Difference between revisions of "Challenge Room"

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{{Ladle}}
 
{{Ladle}}
Team Captains all meet at the same location, a chat-room, and challenge one another in the next round. Provisionally, I can set up my computer to host a game and we can use the chat facilities there: look for 2020's T-room. This will only be available at the right times since I hope to be playing: 9pm, 9.45, 10.30, 11.15.  
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Based on [[Ladle Feedback]], we are experimenting with another way of self-organising the competition. Team Captains are encouraged to use the [[Challenge Board]] to establish the provisional games to be played that night (Sun 3rd Sept). Otherwise Team Captains will have to organise play-offs by visiting the common chat-room to ensure all teams turn up and deal with any problems that may arise. If the preparations are abused in any way, then let us rely on Team Captains to organise it as they did in the first Ladle.
  
Team Captains have to decide on two things within 5 mins: who to play next and where.
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One critical problem to solve: recruiting last-minute. I was most disheartened to discover that one of AW's established team-mates was effectively locked out of a server because it was full. We must be more careful about last-minute additions, as well as recognise that without these last-minute recruits the Ladle would have crashed at the outset. So... any practical suggestions..? See Last Minute Solutions below.  
;where
 
:Team Captains should make sure they choose an apropriate server to the PING their players get, perhaps compiling a favourite list from their players before the matches. Check out the available servers at [[LADLE fortress-servers]].
 
;who
 
:It is the Team Captains collective responsibility to find a suitable opponent. Since we are running with a very short time schedule, captains must be very strict with themselves and sort games out quickly. It would be nice to have some software to help with this process, something to do with a captain's team loses by default if they do not accept a challenge at the end of 5 mins... but we are running short on time and we may just have to trust team captains to sort it out.
 
;when
 
:Please make sure all your players know about the timing. First round is at 9pm GMT to sort out if there are more than 8 teams (with multiple entries from large teams), and then the competition starts in earnest at 9.45pm GMT with the quarters, 10.30pm GMT with the semis, and the final at 11.15pm GMT.
 
  
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== Team Captains ==
 +
Players must elect a member from their [[LADLE team-lists]], and all captains must put their names here to prepare for the night. Please make sure you have a reasonable form of communication with your team-mates, whether it is IRC, Skype, Team-speak, etc.
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* anarchic wanderers - gArIsImO
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* WPN - Durka
 +
* LOL - DDX
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* Wraith Squadron - BlAzE
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* Shadow League - Sky
 +
* Crazy Tronners - Xevi
  
 +
== T-room chat-room and [[Challenge Board]] ==
 +
;Durka
 +
;I configured my server for the Ladle Chat room. It's in colors and called Ladle Chat room or something like that. We will be using this instead of 2020's T-room. Team captains please report there around 30-15 minutes before the first round.
  
{{Ladle Team Legend}}
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Team Captains use the chat-room to register their team: their team is assembled at the appropriate server and they are ready to play. Team Captains should register at 6.45, 7.30, 8.15 and 9pm GMT. That is, at the beginning of every round...
The following team list is from [[LADLE team-lists]], and all captains must put there names here so that we can discuss and prepare for the night.
 
* anarchic wanderers - garissimo
 
* speeders - PsYkO (gogodsmackgo@hotmail.com)
 
* Lords Of Destruction - AÐ¥-Lµ¢îfer
 
* Shadow League [fe] - sKy
 
* wraith squadron - Manta
 
* [http://tron.plantpeanuts.co.uk/portal.php CrazyTronners] - Xevi
 
* [http://teamlol.tk ¡LØL!] - Durka (I might not be there on time so I'll just ask now....Can we play LOD on Z-Man's Ladle Fortress?....Planning a day early would help a lot.
 
**WiLdCaT or Chuck are the sub-captains for Durka...they will show up at 2020's T-Room for the first round
 
  
Team captains can use the discussion page here to discuss matters, and they may be asked to collect at 2020's T-room before the competition begins, perhaps an hour earlier. They will then have an hour before the first matches to organise their teams, make sure they have a sure-fire communications set up for them, so that they can enter a server exactly on time and play a match.
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If the Team Captains verify the listing of teams on the [[Challenge Board]] before the first meeting, then the competition might run smoothly. If things get messy, then we must resort to trusting one another and allowing Team Captains the opportunity to challenge other teams and allocating servers on the day.
  
