Difference between revisions of "Console Commands"
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== List of Commands == | == List of Commands == | ||
− | This list was generated by starting Armagetron Advanced version 0.2.8_beta3 with the <code>--doc</code> option. | + | This list was generated by starting Armagetron Advanced version 0.2.8_beta3 with the <code>--doc</code> option and using vim to turn it into a table. |
− | + | {| border="2" cellspacing="0" cellpadding="4" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse; background-color:#F9F9F9; font-size:95%; empty-cells:show;" | |
− | + | ! Command | |
− | ADMIN_PASS | + | ! Meaning |
− | AI_IQ | + | |- |
− | ALLOW_CAM_1_0 | + | | ADMIN_PASS || Password for the basic in game admin |
− | ALLOW_CAM_1_1 | + | |- |
− | ALLOW_CAM_1_2 | + | | AI_IQ || IQ of the AI opponents |
− | ALLOW_CAM_1_3 | + | |- |
− | ALLOW_CAM_1_4 | + | | ALLOW_CAM_1_0 || Allow/forbid the different camera modes |
− | ALLOW_CAM_1_5 | + | |- |
− | ALLOW_CAM_1_6 | + | | ALLOW_CAM_1_1 || Allow/forbid the different camera modes |
− | ALLOW_CAM_2_0 | + | |- |
− | ALLOW_CAM_2_1 | + | | ALLOW_CAM_1_2 || Allow/forbid the different camera modes |
− | ALLOW_CAM_2_2 | + | |- |
− | ALLOW_CAM_2_3 | + | | ALLOW_CAM_1_3 || Allow/forbid the different camera modes |
− | ALLOW_CAM_2_4 | + | |- |
− | ALLOW_CAM_2_5 | + | | ALLOW_CAM_1_4 || Allow/forbid the different camera modes |
− | ALLOW_CAM_2_6 | + | |- |
− | ALLOW_CAM_3_0 | + | | ALLOW_CAM_1_5 || Allow/forbid the different camera modes |
− | ALLOW_CAM_3_1 | + | |- |
− | ALLOW_CAM_3_2 | + | | ALLOW_CAM_1_6 || Allow/forbid the different camera modes |
− | ALLOW_CAM_3_3 | + | |- |
− | ALLOW_CAM_3_4 | + | | ALLOW_CAM_2_0 || Allow/forbid the different camera modes |
− | ALLOW_CAM_3_5 | + | |- |
− | ALLOW_CAM_3_6 | + | | ALLOW_CAM_2_1 || Allow/forbid the different camera modes |
− | ALLOW_CAM_4_0 | + | |- |
− | ALLOW_CAM_4_1 | + | | ALLOW_CAM_2_2 || Allow/forbid the different camera modes |
− | ALLOW_CAM_4_2 | + | |- |
− | ALLOW_CAM_4_3 | + | | ALLOW_CAM_2_3 || Allow/forbid the different camera modes |
− | ALLOW_CAM_4_4 | + | |- |
− | ALLOW_CAM_4_5 | + | | ALLOW_CAM_2_4 || Allow/forbid the different camera modes |
− | ALLOW_CAM_4_6 | + | |- |
− | ALLOW_ENEMIES_SAME_CLIENT | + | | ALLOW_CAM_2_5 || Allow/forbid the different camera modes |
− | ALLOW_ENEMIES_SAME_IP | + | |- |
− | ALLOW_TEAM_NAME_COLOR | + | | ALLOW_CAM_2_6 || Allow/forbid the different camera modes |
− | ALLOW_TEAM_NAME_PLAYER | + | |- |
− | ALLOW_VOTING | + | | ALLOW_CAM_3_0 || Allow/forbid the different camera modes |
− | ALLOW_VOTING_SPECTATOR | + | |- |
− | ALPHA_BLEND | + | | ALLOW_CAM_3_1 || Allow/forbid the different camera modes |
− | ARENA_AXES | + | |- |
− | ARENA_AXES_OVERRIDE | + | | ALLOW_CAM_3_2 || Allow/forbid the different camera modes |
− | ARMAGETRON_LAST_SCREENMODE | + | |- |
− | ARMAGETRON_LAST_SCREENMODE_H armagetron_last_screenmode_h_help | + | | ALLOW_CAM_3_3 || Allow/forbid the different camera modes |
− | ARMAGETRON_LAST_SCREENMODE_W armagetron_last_screenmode_w_help | + | |- |
− | ARMAGETRON_LAST_WINDOWSIZE | + | | ALLOW_CAM_3_4 || Allow/forbid the different camera modes |
− | ARMAGETRON_LAST_WINDOWSIZE_H armagetron_last_windowsize_h_help | + | |- |
− | ARMAGETRON_LAST_WINDOWSIZE_W armagetron_last_windowsize_w_help | + | | ALLOW_CAM_3_5 || Allow/forbid the different camera modes |
− | ARMAGETRON_SCREENMODE | + | |- |
− | ARMAGETRON_SCREENMODE_H | + | | ALLOW_CAM_3_6 || Allow/forbid the different camera modes |
− | ARMAGETRON_SCREENMODE_W | + | |- |
− | ARMAGETRON_WINDOWSIZE | + | | ALLOW_CAM_4_0 || Allow/forbid the different camera modes |
− | ARMAGETRON_WINDOWSIZE_H | + | |- |
− | ARMAGETRON_WINDOWSIZE_W | + | | ALLOW_CAM_4_1 || Allow/forbid the different camera modes |
− | AUTO_AIS | + | |- |
− | AUTO_INCAM_1 | + | | ALLOW_CAM_4_2 || Allow/forbid the different camera modes |
− | AUTO_INCAM_2 | + | |- |
− | AUTO_INCAM_3 | + | | ALLOW_CAM_4_3 || Allow/forbid the different camera modes |
− | AUTO_INCAM_4 | + | |- |
− | AUTO_IQ | + | | ALLOW_CAM_4_4 || Allow/forbid the different camera modes |
− | BACKWARD_COMPATIBILITY | + | |- |
− | BAN | + | | ALLOW_CAM_4_5 || Allow/forbid the different camera modes |
− | BAN_IP | + | |- |
− | BAN_LIST | + | | ALLOW_CAM_4_6 || Allow/forbid the different camera modes |
− | BIG_BROTHER | + | |- |
− | BOOKMARK_10_ADDRESS | + | | ALLOW_ENEMIES_SAME_CLIENT || If set to 1, this allows two players that play on the same client to fight for points with each other. |
− | BOOKMARK_10_NAME | + | |- |
− | BOOKMARK_10_PORT | + | | ALLOW_ENEMIES_SAME_IP || If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. |
− | BOOKMARK_1_ADDRESS | + | |- |
− | BOOKMARK_1_NAME | + | | ALLOW_TEAM_NAME_COLOR || Allow a team to be named after a color |
− | BOOKMARK_1_PORT | + | |- |
− | BOOKMARK_2_ADDRESS | + | | ALLOW_TEAM_NAME_PLAYER || Allow a team to be named after the leading player |
− | BOOKMARK_2_NAME | + | |- |
− | BOOKMARK_2_PORT | + | | ALLOW_VOTING || If set to 1, voting will be allowed for players. |
− | BOOKMARK_3_ADDRESS | + | |- |
− | BOOKMARK_3_NAME | + | | ALLOW_VOTING_SPECTATOR || If set to 1, voting will be allowed for spectators. |
− | BOOKMARK_3_PORT | + | |- |
− | BOOKMARK_4_ADDRESS | + | | ALPHA_BLEND || Enable alpha blending |
− | BOOKMARK_4_NAME | + | |- |
− | BOOKMARK_4_PORT | + | | ARENA_AXES || arena_axes_help |
− | BOOKMARK_5_ADDRESS | + | |- |
− | BOOKMARK_5_NAME | + | | ARENA_AXES_OVERRIDE || arena_axes_override_help |
− | BOOKMARK_5_PORT | + | |- |
− | BOOKMARK_6_ADDRESS | + | | ARMAGETRON_LAST_SCREENMODE || Last screen resolution |
− | BOOKMARK_6_NAME | + | |- |
− | BOOKMARK_6_PORT | + | | ARMAGETRON_LAST_SCREENMODE_H || armagetron_last_screenmode_h_help |
− | BOOKMARK_7_ADDRESS | + | |- |
− | BOOKMARK_7_NAME | + | | ARMAGETRON_LAST_SCREENMODE_W || armagetron_last_screenmode_w_help |
− | BOOKMARK_7_PORT | + | |- |
− | BOOKMARK_8_ADDRESS | + | | ARMAGETRON_LAST_WINDOWSIZE || Last Window size |
− | BOOKMARK_8_NAME | + | |- |
− | BOOKMARK_8_PORT | + | | ARMAGETRON_LAST_WINDOWSIZE_H || armagetron_last_windowsize_h_help |
− | BOOKMARK_9_ADDRESS | + | |- |
− | BOOKMARK_9_NAME | + | | ARMAGETRON_LAST_WINDOWSIZE_W || armagetron_last_windowsize_w_help |
− | BOOKMARK_9_PORT | + | |- |
− | BRAKE_GAUGE_LOCX | + | | ARMAGETRON_SCREENMODE || Screen resolution |
− | BRAKE_GAUGE_LOCY | + | |- |
− | BRAKE_GAUGE_SIZE | + | | ARMAGETRON_SCREENMODE_H || armagetron_screenmode_h_help |
− | BROWSER_CONTACTLOSS | + | |- |
− | BROWSER_NUM_QUERIES | + | | ARMAGETRON_SCREENMODE_W || armagetron_screenmode_w_help |
− | BROWSER_QUERIES_SIMULTANEOUS browser_queries_simultaneous_help | + | |- |
− | BROWSER_QUERY_DELAY_GLOBAL | + | | ARMAGETRON_WINDOWSIZE || Window size |
− | BROWSER_QUERY_DELAY_SINGLE | + | |- |
− | BROWSER_QUERY_FILTER | + | | ARMAGETRON_WINDOWSIZE_H || armagetron_windowsize_h_help |
− | BUG_RIP | + | |- |
− | BUG_TRANSPARENCY | + | | ARMAGETRON_WINDOWSIZE_W || armagetron_windowsize_w_help |
− | BUG_TRANSPARENCY_DEMAND | + | |- |
− | BUG_TUNNEL | + | | AUTO_AIS || Automatically spawn AI players? |
− | CAMCENTER_1 | + | |- |
− | CAMCENTER_2 | + | | AUTO_INCAM_1 || Automatically switch to internal camera in a maze |
− | CAMCENTER_3 | + | |- |
− | CAMCENTER_4 | + | | AUTO_INCAM_2 || Automatically switch to internal camera in a maze |
− | CAMERA_CUSTOM_BACK | + | |- |
− | CAMERA_CUSTOM_PITCH | + | | AUTO_INCAM_3 || Automatically switch to internal camera in a maze |
− | CAMERA_CUSTOM_RISE | + | |- |
− | CAMERA_FOLLOW_START_X | + | | AUTO_INCAM_4 || Automatically switch to internal camera in a maze |
− | CAMERA_FOLLOW_START_Y | + | |- |
− | CAMERA_FOLLOW_START_Z | + | | AUTO_IQ || Automatically adjust AI IQ? |
− | CAMERA_FORBID_CUSTOM | + | |- |
− | CAMERA_FORBID_FOLLOW | + | | BACKWARD_COMPATIBILITY || Maximum number of old protocol versions to support. |
− | CAMERA_FORBID_FREE | + | |- |
− | CAMERA_FORBID_IN | + | | BAN || Bans the specified player from the server (kicks him first) for a variable time in minutes. |
− | CAMERA_FORBID_SERVER_CUSTOM | + | |- |
− | CAMERA_FORBID_SMART | + | | BAN_IP || Bans the spedified IP address from the server for a variable time. |
− | CAMERA_FREE_START_X | + | |- |
− | CAMERA_FREE_START_Y | + | | BAN_LIST || Prints a list of currently banned IPs. |
− | CAMERA_FREE_START_Z | + | |- |
− | CAMERA_SERVER_CUSTOM_BACK | + | | BIG_BROTHER || Did we already send the big brother information? |
− | CAMERA_SERVER_CUSTOM_PITCH | + | |- |
− | CAMERA_SERVER_CUSTOM_RISE | + | | BOOKMARK_10_ADDRESS || bookmark_10_address_help |
− | CAMERA_SMART_GLANCE_CUSTOM | + | |- |
− | CAMERA_SMART_START_X | + | | BOOKMARK_10_NAME || bookmark_10_name_help |
− | CAMERA_SMART_START_Y | + | |- |
− | CAMERA_SMART_START_Z | + | | BOOKMARK_10_PORT || bookmark_10_port_help |
− | CAMERA_VISIBILITY_CLIP_SPEED Speed with wich the visibility targets is brought into view | + | |- |
− | CAMERA_VISIBILITY_EXTENSION | + | | BOOKMARK_1_ADDRESS || bookmark_1_address_help |
− | CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowerd when they block the view and the camera is not moved | + | |- |
− | CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera | + | | BOOKMARK_1_NAME || bookmark_1_name_help |
− | CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits | + | |- |
− | CAMERA_VISIBILITY_SIDESKEW | + | | BOOKMARK_1_PORT || bookmark_1_port_help |
− | CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls | + | |- |
− | CAMWOBBLE_1 | + | | BOOKMARK_2_ADDRESS || bookmark_2_address_help |
− | CAMWOBBLE_2 | + | |- |
− | CAMWOBBLE_3 | + | | BOOKMARK_2_NAME || bookmark_2_name_help |
− | CAMWOBBLE_4 | + | |- |
− | CENTER_MESSAGE | + | | BOOKMARK_2_PORT || bookmark_2_port_help |
− | CHECK_ERRORS | + | |- |
− | CLIENT_PORT | + | | BOOKMARK_3_ADDRESS || bookmark_3_address_help |
− | CM_LOCY | + | |- |
− | COLORDEPTH | + | | BOOKMARK_3_NAME || bookmark_3_name_help |
− | COLOR_B_1 | + | |- |
− | COLOR_B_2 | + | | BOOKMARK_3_PORT || bookmark_3_port_help |
− | COLOR_B_3 | + | |- |
− | COLOR_B_4 | + | | BOOKMARK_4_ADDRESS || bookmark_4_address_help |
− | COLOR_G_1 | + | |- |
− | COLOR_G_2 | + | | BOOKMARK_4_NAME || bookmark_4_name_help |
− | COLOR_G_3 | + | |- |
− | COLOR_G_4 | + | | BOOKMARK_4_PORT || bookmark_4_port_help |
− | COLOR_R_1 | + | |- |
− | COLOR_R_2 | + | | BOOKMARK_5_ADDRESS || bookmark_5_address_help |
− | COLOR_R_3 | + | |- |
− | COLOR_R_4 | + | | BOOKMARK_5_NAME || bookmark_5_name_help |
− | COLOR_STRINGS | + | |- |
− | CONSOLE_MESSAGE | + | | BOOKMARK_5_PORT || bookmark_5_port_help |
− | CUSTOM_SCREEN_ASPECT | + | |- |
− | CUSTOM_SCREEN_HEIGHT | + | | BOOKMARK_6_ADDRESS || bookmark_6_address_help |
− | CUSTOM_SCREEN_WIDTH | + | |- |
− | CUSTOM_SERVER_NAME | + | | BOOKMARK_6_NAME || bookmark_6_name_help |
− | CYCLE_ACCEL | + | |- |
− | CYCLE_ACCEL_ENEMY | + | | BOOKMARK_6_PORT || bookmark_6_port_help |
− | CYCLE_ACCEL_ENEMY_OVERRIDE | + | |- |
− | CYCLE_ACCEL_OFFSET | + | | BOOKMARK_7_ADDRESS || bookmark_7_address_help |
− | CYCLE_ACCEL_RIM | + | |- |
− | CYCLE_ACCEL_RIM_OVERRIDE | + | | BOOKMARK_7_NAME || bookmark_7_name_help |
− | CYCLE_ACCEL_SELF | + | |- |
