Difference between revisions of "Console Commands"

From Armagetron
m (Reverted edits by 210.152.89.182 (Talk); changed back to last version by 88.163.200.50)
(Updated the commands table to the latest trunk.)
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== List of Commands ==
 
== List of Commands ==
  
This list was generated by starting Armagetron Advanced version 0.3.0_alpha20060325 with the <code>--doc</code> option and using vim to turn it into a table.
+
This list was generated by starting Armagetron Advanced version 0.3_alpha8367 with the <code>--doc</code> option and using vim to turn it into a table.
  
 
<!-- CSS code for the table taken from the German Wikipedia -->
 
<!-- CSS code for the table taken from the German Wikipedia -->
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! Meaning
 
! Meaning
 
|-
 
|-
| ADMIN_PASS                  || Password for the basic in game admin
+
| ACCESS_LEVEL_CHAT            || Minimal access level for chatting.
 +
|-
 +
| ACCESS_LEVEL_CHAT_TIMEOUT    || Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings.
 +
|-
 +
| ACCESS_LEVEL_IPS            || Minimal access level you need for seeing IPs of players in the /players command.
 +
|-
 +
| ACCESS_LEVEL_RTFM            || Minimal access level for /teach or /rtfm command.
 +
|-
 +
| ACCESS_LEVEL_SPY_MSG        || Minimal access level you need for seeing /msg messages directed to others.
 +
|-
 +
| ACCESS_LEVEL_SPY_TEAM        || Minimal access level you need for seeing /team messages as a spectator.
 
|-
 
|-
| AI_IQ                        || IQ of the AI opponents
+
| ADD_HELP_TOPIC              || Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text>
 
|-
 
|-
| ALIVE_LOCX                   || Horizontal position of the alive headcount display
+
| ADMIN_PASS                   || Password for the basic in game admin
 
|-
 
|-
| ALIVE_LOCY                  || Vertical position of the alive headcount display
+
| AI_CHARACTER_FILE            || ai_character_file_help
 
|-
 
|-
| ALIVE_SIZE                  || Size of the alive headcount display
+
| AI_IQ                        || IQ of the AI opponents
 
|-
 
|-
 
| ALLOW_CAM_1_0                || Allow/forbid the different camera modes
 
| ALLOW_CAM_1_0                || Allow/forbid the different camera modes
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|-
 
|-
 
| ALLOW_IMPOSTORS              || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
 
| ALLOW_IMPOSTORS              || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
 +
|-
 +
| ALLOW_RENAME_PLAYER          || Gives the given player the ability to rename.
 +
|-
 +
| ALLOW_TEAM_CHANGE            || If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER
 +
|-
 +
| ALLOW_TEAM_CHANGE_PLAYER    || Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled
 
|-
 
|-
 
| ALLOW_TEAM_NAME_COLOR        || Allow a team to be named after a color
 
| ALLOW_TEAM_NAME_COLOR        || Allow a team to be named after a color
 +
|-
 +
| ALLOW_TEAM_NAME_LEADER      || Set to 1 to allow team leader to set a team, 0 otherwise.
 
|-
 
|-
 
| ALLOW_TEAM_NAME_PLAYER      || Allow a team to be named after the leading player
 
| ALLOW_TEAM_NAME_PLAYER      || Allow a team to be named after the leading player
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| ARMAGETRON_LAST_SCREENMODE  || Last screen resolution
 
| ARMAGETRON_LAST_SCREENMODE  || Last screen resolution
 
|-
 
|-
| ARMAGETRON_LAST_WINDOWSIZE  || Last Window size
+
| ARMAGETRON_LAST_WINDOWSIZE  || Last Window sizea
 
|-
 
|-
 
| ARMAGETRON_SCREENMODE        || Screen resolution
 
| ARMAGETRON_SCREENMODE        || Screen resolution
 +
|-
 +
| ARMAGETRON_VSYNC            || What to do with the monitor's vertical sync
 +
|-
 +
| ARMAGETRON_VSYNC_LAST        || armagetron_vsync_last_help
 
|-
 
|-
 
| ARMAGETRON_WINDOWSIZE        || Window size
 
| ARMAGETRON_WINDOWSIZE        || Window size
 +
|-
 +
| AUTHORITY_BLACKLIST          || Comma separated list of authorities your server should refuse to query.
 +
|-
 +
| AUTHORITY_NO_CHECK          || authority_no_check_help
 +
|-
 +
| AUTHORITY_WHITELIST          || If non-empty, only authorities on this comma separated list will be queried by your server.
 
|-
 
|-
 
| AUTO_AIS                    || Automatically spawn AI players?
 
| AUTO_AIS                    || Automatically spawn AI players?
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|-
 
|-
 
| AUTO_IQ                      || Automatically adjust AI IQ?
 
| AUTO_IQ                      || Automatically adjust AI IQ?
 +
|-
 +
| AUTO_LOGIN_1                || auto_login_help
 +
|-
 +
| AUTO_LOGIN_2                || auto_login_help
 +
|-
 +
| AUTO_LOGIN_3                || auto_login_help
 +
|-
 +
| AUTO_LOGIN_4                || auto_login_help
 
|-
 
|-
 
| AUTO_TEAM                    || Flag indicating whether players should be put into teams automatically.
 
| AUTO_TEAM                    || Flag indicating whether players should be put into teams automatically.
 +
|-
 +
| AXES_INDICATOR              || Should the Axis Indicator be rendered?
 
|-
 
|-
 
| BACKWARD_COMPATIBILITY      || Maximum number of old protocol versions to support.
 
| BACKWARD_COMPATIBILITY      || Maximum number of old protocol versions to support.
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| BOOKMARK_9_PORT              || Server port of the 10th server bookmark  
 
