Difference between revisions of "Cockpits List"

From Armagetron
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;Description
 
;Description
 
:A simple cockpit designed for fort, use toggle key 1 to rotate maps, toggle key 2 to hide/show rubber bars.
 
:A simple cockpit designed for fort, use toggle key 1 to rotate maps, toggle key 2 to hide/show rubber bars.
 +
: Version 0.06 swapped the rubber and brake bars, this way the rubber bar is located more in the centre of the screen.
 
;Console Command
 
;Console Command
:<code>COCKPIT_FILE sixteen/sixteen-0.0.2.aacockpit.xml(http://phoenix-clan.org/resource/sixteen/sixteen-0.0.2.aacockpit.xml)</code>
+
:<code>COCKPIT_FILE sixteen/cockpits/sixteen-0.0.6.aacockpit.xml(http://phoenix-clan.org/resource/sixteen/cockpits/sixteen-0.0.6.aacockpit.xml)</code>
 
;Resource Repository Link
 
;Resource Repository Link
 
:[http://phoenix-clan.org/resource/sixteen/sixteen-0.0.2.aacockpit.xml version 0.0.2]
 
:[http://phoenix-clan.org/resource/sixteen/sixteen-0.0.2.aacockpit.xml version 0.0.2]
 +
<div style="clear:right;"></div>
 +
:[http://phoenix-clan.org/resource/sixteen/sixteen-0.0.6.aacockpit.xml version 0.0.6]
 
<div style="clear:right;"></div>
 
<div style="clear:right;"></div>
  

Revision as of 12:01, 16 January 2014



Cockpit files can be used to customize the game's HUD in the current development builds and in the upcoming version 0.4.0.


This is a list of a few cockpit files that are available. You can only use them if you have downloaded a version of Armagetronad later than 0.3.0_alpha4872 and if you know how to use the Console. Be aware that your use of upper/lowercase for the console command matters. To make your own cockpits see the Cockpit Tutorial.

Abyss

Abyss
Author
Spidey
Description
TODO-Spidey: add this.
Console Command
COCKPIT_FILE spidey/abyss-0.0.1.aacockpit.xml
Resource Repository Link
Version 0.0.1

Classic

Classic cockpit
Author
Wrtlprnft
Description
This cockpit file tries to emulate the cockpit of 0.2.8 as much as possible. It doesn't include a HUD minimap and uses the traditional needle gauges. Boooooring.
Console Command
COCKPIT_FILE wrtlprnft/classic-0.0.1.aacockpit.xml
Resource Repository Link
Version 0.0.1

Essential

Essential (win)
Essential (death+debug)
Author
rain
Description
Simple, lightweight, or just essential.
New version (0.0.5) is finally ready, some layout modifications and some features added. It is working good with aa v0.3_alpha_z1333. Enjoy.
Toggle Keys
1: hide/view brake and speed labels
2: view/hide debug tools (see screenshots...)
Console Command
COCKPIT_FILE rain/essential-0.0.1.aacockpit.xml
COCKPIT_FILE rain/essential-0.0.5.aacockpit.xml
Resource Repository Link
Version 0.0.1
Version 0.0.5

Essential Remix

EssentialRemix v3.6 (alive)
EssentialRemix v3.6 (death)
Author
Flex
Description
A "remix" to rains Essential Cockpit (New homepage at http://flex.armagetron.co.uk/essentialremix/).
Toggle Keys (0.3.7)
  • Toggle key 1: Toggle between the top right labels. Time & FPS / Fastest player & Max rubber.
  • Toggle key 2: Show/Hide Minimap.
Console Command
COCKPIT_FILE flex/cockpits/essentialremix-0.3.7.aacockpit.xml(http://flex.armagetron.co.uk/resource/flex/cockpits/essentialremix-0.3.7.aacockpit.xml)
Resource Repository Link
Version 0.3.6
Version 0.3.7 (Fixed the minimap not working on latest 0.3.x clients.)