[[THE LADLE]] is only going to work with the skillful and patient contributions of all Team Captains. Teams -- choose well!
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'''Team Captains should familiarise themselves with [http://www.armagetron.nixda.net/cgi-bin/irc.cgi?adv=1 Joda's web interface] or connect to our [[IRC Channel]] using any [http://en.wikipedia.org/wiki/List_of_IRC_clients IRC client].''' If there's a need for private talk between teams they can make their own channel or use private messages.
  
== provisional play-offs ==
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== Last-minute Solutions ==
1.
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The following solutions need to be aired... check them out... and we must decide on one of them before the big day.
  
Durka seems to have a good idea. We could try to set up the first round here so that it gives time for players to assemble etc. Team-captains should turn up at 2020's T-room at 9pm GMT just to say they are present and conducting their game. They return to their server, play their match, and at 9.45 the winning captains assemble at 2020's T-room to meet the other winning captains to determine the second round. Since there are only seven teams, there will only be three rounds, with one bye in the first round.
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=== Captain's Lock ===
 +
One simple rule: The Captains are the last player of their team to enter the server, and by doing so, they will fill the server and effectively lock it. That is, a match will only start when both Team Captains have entered the grid.
  
2.
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During the time the Captain is out of the server, there can only be a maximum of 7 players since team-mates need to leave a space for the captain. Hence, the server will always remain open for last-minute additions and for late team-mates to join.
  
Since some teams only have 5 players and other have more than ten, we may get multiple teams entering for a team, eg speeders. This might only be determined at the time. This complicates matters. To give us all more time, I would like to propose that we stick to the original time-frame:
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The Team Captain should be in some form of communication with team-mates, whether it is a chat-room, team-speak, Skype, IRC, or whatever. They should know how many players have turned up for the day's play. If they have a full team, then everything will run smoothly, visiting the Captain's T-room to register and then returning to play the match. If, however, they lack a player or two, they have the opportunity of going around the different servers and doing some last minute recruiting. Their team should fill out and eventually the other team-mates will tell the captain they have 7 players and the Captain can return to the server, being the 8th member of the team, filling the server, and thus starting the match.
9pm first round, 9.45 quarters, 10.30 semi's, and 11.15 finals. Which means, the first round might or might not be happening, with the quarters starting with the full 8 teams at 9.45.
 
  
;LOL challenge LOD at z-man's Ladle fortress
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This system should allow the flexibility for team-mates who are a little late. If, while the Team-Captain is out recruiting, a regular team-mate arrives, the team can ask any last-minute additions to leave, while still retaining the space for the 8th player -- the Team Captain.
;WS Challenges AW at Bugfarm fortress. (Unless another open server comes online)
 
  
=== first round ===
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Of course, this doesn't work if we field teams with less than 8 players. The only solution using this system is to limit the number of players per team on the actual server and therefor we require the assistance of the admin.
The first round play-offs will be announced here immediately after team-captains have met at 2020's T-room at 9pm GMT and confirmed their participation. There will only be games if there are more than 8 teams (because some team lists may wish to field more than one team -- remember each team needs a representative captain!)
 
  
=== quarters ===
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== a.o.b. ==
The quarter-final play-offs will be announced here immediately after team-captains have met at 2020's T-room at 9.45pm GMT and confirmed their participation. This is when the competition really gets under way.
 
  
  
=== semis ===
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=== Ideas & Discussion ===
The semi-final play-offs will be announced here immediately after team-captains have met at 2020's T-room at 10.30pm GMT.
 