| BOOKMARK_9_PORT              || Server port of the 10th server bookmark  
 
|-
 
|-
| BRAKE_GAUGE_BAR              || brake_gauge_bar_help
+
| BOOKMARK__MASTER0_ADDRESS    || bookmark__master0_address_help
 +
|-
 +
| BOOKMARK__MASTER0_NAME      || bookmark__master0_name_help
 +
|-
 +
| BOOKMARK__MASTER0_PORT      || bookmark__master0_port_help
 +
|-
 +
| BOOKMARK__MASTER10_ADDRESS  || bookmark__master10_address_help
 +
|-
 +
| BOOKMARK__MASTER10_NAME      || bookmark__master10_name_help
 +
|-
 +
| BOOKMARK__MASTER10_PORT      || bookmark__master10_port_help
 +
|-
 +
| BOOKMARK__MASTER1_ADDRESS    || bookmark__master1_address_help
 +
|-
 +
| BOOKMARK__MASTER1_NAME      || bookmark__master1_name_help
 +
|-
 +
| BOOKMARK__MASTER1_PORT      || bookmark__master1_port_help
 +
|-
 +
| BOOKMARK__MASTER2_ADDRESS    || bookmark__master2_address_help
 +
|-
 +
| BOOKMARK__MASTER2_NAME      || bookmark__master2_name_help
 +
|-
 +
| BOOKMARK__MASTER2_PORT      || bookmark__master2_port_help
 +
|-
 +
| BOOKMARK__MASTER3_ADDRESS    || bookmark__master3_address_help
 +
|-
 +
| BOOKMARK__MASTER3_NAME      || bookmark__master3_name_help
 +
|-
 +
| BOOKMARK__MASTER3_PORT      || bookmark__master3_port_help
 +
|-
 +
| BOOKMARK__MASTER4_ADDRESS    || bookmark__master4_address_help
 +
|-
 +
| BOOKMARK__MASTER4_NAME      || bookmark__master4_name_help
 +
|-
 +
| BOOKMARK__MASTER4_PORT      || bookmark__master4_port_help
 +
|-
 +
| BOOKMARK__MASTER5_ADDRESS    || bookmark__master5_address_help
 +
|-
 +
| BOOKMARK__MASTER5_NAME      || bookmark__master5_name_help
 +
|-
 +
| BOOKMARK__MASTER5_PORT      || bookmark__master5_port_help
 +
|-
 +
| BOOKMARK__MASTER6_ADDRESS    || bookmark__master6_address_help
 +
|-
 +
| BOOKMARK__MASTER6_NAME      || bookmark__master6_name_help
 
|-
 
|-
| BRAKE_GAUGE_LOCX            || Horizontal position of the brake meter
+
| BOOKMARK__MASTER6_PORT      || bookmark__master6_port_help
 
|-
 
|-
| BRAKE_GAUGE_LOCY            || Vertical position of the brake meter
+
| BOOKMARK__MASTER7_ADDRESS    || bookmark__master7_address_help
 
|-
 
|-
| BRAKE_GAUGE_SIZE            || Size of the brake meter
+
| BOOKMARK__MASTER7_NAME      || bookmark__master7_name_help
 +
|-
 +
| BOOKMARK__MASTER7_PORT      || bookmark__master7_port_help
 +
|-
 +
| BOOKMARK__MASTER8_ADDRESS    || bookmark__master8_address_help
 +
|-
 +
| BOOKMARK__MASTER8_NAME      || bookmark__master8_name_help
 +
|-
 +
| BOOKMARK__MASTER8_PORT      || bookmark__master8_port_help
 +
|-
 +
| BOOKMARK__MASTER9_ADDRESS    || bookmark__master9_address_help
 +
|-
 +
| BOOKMARK__MASTER9_NAME      || bookmark__master9_name_help
 +
|-
 +
| BOOKMARK__MASTER9_PORT      || bookmark__master9_port_help
 
|-
 
|-
 
| BUG_COLOR_OVERFLOW          || Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
 
| BUG_COLOR_OVERFLOW          || Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
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|-
 
|-
 
| CAMERA_CUSTOM_ZOOM          || Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
 
| CAMERA_CUSTOM_ZOOM          || Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
 +
|-
 +
| CAMERA_EYE_1_COLOR          || The color mask of the first eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color
 +
|-
 +
| CAMERA_EYE_1_COLOUR          || camera_eye_1_colour_help
 +
|-
 +
| CAMERA_EYE_2_COLOR          || The color mask of the second eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color
 +
|-
 +
| CAMERA_EYE_2_COLOUR          || camera_eye_2_colour_help
 +
|-
 +
| CAMERA_EYE_DISTANCE          || The distance between the two eyes of the camera. Set this to 0 to disable 3D rendering
 
|-
 
|-
 
| CAMERA_FOLLOW_START_X        || Start position of the fixed external camera
 
| CAMERA_FOLLOW_START_X        || Start position of the fixed external camera
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| CAMERA_FORBID_IN            || Forbids the use of the internal camera on all clients
 
| CAMERA_FORBID_IN            || Forbids the use of the internal camera on all clients
 
|-
 
|-
| CAMERA_FORBID_SERVER_CUSTOM  || Forbid the use of the server custom camera?
+
| CAMERA_FORBID_MER            || Forbids the use of Meriton's camera
 +
|-
 +
| CAMERA_FORBID_SERVER_CUSTOM  || Forbids the use of the server custom camera
 
|-
 
|-
 
| CAMERA_FORBID_SMART          || Forbids the use of the internal camera on all clients
 
| CAMERA_FORBID_SMART          || Forbids the use of the internal camera on all clients
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|-
 
|-
 
| CAMERA_FREE_START_Z          || Start position of the free camera
 
| CAMERA_FREE_START_Z          || Start position of the free camera
 +
|-
 +
| CAMERA_GLANCE_ANGULAR_VELOCITY || camera_glance_angular_velocity_help
 +
|-
 +
| CAMERA_GLANCE_ANGULAR_VELOCITY_BONUS || camera_glance_angular_velocity_bonus_help
 
|-
 
|-
 
| CAMERA_GLANCE_MODE          || Way the camera switches into glances. Valid settings range from 0 to 3  
 
| CAMERA_GLANCE_MODE          || Way the camera switches into glances. Valid settings range from 0 to 3  
 +
|-
 +
| CAMERA_IN_MAX_FOCUS_DISTANCE || This, multiplied by the current speed, determines the maximum distance of the focus of the two eyes unless a wall is closer
 
|-
 
|-
 
| CAMERA_IN_TURN_SPEED        || Speed the internal camera turns with
 
| CAMERA_IN_TURN_SPEED        || Speed the internal camera turns with
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| CAMERA_SERVER_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
 
| CAMERA_SERVER_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
 
|-
 
|-
| CAMERA_SMART_GLANCE_BACK    || Horizontal distance of the smartcam from the cycle when glancing
+
| CAMERA_SMART_GLANCING_BACK  || camera_smart_glancing_back_help
 
|-
 
|-
| CAMERA_SMART_GLANCE_HEIGHT  || Elevation of the smartcam when glancing
+
| CAMERA_SMART_GLANCING_HEIGHT || camera_smart_glancing_height_help
 
|-
 
|-
 
| CAMERA_SMART_START_X        || Start position of the smart camera
 
| CAMERA_SMART_START_X        || Start position of the smart camera
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|-
 
|-
 
| CENTER_MESSAGE              || Prints a big message on the screen of all connected clients.
 