− | CYCLE_ACCEL_SELF_OVERRIDE | + | | BOOKMARK_7_PORT || bookmark_7_port_help |
− | CYCLE_ACCEL_SLINGSHOT | + | |- |
− | CYCLE_ACCEL_SLINGSHOT_OVERRIDE cycle_accel_slingshot_override_help | + | | BOOKMARK_8_ADDRESS || bookmark_8_address_help |
− | CYCLE_ACCEL_TEAM | + | |- |
− | CYCLE_ACCEL_TEAM_OVERRIDE | + | | BOOKMARK_8_NAME || bookmark_8_name_help |
− | CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them | + | |- |
− | CYCLE_BRAKE | + | | BOOKMARK_8_PORT || bookmark_8_port_help |
− | CYCLE_BRAKE_DEPLETE | + | |- |
− | CYCLE_BRAKE_REFILL | + | | BOOKMARK_9_ADDRESS || bookmark_9_address_help |
− | CYCLE_DELAY | + | |- |
− | CYCLE_DELAY_TIMEBASED | + | | BOOKMARK_9_NAME || bookmark_9_name_help |
− | CYCLE_DELAY_TIMEBASED_OVERRIDE cycle_delay_timebased_override_help | + | |- |
− | CYCLE_FAIR_ANTILAG | + | | BOOKMARK_9_PORT || bookmark_9_port_help |
− | CYCLE_MAX_REFCOUNT | + | |- |
− | CYCLE_PACKETLOSS_TOLERANCE | + | | BRAKE_GAUGE_LOCX || brake_gauge_locx_help |
− | CYCLE_PING_RUBBER | + | |- |
− | CYCLE_RUBBER | + | | BRAKE_GAUGE_LOCY || brake_gauge_locy_help |
− | CYCLE_RUBBER_DELAY | + | |- |
− | CYCLE_RUBBER_DELAY_BONUS | + | | BRAKE_GAUGE_SIZE || brake_gauge_size_help |
− | CYCLE_RUBBER_DELAY_BONUS_OVERRIDE cycle_rubber_delay_bonus_override_help | + | |- |
− | CYCLE_RUBBER_DELAY_OVERRIDE | + | | BROWSER_CONTACTLOSS || browser_contactloss_help |
− | CYCLE_RUBBER_LEGACY | + | |- |
− | CYCLE_RUBBER_MALUS_TIME | + | | BROWSER_NUM_QUERIES || browser_num_queries_help |
− | CYCLE_RUBBER_MALUS_TURN | + | |- |
− | CYCLE_RUBBER_MALUS_TURN_OVERRIDE cycle_rubber_malus_turn_override_help | + | | BROWSER_QUERIES_SIMULTANEOUS || browser_queries_simultaneous_help |
− | CYCLE_RUBBER_MINADJUST | + | |- |
− | CYCLE_RUBBER_MINADJUST_OVERRIDE cycle_rubber_minadjust_override_help | + | | BROWSER_QUERY_DELAY_GLOBAL || browser_query_delay_global_help |
− | CYCLE_RUBBER_MINDISTANCE | + | |- |
− | CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected | + | | BROWSER_QUERY_DELAY_SINGLE || browser_query_delay_single_help |
− | CYCLE_RUBBER_MINDISTANCE_OVERRIDE cycle_rubber_mindistance_override_help | + | |- |
− | CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. | + | | BROWSER_QUERY_FILTER || browser_query_filter_help |
− | CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE cycle_rubber_mindistance_preparation_override_help | + | |- |
− | CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you | + | | BUG_RIP || bug_rip_help |
− | CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE cycle_rubber_mindistance_ratio_override_help | + | |- |
− | CYCLE_RUBBER_MINDISTANCE_RESERVOIR Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) | + | | BUG_TRANSPARENCY || Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests |
− | CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE cycle_rubber_mindistance_reservoir_override_help | + | |- |
− | CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. | + | | BUG_TRANSPARENCY_DEMAND || Unsupported: use transparency instead of lowering walls |
− | CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE cycle_rubber_mindistance_unprepared_override_help | + | |- |
− | CYCLE_RUBBER_SPEED | + | | BUG_TUNNEL || bug_tunnel_help |
− | CYCLE_RUBBER_SPEED_OVERRIDE | + | |- |
− | CYCLE_RUBBER_TIME | + | | CAMCENTER_1 || Center internal camera on driving direction |
− | CYCLE_RUBBER_TIMEBASED | + | |- |
− | CYCLE_RUBBER_TIMEBASED_OVERRIDE cycle_rubber_timebased_override_help | + | | CAMCENTER_2 || Center internal camera on driving direction |
− | CYCLE_RUBBER_TIME_OVERRIDE | + | |- |
− | CYCLE_SMOOTH_MIN_SPEED | + | | CAMCENTER_3 || Center internal camera on driving direction |
− | CYCLE_SMOOTH_THRESHOLD | + | |- |
− | CYCLE_SMOOTH_TIME | + | | CAMCENTER_4 || Center internal camera on driving direction |
− | CYCLE_SOUND_SPEED | + | |- |
− | CYCLE_SPEED | + | | CAMERA_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle? |
− | CYCLE_SPEED_DECAY_ABOVE | + | |- |
− | CYCLE_SPEED_DECAY_ABOVE_OVERRIDE cycle_speed_decay_above_override_help | + | | CAMERA_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down? |
− | CYCLE_SPEED_DECAY_BELOW | + | |- |
− | CYCLE_SPEED_DECAY_BELOW_OVERRIDE cycle_speed_decay_below_override_help | + | | CAMERA_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle? |
− | CYCLE_START_SPEED | + | |- |
− | CYCLE_SYNC_FF | + | | CAMERA_FOLLOW_START_X || Start position of the fixed external camera |
− | CYCLE_SYNC_FF_STEPS | + | |- |
− | CYCLE_SYNC_INTERVAL_ENEMY | + | | CAMERA_FOLLOW_START_Y || Start position of the fixed external camera |
− | CYCLE_SYNC_INTERVAL_SELF | + | |- |
− | CYCLE_TIME_TOLERANCE | + | | CAMERA_FOLLOW_START_Z || Start position of the fixed external camera |
− | CYCLE_TIME_TOLERANCE_OVERRIDEcycle_time_tolerance_override_help | + | |- |
− | CYCLE_TURN_SPEED_FACTOR | + | | CAMERA_FORBID_CUSTOM || Forbids the use of the custom camera on all clients |
− | CYCLE_TURN_SPEED_FACTOR_OVERRIDE cycle_turn_speed_factor_override_help | + | |- |
− | CYCLE_WALL_NEAR | + | | CAMERA_FORBID_FOLLOW || Forbids the use of the fixed external camera on all clients |
− | DEDICATED_IDLE | + | |- |
− | DITHER | + | | CAMERA_FORBID_FREE || Forbids the use of the free camera on all clients |
− | DOUBLEBIND_TIME | + | |- |
− | DOUBLEBIND_TIME_OVERRIDE | + | | CAMERA_FORBID_IN || Forbids the use of the internal camera on all clients |
− | ENEMIES_LOCX | + | |- |
− | ENEMIES_LOCY | + | | CAMERA_FORBID_SERVER_CUSTOM || camera_forbid_server_custom_help |
− | ENEMIES_SIZE | + | |- |
− | EXPLOSION | + | | CAMERA_FORBID_SMART || Forbids the use of the internal camera on all clients |
− | EXPLOSION_RADIUS | + | |- |
− | EXTRAPOLATOR_SYNC | + | | CAMERA_FREE_START_X || Start position of the free camera |
− | FADEOUT_NAME_DELAY | + | |- |
− | FAILED_ATTEMPTS | + | | CAMERA_FREE_START_Y || Start position of the free camera |
− | FASTEST_LOCX | + | |- |
− | FASTEST_LOCY | + | | CAMERA_FREE_START_Z || Start position of the free camera |
− | FASTEST_SIZE | + | |- |
− | FAST_FORWARD_MAXSTEP | + | | CAMERA_SERVER_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle? |
− | FAST_FORWARD_MAXSTEP_REAL | + | |- |
− | FAST_FORWARD_MAXSTEP_REL | + | | CAMERA_SERVER_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down? |
− | FAV_NUM_PER_TEAM_PLAYER_1 | + | |- |
− | FAV_NUM_PER_TEAM_PLAYER_2 | + | | CAMERA_SERVER_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle? |
− | FAV_NUM_PER_TEAM_PLAYER_3 | + | |- |
− | FAV_NUM_PER_TEAM_PLAYER_4 | + | | CAMERA_SMART_GLANCE_CUSTOM || use custom camera settings when glancing with the smart camera |
− | FINISH_TYPE | + | |- |
− | FIRST_USE | + | | CAMERA_SMART_START_X || Start position of the smart camera |
− | FLOOR_BLUE | + | |- |
− | FLOOR_DETAIL | + | | CAMERA_SMART_START_Y || Start position of the smart camera |
− | FLOOR_GREEN | + | |- |
− | FLOOR_MIRROR | + | | CAMERA_SMART_START_Z || Start position of the smart camera |
− | FLOOR_MIRROR_INT | + | |- |
− | FLOOR_RED | + | | CAMERA_VISIBILITY_CLIP_SPEED || Speed with wich the visibility targets is brought into view |
− | FORTRESS_CONQUEST_DECAY_RATE fortress_conquest_decay_rate_help | + | |- |
− | FORTRESS_CONQUEST_RATE | + | | CAMERA_VISIBILITY_EXTENSION || Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object |
− | FORTRESS_DEFEND_RATE | + | |- |
− | FULLSCREEN | + | | CAMERA_VISIBILITY_LOWER_WALL || If set to 1, walls are lowerd when they block the view and the camera is not moved |
− | GAMEOBJECT_MOVE_TIMEOUT | + | |- |
− | GAME_TIMEOUT | + | | CAMERA_VISIBILITY_LOWER_WALL_SMART || Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera |
− | GAME_TYPE | + | |- |
− | GL_EXTENSIONS | + | | CAMERA_VISIBILITY_RECOVERY_SPEED || The speed the external visibility targets recovers from wall hits |
− | GL_RENDERER | + | |- |
− | GL_VENDOR | + | | CAMERA_VISIBILITY_SIDESKEW || Extra forward component of the sideways visibility targets |
− | GL_VERSION | + | |- |
− | GRID_SIZE | + | | CAMERA_VISIBILITY_WALL_DISTANCE || The distance the visibility targets keep from walls |
− | GRID_SIZE_MOVIEPACK | + | |- |
− | HIGH_RIM | + | | CAMWOBBLE_1 || Lets the internal camera move with your cycle |
− | INCLUDE | + | |- |
− | INFINITY_PLANE | + | | CAMWOBBLE_2 || Lets the internal camera move with your cycle |
− | INSTANT_CHAT_STRING_1_1 | + | |- |
− | INSTANT_CHAT_STRING_1_10 | + | | CAMWOBBLE_3 || Lets the internal camera move with your cycle |
− | INSTANT_CHAT_STRING_1_11 | + | |- |
− | INSTANT_CHAT_STRING_1_12 | + | | CAMWOBBLE_4 || Lets the internal camera move with your cycle |
− | INSTANT_CHAT_STRING_1_2 | + | |- |
− | INSTANT_CHAT_STRING_1_3 | + | | CENTER_MESSAGE || Prints a big message on the screen of all connected clients. |
− | INSTANT_CHAT_STRING_1_4 | + | |- |
− | INSTANT_CHAT_STRING_1_5 | + | | CHECK_ERRORS || Listen to errors claiming a video mode does not exist |
− | INSTANT_CHAT_STRING_1_6 | + | |- |
− | INSTANT_CHAT_STRING_1_7 | + | | CLIENT_PORT || Port we try to connect to |
− | INSTANT_CHAT_STRING_1_8 | + | |- |
− | INSTANT_CHAT_STRING_1_9 | + | | CM_LOCY || cm_locy_help |
− | INSTANT_CHAT_STRING_2_1 | + | |- |
− | INSTANT_CHAT_STRING_2_10 | + | | COLORDEPTH || Color depth to use (0: 16 1: desktop 2: 24) |
− | INSTANT_CHAT_STRING_2_11 | + | |- |
− | INSTANT_CHAT_STRING_2_12 | + | | COLOR_B_1 || Cycle and wall color, blue component. |
− | INSTANT_CHAT_STRING_2_2 | + | |- |
− | INSTANT_CHAT_STRING_2_3 | + | | COLOR_B_2 || Cycle and wall color, blue component. |
− | INSTANT_CHAT_STRING_2_4 | + | |- |
− | INSTANT_CHAT_STRING_2_5 | + | | COLOR_B_3 || Cycle and wall color, blue component. |
− | INSTANT_CHAT_STRING_2_6 | + | |- |
− | INSTANT_CHAT_STRING_2_7 | + | | COLOR_B_4 || Cycle and wall color, blue component. |
− | INSTANT_CHAT_STRING_2_8 | + | |- |
− | INSTANT_CHAT_STRING_2_9 | + | | COLOR_G_1 || Cycle and wall color, green component. |
− | INSTANT_CHAT_STRING_3_1 | + | |- |
− | INSTANT_CHAT_STRING_3_10 | + | | COLOR_G_2 || Cycle and wall color, green component. |
− | INSTANT_CHAT_STRING_3_11 | + | |- |
− | INSTANT_CHAT_STRING_3_12 | + | | COLOR_G_3 || Cycle and wall color, green component. |
− | INSTANT_CHAT_STRING_3_2 | + | |- |
− | INSTANT_CHAT_STRING_3_3 | + | | COLOR_G_4 || Cycle and wall color, green component. |
− | INSTANT_CHAT_STRING_3_4 | + | |- |
− | INSTANT_CHAT_STRING_3_5 | + | | COLOR_R_1 || Cycle and wall color, red component. |
− | INSTANT_CHAT_STRING_3_6 | + | |- |
− | INSTANT_CHAT_STRING_3_7 | + | | COLOR_R_2 || Cycle and wall color, red component. |
− | INSTANT_CHAT_STRING_3_8 | + | |- |
− | INSTANT_CHAT_STRING_3_9 | + | | COLOR_R_3 || Cycle and wall color, red component. |
− | INSTANT_CHAT_STRING_4_1 | + | |- |
− | INSTANT_CHAT_STRING_4_10 | + | | COLOR_R_4 || Cycle and wall color, red component. |
− | INSTANT_CHAT_STRING_4_11 | + | |- |
− | INSTANT_CHAT_STRING_4_12 | + | | COLOR_STRINGS || Print colored strings |
− | INSTANT_CHAT_STRING_4_2 | + | |- |
− | INSTANT_CHAT_STRING_4_3 | + | | CONSOLE_MESSAGE || Prints a message on the console of all connected clients. |
− | INSTANT_CHAT_STRING_4_4 | + | |- |
− | INSTANT_CHAT_STRING_4_5 | + | | CUSTOM_SCREEN_ASPECT || Custom screen aspect ratio ( pixel width/pixel height) |
− | INSTANT_CHAT_STRING_4_6 | + | |- |
