tournament 1"

From Armagetron
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* '''FortFzx 1 (PRU's Server)''' ([http://www.trongame.de Ai team]) <code>62.141.42.171:4535</code> ''Düsseldorf, Germany''
 
* '''FortFzx 1 (PRU's Server)''' ([http://www.trongame.de Ai team]) <code>62.141.42.171:4535</code> ''Düsseldorf, Germany''
  
* '''FortFzx 1 (Twi¦×¦ted ¦×¦ats)''' ([[User_talk:Durka|Durka]]) <code>66.71.254.186:4539</code> ''Atlanta, GA (US)''
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* '''FortFzx 1 (Twi¦×¦ted ¦×¦ats) [ATL]''' ([[User_talk:Durka|Durka]]) <code>66.71.254.186:4539</code> ''Atlanta, GA (US)''
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 +
* '''FortFzx 1 (Twi¦×¦ted ¦×¦ats) [EU]''' ([[User:PlayerNuby|PlayerNuby]]) <code>armagetron.at:4536</code> ''Nuremberg, Germany''
  
 
== Brackets ==
 
== Brackets ==
 
* TODO
 
* TODO

Revision as of 06:40, 12 July 2009

About

History

Capture the Flag (CTF) and Fortress have always been 2 completely independent, yet fun-filled game types. The concept of CTF has always interested me (Durka), but the physics used in CTF servers aren't appealing to Fortress players. So, one random day a few months ago, I decided to combine CTF and Fortress. The object of the game is similar to CTF, but the way in which the players' bikes move resembles Fortress physics. And thus, CTF w/ Fortress Physics (aka CTF w/ FortFzx) was born!

The Game Type

The Map

The map itself is far different from the generic square and rectangular grids used in Fortress and CTF respectively.
Below is what the CTF w/ FortFzx map looks like:

This is the default map used in the game type CTF w/ FortFzx
fortfzx-2.aamap.xml

The Settings

General

  • A player gets respawned when either a teammate or an enemy passes through his base zone
  • A player can grind any wall for a little acceleration (cycle_accel_rim 0.75)
  • Normal Fortress Physics except...
    • cycle_rubber_wall_shrink (1 --> 0.75) and walls_length (400 --> 275) decreased due to smaller grid than normal Fortress
  • A player can score the flag even if his flag is not home
  • If a player hasn't scored his flag after 90 seconds, it gets reset
  • A team can have a maximum of 4 players, however...
    • during non-tournament play, the limit is 5v5
  • After 3 and a half minutes, a death zone wipes the grid to reset everyone's FPS

Scoring

  • 0 points for a death
  • 0 points for a suicide
  • 1 point for a core dump
  • 4 points for a flag capture
  • 8 points for a round win
  • Unlimited rounds
  • First team to 100 points wins the match

For Server Admins

RINCLUDE fortfzx1.cfg(http://durka.ath.cx/resource/Durka/fortfzx/fortfzx1.cfg)

Tournament #1

Information

  • Who? - 8 teams of 4 players each
  • What? - The first CTF w/ FortFzx tournament
  • Where? - 2 American and 2 European servers
  • When? - Sunday, July 26, 2009 @ 18:00 GMT
  • Why? - To introduce a new game type to the tournament circuit

Signups

How-To

{{FortFzx Team|Your Team Name|Team Captain's Name|Team Captain's Global ID|Teammate 1, Teammate 2, ..|Wiki Page Name}}

or

{{FortFzx Team External|Your Team Name|Team Captain's Name|Team Captain's Global ID|Teammate 1, Teammate 2, ..|http://teamwebsite.com}}

Team List

Server List

* '''FortFzx 1 (Server Name)''' ([http://LinkToServerAdmin'sContactPage.com ServerAdmin'sName]) <code>Address:Port</code> ''Location''
  • FortFzx 1 (PRU's Server) (Ai team) 62.141.42.171:4535 Düsseldorf, Germany
  • FortFzx 1 (Twi¦×¦ted ¦×¦ats) [ATL] (Durka) 66.71.254.186:4539 Atlanta, GA (US)
  • FortFzx 1 (Twi¦×¦ted ¦×¦ats) [EU] (PlayerNuby) armagetron.at:4536 Nuremberg, Germany

Brackets

  • TODO