| CENTER_MESSAGE              || Prints a big message on the screen of all connected clients.
 +
|-
 +
| CHATBOT_ALWAYS_ACTIVE        || chatbot_always_active_help
 +
|-
 +
| CHATBOT_DECAY                || chatbot_decay_help
 +
|-
 +
| CHATBOT_DELAY                || chatbot_delay_help
 +
|-
 +
| CHATBOT_MIN_TIMESTEP        || chatbot_min_timestep_help
 +
|-
 +
| CHATBOT_NEW_WALL_BLINDNESS  || chatbot_new_wall_blindness_help
 +
|-
 +
| CHATBOT_RANGE                || chatbot_range_help
 
|-
 
|-
 
| CHATTER_REMOVE_TIME          || Time in seconds after which a permanent chatter is removed from the game
 
| CHATTER_REMOVE_TIME          || Time in seconds after which a permanent chatter is removed from the game
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| CM_LOCY                      || Vertical position of the center messages
 
| CM_LOCY                      || Vertical position of the center messages
 
|-
 
|-
| COCKPIT_FILE                || cockpit_file_help
+
| COCKPIT_FILE                || File that contains the information for rendering cockpit gauges
 
|-
 
|-
| COLORDEPTH                  || colour depth to use (0: 16 1: desktop 2: 24)
+
| COLORDEPTH                  || Color depth to use (0: 16 1: desktop 2: 24)
 
|-
 
|-
| COLOR_B_1                    || Cycle and wall colour, blue component.
+
| COLOR_B_1                    || Cycle and wall color, blue component.
 
|-
 
|-
| COLOR_B_2                    || Cycle and wall colour, blue component.
+
| COLOR_B_2                    || Cycle and wall color, blue component.
 
|-
 
|-
| COLOR_B_3                    || Cycle and wall colour, blue component.
+
| COLOR_B_3                    || Cycle and wall color, blue component.
 
|-
 
|-
| COLOR_B_4                    || Cycle and wall colour, blue component.
+
| COLOR_B_4                    || Cycle and wall color, blue component.
 
|-
 
|-
| COLOR_G_1                    || Cycle and wall colour, green component.
+
| COLOR_G_1                    || Cycle and wall color, green component.
 
|-
 
|-
| COLOR_G_2                    || Cycle and wall colour, green component.
+
| COLOR_G_2                    || Cycle and wall color, green component.
 
|-
 
|-
| COLOR_G_3                    || Cycle and wall colour, green component.
+
| COLOR_G_3                    || Cycle and wall color, green component.
 
|-
 
|-
| COLOR_G_4                    || Cycle and wall colour, green component.
+
| COLOR_G_4                    || Cycle and wall color, green component.
 
|-
 
|-
| COLOR_R_1                    || Cycle and wall colour, red component.
+
| COLOR_R_1                    || Cycle and wall color, red component.
 
|-
 
|-
| COLOR_R_2                    || Cycle and wall colour, red component.
+
| COLOR_R_2                    || Cycle and wall color, red component.
 
|-
 
|-
| COLOR_R_3                    || Cycle and wall colour, red component.
+
| COLOR_R_3                    || Cycle and wall color, red component.
 
|-
 
|-
| COLOR_R_4                    || Cycle and wall colour, red component.
+
| COLOR_R_4                    || Cycle and wall color, red component.
 
|-
 
|-
| COLOR_STRINGS                || Print coloured strings
+
| COLOR_STRINGS                || Print colored strings
 
|-
 
|-
 
| CONFIG_ROTATION              || config_rotation_help
 
| CONFIG_ROTATION              || config_rotation_help
 
|-
 
|-
 
| CONSOLE_COLUMNS              || Number of characters in each line of console output
 
| CONSOLE_COLUMNS              || Number of characters in each line of console output
 +
|-
 +
| CONSOLE_INDENT              || Number of spaces each continuation of a wrapped console line is indented by
 +
|-
 +
| CONSOLE_LADDER_LOG          || Sends ladder log output to the console
 
|-
 
|-
 
| CONSOLE_MESSAGE              || Prints a message on the console of all connected clients.
 
| CONSOLE_MESSAGE              || Prints a message on the console of all connected clients.
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|-
 
|-
 
| CYCLE_ACCEL_TEAM_OVERRIDE    || Block out older clients when CYCLE_ACCEL_TEAM differs from its default?  
 
| CYCLE_ACCEL_TEAM_OVERRIDE    || Block out older clients when CYCLE_ACCEL_TEAM differs from its default?  
 +
|-
 +
| CYCLE_ACCEL_TUNNEL          || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it
 +
|-
 +
| CYCLE_ACCEL_TUNNEL_OVERRIDE  || cycle_accel_tunnel_override_help
 
|-
 
|-
 
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them
 
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them
 
|-
 
|-
 
| CYCLE_BLINK_FREQUENCY        || Frequency in Hz an invulnerable cycle blinks with.
 
| CYCLE_BLINK_FREQUENCY        || Frequency in Hz an invulnerable cycle blinks with.
 +
|-
 +
| CYCLE_BOOSTFACTOR_ENEMY      || Factor your speed is multiplied with when breaking from an enemy wall
 +
|-
 +
| CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE || cycle_boostfactor_enemy_override_help
 +
|-
 +
| CYCLE_BOOSTFACTOR_RIM        || Factor your speed is multiplied with when breaking from the rim wall
 +
|-
 +
| CYCLE_BOOSTFACTOR_RIM_OVERRIDE || cycle_boostfactor_rim_override_help
 +
|-
 +
| CYCLE_BOOSTFACTOR_SELF      || Factor your speed is multiplied with when breaking from your own wall
 +
|-
 +
| CYCLE_BOOSTFACTOR_SELF_OVERRIDE || cycle_boostfactor_self_override_help
 +
|-
 +
| CYCLE_BOOSTFACTOR_TEAM      || Factor your speed is multiplied with when breaking from a teammate's wall
 +
|-
 +
| CYCLE_BOOSTFACTOR_TEAM_OVERRIDE || cycle_boostfactor_team_override_help
 +
|-
 +
| CYCLE_BOOST_ENEMY            || Speed boost when breaking from an enemy wall
 +
|-
 +
| CYCLE_BOOST_ENEMY_OVERRIDE  || cycle_boost_enemy_override_help
 +
|-
 +
| CYCLE_BOOST_RIM              || Speed boost when breaking from the rim wall
 +
|-
 +
| CYCLE_BOOST_RIM_OVERRIDE    || cycle_boost_rim_override_help
 +
|-
 +
| CYCLE_BOOST_SELF            || Speed boost when breaking from your own wall
 +
|-
 +
| CYCLE_BOOST_SELF_OVERRIDE    || cycle_boost_self_override_help
 +
|-
 +
| CYCLE_BOOST_TEAM            || Speed boost when breaking from a teammate's wall
 +
|-
 +
| CYCLE_BOOST_TEAM_OVERRIDE    || cycle_boost_team_override_help
 