  
 +
Just throwing out this idea to see what others think. Generally in the past it has been hard for all teams (even some large clans) to field 8 players. Also in general we are falling off on number of teams participating. If  we had a recommended team size of say maybe 5 it would leave more players to form up in additional teams, or even have a (SL knights, SL samurais) split. You can only guess who the final teams in the playoffs would be, lol. Also having 10 players on the grid as apposed to 16 would solve some lag issues on underpowered servers. --Manta
  
=== final ===
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The final play-off will be announced here after team-captains have met at 2020's T-room at 11.15pm GMT.
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 +
=== max number of players ===
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(Will the player count be locked at 8 plus spectators? Alowing a few exra spectators really helps with switching out team mates mid game.) Otherwise sounds good to me. -- Manta
 +
 
 +
Not sure... thought it was maximum of 16 in a server. I just don't want regular players locked out of a match like Madmax was in the last tournament. I had no way of knowing he was waiting outside. Also, one of the major delays was waiting for players to attend. I think we should be super-strict about time and everything else should follow. I agree about spectators, or subs -- but does the standard fortress settings enable a few extra spectators before being filled? [[User:2020|2020]].
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 +
 
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=== US Servers  ===
 +
I notice that for Quarter Finals and After all the servers listed are European. During the Last ladle Bugfarm was very busy with looky loos do to that being the usual server people play on. Perhaps after the first round the US server could replace bugfarm on the list. Most US player average around 100 ping vs European players getting 30 - 60 on local servers so it seems that would be more than fair. Plus concidering Durka's pionts in the Feedback section. - GREAT job laying out the page 2020, it just gets better and better.
 +
 
 +
Good thinking... the actual server matches are played on should be decided by the team captains with only provisional listings above. Wraith Squadron has already chosen to be Team 8 which means they want to play on the US server and it would make sense to have the continuity of the US server with Quarters between Team 5/6 v Team 7/8 and semi's Team 1/2/3/4 v Team 5/6/7/8... though I see no problem in adding it to the options for the Quarter Finals and later. Does this make sense? Please remember this is all just provisional to assist Team Captains make their decisions on the day as quickly and as efficiently as possible without anyone being in charge. [[User:2020|2020]]
 +
 
 +
If someone wants to give me a yell a day or two before the Ladle I can offer up Swamplords Teams as a US server and increase MAX_CLIENTS, change admin pass and give it to the team captains who will use it.  Lag is a serious concern on my server though. It didn't get much play during the SPOON because of that. --[[User:Lucifer|Lucifer]] 23:21, 27 July 2006 (CDT)
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[[Category:Ladle]]

Latest revision as of 23:19, 27 August 2021


Ladle Info | About | Challenge Board | Tools | Operations | Results | Statistics | Voting | Bowl


Based on Ladle Feedback, we are experimenting with another way of self-organising the competition. Team Captains are encouraged to use the Challenge Board to establish the provisional games to be played that night (Sun 3rd Sept). Otherwise Team Captains will have to organise play-offs by visiting the common chat-room to ensure all teams turn up and deal with any problems that may arise. If the preparations are abused in any way, then let us rely on Team Captains to organise it as they did in the first Ladle.

One critical problem to solve: recruiting last-minute. I was most disheartened to discover that one of AW's established team-mates was effectively locked out of a server because it was full. We must be more careful about last-minute additions, as well as recognise that without these last-minute recruits the Ladle would have crashed at the outset. So... any practical suggestions..? See Last Minute Solutions below.

Team Captains

Players must elect a member from their LADLE team-lists, and all captains must put their names here to prepare for the night. Please make sure you have a reasonable form of communication with your team-mates, whether it is IRC, Skype, Team-speak, etc.

  • anarchic wanderers - gArIsImO
  • WPN - Durka
  • LOL - DDX
  • Wraith Squadron - BlAzE
  • Shadow League - Sky
  • Crazy Tronners - Xevi

T-room chat-room and Challenge Board

Durka
I configured my server for the Ladle Chat room. It's in colors and called Ladle Chat room or something like that. We will be using this instead of 2020's T-room. Team captains please report there around 30-15 minutes before the first round.

Team Captains use the chat-room to register their team: their team is assembled at the appropriate server and they are ready to play. Team Captains should register at 6.45, 7.30, 8.15 and 9pm GMT. That is, at the beginning of every round...