Pink

Pink
Author
Spidey
Description
TODO-Spidey: add this.
Console Command
COCKPIT_FILE spidey/pink-0.0.1.aacockpit.xml
Resource Repository Link
Version 0.0.1

Playroom

Playground
Author
Lucifer
Description
This cockpit is designed for fortress play. All gauges are placed near where your eyes are normally focused so you never have to look far. Play with it enough and you find you always know your speed, amount of brake, and stuff. Enemies alive gauge is color-coded to show at a glance whether or not you're outnumbered. Look at the gauge itself to see how badly you're outnumbered, and look at the map to see where everybody is.
Console Command
COCKPIT_FILE Lucifer/sick/Playroom-0.0.1.aacockpit.xml

Sixteen's Cockpit

Sixteen-0.0.2.aacockpit.jpg
Author
16
Description
A simple cockpit designed for fort, use toggle key 1 to rotate maps, toggle key 2 to hide/show rubber bars.
Version 0.06 swapped the rubber and brake bars, this way the rubber bar is located more in the centre of the screen.
Console Command
COCKPIT_FILE sixteen/cockpits/sixteen-0.0.6.aacockpit.xml(http://phoenix-clan.org/resource/sixteen/cockpits/sixteen-0.0.6.aacockpit.xml)
Resource Repository Link
version 0.0.2
version 0.0.6

Skypit

Skypit
Author
LukeSky
Description
Toggle Key 1 -> Map
Toggle Key 2 -> Time/FPS
Console Command
COCKPIT_FILE lukesky/skypit-0.0.1.aacockpit.xml
Resource Repository Link
Version 0.0.1

Standard Cockpit

Standard cockpit in smartcam mode
Standard cockpit in incam mode
Author
Wrtlprnft and Lucifer
Description
This is the default cockpit in 0.3.0. It has the new HUD map and bar gauges, but displays about the same data as 0.2.8.
Try switching to incam mode for a camera tailored to incam playing.
Console Command
COCKPIT_FILE Anonymous/standard-0.0.1.aacockpit.xml

Vanoriginal

Vanoriginal
Author
Vanhayes
Description
I Made all the meters Vertical Bar guages, took out all of the information that was showed in the top right corner except time and FPS, though you can toggle them off.Put the enemies/friends alive meter from incam. You can also toggle off the map If it is in the way and you can toggle on the impact meters, Front left and right.The toggles are cockpit keys: 1(map),2(impact meters), and 5(FPS/Time)
Console Command
COCKPIT_FILE Vanhayes/cockpit/vanoriginal-0.0.1.aacockpit.xml
Resource Repository Link
Version 0.0.1

Wrtl's Cockpit

Wrtl's cockpit with everything at initial state
Wrtl's cockpit with the HUD map switched off
Wrtl's cockpit with dimmed 3D rendering
Author
Wrtlprnft
Description
This is my approach on creating the ultimate cockpit.
The huge rubber gauge on the left helps you know instantly how risky you can play and the player information on the top right helps you determine if your help defending is needed.
On the bottom right is a special gauge that shows the approximate time to the next impact with a wall, useful if you want to know if you outgrinded someone. You can switch of the big map by pressing the first cockpit key (bind it in global keyboard config) and dim the 3D rendering by pressing the second key—useful for chico maps.
Console Command
COCKPIT_FILE wrtlprnft/testfile-0.0.1.aacockpit.xml
Resource Repository Links
Version 0.0.1
Version 0.0.3—doesn't work with 0.3.0, will work with 0.3.1

Xevi's Cockpit

Xevi's Cockpit, version 0.0.3
Xevi's Cockpit, version 0.0.4
Xevi's Cockpit, version 0.0.5
Xevi's Cockpit, version 0.0.7
Author
Xevi
Description
Some evolutions of the real hud ;) there are also versions 0.0.1 and 0.0.2, but they are just a step to 0.0.3, then there is a couple of evolutions, in 0.0.4 I added wrtl's impact time widget. Version 0.0.5 adds warning bars, there is one for front impact, another for left and one for right. The new 0.0.6 is a improvement of last one with better look bars and better parameters. News on 7: bars tunning, front impact moved bottom to allow better notice, avoid chat and transparency problems there, new big map switch with toggle 3, now it won't desappear, it will appear the full screen version.

Enjoy them.

Console Command
COCKPIT_FILE xevi/xevi-0.0.7.aacockpit.xml
Resource Repository Links
Version 0.0.3
Version 0.0.4
Version 0.0.5
Version 0.0.6
Version 0.0.7
Version 0.0.8 -> last version on 0.3.0
Version 0.0.9 -> minimap 0.3.1 ready.