|-
 
|-
 
| CYCLE_BRAKE                  || Brake intensity
 
| CYCLE_BRAKE                  || Brake intensity
Line 423: Line 589:
 
|-
 
|-
 
| CYCLE_DELAY                  || Minimum time between turns (must be greater than 0)
 
| CYCLE_DELAY                  || Minimum time between turns (must be greater than 0)
 +
|-
 +
| CYCLE_DELAY_DOUBLEBIND_BONUS || Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction
 +
|-
 +
| CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE || cycle_delay_doublebind_bonus_override_help
 
|-
 
|-
 
| CYCLE_DELAY_TIMEBASED        || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
 
| CYCLE_DELAY_TIMEBASED        || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
Line 463: Line 633:
 
|-
 
|-
 
| CYCLE_RUBBER_MINDISTANCE    || The minimal distance rubber code keeps you from the wall in front of you
 
| CYCLE_RUBBER_MINDISTANCE    || The minimal distance rubber code keeps you from the wall in front of you
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_GAP || If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay.
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE || cycle_rubber_mindistance_gap_override_help
 +
|-
 +
| CYCLE_RUBBER_MINDISTANCE_GAP_SIDE || Gap detection only sees gaps that the cycle may reach in no less than this many seconds.
 
|-
 
|-
 
| CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
 
| CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
Line 468: Line 644:
 
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default?  
 
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default?  
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
+
| CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
 
|-
 
|-
 
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default?  
 
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default?  
Line 480: Line 656:
 
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default?  
 
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default?  
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
+
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
 
|-
 
|-
 
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default?  
 
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default?  
Line 517: Line 693:
 
|-
 
|-
 
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default?  
 
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default?  
 +
|-
 +
| CYCLE_SPEED_MAX              || Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed.
 +
|-
 +
| CYCLE_SPEED_MAX_OVERRIDE    || cycle_speed_max_override_help
 
|-
 
|-
 
| CYCLE_SPEED_MIN              || Minimal speed of your cycle, measured relative to CYCLE_SPEED
 
| CYCLE_SPEED_MIN              || Minimal speed of your cycle, measured relative to CYCLE_SPEED
Line 545: Line 725:
 
|-
 
|-
 
| CYCLE_WALL_TIME              || Time in seconds a cycle does not make a wall after a respawn.
 
| CYCLE_WALL_TIME              || Time in seconds a cycle does not make a wall after a respawn.
 +
|-
 +
| CYCLE_WIDTH                  || The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm.
 +
|-
 +
| CYCLE_WIDTH_OVERRIDE        || cycle_width_override_help
 +
|-
 +
| CYCLE_WIDTH_RUBBER_MAX      || If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
 +
|-
 +
| CYCLE_WIDTH_RUBBER_MAX_OVERRIDE || cycle_width_rubber_max_override_help
 +
|-
 +
| CYCLE_WIDTH_RUBBER_MIN      || If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
 +
|-
 +
| CYCLE_WIDTH_RUBBER_MIN_OVERRIDE || cycle_width_rubber_min_override_help
 +
|-
 +
| CYCLE_WIDTH_SIDE            || Minimum distance of a cycle to a wall on either side before it takes harm.
 +
|-
 +
| CYCLE_WIDTH_SIDE_OVERRIDE    || cycle_width_side_override_help
 
|-
 
|-
 
| DEDICATED_IDLE              || After running this time (in hours), the dedicated server takes the next chance to quit.
 
| DEDICATED_IDLE              || After running this time (in hours), the dedicated server takes the next chance to quit.
 +
|-
 +
| DEFAULT_KICK_REASON          || The reason given to a player kicked by KICK if none is specified.
 +
|-
 +
| DEFAULT_KICK_TO_PORT        || default_kick_to_port_help
 +
|-
 +
| DEFAULT_KICK_TO_REASON      || The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified.
 +
|-
 +
| DEFAULT_KICK_TO_SERVER      || default_kick_to_server_help
 +
|-
 +
| DISALLOW_RENAME_PLAYER      || Prevents the given player from renameing.
 +
|-
 +
| DISALLOW_TEAM_CHANGE_PLAYER  || Reverse of ALLOW_TEAM_CHANGE_PLAYER
 +
|-
 +
| DISPLAY_COLORED_NAMES_OVER_CYCLES || Should the names over cycles appear in the cycles' colors?
 
|-
 
|-
 
| DITHER                      || Use dithering
 
| DITHER                      || Use dithering
Line 553: Line 763:
 
|-
 
|-
 
| DOUBLEBIND_TIME_OVERRIDE    || Block out older clients when DOUBLEBIND_TIME differs from its default?  
 
| DOUBLEBIND_TIME_OVERRIDE    || Block out older clients when DOUBLEBIND_TIME differs from its default?  
 +
|-
 +
| ENABLE_CHAT                  || If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown)
 +
|-
 +
| ENABLE_FRIENDS              || enable_friends_help
 +
|-
 +
| ENABLE_NAME_HILIGHTING      || Hilight your name in chats other players send?
 
|-
 
|-
 
| ENEMY_CHATBOT_PENALTY        || Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
 
| ENEMY_CHATBOT_PENALTY        || Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
Line 565: Line 781:
 
|-
 
|-
 
| EXPLOSION                    || Enable explosions?
 
| EXPLOSION                    || Enable explosions?
 +
|-
 +
| EXPLOSION_HUD                || explosion_hud_help
 
|-
 
|-
 
| EXPLOSION_RADIUS            || Blast radius of the cycle explosions
 
| EXPLOSION_RADIUS            || Blast radius of the cycle explosions
Line 572: Line 790:
 
| FADEOUT_NAME_DELAY          || Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
 
| FADEOUT_NAME_DELAY          || Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
 
|-
 
|-
| FAILED_ATTEMPTS              || Number of failed attemts to initialise graphics mode
+
| FAILED_ATTEMPTS              || Number of failed attemts to initialize graphics mode
|-
 
| FASTEST_LOCX                || Horizontal position of the fastest player display
 
|-
 
| FASTEST_LOCY                || Vertical position of the fastest player display
 
|-
 
| FASTEST_SIZE                || Size of the fastest player display
 
 
|-
 
|-
 
| FAST_FORWARD_MAXSTEP        || Maximum recording time between rendered frames in fast forward mode
 