− | INSTANT_CHAT_STRING_4_7 | + | | CUSTOM_SCREEN_HEIGHT || Custom screen size |
− | INSTANT_CHAT_STRING_4_8 | + | |- |
− | INSTANT_CHAT_STRING_4_9 | + | | CUSTOM_SCREEN_WIDTH || Custom screen size |
− | KEEP_WINDOW_ACTIVE | + | |- |
− | KEYBOARD | + | | CUSTOM_SERVER_NAME || Name of the server to connect to |
− | KICK | + | |- |
− | KILL | + | | CYCLE_ACCEL || Wall acceleration factor |
− | LADDER_GAIN_EXTRA | + | |- |
− | LADDER_LOSE_MIN_ON_LOAD | + | | CYCLE_ACCEL_ENEMY || Multiplicator to CYCLE_ACCEL for your enemies' walls |
− | LADDER_LOSE_PERCENT_ON_LOAD | + | |- |
− | LADDER_MIN_BET | + | | CYCLE_ACCEL_ENEMY_OVERRIDE || cycle_accel_enemy_override_help |
− | LADDER_PERCENT_BET | + | |- |
− | LADDER_TAX | + | | CYCLE_ACCEL_OFFSET || Minimum numeric wall distance, must be positive |
− | LAG_O_METER | + | |- |
− | LANGUAGE_FIRST | + | | CYCLE_ACCEL_RIM || Multiplicator to CYCLE_ACCEL for the rim walls |
− | LANGUAGE_SECOND | + | |- |
− | LAST_CHECK_ERRORS | + | | CYCLE_ACCEL_RIM_OVERRIDE || cycle_accel_rim_override_help |
− | LAST_COLORDEPTH | + | |- |
− | LAST_FULLSCREEN | + | | CYCLE_ACCEL_SELF || Multiplicator to CYCLE_ACCEL for your own wall |
− | LAST_ZDEPTH | + | |- |
− | LIMIT_ROUNDS | + | | CYCLE_ACCEL_SELF_OVERRIDE || cycle_accel_self_override_help |
− | LIMIT_SCORE | + | |- |
− | LIMIT_TIME | + | | CYCLE_ACCEL_SLINGSHOT || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall |
− | LINE_ANTIALIAS | + | |- |
− | LOWER_SKY | + | | CYCLE_ACCEL_SLINGSHOT_OVERRIDE || cycle_accel_slingshot_override_help |
− | MAP_FILE | + | |- |
− | MAP_FILE_OVERRIDE | + | | CYCLE_ACCEL_TEAM || Multiplicator to CYCLE_ACCEL for your temmates' walls |
− | MAX_CLIENTS | + | |- |
− | MAX_CLIENTS_SAME_IP_HARD | + | | CYCLE_ACCEL_TEAM_OVERRIDE || cycle_accel_team_override_help |
− | MAX_CLIENTS_SAME_IP_SOFT | + | |- |
− | MAX_IN_RATE | + | | CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them |
− | MAX_OUT_RATE | + | |- |
− | MAX_PLAYERS_SAME_IP | + | | CYCLE_BRAKE || Brake intensity |
− | MAX_VOTES | + | |- |
− | MAX_VOTES_PER_VOTER | + | | CYCLE_BRAKE_DEPLETE || Rate at which the brake reservoir depletes when you are braking |
− | MESSAGE_OF_DAY_1 | + | |- |
− | MESSAGE_OF_DAY_2 | + | | CYCLE_BRAKE_REFILL || Rate at which the brake reservoir refills when you are not braking |
− | MESSAGE_OF_DAY_3 | + | |- |
− | MESSAGE_OF_DAY_4 | + | | CYCLE_DELAY || Minimum time between turns (must be greater than 0) |
− | MESSAGE_OF_DAY_5 | + | |- |
− | MIN_PLAYERS | + | | CYCLE_DELAY_TIMEBASED || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. |
− | MIN_VOTERS | + | |- |
− | MOUSE_GRAB | + | | CYCLE_DELAY_TIMEBASED_OVERRIDE || cycle_delay_timebased_override_help |
− | MOVIEPACK | + | |- |
− | MOVIEPACK_FLOOR_BLUE | + | | CYCLE_FAIR_ANTILAG || If set to 1, this deactivates the anti lag-sliding code when old clients are connected |
− | MOVIEPACK_FLOOR_GREEN | + | |- |
− | MOVIEPACK_FLOOR_RED | + | | CYCLE_MAX_REFCOUNT || Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. |
− | MOVIEPACK_WALL_STRETCH | + | |- |
− | NAME_TEAM_AFTER_PLAYER_1 | + | | CYCLE_PACKETLOSS_TOLERANCE || Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. |
− | NAME_TEAM_AFTER_PLAYER_2 | + | |- |
− | NAME_TEAM_AFTER_PLAYER_3 | + | | CYCLE_PING_RUBBER || Additional niceness for high ping players |
− | NAME_TEAM_AFTER_PLAYER_4 | + | |- |
− | NETWORK_AUTOBAN_FACTOR | + | | CYCLE_RUBBER || Niceness factor to allow you drive really close to a wall |
− | NETWORK_AUTOBAN_MAX_KPH | + | |- |
− | NETWORK_AUTOBAN_OFFSET | + | | CYCLE_RUBBER_DELAY || cycle_rubber_delay_help |
− | NETWORK_MIN_BAN | + | |- |
− | NEW_FEATURE_DELAY | + | | CYCLE_RUBBER_DELAY_BONUS || cycle_rubber_delay_bonus_help |
− | NEW_TEAM_ALLOWED | + | |- |
− | NUM_AIS | + | | CYCLE_RUBBER_DELAY_BONUS_OVERRIDE || cycle_rubber_delay_bonus_override_help |
− | PASSWORD | + | |- |
− | PASSWORD_STORAGE | + | | CYCLE_RUBBER_DELAY_OVERRIDE || cycle_rubber_delay_override_help |
− | PERSP_CORRECT | + | |- |
− | PING_CHARITY | + | | CYCLE_RUBBER_LEGACY || cycle_rubber_legacy_help |
− | PING_LOCX | + | |- |
− | PING_LOCY | + | | CYCLE_RUBBER_MALUS_TIME || cycle_rubber_malus_time_help |
− | PING_SIZE | + | |- |
− | PLAYERS | + | | CYCLE_RUBBER_MALUS_TURN || cycle_rubber_malus_turn_help |
− | PLAYER_1 | + | |- |
− | PLAYER_2 | + | | CYCLE_RUBBER_MALUS_TURN_OVERRIDE || cycle_rubber_malus_turn_override_help |
− | PLAYER_3 | + | |- |
− | PLAYER_4 | + | | CYCLE_RUBBER_MINADJUST || When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) |
− | PNG_SCREENSHOT | + | |- |
− | POLY_ANTIALIAS | + | | CYCLE_RUBBER_MINADJUST_OVERRIDE || cycle_rubber_minadjust_override_help |
− | PREDICT_OBJECTS | + | |- |
− | REAL_ARENA_SIZE_FACTOR | + | | CYCLE_RUBBER_MINDISTANCE || The minimal distance rubber code keeps you from the wall in front of you |
− | REAL_CYCLE_SPEED_FACTOR | + | |- |
− | RECORDING_DEBUGLEVEL | + | | CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected |
− | RESOURCE_REPOSITORY_CLIENT | + | |- |
− | RESOURCE_REPOSITORY_SERVER | + | | CYCLE_RUBBER_MINDISTANCE_OVERRIDE || cycle_rubber_mindistance_override_help |
− | ROUND_CENTER_MESSAGE | + | |- |
− | ROUND_CONSOLE_MESSAGE_1 | + | | CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. |
− | ROUND_CONSOLE_MESSAGE_2 | + | |- |
− | ROUND_CONSOLE_MESSAGE_3 | + | | CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || cycle_rubber_mindistance_preparation_override_help |
− | ROUND_CONSOLE_MESSAGE_4 | + | |- |
− | ROUND_CONSOLE_MESSAGE_5 | + | | CYCLE_RUBBER_MINDISTANCE_RATIO || Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you |
− | RUBBER_GAUGE_LOCX | + | |- |
− | RUBBER_GAUGE_LOCY | + | | CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE || cycle_rubber_mindistance_ratio_override_help |
− | RUBBER_GAUGE_SIZE | + | |- |
− | SAY | + | | CYCLE_RUBBER_MINDISTANCE_RESERVOIR || Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) |
− | SCORE_DEATHZONE | + | |- |
− | SCORE_DIE | + | | CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || cycle_rubber_mindistance_reservoir_override_help |
− | SCORE_KILL | + | |- |
− | SCORE_LOCX | + | | CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. |
− | SCORE_LOCY | + | |- |
− | SCORE_SIZE | + | | CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || cycle_rubber_mindistance_unprepared_override_help |
− | SCORE_SUICIDE | + | |- |
− | SCORE_WIN | + | | CYCLE_RUBBER_SPEED || Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) |
− | SERVER_DNS | + | |- |
− | SERVER_IP | + | | CYCLE_RUBBER_SPEED_OVERRIDE || cycle_rubber_speed_override_help |
− | SERVER_NAME | + | |- |
− | SERVER_PORT | + | | CYCLE_RUBBER_TIME || cycle_rubber_time_help |
− | SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE | + | |- |
− | SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE | + | | CYCLE_RUBBER_TIMEBASED || Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. |
− | SETTING_LEGACY_BEHAVIOR_BUMPYDefault legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED | + | |- |
− | SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME | + | | CYCLE_RUBBER_TIMEBASED_OVERRIDE || cycle_rubber_timebased_override_help |
− | SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) | + | |- |
− | SHOW_BRAKE | + | | CYCLE_RUBBER_TIME_OVERRIDE || cycle_rubber_time_override_help |
− | SHOW_ENEMIES | + | |- |
− | SHOW_FASTEST | + | | CYCLE_SMOOTH_MIN_SPEED || cycle_smooth_min_speed_help |
− | SHOW_FPS | + | |- |
− | SHOW_HUD | + | | CYCLE_SMOOTH_THRESHOLD || Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. |
− | SHOW_OWN_NAME | + | |- |
− | SHOW_PING | + | | CYCLE_SMOOTH_TIME || Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. |
− | SHOW_RUBBER | + | |- |
− | SHOW_SCORE | + | | CYCLE_SOUND_SPEED || Sound speed divisor |
− | SHOW_SPEED | + | |- |
− | SHOW_TIME | + | | CYCLE_SPEED || Basic speed of your cycle if you drive straight and not close to walls |
− | SILENCE_ALL | + | |- |
− | SIZE_FACTOR | + | | CYCLE_SPEED_DECAY_ABOVE || Rate of cycle speed approaching the value of CYCLE_SPEED from above |
− | SKY_WOBBLE | + | |- |
− | SMOOTH_SHADING | + | | CYCLE_SPEED_DECAY_ABOVE_OVERRIDE || cycle_speed_decay_above_override_help |
− | SOFTWARE_RENDERER | + | |- |
− | SOUND_BUFFER_SHIFT | + | | CYCLE_SPEED_DECAY_BELOW || Rate of cycle speed approaching the value of CYCLE_SPEED from below |
− | SOUND_QUALITY | + | |- |
− | SOUND_SOURCES | + | | CYCLE_SPEED_DECAY_BELOW_OVERRIDE || cycle_speed_decay_below_override_help |
− | SPAM_AUTOKICK | + | |- |
− | SPAM_MAXLEN | + | | CYCLE_START_SPEED || Initial cycle speed |
− | SPAM_MAXLEN_OVERRIDE | + | |- |
− | SPAM_PENALTY | + | | CYCLE_SYNC_FF || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping |
− | SPAM_PROTECTION | + | |- |
− | SPAM_PROTECTION_CHAT | + | | CYCLE_SYNC_FF_STEPS || Number of extrapolation simulation timesteps each real timestep; increase for better accuracy |
− | SPAM_PROTECTION_VOTE | + | |- |
− | SPARKS | + | | CYCLE_SYNC_INTERVAL_ENEMY || Time in seconds between server-client updates of enemy cycles |
− | SPECTATOR_MODE_1 | + | |- |
− | SPECTATOR_MODE_2 | + | | CYCLE_SYNC_INTERVAL_SELF || Time in seconds between server-client updates of enemy cycles owned by the client itself |
− | SPECTATOR_MODE_3 | + | |- |
− | SPECTATOR_MODE_4 | + | | CYCLE_TIME_TOLERANCE || Maximum time difference of execution of turns on server and client (for clients that send timing information) |
− | SPEED_FACTOR | + | |- |
− | SPEED_GAUGE_LOCX | + | | | || CYCLE_TIME_TOLERANCE_OVERRIDEcycle_time_tolerance_override_help |
− | SPEED_GAUGE_LOCY | + | |- |
− | SPEED_GAUGE_SIZE | + | | CYCLE_TURN_SPEED_FACTOR || cycle_turn_speed_factor_help |
− | SP_AI_IQ | + | |- |
− | SP_AUTO_AIS | + | | CYCLE_TURN_SPEED_FACTOR_OVERRIDE || cycle_turn_speed_factor_override_help |
− | SP_AUTO_IQ | + | |- |
− | SP_EXPLOSION_RADIUS | + | | CYCLE_WALL_NEAR || Maximum accelerating wall distance |
− | SP_FINISH_TYPE | + | |- |
− | SP_GAME_TYPE | + | | DEDICATED_IDLE || After running this time (in hours), the dedicated server takes the next chance to quit. |
− | SP_LIMIT_ROUNDS | + | |- |
− | SP_LIMIT_SCORE | + | | DITHER || Use dithering |
− | SP_LIMIT_TIME | + | |- |
− | SP_MIN_PLAYERS | + | | DOUBLEBIND_TIME || Time in seconds during which no two different keyboard events can trigger the same action |
− | SP_NUM_AIS | + | |- |
− | SP_SCORE_WIN | + | | DOUBLEBIND_TIME_OVERRIDE || doublebind_time_override_help |
− | SP_SIZE_FACTOR | + | |- |
− | SP_SPEED_FACTOR | + | | ENEMIES_LOCX || enemies_locx_help |
− | SP_TEAMS_MAX | + | |- |
− | SP_TEAMS_MIN | + | | ENEMIES_LOCY || enemies_locy_help |
− | SP_TEAM_BALANCE_ON_QUIT | + | |- |
− | SP_TEAM_BALANCE_WITH_AIS | + | | ENEMIES_SIZE || enemies_size_help |
− | SP_TEAM_MAX_IMBALANCE | + | |- |
− | SP_TEAM_MAX_IMBALANCE_PERM | + | | EXPLOSION || explosion_help |
− | SP_TEAM_MAX_PLAYERS | + | |- |
− | SP_TEAM_MIN_PLAYERS | + | | EXPLOSION_RADIUS || Blast radius of the cycle explosions |
− | SP_WALLS_LENGTH | + | |- |
− | SP_WALLS_STAY_UP_DELAY | + | | EXTRAPOLATOR_SYNC || extrapolator_sync_help |
− | SP_WIN_ZONE_MIN_LAST_DEATH | + | |- |
− | SP_WIN_ZONE_MIN_ROUND_TIME | + | | FADEOUT_NAME_DELAY || Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. |