If the Team Captains verify the listing of teams on the Challenge Board before the first meeting, then the competition might run smoothly. If things get messy, then we must resort to trusting one another and allowing Team Captains the opportunity to challenge other teams and allocating servers on the day.

Team Captains should familiarise themselves with Joda's web interface or connect to our IRC Channel using any IRC client. If there's a need for private talk between teams they can make their own channel or use private messages.

Last-minute Solutions

The following solutions need to be aired... check them out... and we must decide on one of them before the big day.

Captain's Lock

One simple rule: The Captains are the last player of their team to enter the server, and by doing so, they will fill the server and effectively lock it. That is, a match will only start when both Team Captains have entered the grid.

During the time the Captain is out of the server, there can only be a maximum of 7 players since team-mates need to leave a space for the captain. Hence, the server will always remain open for last-minute additions and for late team-mates to join.

The Team Captain should be in some form of communication with team-mates, whether it is a chat-room, team-speak, Skype, IRC, or whatever. They should know how many players have turned up for the day's play. If they have a full team, then everything will run smoothly, visiting the Captain's T-room to register and then returning to play the match. If, however, they lack a player or two, they have the opportunity of going around the different servers and doing some last minute recruiting. Their team should fill out and eventually the other team-mates will tell the captain they have 7 players and the Captain can return to the server, being the 8th member of the team, filling the server, and thus starting the match.

This system should allow the flexibility for team-mates who are a little late. If, while the Team-Captain is out recruiting, a regular team-mate arrives, the team can ask any last-minute additions to leave, while still retaining the space for the 8th player -- the Team Captain.

Of course, this doesn't work if we field teams with less than 8 players. The only solution using this system is to limit the number of players per team on the actual server and therefor we require the assistance of the admin.

a.o.b.

Ideas & Discussion

Just throwing out this idea to see what others think. Generally in the past it has been hard for all teams (even some large clans) to field 8 players. Also in general we are falling off on number of teams participating. If we had a recommended team size of say maybe 5 it would leave more players to form up in additional teams, or even have a (SL knights, SL samurais) split. You can only guess who the final teams in the playoffs would be, lol. Also having 10 players on the grid as apposed to 16 would solve some lag issues on underpowered servers. --Manta


max number of players

(Will the player count be locked at 8 plus spectators? Alowing a few exra spectators really helps with switching out team mates mid game.) Otherwise sounds good to me. -- Manta

Not sure... thought it was maximum of 16 in a server. I just don't want regular players locked out of a match like Madmax was in the last tournament. I had no way of knowing he was waiting outside. Also, one of the major delays was waiting for players to attend. I think we should be super-strict about time and everything else should follow. I agree about spectators, or subs -- but does the standard fortress settings enable a few extra spectators before being filled? 2020.


US Servers

I notice that for Quarter Finals and After all the servers listed are European. During the Last ladle Bugfarm was very busy with looky loos do to that being the usual server people play on. Perhaps after the first round the US server could replace bugfarm on the list. Most US player average around 100 ping vs European players getting 30 - 60 on local servers so it seems that would be more than fair. Plus concidering Durka's pionts in the Feedback section. - GREAT job laying out the page 2020, it just gets better and better.

Good thinking... the actual server matches are played on should be decided by the team captains with only provisional listings above. Wraith Squadron has already chosen to be Team 8 which means they want to play on the US server and it would make sense to have the continuity of the US server with Quarters between Team 5/6 v Team 7/8 and semi's Team 1/2/3/4 v Team 5/6/7/8... though I see no problem in adding it to the options for the Quarter Finals and later. Does this make sense? Please remember this is all just provisional to assist Team Captains make their decisions on the day as quickly and as efficiently as possible without anyone being in charge. 2020

If someone wants to give me a yell a day or two before the Ladle I can offer up Swamplords Teams as a US server and increase MAX_CLIENTS, change admin pass and give it to the team captains who will use it. Lag is a serious concern on my server though. It didn't get much play during the SPOON because of that. --Lucifer 23:21, 27 July 2006 (CDT)