| FAST_FORWARD_MAXSTEP        || Maximum recording time between rendered frames in fast forward mode
Line 586: Line 798:
 
| FAST_FORWARD_MAXSTEP_REL    || Maximum fraction of the time left until the end of FF mode between rendered frames
 
| FAST_FORWARD_MAXSTEP_REL    || Maximum fraction of the time left until the end of FF mode between rendered frames
 
|-
 
|-
| FAV_NUM_PER_TEAM_PLAYER_1    || The favourite number of players per team for this player
+
| FAV_NUM_PER_TEAM_PLAYER_1    || The favorite number of players per team for this player
 
|-
 
|-
| FAV_NUM_PER_TEAM_PLAYER_2    || The favourite number of players per team for this player
+
| FAV_NUM_PER_TEAM_PLAYER_2    || The favorite number of players per team for this player
 
|-
 
|-
| FAV_NUM_PER_TEAM_PLAYER_3    || The favourite number of players per team for this player
+
| FAV_NUM_PER_TEAM_PLAYER_3    || The favorite number of players per team for this player
 
|-
 
|-
| FAV_NUM_PER_TEAM_PLAYER_4    || The favourite number of players per team for this player
+
| FAV_NUM_PER_TEAM_PLAYER_4    || The favorite number of players per team for this player
 
|-
 
|-
 
| FILTER_COLOR_NAMES          || Filter color codes from player names.
 
| FILTER_COLOR_NAMES          || Filter color codes from player names.
Line 599: Line 811:
 
|-
 
|-
 
| FILTER_COLOR_STRINGS        || Filter color codes from strings coming in over the network.
 
| FILTER_COLOR_STRINGS        || Filter color codes from strings coming in over the network.
 +
|-
 +
| FILTER_COLOR_TEAM            || Filter color codes from /team messages.
 +
|-
 +
| FILTER_DARK_COLOR_NAMES      || Filter dark color codes from player names.
 +
|-
 +
| FILTER_DARK_COLOR_SERVER_NAMES || Filter dark color codes from server names in the server browser.
 +
|-
 +
| FILTER_DARK_COLOR_STRINGS    || Filter dark color codes from strings coming in over the network.
 +
|-
 +
| FILTER_DARK_COLOR_TEAM      || Filter dark color codes from /team messages.
 
|-
 
|-
 
| FILTER_NAME_ENDS            || Filter whitespace and other junk from beginnings and ends of player names.
 
| FILTER_NAME_ENDS            || Filter whitespace and other junk from beginnings and ends of player names.
 +
|-
 +
| FILTER_NAME_MIDDLE          || Filter excess whitespace and other junk from the middle of player names.
 
|-
 
|-
 
| FINISH_TYPE                  || What happens when the last human is dead?
 
| FINISH_TYPE                  || What happens when the last human is dead?
Line 606: Line 830:
 
| FIRST_USE                    || Is this the first time you use Armagetron Advanced?
 
| FIRST_USE                    || Is this the first time you use Armagetron Advanced?
 
|-
 
|-
| FLOOR_BLUE                  || Floor colour
+
| FLOOR_BLUE                  || Floor color
 
|-
 
|-
 
| FLOOR_DETAIL                || Floor detail settings
 
| FLOOR_DETAIL                || Floor detail settings
 
|-
 
|-
| FLOOR_GREEN                  || Floor colour
+
| FLOOR_GREEN                  || Floor color
 
|-
 
|-
 
| FLOOR_MIRROR                || Floor mirror mode
 
| FLOOR_MIRROR                || Floor mirror mode
Line 616: Line 840:
 
| FLOOR_MIRROR_INT            || Intensity of the floor mirror effect
 
| FLOOR_MIRROR_INT            || Intensity of the floor mirror effect
 
|-
 
|-
| FLOOR_RED                    || Floor colour
+
| FLOOR_RED                    || Floor color
 +
|-
 +
| FONT_FILE                    || font_file_help
 +
|-
 +
| FONT_FILE_CUSTOM            || font_file_custom_help
 +
|-
 +
| FONT_SIZE_FACTOR            || font_size_factor_help
 +
|-
 +
| FONT_TYPE                    || font_type_help
 +
|-
 +
| FORBID_COCKPIT_DATA          || Colon- separated list of cockpit data sources clients aren't allowed to use in the cockpit
 +
|-
 +
| FORBID_HUD_MAP              || forbid_hud_map_help
 
|-
 
|-
 
| FORTRESS_CONQUEST_DECAY_RATE || Rate a fortress zone "recovers" from being conquered  
 
| FORTRESS_CONQUEST_DECAY_RATE || Rate a fortress zone "recovers" from being conquered  
 
|-
 
|-
 
| FORTRESS_CONQUEST_RATE      || Rate a fortress zone gets conquered with for each enemy in it  
 
| FORTRESS_CONQUEST_RATE      || Rate a fortress zone gets conquered with for each enemy in it  
 +
|-
 +
| FORTRESS_CONQUEST_TIMEOUT    || fortress_conquest_timeout_help
 
|-
 
|-
 
| FORTRESS_DEFEND_RATE        || Rate a fortress zone "recovers" for each defending player  
 
| FORTRESS_DEFEND_RATE        || Rate a fortress zone "recovers" for each defending player  
 +
|-
 +
| FRIEND_1                    || friend_1_help
 +
|-
 +
| FRIEND_10                    || friend_10_help
 +
|-
 +
| FRIEND_2                    || friend_2_help
 +
|-
 +
| FRIEND_3                    || friend_3_help
 +
|-
 +
| FRIEND_4                    || friend_4_help
 +
|-
 +
| FRIEND_5                    || friend_5_help
 +
|-
 +
| FRIEND_6                    || friend_6_help
 +
|-
 +
| FRIEND_7                    || friend_7_help
 +
|-
 +
| FRIEND_8                    || friend_8_help
 +
|-
 +
| FRIEND_9                    || friend_9_help
 
|-
 
|-
 
| FULLSCREEN                  || Fullscreen or windowed mode?
 
| FULLSCREEN                  || Fullscreen or windowed mode?
 +
|-
 +
| FULLSCREEN_MESSAGE          || Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.
 