− | START_CAM_1 | + | |- |
− | START_CAM_2 | + | | FAILED_ATTEMPTS || Number of failed attemts to initialize graphics mode |
− | START_CAM_3 | + | |- |
− | START_CAM_4 | + | | FASTEST_LOCX || fastest_locx_help |
− | START_FOV_1 | + | |- |
− | START_FOV_2 | + | | FASTEST_LOCY || fastest_locy_help |
− | START_FOV_3 | + | |- |
− | START_FOV_4 | + | | FASTEST_SIZE || fastest_size_help |
− | START_NEW_MATCH | + | |- |
− | SWAP_MODE | + | | FAST_FORWARD_MAXSTEP || Maximum recording time between rendered frames in fast forward mode |
− | TALK_TO_MASTER | + | |- |
− | TEAMS_MAX | + | | FAST_FORWARD_MAXSTEP_REAL || Maximum real time between rendered frames in fast forward mode |
− | TEAMS_MIN | + | |- |
− | TEAM_BALANCE_ON_QUIT | + | | FAST_FORWARD_MAXSTEP_REL || Maximum fraction of the time left until the end of FF mode between rendered frames |
− | TEAM_BALANCE_WITH_AIS | + | |- |
− | TEAM_MAX_IMBALANCE | + | | FAV_NUM_PER_TEAM_PLAYER_1 || The favorite number of players per team for this player |
− | TEAM_MAX_IMBALANCE_PERM | + | |- |
− | TEAM_MAX_PLAYERS | + | | FAV_NUM_PER_TEAM_PLAYER_2 || The favorite number of players per team for this player |
− | TEAM_MIN_PLAYERS | + | |- |
− | TEXTURES_HI | + | | FAV_NUM_PER_TEAM_PLAYER_3 || The favorite number of players per team for this player |
− | TEXTURE_MODE_0 | + | |- |
− | TEXTURE_MODE_1 | + | | FAV_NUM_PER_TEAM_PLAYER_4 || The favorite number of players per team for this player |
− | TEXTURE_MODE_2 | + | |- |
− | TEXTURE_MODE_3 | + | | FINISH_TYPE || What happens when the last human is dead? |
− | TEXT_OUT | + | |- |
− | TOPOLOGY_POLICE | + | | FIRST_USE || Is this the first time you use Armagetron Advanced? |
− | UNBAN_IP | + | |- |
− | UPPER_SKY | + | | FLOOR_BLUE || Floor color |
− | URL | + | |- |
− | USE_DISPLAYLISTS | + | | FLOOR_DETAIL || Floor detail settings |
− | VIEWPORT_CONF | + | |- |
− | VIEWPORT_TO_PLAYER_1 | + | | FLOOR_GREEN || Floor color |
− | VIEWPORT_TO_PLAYER_2 | + | |- |
− | VIEWPORT_TO_PLAYER_3 | + | | FLOOR_MIRROR || Floor mirror mode |
− | VIEWPORT_TO_PLAYER_4 | + | |- |
− | VOTING_BIAS | + | | FLOOR_MIRROR_INT || Intensity of the floor mirror effect |
− | VOTING_DECAY | + | |- |
− | VOTING_KICK_TIME | + | | FLOOR_RED || Floor color |
− | VOTING_PRIVACY | + | |- |
− | VOTING_SPAM_ISSUE | + | | FORTRESS_CONQUEST_DECAY_RATE || fortress_conquest_decay_rate_help |
− | VOTING_SPAM_REJECT | + | |- |
− | VOTING_START_DECAY | + | | FORTRESS_CONQUEST_RATE || fortress_conquest_rate_help |
− | VOTING_TIMEOUT | + | |- |
− | WALLS_LENGTH | + | | FORTRESS_DEFEND_RATE || fortress_defend_rate_help |
− | WALLS_STAY_UP_DELAY | + | |- |
− | WHITE_SPARKS | + | | FULLSCREEN || Fullscreen or windowed mode? |
− | WIN_ZONE_DEATHS | + | |- |
− | WIN_ZONE_EXPANSION | + | | GAMEOBJECT_MOVE_TIMEOUT || gameobject_move_timeout_help |
− | WIN_ZONE_INITIAL_SIZE | + | |- |
− | WIN_ZONE_MIN_LAST_DEATH | + | | GAME_TIMEOUT || Base timeout for game state synchronisation; gives appoximately the maximum time between rounds. |
− | WIN_ZONE_MIN_ROUND_TIME | + | |- |
− | WIN_ZONE_RANDOMNESS | + | | GAME_TYPE || Type of game played |
− | WRAP_MENU | + | |- |
− | ZDEPTH | + | | GL_EXTENSIONS || OpenGL system information |
− | ZTRICK | + | |- |
− | + | | GL_RENDERER || OpenGL system information | |
+ | |- | ||
+ | | GL_VENDOR || OpenGL system information | ||
+ | |- | ||
+ | | GL_VERSION || OpenGL system information | ||
+ | |- | ||
+ | | GRID_SIZE || Distance between gridlines | ||
+ | |- | ||
+ | | GRID_SIZE_MOVIEPACK || Distance between gridlines when moviepack is active | ||
+ | |- | ||
+ | | HIGH_RIM || Draw high rim walls | ||
+ | |- | ||
+ | | INCLUDE || Includes the following file | ||
+ | |- | ||
+ | | INFINITY_PLANE || Use infinite points (Does not work properly on most Windows systems) | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_1_1 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_1_10 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_1_11 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_1_12 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_1_2 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_1_3 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_1_4 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_1_5 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_1_6 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_1_7 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_1_8 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_1_9 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_2_1 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_2_10 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_2_11 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_2_12 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_2_2 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_2_3 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_2_4 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_2_5 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_2_6 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_2_7 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_2_8 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_2_9 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_3_1 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_3_10 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_3_11 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_3_12 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_3_2 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_3_3 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_3_4 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_3_5 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_3_6 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_3_7 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_3_8 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_3_9 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_4_1 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_4_10 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_4_11 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_4_12 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_4_2 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_4_3 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_4_4 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_4_5 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_4_6 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_4_7 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_4_8 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_4_9 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | KEEP_WINDOW_ACTIVE || keep_window_active_help | ||
+ | |- | ||
+ | | KEYBOARD || Keyboard settings | ||
+ | |- | ||
+ | | KICK || Kicks the specified player from the server. | ||
+ | |- | ||
+ | | KILL || kill_help | ||
+ | |- | ||
+ | | LADDER_GAIN_EXTRA || Ping dependent ladder extra score for the winner | ||
+ | |- | ||
+ | | LADDER_LOSE_MIN_ON_LOAD || Minimum of you ladder score lost on each load | ||
+ | |- | ||
+ | | LADDER_LOSE_PERCENT_ON_LOAD || Percentage of your ladder score lost on each load | ||
+ | |- | ||
+ | | LADDER_MIN_BET || Minimum score you put in the ladder pot | ||
+ | |- | ||
+ | | LADDER_PERCENT_BET || Percentage of your score you put in the ladder pot | ||
+ | |- | ||
+ | | LADDER_TAX || Percentage of the ladder pot the IRS takes | ||
+ | |- | ||
+ | | LAG_O_METER || Draw Lag-O-Meter in network play | ||
+ | |- | ||
+ | | LANGUAGE_FIRST || The language Armagetron Advanced will use | ||
+ | |- | ||
+ | | LANGUAGE_SECOND || Fallback language if the first language is not available | ||
+ | |- | ||
+ | | LAST_CHECK_ERRORS || Listen to errors claiming a video mode does not exist, last successful init | ||
+ | |- | ||
+ | | LAST_COLORDEPTH || Color depth, last successful init | ||
+ | |- | ||
+ | | LAST_FULLSCREEN || Fullscreen or windowed mode, last successful init | ||
+ | |- | ||
+ | | LAST_ZDEPTH || z buffer depth, last successful init | ||
+ | |- | ||
+ | | LIMIT_ROUNDS || End the match after this number of rounds | ||
+ | |- | ||
+ | | LIMIT_SCORE || End the match when a player reaches this score | ||
+ | |- | ||
+ | | LIMIT_TIME || End the match after this number of minutes | ||
+ | |- | ||
+ | | LINE_ANTIALIAS || Enable line antialiasing | ||
+ | |- | ||
+ | | LOWER_SKY || Draw lower sky plane | ||
+ | |- | ||
+ | | MAP_FILE || map_file_help | ||
+ | |- | ||
+ | | MAP_FILE_OVERRIDE || map_file_override_help | ||
+ | |- | ||
+ | | MAP_URI || map_uri_help | ||
+ | |- | ||
+ | | MAX_CLIENTS || Maximum number of network clients to accept | ||
+ | |- | ||
+ | | MAX_CLIENTS_SAME_IP_HARD || Maximum number of network clients to accept from the same IP; more logins will be ignored | ||
+ | |- | ||
+ | | MAX_CLIENTS_SAME_IP_SOFT || Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full | ||
+ | |- | ||
+ | | MAX_IN_RATE || Maximum network input rate | ||
+ | |- | ||
+ | | MAX_OUT_RATE || Maximum network output rate | ||
+ | |- | ||
+ | | MAX_PLAYERS_SAME_IP || maximum number of players from the same IP (note that each client can legally host up to four players) | ||
+ | |- | ||
+ | | MAX_VOTES || The maximum number of total votes that can be active at any given moment. | ||
+ | |- | ||
+ | | MAX_VOTES_PER_VOTER || The maximum number of votes suggested by each voter that can be active at any given moment. | ||
+ | |- | ||
+ | | MESSAGE_OF_DAY_1 || Message sent to clients | ||
+ | |- | ||
+ | | MESSAGE_OF_DAY_2 || Message sent to clients | ||
+ | |- | ||
+ | | MESSAGE_OF_DAY_3 || Message sent to clients | ||
+ | |- | ||
+ | | MESSAGE_OF_DAY_4 || Message sent to clients | ||
+ | |- | ||
+ | | MESSAGE_OF_DAY_5 || Message sent to clients | ||
+ | |- | ||
+ | | MIN_PLAYERS || Minimum number of players | ||
+ | |- | ||
+ | | MIN_VOTERS || Number of voters that need to be online to enable voting. | ||
+ | |- | ||
+ | | MOUSE_GRAB || Grab the mouse pointer, so it can't leave the window | ||
+ | |- | ||
+ | | MOVIEPACK || Use the moviepack if available | ||
+ | |- | ||
+ | | MOVIEPACK_FLOOR_BLUE || Floor color | ||
+ | |- | ||
+ | | MOVIEPACK_FLOOR_GREEN || Floor color | ||
+ | |- | ||
+ | | MOVIEPACK_FLOOR_RED || Floor color | ||
+ | |- | ||
+ | | MOVIEPACK_WALL_STRETCH || The distance of the vertical lines on the moviepack walls | ||
+ | |- | ||
+ | | NAME_TEAM_AFTER_PLAYER_1 || If set, the team is named after the leading player | ||
+ | |- | ||
+ | | NAME_TEAM_AFTER_PLAYER_2 || If set, the team is named after the leading player | ||
+ | |- | ||
+ | | NAME_TEAM_AFTER_PLAYER_3 || If set, the team is named after the leading player | ||
+ | |- | ||
+ | | NAME_TEAM_AFTER_PLAYER_4 || If set, the team is named after the leading player | ||
+ | |- | ||
+ | | NETWORK_AUTOBAN_FACTOR || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. | ||
+ | |- | ||
+ | | NETWORK_AUTOBAN_MAX_KPH || Maximal value of the kicks per hour; larger values are smoothly clamped. | ||
+ | |- | ||
+ | | NETWORK_AUTOBAN_OFFSET || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. | ||
+ | |- | ||