|-
 
|-
 
| GAME_TIMEOUT                || Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
 
| GAME_TIMEOUT                || Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
 
|-
 
|-
| GAME_TYPE                    || Type of game played
+
| GAME_TYPE                    || Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
 
|-
 
|-
 
| GL_EXTENSIONS                || OpenGL system information
 
| GL_EXTENSIONS                || OpenGL system information
Line 643: Line 903:
 
|-
 
|-
 
| GUI_TRACK                    || gui_track_help
 
| GUI_TRACK                    || gui_track_help
 +
|-
 +
| HASH_METHOD_BLACKLIST        || List of hash authentication methods to disable support for.
 +
|-
 +
| HELP_INTRODUCTORY_BLURB      || Message that is displayed before the list of help topics if someone uses /help without arguments
 +
|-
 +
| HELP_MESSAGE                || help_message_help
 +
|-
 +
| HIDE_IDENTITY_1              || hide_identity_help
 +
|-
 +
| HIDE_IDENTITY_2              || hide_identity_help
 +
|-
 +
| HIDE_IDENTITY_3              || hide_identity_help
 +
|-
 +
| HIDE_IDENTITY_4              || hide_identity_help
 
|-
 
|-
 
| HIGH_RIM                    || Draw high rim walls
 
| HIGH_RIM                    || Draw high rim walls
Line 693: Line 967:
 
|-
 
|-
 
| INSTANT_CHAT_STRING_1_25    || Instant chat available with hotkeys
 
| INSTANT_CHAT_STRING_1_25    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_1_26    || Instant chat available with hotkeys
 
|-
 
|-
 
| INSTANT_CHAT_STRING_1_3      || Instant chat available with hotkeys
 
| INSTANT_CHAT_STRING_1_3      || Instant chat available with hotkeys
Line 743: Line 1,019:
 
|-
 
|-
 
| INSTANT_CHAT_STRING_2_25    || Instant chat available with hotkeys
 
| INSTANT_CHAT_STRING_2_25    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_2_26    || Instant chat available with hotkeys
 
|-
 
|-
 
| INSTANT_CHAT_STRING_2_3      || Instant chat available with hotkeys
 
| INSTANT_CHAT_STRING_2_3      || Instant chat available with hotkeys
Line 793: Line 1,071:
 
|-
 
|-
 
| INSTANT_CHAT_STRING_3_25    || Instant chat available with hotkeys
 
| INSTANT_CHAT_STRING_3_25    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_3_26    || Instant chat available with hotkeys
 
|-
 
|-
 
| INSTANT_CHAT_STRING_3_3      || Instant chat available with hotkeys
 
| INSTANT_CHAT_STRING_3_3      || Instant chat available with hotkeys
Line 843: Line 1,123:
 
|-
 
|-
 
| INSTANT_CHAT_STRING_4_25    || Instant chat available with hotkeys
 
| INSTANT_CHAT_STRING_4_25    || Instant chat available with hotkeys
 +
|-
 +
| INSTANT_CHAT_STRING_4_26    || Instant chat available with hotkeys
 
|-
 
|-
 
| INSTANT_CHAT_STRING_4_3      || Instant chat available with hotkeys
 
| INSTANT_CHAT_STRING_4_3      || Instant chat available with hotkeys
Line 863: Line 1,145:
 
|-
 
|-
 
| KICK                        || Kicks the specified player from the server.
 
| KICK                        || Kicks the specified player from the server.
 +
|-
 +
| KICK_TO                      || Kicks the specified player from the server and, if the client supports it, redirects him to a different server.
 
|-
 
|-
 
| KILL                        || Kill a specific player (as warning before a kick)
 
| KILL                        || Kill a specific player (as warning before a kick)
 +
|-
 +
| LADDERLOG_GAME_TIME_INTERVAL || ladderlog_game_time_interval_help
 +
|-
 +
| LAG_CREDIT                  || Maximal seconds of total lag credit.
 +
|-
 +
| LAG_CREDIT_SINGLE            || Maximal seconds of lag credit for a single lag event.
 +
|-
 +
| LAG_CREDIT_TIME              || Timescale lag credit is restored on.
 +
|-
 +
| LAG_FAST_TIME                || Timescale the fast lag measurement decays on.
 +
|-
 +
| LAG_FAST_WEIGHT              || Extra weight lag reports from the server influence the fast lag compensation with.
 +
|-
 +
| LAG_MAX_SPEEDUP_TIMER        || Maximal speed increase of timer while lag is compensated for.
 +
|-
 +
| LAG_OFFSET_CLIENT            || Extra amount of lag compensation, determined by the client.
 +
|-
 +
| LAG_OFFSET_LEGACY            || Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server.
 +
|-
 +
| LAG_OFFSET_SERVER            || Extra amount of lag compensation, determined by the server.
 
|-
 
|-
 
| LAG_O_METER                  || Draw Lag-O-Meter in network play
 
| LAG_O_METER                  || Draw Lag-O-Meter in network play
 +
|-
 +
| LAG_O_METER_BLEND            || Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player.
 
|-
 
|-
 
| LAG_O_METER_SCALE            || Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
 
| LAG_O_METER_SCALE            || Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
 +
|-
 +
| LAG_O_METER_THRESHOLD        || The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value.
 +
|-
 +
| LAG_SLOW_TIME                || Timescale the slow lag measurement decays on.
 +
|-
 +
| LAG_SLOW_WEIGHT              || Extra weight lag reports from the server influence the slow lag compensation with.
 +
|-
 +
| LAG_SWEET_SPOT              || Sweet spot, the fill ratio of lag credit the server tries to keep the client at.
 +
|-
 +
| LAG_THRESHOLD                || lag_threshold_help
 
|-
 
|-
 
| LANGUAGE_FIRST              || The language Armagetron Advanced will use  
 
| LANGUAGE_FIRST              || The language Armagetron Advanced will use  
Line 878: Line 1,194:
 
| LAST_CHECK_ERRORS            || Listen to errors claiming a video mode does not exist, last successful init
 
| LAST_CHECK_ERRORS            || Listen to errors claiming a video mode does not exist, last successful init
 
|-
 
|-
| LAST_COLORDEPTH              || colour depth, last successful init
+
| LAST_COLORDEPTH              || Color depth, last successful init
 
|-
 
|-
 
| LAST_FULLSCREEN              || Fullscreen or windowed mode, last successful init
 
| LAST_FULLSCREEN              || Fullscreen or windowed mode, last successful init
 
|-
 
|-
 
| LAST_ZDEPTH                  || z buffer depth, last successful init
 
| LAST_ZDEPTH                  || z buffer depth, last successful init
 +
|-
 +
| LEGACY_LOG_NAMES            || legacy_log_names_help
 
|-
 
|-
 
| LIMIT_ROUNDS                || End the match after this number of rounds
 
| LIMIT_ROUNDS                || End the match after this number of rounds
Line 889: Line 1,207:
 
|-
 
|-
 
| LIMIT_TIME                  || End the match after this number of minutes  
 
| LIMIT_TIME                  || End the match after this number of minutes  
|-
 
| LINE_ANTIALIAS              || Enable line antialiasing
 
 
|-
 
|-
 
| LOWER_SKY                    || Draw lower sky plane
 
| LOWER_SKY                    || Draw lower sky plane
Line 916: Line 1,232:
 
| MAX_VOTES_PER_VOTER          || The maximum number of votes suggested by each voter that can be active at any given moment.
 