+ | | NETWORK_MIN_BAN || When a client's connection is blocked because he's banned, make him banned for at least this many seconds. | ||
+ | |- | ||
+ | | NEW_FEATURE_DELAY || Disable features that only came in during the last X protocol versions. | ||
+ | |- | ||
+ | | NEW_TEAM_ALLOWED || Is it currently allowed to create a new team? | ||
+ | |- | ||
+ | | NUM_AIS || Number of AI players | ||
+ | |- | ||
+ | | PASSWORD || Password setting | ||
+ | |- | ||
+ | | PASSWORD_STORAGE || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. | ||
+ | |- | ||
+ | | PERSP_CORRECT || Enable perspective correction | ||
+ | |- | ||
+ | | PING_CHARITY || How much ping are you willing to take over from your opponent? | ||
+ | |- | ||
+ | | PING_LOCX || ping_locx_help | ||
+ | |- | ||
+ | | PING_LOCY || ping_locy_help | ||
+ | |- | ||
+ | | PING_SIZE || ping_size_help | ||
+ | |- | ||
+ | | PLAYERS || players_help | ||
+ | |- | ||
+ | | PLAYER_1 || Player name | ||
+ | |- | ||
+ | | PLAYER_2 || Player name | ||
+ | |- | ||
+ | | PLAYER_3 || Player name | ||
+ | |- | ||
+ | | PLAYER_4 || Player name | ||
+ | |- | ||
+ | | PNG_SCREENSHOT || png_screenshot_help | ||
+ | |- | ||
+ | | POLY_ANTIALIAS || Enable polygon antialiasing | ||
+ | |- | ||
+ | | PREDICT_OBJECTS || predict cycle movement in network play | ||
+ | |- | ||
+ | | REAL_ARENA_SIZE_FACTOR || The currently active arena size. Leave it alone! Change size_factor instead. | ||
+ | |- | ||
+ | | REAL_CYCLE_SPEED_FACTOR || The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. | ||
+ | |- | ||
+ | | RECORDING_DEBUGLEVEL || Level of additonal information in recording file. | ||
+ | |- | ||
+ | | RESOURCE_REPOSITORY_CLIENT || resource_repository_client_help | ||
+ | |- | ||
+ | | RESOURCE_REPOSITORY_SERVER || resource_repository_server_help | ||
+ | |- | ||
+ | | ROUND_CENTER_MESSAGE || Big message sent to clients after every round | ||
+ | |- | ||
+ | | ROUND_CONSOLE_MESSAGE_1 || Message sent to clients after every round | ||
+ | |- | ||
+ | | ROUND_CONSOLE_MESSAGE_2 || Message sent to clients after every round | ||
+ | |- | ||
+ | | ROUND_CONSOLE_MESSAGE_3 || Message sent to clients after every round | ||
+ | |- | ||
+ | | ROUND_CONSOLE_MESSAGE_4 || Message sent to clients after every round | ||
+ | |- | ||
+ | | ROUND_CONSOLE_MESSAGE_5 || Message sent to clients after every round | ||
+ | |- | ||
+ | | RUBBER_GAUGE_LOCX || rubber_gauge_locx_help | ||
+ | |- | ||
+ | | RUBBER_GAUGE_LOCY || rubber_gauge_locy_help | ||
+ | |- | ||
+ | | RUBBER_GAUGE_SIZE || rubber_gauge_size_help | ||
+ | |- | ||
+ | | SAY || Dedicated server only: let the server administator say something. | ||
+ | |- | ||
+ | | SCORE_DEATHZONE || What you get for hitting the Death Zone | ||
+ | |- | ||
+ | | SCORE_DIE || What you get for dying | ||
+ | |- | ||
+ | | SCORE_KILL || What you get for killing someone | ||
+ | |- | ||
+ | | SCORE_LOCX || score_locx_help | ||
+ | |- | ||
+ | | SCORE_LOCY || score_locy_help | ||
+ | |- | ||
+ | | SCORE_SIZE || score_size_help | ||
+ | |- | ||
+ | | SCORE_SUICIDE || What you get for stupidly dying | ||
+ | |- | ||
+ | | SCORE_WIN || What you get for winning a round | ||
+ | |- | ||
+ | | SERVER_DNS || server_dns_help | ||
+ | |- | ||
+ | | SERVER_IP || server_ip_help | ||
+ | |- | ||
+ | | SERVER_NAME || Name of this server | ||
+ | |- | ||
+ | | SERVER_PORT || Port this server listens on | ||
+ | |- | ||
+ | | SETTING_LEGACY_BEHAVIOR_ANNOYING || Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE | ||
+ | |- | ||
+ | | SETTING_LEGACY_BEHAVIOR_BREAKING || Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE | ||
+ | |- | ||
+ | | SETTING_LEGACY_BEHAVIOR_BUMPYDefault || legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED | ||
+ | |- | ||
+ | | SETTING_LEGACY_BEHAVIOR_CHEATING || Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME | ||
+ | |- | ||
+ | | SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) | ||
+ | |- | ||
+ | | SHOW_BRAKE || show_brake_help | ||
+ | |- | ||
+ | | SHOW_ENEMIES || show_enemies_help | ||
+ | |- | ||
+ | | SHOW_FASTEST || show_fastest_help | ||
+ | |- | ||
+ | | SHOW_FPS || Enable fps display | ||
+ | |- | ||
+ | | SHOW_HUD || show_hud_help | ||
+ | |- | ||
+ | | SHOW_OWN_NAME || Should your name be displayed above your cycle on your screen? | ||
+ | |- | ||
+ | | SHOW_PING || show_ping_help | ||
+ | |- | ||
+ | | SHOW_RUBBER || show_rubber_help | ||
+ | |- | ||
+ | | SHOW_SCORE || show_score_help | ||
+ | |- | ||
+ | | SHOW_SPEED || show_speed_help | ||
+ | |- | ||
+ | | SHOW_TIME || show_time_help | ||
+ | |- | ||
+ | | SILENCE_ALL || If set to 1, all chat messages will be omitted. | ||
+ | |- | ||
+ | | SIZE_FACTOR || Arena size modifier | ||
+ | |- | ||
+ | | SKY_WOBBLE || Sky animation | ||
+ | |- | ||
+ | | SMOOTH_SHADING || Enable smooth shading | ||
+ | |- | ||
+ | | SOFTWARE_RENDERER || Is the OpenGL renderer not hadware accelerated? | ||
+ | |- | ||
+ | | SOUND_BUFFER_SHIFT || Buffer size multiplier | ||
+ | |- | ||
+ | | SOUND_QUALITY || Sound quality [0=off, 3=high] | ||
+ | |- | ||
+ | | SOUND_SOURCES || Number of sound sources to be heard at the same time | ||
+ | |- | ||
+ | | SPAM_AUTOKICK || Spam score that causes you to get kicked instantly. | ||
+ | |- | ||
+ | | SPAM_MAXLEN || Maximal length of chat message. | ||
+ | |- | ||
+ | | SPAM_MAXLEN_OVERRIDE || spam_maxlen_override_help | ||
+ | |- | ||
+ | | SPAM_PENALTY || Number of seconds to silence a spammer. | ||
+ | |- | ||
+ | | SPAM_PROTECTION || Harshness of spam protection; determines min delay between chat messages accepted. | ||
+ | |- | ||
+ | | SPAM_PROTECTION_CHAT || Extra factor for SPAM_PROTECTION for chat messages. | ||
+ | |- | ||
+ | | SPAM_PROTECTION_VOTE || Extra factor for SPAM_PROTECTION for votes. | ||
+ | |- | ||
+ | | SPARKS || Draw sparks when going too close to a wall | ||
+ | |- | ||
+ | | SPECTATOR_MODE_1 || Sets spectator mode for this player | ||
+ | |- | ||
+ | | SPECTATOR_MODE_2 || Sets spectator mode for this player | ||
+ | |- | ||
+ | | SPECTATOR_MODE_3 || Sets spectator mode for this player | ||
+ | |- | ||
+ | | SPECTATOR_MODE_4 || Sets spectator mode for this player | ||
+ | |- | ||
+ | | SPEED_FACTOR || Speed modifier for the cycles | ||
+ | |- | ||
+ | | SPEED_GAUGE_LOCX || speed_gauge_locx_help | ||
+ | |- | ||
+ | | SPEED_GAUGE_LOCY || speed_gauge_locy_help | ||
+ | |- | ||
+ | | SPEED_GAUGE_SIZE || speed_gauge_size_help | ||
+ | |- | ||
+ | | SP_AI_IQ || IQ of the AI opponents in single player mode | ||
+ | |- | ||
+ | | SP_AUTO_AIS || Automatically spawn AI players in single player mode? | ||
+ | |- | ||
+ | | SP_AUTO_IQ || Automatically adjust AI IQ in single player mode? | ||
+ | |- | ||
+ | | SP_EXPLOSION_RADIUS || Blast radius of the cycle explosions in single player mode | ||
+ | |- | ||
+ | | SP_FINISH_TYPE || What happens when the last human is dead in single player mode? | ||
+ | |- | ||
+ | | SP_GAME_TYPE || Type of game played in single player mode | ||
+ | |- | ||
+ | | SP_LIMIT_ROUNDS || End the match after this number of rounds in single player mode | ||
+ | |- | ||
+ | | SP_LIMIT_SCORE || End the match when a player reaches this score in single player mode | ||
+ | |- | ||
+ | | SP_LIMIT_TIME || End the match after this number of minutes in single player mode | ||
+ | |- | ||
+ | | SP_MIN_PLAYERS || Minimum number of players in single player mode | ||
+ | |- | ||
+ | | SP_NUM_AIS || Number of AI players in single player mode | ||
+ | |- | ||
+ | | SP_SCORE_WIN || What you get for winning a round in single player mode | ||
+ | |- | ||
+ | | SP_SIZE_FACTOR || Arena size modifier | ||
+ | |- | ||
+ | | SP_SPEED_FACTOR || Speed modifier for the cycles | ||
+ | |- | ||
+ | | SP_TEAMS_MAX || Maximum number of teams in single player mode | ||
+ | |- | ||
+ | | SP_TEAMS_MIN || Minimum number of teams in single player mode | ||
+ | |- | ||
+ | | SP_TEAM_BALANCE_ON_QUIT || Balance teams on player quit in single player mode? | ||
+ | |- | ||
+ | | SP_TEAM_BALANCE_WITH_AIS || Balance teams with AI players in single player mode? | ||
+ | |- | ||
+ | | SP_TEAM_MAX_IMBALANCE || Maximum allowed temporary team imbalance in single player mode | ||
+ | |- | ||
+ | | SP_TEAM_MAX_IMBALANCE_PERM || Maximum allowed permanent team imbalance in single player mode | ||
+ | |- | ||
+ | | SP_TEAM_MAX_PLAYERS || Maximum number of players per team in single player mode | ||
+ | |- | ||
+ | | SP_TEAM_MIN_PLAYERS || Minimum number of players per team in single player mode | ||
+ | |- | ||
+ | | SP_WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite. | ||
+ | |- | ||
+ | | SP_WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever. | ||
+ | |- | ||
+ | | SP_WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated in single player mode | ||
+ | |- | ||
+ | | SP_WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode | ||
+ | |- | ||
+ | | START_CAM_1 || Initial Camera | ||
+ | |- | ||
+ | | START_CAM_2 || Initial Camera | ||
+ | |- | ||
+ | | START_CAM_3 || Initial Camera | ||
+ | |- | ||
+ | | START_CAM_4 || Initial Camera | ||
+ | |- | ||
+ | | START_FOV_1 || Initial field of vision | ||
+ | |- | ||
+ | | START_FOV_2 || Initial field of vision | ||
+ | |- | ||
+ | | START_FOV_3 || Initial field of vision | ||
+ | |- | ||
+ | | START_FOV_4 || Initial field of vision | ||
+ | |- | ||
+ | | START_NEW_MATCH || Initiates a new match | ||
+ | |- | ||
+ | | SWAP_MODE || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). | ||
+ | |- | ||
+ | | TALK_TO_MASTER || Announce this server on the internet? | ||
+ | |- | ||
+ | | TEAMS_MAX || Maximum number of teams | ||
+ | |- | ||
+ | | TEAMS_MIN || Minimum number of teams | ||
+ | |- | ||
+ | | TEAM_BALANCE_ON_QUIT || Balance teams on player quit? | ||
+ | |- | ||
+ | | TEAM_BALANCE_WITH_AIS || Balance teams with AI players? | ||
+ | |- | ||
+ | | TEAM_MAX_IMBALANCE || Maximum allowed temporary team imbalance | ||
+ | |- | ||
+ | | TEAM_MAX_IMBALANCE_PERM || Maximum allowed permanent team imbalance | ||
+ | |- | ||
+ | | TEAM_MAX_PLAYERS || Maximum number of players per team | ||
+ | |- | ||
+ | | TEAM_MIN_PLAYERS || Minimum number of players per team | ||
+ | |- | ||
+ | | TEXTURES_HI || Use high color textures | ||
+ | |- | ||
+ | | TEXTURE_MODE_0 || Floor Texture: | ||
+ | |- | ||
+ | | TEXTURE_MODE_1 || Wall Textures: | ||
+ | |- | ||
+ | | TEXTURE_MODE_2 || Object Textures: | ||
+ | |- | ||
+ | | TEXTURE_MODE_3 || Font: | ||
+ | |- | ||
+ | | TEXT_OUT || Enable console text output | ||
+ | |- | ||
+ | | TOPOLOGY_POLICE || The topology police does posteriori checks to determine whether game moves were legal. | ||
+ | |- | ||
+ | | UNBAN_IP || Revokes the ban of the specified IP address. | ||
+ | |- | ||
+ | | UPPER_SKY || Draw upper sky plane | ||
+ | |- | ||
+ | | URL || HTTP URI assiciated with a server | ||
+ | |- | ||
+ | | USE_DISPLAYLISTS || Use display lists for rendering the cycles? | ||
+ | |- | ||
+ | | VIEWPORT_CONF || Viewport configuration; decides how many players can play on this computer | ||
+ | |- | ||
+ | | VIEWPORT_TO_PLAYER_1 || Assign this viewport to a player | ||
+ | |- | ||
+ | | VIEWPORT_TO_PLAYER_2 || Assign this viewport to a player | ||
+ | |- | ||
+ | | VIEWPORT_TO_PLAYER_3 || Assign this viewport to a player | ||
+ | |- | ||
+ | | VIEWPORT_TO_PLAYER_4 || Assign this viewport to a player | ||
+ | |- | ||
+ | | VOTING_BIAS || Add virtual voters that oppose every change. | ||
+ | |- | ||
+ | | VOTING_DECAY || One non-voter is ignored everytime this many secons pass. | ||
+ | |- | ||
+ | | VOTING_KICK_TIME || The minimum time in seconds between two kick votes against the same player. | ||
+ | |- | ||
+ | | VOTING_PRIVACY || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public | ||
+ | |- | ||
+ | | VOTING_SPAM_ISSUE || The spam level of issuing a vote. | ||
+ | |- | ||
+ | | VOTING_SPAM_REJECT || The spam level of getting your vote rejected. | ||
+ | |- | ||
+ | | VOTING_START_DECAY || Number of seconds after that the non-voters start to get ignored. | ||
+ | |- | ||
+ | | VOTING_TIMEOUT || Votes older than this time out and are rejected. | ||
+ | |- | ||
+ | | WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite. | ||
+ | |- | ||
+ | | WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever. | ||
+ | |- | ||
+ | | WHITE_SPARKS || white_sparks_help | ||
+ | |- | ||
+ | | WIN_ZONE_DEATHS || A value of 1 turns it into a death zone. | ||
+ | |- | ||
+ | | WIN_ZONE_EXPANSION || Expansion speed of the instant win zone | ||
+ | |- | ||
+ | | WIN_ZONE_INITIAL_SIZE || win_zone_initial_size_help | ||
+ | |- | ||
+ | | WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated | ||
+ | |- | ||
+ | | WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated | ||
+ | |- | ||
+ | | WIN_ZONE_RANDOMNESS || Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. | ||
+ | |- | ||
+ | | WRAP_MENU || If set, you leave a menu to the top and reenter it at the bottom. | ||
+ | |- | ||
+ | | ZDEPTH || z buffer depth to use (0: 16 1: from color depth 2: 32) | ||
+ | |- | ||
+ | | ZTRICK || Performance tweak; does not work on most Windows systems | ||
+ | } |
Revision as of 17:42, 20 November 2005
List of Commands
This list was generated by starting Armagetron Advanced version 0.2.8_beta3 with the --doc
option and using vim to turn it into a table.
Command | Meaning |
---|---|
ADMIN_PASS | Password for the basic in game admin |
AI_IQ | IQ of the AI opponents |
ALLOW_CAM_1_0 | Allow/forbid the different camera modes |
ALLOW_CAM_1_1 | Allow/forbid the different camera modes |
ALLOW_CAM_1_2 | Allow/forbid the different camera modes |
ALLOW_CAM_1_3 | Allow/forbid the different camera modes |
ALLOW_CAM_1_4 | Allow/forbid the different camera modes |
ALLOW_CAM_1_5 | Allow/forbid the different camera modes |
ALLOW_CAM_1_6 | Allow/forbid the different camera modes |
ALLOW_CAM_2_0 | Allow/forbid the different camera modes |
ALLOW_CAM_2_1 | Allow/forbid the different camera modes |
ALLOW_CAM_2_2 | Allow/forbid the different camera modes |
ALLOW_CAM_2_3 | Allow/forbid the different camera modes |
ALLOW_CAM_2_4 | Allow/forbid the different camera modes |
ALLOW_CAM_2_5 | Allow/forbid the different camera modes |
ALLOW_CAM_2_6 | Allow/forbid the different camera modes |
ALLOW_CAM_3_0 | Allow/forbid the different camera modes |
ALLOW_CAM_3_1 | Allow/forbid the different camera modes |
ALLOW_CAM_3_2 | Allow/forbid the different camera modes |
ALLOW_CAM_3_3 | Allow/forbid the different camera modes |
ALLOW_CAM_3_4 | Allow/forbid the different camera modes |
ALLOW_CAM_3_5 | Allow/forbid the different camera modes |
ALLOW_CAM_3_6 | Allow/forbid the different camera modes |
ALLOW_CAM_4_0 | Allow/forbid the different camera modes |
ALLOW_CAM_4_1 | Allow/forbid the different camera modes |
ALLOW_CAM_4_2 | Allow/forbid the different camera modes |
ALLOW_CAM_4_3 | Allow/forbid the different camera modes |
ALLOW_CAM_4_4 | Allow/forbid the different camera modes |
ALLOW_CAM_4_5 | Allow/forbid the different camera modes |
ALLOW_CAM_4_6 | Allow/forbid the different camera modes |
ALLOW_ENEMIES_SAME_CLIENT | If set to 1, this allows two players that play on the same client to fight for points with each other. |
ALLOW_ENEMIES_SAME_IP | If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. |
ALLOW_TEAM_NAME_COLOR | Allow a team to be named after a color |
ALLOW_TEAM_NAME_PLAYER | Allow a team to be named after the leading player |
ALLOW_VOTING | If set to 1, voting will be allowed for players. |
ALLOW_VOTING_SPECTATOR | If set to 1, voting will be allowed for spectators. |
ALPHA_BLEND | Enable alpha blending |
ARENA_AXES | arena_axes_help |
ARENA_AXES_OVERRIDE | arena_axes_override_help |
ARMAGETRON_LAST_SCREENMODE | Last screen resolution |
ARMAGETRON_LAST_SCREENMODE_H | armagetron_last_screenmode_h_help |
ARMAGETRON_LAST_SCREENMODE_W | armagetron_last_screenmode_w_help |
ARMAGETRON_LAST_WINDOWSIZE | Last Window size |
ARMAGETRON_LAST_WINDOWSIZE_H | armagetron_last_windowsize_h_help |
ARMAGETRON_LAST_WINDOWSIZE_W | armagetron_last_windowsize_w_help |
ARMAGETRON_SCREENMODE | Screen resolution |
ARMAGETRON_SCREENMODE_H | armagetron_screenmode_h_help |
ARMAGETRON_SCREENMODE_W | armagetron_screenmode_w_help |
ARMAGETRON_WINDOWSIZE | Window size |
ARMAGETRON_WINDOWSIZE_H | armagetron_windowsize_h_help |
ARMAGETRON_WINDOWSIZE_W | armagetron_windowsize_w_help |
AUTO_AIS | Automatically spawn AI players? |
AUTO_INCAM_1 | Automatically switch to internal camera in a maze |
AUTO_INCAM_2 | Automatically switch to internal camera in a maze |
AUTO_INCAM_3 | Automatically switch to internal camera in a maze |
AUTO_INCAM_4 | Automatically switch to internal camera in a maze |
AUTO_IQ | Automatically adjust AI IQ? |
BACKWARD_COMPATIBILITY | Maximum number of old protocol versions to support. |
BAN | Bans the specified player from the server (kicks him first) for a variable time in minutes. |
BAN_IP | Bans the spedified IP address from the server for a variable time. |
BAN_LIST | Prints a list of currently banned IPs. |
BIG_BROTHER | Did we already send the big brother information? |
BOOKMARK_10_ADDRESS | bookmark_10_address_help |
BOOKMARK_10_NAME | bookmark_10_name_help |
BOOKMARK_10_PORT | bookmark_10_port_help |
BOOKMARK_1_ADDRESS | bookmark_1_address_help |
BOOKMARK_1_NAME | bookmark_1_name_help |
BOOKMARK_1_PORT | bookmark_1_port_help |
BOOKMARK_2_ADDRESS | bookmark_2_address_help |
BOOKMARK_2_NAME | bookmark_2_name_help |
BOOKMARK_2_PORT | bookmark_2_port_help |
BOOKMARK_3_ADDRESS | bookmark_3_address_help |
BOOKMARK_3_NAME | bookmark_3_name_help |
BOOKMARK_3_PORT | bookmark_3_port_help |
BOOKMARK_4_ADDRESS | bookmark_4_address_help |
BOOKMARK_4_NAME | bookmark_4_name_help |
BOOKMARK_4_PORT | bookmark_4_port_help |
BOOKMARK_5_ADDRESS | bookmark_5_address_help |
BOOKMARK_5_NAME | bookmark_5_name_help |
BOOKMARK_5_PORT | bookmark_5_port_help |
BOOKMARK_6_ADDRESS | bookmark_6_address_help |
BOOKMARK_6_NAME | bookmark_6_name_help |
BOOKMARK_6_PORT | bookmark_6_port_help |
BOOKMARK_7_ADDRESS | bookmark_7_address_help |
BOOKMARK_7_NAME | bookmark_7_name_help |
BOOKMARK_7_PORT | bookmark_7_port_help |
BOOKMARK_8_ADDRESS | bookmark_8_address_help |
BOOKMARK_8_NAME | bookmark_8_name_help |
BOOKMARK_8_PORT | bookmark_8_port_help |
BOOKMARK_9_ADDRESS | bookmark_9_address_help |
BOOKMARK_9_NAME | bookmark_9_name_help |
BOOKMARK_9_PORT | bookmark_9_port_help |
BRAKE_GAUGE_LOCX | brake_gauge_locx_help |
BRAKE_GAUGE_LOCY | brake_gauge_locy_help |
BRAKE_GAUGE_SIZE | brake_gauge_size_help |
BROWSER_CONTACTLOSS | browser_contactloss_help |
BROWSER_NUM_QUERIES | browser_num_queries_help |
BROWSER_QUERIES_SIMULTANEOUS | browser_queries_simultaneous_help |
BROWSER_QUERY_DELAY_GLOBAL | browser_query_delay_global_help |
BROWSER_QUERY_DELAY_SINGLE | browser_query_delay_single_help |
BROWSER_QUERY_FILTER | browser_query_filter_help |
BUG_RIP | bug_rip_help |
BUG_TRANSPARENCY | Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests |
BUG_TRANSPARENCY_DEMAND | Unsupported: use transparency instead of lowering walls |
BUG_TUNNEL | bug_tunnel_help |
CAMCENTER_1 | Center internal camera on driving direction |
CAMCENTER_2 | Center internal camera on driving direction |
CAMCENTER_3 | Center internal camera on driving direction |
CAMCENTER_4 | Center internal camera on driving direction |
CAMERA_CUSTOM_BACK | Position of the custom camera: how much is it moved back from the cycle? |
CAMERA_CUSTOM_PITCH | Position of the custom camera: how much does it look up/down? |
CAMERA_CUSTOM_RISE | Position of the custom camera: how much is it moved up from the cycle? |
CAMERA_FOLLOW_START_X | Start position of the fixed external camera |
CAMERA_FOLLOW_START_Y | Start position of the fixed external camera |
CAMERA_FOLLOW_START_Z | Start position of the fixed external camera |
CAMERA_FORBID_CUSTOM | Forbids the use of the custom camera on all clients |
CAMERA_FORBID_FOLLOW | Forbids the use of the fixed external camera on all clients |
CAMERA_FORBID_FREE | Forbids the use of the free camera on all clients |
CAMERA_FORBID_IN | Forbids the use of the internal camera on all clients |
CAMERA_FORBID_SERVER_CUSTOM | camera_forbid_server_custom_help |
CAMERA_FORBID_SMART | Forbids the use of the internal camera on all clients |
CAMERA_FREE_START_X | Start position of the free camera |
CAMERA_FREE_START_Y | Start position of the free camera |
CAMERA_FREE_START_Z | Start position of the free camera |
CAMERA_SERVER_CUSTOM_BACK | Position of the custom camera: how much is it moved back from the cycle? |
CAMERA_SERVER_CUSTOM_PITCH | Position of the custom camera: how much does it look up/down? |
CAMERA_SERVER_CUSTOM_RISE | Position of the custom camera: how much is it moved up from the cycle? |
CAMERA_SMART_GLANCE_CUSTOM | use custom camera settings when glancing with the smart camera |
CAMERA_SMART_START_X | Start position of the smart camera |
CAMERA_SMART_START_Y | Start position of the smart camera |
CAMERA_SMART_START_Z | Start position of the smart camera |
CAMERA_VISIBILITY_CLIP_SPEED | Speed with wich the visibility targets is brought into view |
CAMERA_VISIBILITY_EXTENSION | Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object |
CAMERA_VISIBILITY_LOWER_WALL | If set to 1, walls are lowerd when they block the view and the camera is not moved |
CAMERA_VISIBILITY_LOWER_WALL_SMART | Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera |
CAMERA_VISIBILITY_RECOVERY_SPEED | The speed the external visibility targets recovers from wall hits |
CAMERA_VISIBILITY_SIDESKEW | Extra forward component of the sideways visibility targets |
CAMERA_VISIBILITY_WALL_DISTANCE | The distance the visibility targets keep from walls |
CAMWOBBLE_1 | Lets the internal camera move with your cycle |
CAMWOBBLE_2 | Lets the internal camera move with your cycle |
CAMWOBBLE_3 | Lets the internal camera move with your cycle |
CAMWOBBLE_4 | Lets the internal camera move with your cycle |
CENTER_MESSAGE | Prints a big message on the screen of all connected clients. |
CHECK_ERRORS | Listen to errors claiming a video mode does not exist |
CLIENT_PORT | Port we try to connect to |
CM_LOCY | cm_locy_help |
COLORDEPTH | Color depth to use (0: 16 1: desktop 2: 24) |
COLOR_B_1 | Cycle and wall color, blue component. |
COLOR_B_2 | Cycle and wall color, blue component. |
COLOR_B_3 | Cycle and wall color, blue component. |
COLOR_B_4 | Cycle and wall color, blue component. |