| MAX_VOTES_PER_VOTER          || The maximum number of votes suggested by each voter that can be active at any given moment.
 
|-
 
|-
| MESSAGE_OF_DAY              || Message sent to clients on connection
+
| MD5_PREFIX                  || Extra hash prefix for local accounts used to scramble the password
 +
|-
 +
| MD5_SUFFIX                  || Extra hash suffix for local accounts used to scramble the password
 +
|-
 +
| MESSAGE_OF_DAY              || Message sent to clients on connection, if supported by the client, it will be displayed fullscreen
 +
|-
 +
| MESSAGE_OF_DAY_TIMEOUT      || Time message_of_day is displayed for in fullscreen mode
 
|-
 
|-
 
| MIN_PLAYERS                  || Minimum number of players
 
| MIN_PLAYERS                  || Minimum number of players
 
|-
 
|-
| MIN_VOTERS                  || Number of voters that need to be online to enable voting.
+
| MIN_VOTERS                  || Number of voters that need to be online to enable voting.
 +
|-
 +
| MOTION_BLUR_TIME            || Time over which the last rendered frames are blended together
 
|-
 
|-
 
| MOUSE_GRAB                  || Grab the mouse pointer, so it can't leave the window
 
| MOUSE_GRAB                  || Grab the mouse pointer, so it can't leave the window
 +
|-
 +
| MOVE_TO                      || Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty.
 
|-
 
|-
 
| MOVIEPACK                    || Use the moviepack if available
 
| MOVIEPACK                    || Use the moviepack if available
 
|-
 
|-
| MOVIEPACK_FLOOR_BLUE        || Floor colour
+
| MOVIEPACK_FLOOR_BLUE        || Floor color
 
|-
 
|-
| MOVIEPACK_FLOOR_GREEN        || Floor colour
+
| MOVIEPACK_FLOOR_GREEN        || Floor color
 
|-
 
|-
| MOVIEPACK_FLOOR_RED          || Floor colour
+
| MOVIEPACK_FLOOR_RED          || Floor color
 
|-
 
|-
 
| MOVIEPACK_RIM_WALL_STRETCH_X || Extension of one square of rim wall texture in the horizontal direction for the moviepack
 
| MOVIEPACK_RIM_WALL_STRETCH_X || Extension of one square of rim wall texture in the horizontal direction for the moviepack
Line 972: Line 1,298:
 
| PASSWORD_STORAGE            || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
 
| PASSWORD_STORAGE            || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
 
|-
 
|-
| PERSP_CORRECT                || Enable perspective correction
+
| PING_CHARITY                || How much ping are you willing to take over from your opponent?
 
|-
 
|-
| PING_CHARITY                || How much ping are you willing to take over from your opponent?
+
| PING_CHARITY_MAX            || Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better.
 +
|-
 +
| PING_CHARITY_MIN            || Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better.
 +
|-
 +
| PING_CHARITY_SERVER          || Don't touch: the server says this is the maximal ping compensation.
 
|-
 
|-
 
| PING_FLOOD_GLOBAL            || The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
 
| PING_FLOOD_GLOBAL            || The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
Line 985: Line 1,315:
 
|-
 
|-
 
| PING_FLOOD_TIME_50          || Minimum time for 50 ping packets from one machine to arrive.
 
| PING_FLOOD_TIME_50          || Minimum time for 50 ping packets from one machine to arrive.
|-
 
| PING_LOCX                    || Horizontal position of the ping display
 
|-
 
| PING_LOCY                    || Vertical position of the ping display
 
|-
 
| PING_SIZE                    || Size of the ping display
 
 
|-
 
|-
 
| PLAYERS                      || Prints list of currently active players
 
| PLAYERS                      || Prints list of currently active players
Line 1,009: Line 1,333:
 
|-
 
|-
 
| PLAYER_CHAT_WAIT_TEAMLEADER  || Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.
 
| PLAYER_CHAT_WAIT_TEAMLEADER  || Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.
 +
|-
 +
| PLAYER_MESSAGE              || player_message_help
 +
|-
 +
| PLAYER_RANDOM_COLOR          || player_random_color_help
 
|-
 
|-
 
| PNG_SCREENSHOT              || Store screenshots as PNG files, not BMP files.
 
| PNG_SCREENSHOT              || Store screenshots as PNG files, not BMP files.
 
|-
 
|-
| POLY_ANTIALIAS              || Enable polygon antialiasing
+
| POLYGONAL_SHAPE_USED_EVER    || polygonal_shape_used_ever_help
 +
|-
 +
| POLYGONAL_SHAPE_USED_EVER_OVERRIDE || polygonal_shape_used_ever_override_help
 
|-
 
|-
 
| PREDICT_OBJECTS              || Predict cycle movement in network play
 
| PREDICT_OBJECTS              || Predict cycle movement in network play
 +
|-
 +
| PREDICT_WALLS                || predict_walls_help
 +
|-
 +
| PROTECT_SENSITIVE_FILES      || Try to protect user.cfg from read access by other users?
 
|-
 
|-
 
| REAL_ARENA_SIZE_FACTOR      || The currently active arena size. Leave it alone! Change size_factor instead.
 
| REAL_ARENA_SIZE_FACTOR      || The currently active arena size. Leave it alone! Change size_factor instead.
Line 1,021: Line 1,355:
 
|-
 
|-
 
| RECORDING_DEBUGLEVEL        || Level of additonal information in recording file.
 
| RECORDING_DEBUGLEVEL        || Level of additonal information in recording file.
 +
|-
 +
| REMOVE_HELP_TOPIC            || Remove a help topic.
 +
|-
 +
| RENAME                      || Renames the given player.
 