COLOR_G_1 | Cycle and wall color, green component. |
COLOR_G_2 | Cycle and wall color, green component. |
COLOR_G_3 | Cycle and wall color, green component. |
COLOR_G_4 | Cycle and wall color, green component. |
COLOR_R_1 | Cycle and wall color, red component. |
COLOR_R_2 | Cycle and wall color, red component. |
COLOR_R_3 | Cycle and wall color, red component. |
COLOR_R_4 | Cycle and wall color, red component. |
COLOR_STRINGS | Print colored strings |
CONSOLE_MESSAGE | Prints a message on the console of all connected clients. |
CUSTOM_SCREEN_ASPECT | Custom screen aspect ratio ( pixel width/pixel height) |
CUSTOM_SCREEN_HEIGHT | Custom screen size |
CUSTOM_SCREEN_WIDTH | Custom screen size |
CUSTOM_SERVER_NAME | Name of the server to connect to |
CYCLE_ACCEL | Wall acceleration factor |
CYCLE_ACCEL_ENEMY | Multiplicator to CYCLE_ACCEL for your enemies' walls |
CYCLE_ACCEL_ENEMY_OVERRIDE | cycle_accel_enemy_override_help |
CYCLE_ACCEL_OFFSET | Minimum numeric wall distance, must be positive |
CYCLE_ACCEL_RIM | Multiplicator to CYCLE_ACCEL for the rim walls |
CYCLE_ACCEL_RIM_OVERRIDE | cycle_accel_rim_override_help |
CYCLE_ACCEL_SELF | Multiplicator to CYCLE_ACCEL for your own wall |
CYCLE_ACCEL_SELF_OVERRIDE | cycle_accel_self_override_help |
CYCLE_ACCEL_SLINGSHOT | Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall |
CYCLE_ACCEL_SLINGSHOT_OVERRIDE | cycle_accel_slingshot_override_help |
CYCLE_ACCEL_TEAM | Multiplicator to CYCLE_ACCEL for your temmates' walls |
CYCLE_ACCEL_TEAM_OVERRIDE | cycle_accel_team_override_help |
CYCLE_AVOID_OLDCLIENT_BAD_SYNC | If set to 1, old clients will not get sync messages in situations that are known to confuse them |
CYCLE_BRAKE | Brake intensity |
CYCLE_BRAKE_DEPLETE | Rate at which the brake reservoir depletes when you are braking |
CYCLE_BRAKE_REFILL | Rate at which the brake reservoir refills when you are not braking |
CYCLE_DELAY | Minimum time between turns (must be greater than 0) |
CYCLE_DELAY_TIMEBASED | Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. |
CYCLE_DELAY_TIMEBASED_OVERRIDE | cycle_delay_timebased_override_help |
CYCLE_FAIR_ANTILAG | If set to 1, this deactivates the anti lag-sliding code when old clients are connected |
CYCLE_MAX_REFCOUNT | Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. |
CYCLE_PACKETLOSS_TOLERANCE | Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. |
CYCLE_PING_RUBBER | Additional niceness for high ping players |
CYCLE_RUBBER | Niceness factor to allow you drive really close to a wall |
CYCLE_RUBBER_DELAY | cycle_rubber_delay_help |
CYCLE_RUBBER_DELAY_BONUS | cycle_rubber_delay_bonus_help |
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE | cycle_rubber_delay_bonus_override_help |
CYCLE_RUBBER_DELAY_OVERRIDE | cycle_rubber_delay_override_help |
CYCLE_RUBBER_LEGACY | cycle_rubber_legacy_help |
CYCLE_RUBBER_MALUS_TIME | cycle_rubber_malus_time_help |
CYCLE_RUBBER_MALUS_TURN | cycle_rubber_malus_turn_help |
CYCLE_RUBBER_MALUS_TURN_OVERRIDE | cycle_rubber_malus_turn_override_help |
CYCLE_RUBBER_MINADJUST | When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) |
CYCLE_RUBBER_MINADJUST_OVERRIDE | cycle_rubber_minadjust_override_help |
CYCLE_RUBBER_MINDISTANCE | The minimal distance rubber code keeps you from the wall in front of you |
CYCLE_RUBBER_MINDISTANCE_LEGACY | Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected |
CYCLE_RUBBER_MINDISTANCE_OVERRIDE | cycle_rubber_mindistance_override_help |
CYCLE_RUBBER_MINDISTANCE_PREPARATION | Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. |
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE | cycle_rubber_mindistance_preparation_override_help |
CYCLE_RUBBER_MINDISTANCE_RATIO | Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you |
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE | cycle_rubber_mindistance_ratio_override_help |
CYCLE_RUBBER_MINDISTANCE_RESERVOIR | Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) |
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE | cycle_rubber_mindistance_reservoir_override_help |
CYCLE_RUBBER_MINDISTANCE_UNPREPARED | Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. |
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE | cycle_rubber_mindistance_unprepared_override_help |
CYCLE_RUBBER_SPEED | Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) |
CYCLE_RUBBER_SPEED_OVERRIDE | cycle_rubber_speed_override_help |
CYCLE_RUBBER_TIME | cycle_rubber_time_help |
CYCLE_RUBBER_TIMEBASED | Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. |
CYCLE_RUBBER_TIMEBASED_OVERRIDE | cycle_rubber_timebased_override_help |
CYCLE_RUBBER_TIME_OVERRIDE | cycle_rubber_time_override_help |
CYCLE_SMOOTH_MIN_SPEED | cycle_smooth_min_speed_help |
CYCLE_SMOOTH_THRESHOLD | Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. |
CYCLE_SMOOTH_TIME | Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. |
CYCLE_SOUND_SPEED | Sound speed divisor |
CYCLE_SPEED | Basic speed of your cycle if you drive straight and not close to walls |
CYCLE_SPEED_DECAY_ABOVE | Rate of cycle speed approaching the value of CYCLE_SPEED from above |
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE | cycle_speed_decay_above_override_help |
CYCLE_SPEED_DECAY_BELOW | Rate of cycle speed approaching the value of CYCLE_SPEED from below |
CYCLE_SPEED_DECAY_BELOW_OVERRIDE | cycle_speed_decay_below_override_help |
CYCLE_START_SPEED | Initial cycle speed |
CYCLE_SYNC_FF | Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping |
CYCLE_SYNC_FF_STEPS | Number of extrapolation simulation timesteps each real timestep; increase for better accuracy |
CYCLE_SYNC_INTERVAL_ENEMY | Time in seconds between server-client updates of enemy cycles |
CYCLE_SYNC_INTERVAL_SELF | Time in seconds between server-client updates of enemy cycles owned by the client itself |
CYCLE_TIME_TOLERANCE | Maximum time difference of execution of turns on server and client (for clients that send timing information) |
CYCLE_TIME_TOLERANCE_OVERRIDEcycle_time_tolerance_override_help | |
CYCLE_TURN_SPEED_FACTOR | cycle_turn_speed_factor_help |
CYCLE_TURN_SPEED_FACTOR_OVERRIDE | cycle_turn_speed_factor_override_help |
CYCLE_WALL_NEAR | Maximum accelerating wall distance |
DEDICATED_IDLE | After running this time (in hours), the dedicated server takes the next chance to quit. |
DITHER | Use dithering |
DOUBLEBIND_TIME | Time in seconds during which no two different keyboard events can trigger the same action |
DOUBLEBIND_TIME_OVERRIDE | doublebind_time_override_help |
ENEMIES_LOCX | enemies_locx_help |
ENEMIES_LOCY | enemies_locy_help |
ENEMIES_SIZE | enemies_size_help |
EXPLOSION | explosion_help |
EXPLOSION_RADIUS | Blast radius of the cycle explosions |
EXTRAPOLATOR_SYNC | extrapolator_sync_help |
FADEOUT_NAME_DELAY | Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. |
FAILED_ATTEMPTS | Number of failed attemts to initialize graphics mode |
FASTEST_LOCX | fastest_locx_help |
FASTEST_LOCY | fastest_locy_help |
FASTEST_SIZE | fastest_size_help |
FAST_FORWARD_MAXSTEP | Maximum recording time between rendered frames in fast forward mode |
FAST_FORWARD_MAXSTEP_REAL | Maximum real time between rendered frames in fast forward mode |
FAST_FORWARD_MAXSTEP_REL | Maximum fraction of the time left until the end of FF mode between rendered frames |
FAV_NUM_PER_TEAM_PLAYER_1 | The favorite number of players per team for this player |
FAV_NUM_PER_TEAM_PLAYER_2 | The favorite number of players per team for this player |
FAV_NUM_PER_TEAM_PLAYER_3 | The favorite number of players per team for this player |
FAV_NUM_PER_TEAM_PLAYER_4 | The favorite number of players per team for this player |
FINISH_TYPE | What happens when the last human is dead? |
FIRST_USE | Is this the first time you use Armagetron Advanced? |
FLOOR_BLUE | Floor color |
FLOOR_DETAIL | Floor detail settings |
FLOOR_GREEN | Floor color |
FLOOR_MIRROR | Floor mirror mode |
FLOOR_MIRROR_INT | Intensity of the floor mirror effect |
FLOOR_RED | Floor color |
FORTRESS_CONQUEST_DECAY_RATE | fortress_conquest_decay_rate_help |
FORTRESS_CONQUEST_RATE | fortress_conquest_rate_help |
FORTRESS_DEFEND_RATE | fortress_defend_rate_help |
FULLSCREEN | Fullscreen or windowed mode? |
GAMEOBJECT_MOVE_TIMEOUT | gameobject_move_timeout_help |
GAME_TIMEOUT | Base timeout for game state synchronisation; gives appoximately the maximum time between rounds. |
GAME_TYPE | Type of game played |
GL_EXTENSIONS | OpenGL system information |
GL_RENDERER | OpenGL system information |
GL_VENDOR | OpenGL system information |
GL_VERSION | OpenGL system information |
GRID_SIZE | Distance between gridlines |
GRID_SIZE_MOVIEPACK | Distance between gridlines when moviepack is active |
HIGH_RIM | Draw high rim walls |
INCLUDE | Includes the following file |
INFINITY_PLANE | Use infinite points (Does not work properly on most Windows systems) |
INSTANT_CHAT_STRING_1_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_9 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_9 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_9 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_9 | Instant chat available with hotkeys |
KEEP_WINDOW_ACTIVE | keep_window_active_help |
KEYBOARD | Keyboard settings |
KICK | Kicks the specified player from the server. |
KILL | kill_help |
LADDER_GAIN_EXTRA | Ping dependent ladder extra score for the winner |
LADDER_LOSE_MIN_ON_LOAD | Minimum of you ladder score lost on each load |
LADDER_LOSE_PERCENT_ON_LOAD | Percentage of your ladder score lost on each load |
LADDER_MIN_BET | Minimum score you put in the ladder pot |
LADDER_PERCENT_BET | Percentage of your score you put in the ladder pot |
LADDER_TAX | Percentage of the ladder pot the IRS takes |
LAG_O_METER | Draw Lag-O-Meter in network play |
LANGUAGE_FIRST | The language Armagetron Advanced will use |
LANGUAGE_SECOND | Fallback language if the first language is not available |
LAST_CHECK_ERRORS | Listen to errors claiming a video mode does not exist, last successful init |
LAST_COLORDEPTH | Color depth, last successful init |
LAST_FULLSCREEN | Fullscreen or windowed mode, last successful init |
LAST_ZDEPTH | z buffer depth, last successful init |
LIMIT_ROUNDS | End the match after this number of rounds |
LIMIT_SCORE | End the match when a player reaches this score |
LIMIT_TIME | End the match after this number of minutes |
LINE_ANTIALIAS | Enable line antialiasing |
LOWER_SKY | Draw lower sky plane |
MAP_FILE | map_file_help |
MAP_FILE_OVERRIDE | map_file_override_help |
MAP_URI | map_uri_help |
MAX_CLIENTS | Maximum number of network clients to accept |
MAX_CLIENTS_SAME_IP_HARD | Maximum number of network clients to accept from the same IP; more logins will be ignored |
MAX_CLIENTS_SAME_IP_SOFT | Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full |
MAX_IN_RATE | Maximum network input rate |
MAX_OUT_RATE | Maximum network output rate |
MAX_PLAYERS_SAME_IP | maximum number of players from the same IP (note that each client can legally host up to four players) |
MAX_VOTES | The maximum number of total votes that can be active at any given moment. |
MAX_VOTES_PER_VOTER | The maximum number of votes suggested by each voter that can be active at any given moment. |
MESSAGE_OF_DAY_1 | Message sent to clients |
MESSAGE_OF_DAY_2 | Message sent to clients |
MESSAGE_OF_DAY_3 | Message sent to clients |
MESSAGE_OF_DAY_4 | Message sent to clients |
MESSAGE_OF_DAY_5 | Message sent to clients |
MIN_PLAYERS | Minimum number of players |
MIN_VOTERS | Number of voters that need to be online to enable voting. |
MOUSE_GRAB | Grab the mouse pointer, so it can't leave the window |
MOVIEPACK | Use the moviepack if available |
MOVIEPACK_FLOOR_BLUE | Floor color |
MOVIEPACK_FLOOR_GREEN | Floor color |
MOVIEPACK_FLOOR_RED | Floor color |
MOVIEPACK_WALL_STRETCH | The distance of the vertical lines on the moviepack walls |
NAME_TEAM_AFTER_PLAYER_1 | If set, the team is named after the leading player |
NAME_TEAM_AFTER_PLAYER_2 | If set, the team is named after the leading player |
NAME_TEAM_AFTER_PLAYER_3 | If set, the team is named after the leading player |
NAME_TEAM_AFTER_PLAYER_4 | If set, the team is named after the leading player |
NETWORK_AUTOBAN_FACTOR | Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. |
NETWORK_AUTOBAN_MAX_KPH | Maximal value of the kicks per hour; larger values are smoothly clamped. |
NETWORK_AUTOBAN_OFFSET | Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. |
NETWORK_MIN_BAN | When a client's connection is blocked because he's banned, make him banned for at least this many seconds. |
NEW_FEATURE_DELAY | Disable features that only came in during the last X protocol versions. |
NEW_TEAM_ALLOWED | Is it currently allowed to create a new team? |
NUM_AIS | Number of AI players |
PASSWORD | Password setting |
PASSWORD_STORAGE | Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. |
PERSP_CORRECT | Enable perspective correction |
PING_CHARITY | How much ping are you willing to take over from your opponent? |
PING_LOCX | ping_locx_help |
PING_LOCY | ping_locy_help |
PING_SIZE | ping_size_help |
PLAYERS | players_help |
PLAYER_1 | Player name |
PLAYER_2 | Player name |
PLAYER_3 | Player name |
PLAYER_4 | Player name |
PNG_SCREENSHOT | png_screenshot_help |
POLY_ANTIALIAS | Enable polygon antialiasing |
PREDICT_OBJECTS | predict cycle movement in network play |
REAL_ARENA_SIZE_FACTOR | The currently active arena size. Leave it alone! Change size_factor instead. |
REAL_CYCLE_SPEED_FACTOR | The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. |
RECORDING_DEBUGLEVEL | Level of additonal information in recording file. |
RESOURCE_REPOSITORY_CLIENT | resource_repository_client_help |
RESOURCE_REPOSITORY_SERVER | resource_repository_server_help |
ROUND_CENTER_MESSAGE | Big message sent to clients after every round |
ROUND_CONSOLE_MESSAGE_1 | Message sent to clients after every round |
ROUND_CONSOLE_MESSAGE_2 | Message sent to clients after every round |
ROUND_CONSOLE_MESSAGE_3 | Message sent to clients after every round |
ROUND_CONSOLE_MESSAGE_4 | Message sent to clients after every round |
ROUND_CONSOLE_MESSAGE_5 | Message sent to clients after every round |
RUBBER_GAUGE_LOCX | rubber_gauge_locx_help |
RUBBER_GAUGE_LOCY | rubber_gauge_locy_help |
RUBBER_GAUGE_SIZE | rubber_gauge_size_help |
SAY | Dedicated server only: let the server administator say something. |
SCORE_DEATHZONE | What you get for hitting the Death Zone |
SCORE_DIE | What you get for dying |
SCORE_KILL | What you get for killing someone |
SCORE_LOCX | score_locx_help |
SCORE_LOCY | score_locy_help |
SCORE_SIZE | score_size_help |
SCORE_SUICIDE | What you get for stupidly dying |
SCORE_WIN | What you get for winning a round |
SERVER_DNS | server_dns_help |
SERVER_IP | server_ip_help |
SERVER_NAME | Name of this server |
SERVER_PORT | Port this server listens on |
SETTING_LEGACY_BEHAVIOR_ANNOYING | Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE |
SETTING_LEGACY_BEHAVIOR_BREAKING | Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE |
SETTING_LEGACY_BEHAVIOR_BUMPYDefault | legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED |
SETTING_LEGACY_BEHAVIOR_CHEATING | Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME |
SETTING_LEGACY_BEHAVIOR_VISUAL | Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) |
SHOW_BRAKE | show_brake_help |
SHOW_ENEMIES | show_enemies_help |
SHOW_FASTEST | show_fastest_help |
SHOW_FPS | Enable fps display |
SHOW_HUD | show_hud_help |
SHOW_OWN_NAME | Should your name be displayed above your cycle on your screen? |
SHOW_PING | show_ping_help |
SHOW_RUBBER | show_rubber_help |
SHOW_SCORE | show_score_help |
SHOW_SPEED | show_speed_help |
SHOW_TIME | show_time_help |
SILENCE_ALL | If set to 1, all chat messages will be omitted. |
SIZE_FACTOR | Arena size modifier |
SKY_WOBBLE | Sky animation |
SMOOTH_SHADING | Enable smooth shading |
SOFTWARE_RENDERER | Is the OpenGL renderer not hadware accelerated? |
SOUND_BUFFER_SHIFT | Buffer size multiplier |
SOUND_QUALITY | Sound quality [0=off, 3=high] |
SOUND_SOURCES | Number of sound sources to be heard at the same time |
SPAM_AUTOKICK | Spam score that causes you to get kicked instantly. |
SPAM_MAXLEN | Maximal length of chat message. |
SPAM_MAXLEN_OVERRIDE | spam_maxlen_override_help |
SPAM_PENALTY | Number of seconds to silence a spammer. |
SPAM_PROTECTION | Harshness of spam protection; determines min delay between chat messages accepted. |
SPAM_PROTECTION_CHAT | Extra factor for SPAM_PROTECTION for chat messages. |
SPAM_PROTECTION_VOTE | Extra factor for SPAM_PROTECTION for votes. |
SPARKS | Draw sparks when going too close to a wall |
SPECTATOR_MODE_1 | Sets spectator mode for this player |
SPECTATOR_MODE_2 | Sets spectator mode for this player |
SPECTATOR_MODE_3 | Sets spectator mode for this player |
SPECTATOR_MODE_4 | Sets spectator mode for this player |
SPEED_FACTOR | Speed modifier for the cycles |
SPEED_GAUGE_LOCX | speed_gauge_locx_help |
SPEED_GAUGE_LOCY | speed_gauge_locy_help |
SPEED_GAUGE_SIZE | speed_gauge_size_help |
SP_AI_IQ | IQ of the AI opponents in single player mode |
SP_AUTO_AIS | Automatically spawn AI players in single player mode? |
SP_AUTO_IQ | Automatically adjust AI IQ in single player mode? |
SP_EXPLOSION_RADIUS | Blast radius of the cycle explosions in single player mode |
SP_FINISH_TYPE | What happens when the last human is dead in single player mode? |
SP_GAME_TYPE | Type of game played in single player mode |
SP_LIMIT_ROUNDS | End the match after this number of rounds in single player mode |
SP_LIMIT_SCORE | End the match when a player reaches this score in single player mode |
SP_LIMIT_TIME | End the match after this number of minutes in single player mode |
SP_MIN_PLAYERS | Minimum number of players in single player mode |
SP_NUM_AIS | Number of AI players in single player mode |
SP_SCORE_WIN | What you get for winning a round in single player mode |
SP_SIZE_FACTOR | Arena size modifier |
SP_SPEED_FACTOR | Speed modifier for the cycles |
SP_TEAMS_MAX | Maximum number of teams in single player mode |
SP_TEAMS_MIN | Minimum number of teams in single player mode |
SP_TEAM_BALANCE_ON_QUIT | Balance teams on player quit in single player mode? |
SP_TEAM_BALANCE_WITH_AIS | Balance teams with AI players in single player mode? |
SP_TEAM_MAX_IMBALANCE | Maximum allowed temporary team imbalance in single player mode |
SP_TEAM_MAX_IMBALANCE_PERM | Maximum allowed permanent team imbalance in single player mode |
SP_TEAM_MAX_PLAYERS | Maximum number of players per team in single player mode |
SP_TEAM_MIN_PLAYERS | Minimum number of players per team in single player mode |
SP_WALLS_LENGTH | Length of the cycle walls in meters; negative values will make the walls infinite. |
SP_WALLS_STAY_UP_DELAY | Number of seconds the walls stay up after a player died; negative values will keep them up forever. |
SP_WIN_ZONE_MIN_LAST_DEATH | Minimum number of seconds since the last death before the instant win zone is activated in single player mode |
SP_WIN_ZONE_MIN_ROUND_TIME | Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode |
START_CAM_1 | Initial Camera |
START_CAM_2 | Initial Camera |
START_CAM_3 | Initial Camera |
START_CAM_4 | Initial Camera |
START_FOV_1 | Initial field of vision |
START_FOV_2 | Initial field of vision |
START_FOV_3 | Initial field of vision |
START_FOV_4 | Initial field of vision |
START_NEW_MATCH | Initiates a new match |
SWAP_MODE | Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). |
TALK_TO_MASTER | Announce this server on the internet? |
TEAMS_MAX | Maximum number of teams |
TEAMS_MIN | Minimum number of teams |
TEAM_BALANCE_ON_QUIT | Balance teams on player quit? |
TEAM_BALANCE_WITH_AIS | Balance teams with AI players? |
TEAM_MAX_IMBALANCE | Maximum allowed temporary team imbalance |
TEAM_MAX_IMBALANCE_PERM | Maximum allowed permanent team imbalance |
TEAM_MAX_PLAYERS | Maximum number of players per team |
TEAM_MIN_PLAYERS | Minimum number of players per team |
TEXTURES_HI | Use high color textures |
TEXTURE_MODE_0 | Floor Texture: |
TEXTURE_MODE_1 | Wall Textures: |
TEXTURE_MODE_2 | Object Textures: |
TEXTURE_MODE_3 | Font: |
TEXT_OUT | Enable console text output |
TOPOLOGY_POLICE | The topology police does posteriori checks to determine whether game moves were legal. |
UNBAN_IP | Revokes the ban of the specified IP address. |
UPPER_SKY | Draw upper sky plane |
URL | HTTP URI assiciated with a server |
USE_DISPLAYLISTS | Use display lists for rendering the cycles? |
VIEWPORT_CONF | Viewport configuration; decides how many players can play on this computer |
VIEWPORT_TO_PLAYER_1 | Assign this viewport to a player |
VIEWPORT_TO_PLAYER_2 | Assign this viewport to a player |
VIEWPORT_TO_PLAYER_3 | Assign this viewport to a player |
VIEWPORT_TO_PLAYER_4 | Assign this viewport to a player |
VOTING_BIAS | Add virtual voters that oppose every change. |
VOTING_DECAY | One non-voter is ignored everytime this many secons pass. |
VOTING_KICK_TIME | The minimum time in seconds between two kick votes against the same player. |
VOTING_PRIVACY | Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public |
VOTING_SPAM_ISSUE | The spam level of issuing a vote. |
VOTING_SPAM_REJECT | The spam level of getting your vote rejected. |
VOTING_START_DECAY | Number of seconds after that the non-voters start to get ignored. |
VOTING_TIMEOUT | Votes older than this time out and are rejected. |
WALLS_LENGTH | Length of the cycle walls in meters; negative values will make the walls infinite. |
WALLS_STAY_UP_DELAY | Number of seconds the walls stay up after a player died; negative values will keep them up forever. |
WHITE_SPARKS | white_sparks_help |
WIN_ZONE_DEATHS | A value of 1 turns it into a death zone. |
WIN_ZONE_EXPANSION | Expansion speed of the instant win zone |
WIN_ZONE_INITIAL_SIZE | win_zone_initial_size_help |
WIN_ZONE_MIN_LAST_DEATH | Minimum number of seconds since the last death before the instant win zone is activated |
WIN_ZONE_MIN_ROUND_TIME | Minimum number of seconds the round has to be going on before the instant win zone is activated |
WIN_ZONE_RANDOMNESS | Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. |
WRAP_MENU | If set, you leave a menu to the top and reenter it at the bottom. |
ZDEPTH | z buffer depth to use (0: 16 1: from color depth 2: 32) |
ZTRICK | Performance tweak; does not work on most Windows systems
} |