|-
 
|-
 
| RESOURCE_REPOSITORY_CLIENT  || URI the client uses to search for map files if they aren't stored locally. Better leave it alone  
 
| RESOURCE_REPOSITORY_CLIENT  || URI the client uses to search for map files if they aren't stored locally. Better leave it alone  
Line 1,031: Line 1,369:
 
|-
 
|-
 
| RIM_WALL_WRAP_Y              || Set to 1 if the rim wall texture should repeat in the vertical direction
 
| RIM_WALL_WRAP_Y              || Set to 1 if the rim wall texture should repeat in the vertical direction
 +
|-
 +
| RINCLUDE                    || rinclude_help
 
|-
 
|-
 
| ROTATION_TYPE                || rotation_type_help
 
| ROTATION_TYPE                || rotation_type_help
Line 1,037: Line 1,377:
 
|-
 
|-
 
| ROUND_CONSOLE_MESSAGE        || Message sent to clients after every round
 
| ROUND_CONSOLE_MESSAGE        || Message sent to clients after every round
|-
 
| RUBBER_GAUGE_BAR            || rubber_gauge_bar_help
 
|-
 
| RUBBER_GAUGE_LOCX            || Horizontal position of the rubber meter
 
|-
 
| RUBBER_GAUGE_LOCY            || Vertical position of the rubber meter
 
|-
 
| RUBBER_GAUGE_SIZE            || Size of the rubber meter
 
 
|-
 
|-
 
| SAY                          || Dedicated server only: let the server administator say something.
 
| SAY                          || Dedicated server only: let the server administator say something.
 
|-
 
|-
| SCORE_DEATHZONE              || What you get for hitting the Death Zone
+
| SCORE_DEATHZONE              || Amount of points you get for hitting the Death Zone
 
|-
 
|-
| SCORE_DIE                    || What you get for dying
+
| SCORE_DIE                    || Amount of points you get for dying
 
|-
 
|-
| SCORE_KILL                   || What you get for killing someone
+
| SCORE_HOLE                   || What you get for making a hole for your teammates
 
|-
 
|-
| SCORE_LOCX                   || Horizontal position of the score display
+
| SCORE_KILL                   || Amount of points you get for killing someone
 
|-
 
|-
| SCORE_LOCY                  || Vertical position of the score display
+
| SCORE_SUICIDE                || Amount of points you get for stupidly dying
 
|-
 
|-
| SCORE_SIZE                  || Size of the score display
+
| SCORE_SURVIVE                || What you get for surviving
 
|-
 
|-
| SCORE_SUICIDE                || What you get for stupidly dying
+
| SCORE_WIN                    || Amount of points you get for winning a round
|-
 
| SCORE_WIN                    || What you get for winning a round
 
 
|-
 
|-
 
| SERVER_DNS                  || If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
 
| SERVER_DNS                  || If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
Line 1,081: Line 1,411:
 
|-
 
|-
 
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
 
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
|-
 
| SHOW_ALIVE                  || Show the number of enemies and friends left on the HUD?
 
|-
 
| SHOW_BRAKE                  || Show the brake meter on the HUD?
 
|-
 
| SHOW_FASTEST                || Show the fastest player on the HUD?
 
 
|-
 
|-
 
| SHOW_FPS                    || Enable fps display
 
| SHOW_FPS                    || Enable fps display
|-
 
| SHOW_HUD                    || Show the HUD?
 
 
|-
 
|-
 
| SHOW_OWN_NAME                || Should your name be displayed above your cycle on your screen?
 
| SHOW_OWN_NAME                || Should your name be displayed above your cycle on your screen?
 
|-
 
|-
| SHOW_PING                    || Show your ping on the HUD?
+
| SILENCE                      || Silence a specific player so he can't use public chat any more (/msg and /team still work)
|-
 
| SHOW_RUBBER                  || Show the rubber meter on the HUD?
 
 
|-
 
|-
| SHOW_SCORE                  || Show your single player scores on the HUD?
+
| SILENCE_ALL                  || If set to 1, new players will be silenced
|-
 
| SHOW_SPEED                  || Show the speed meter on the HUD?
 
|-
 
| SHOW_TIME                    || Show the current time in the top- right corner?
 
|-
 
| SILENCE_ALL                  || If set to 1, all chat messages will be omitted.
 
 
|-
 
|-
 
| SINCLUDE                    || Includes the following file silently, without error message if it is not found
 
| SINCLUDE                    || Includes the following file silently, without error message if it is not found
Line 1,123: Line 1,437:
 
|-
 
|-
 
| SOFTWARE_RENDERER            || Is the OpenGL renderer not hadware accelerated?
 
| SOFTWARE_RENDERER            || Is the OpenGL renderer not hadware accelerated?
 +
|-
 +
| SOUND_BUFFER_SIZE            || sound_buffer_size_help
 
|-
 
|-
 
| SOUND_CHANNELS              || Number of channels your soundcard supports
 
| SOUND_CHANNELS              || Number of channels your soundcard supports
Line 1,159: Line 1,475:
 
|-
 
|-
 
| SPEED_FACTOR                || Speed modifier for the cycles
 
| SPEED_FACTOR                || Speed modifier for the cycles
|-
 
| SPEED_GAUGE_BAR              || speed_gauge_bar_help
 
|-
 
| SPEED_GAUGE_LOCX            || Horizontal position of the speed meter
 
|-
 
| SPEED_GAUGE_LOCY            || Vertical position of the speed meter
 
|-
 
| SPEED_GAUGE_SIZE            || Size of the speed meter
 
 
|-
 
|-
 
| SP_AI_IQ                    || IQ of the AI opponents in single player mode
 
| SP_AI_IQ                    || IQ of the AI opponents in single player mode
Line 1,178: Line 1,486:
 
| SP_FINISH_TYPE              || What happens when the last human is dead in single player mode?
 
| SP_FINISH_TYPE              || What happens when the last human is dead in single player mode?
 
|-
 
|-
| SP_GAME_TYPE                || Type of game played in single player mode
+
| SP_GAME_TYPE                || Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
 
|-
 
|-
 
| SP_LIMIT_ROUNDS              || End the match after this number of rounds in single player mode
 
| SP_LIMIT_ROUNDS              || End the match after this number of rounds in single player mode
Line 1,204: Line 1,512:
 
| SP_TEAM_BALANCE_WITH_AIS    || Balance teams with AI players in single player mode?
 
| SP_TEAM_BALANCE_WITH_AIS    || Balance teams with AI players in single player mode?
 
|-
 
|-
| SP_TEAM_MAX_IMBALANCE        || Maximum allowed temporary team imbalance in single player mode
+
| SP_TEAM_MAX_IMBALANCE        || Maximum allowed team imbalance in single player mode
|-
 
| SP_TEAM_MAX_IMBALANCE_PERM  || Maximum allowed permanent team imbalance in single player mode
 
 
|-
 
|-
 
| SP_TEAM_MAX_PLAYERS          || Maximum number of players per team in single player mode
 
| SP_TEAM_MAX_PLAYERS          || Maximum number of players per team in single player mode
Line 1,239: Line 1,545:
 
|-
 
|-
 
| STAT_OUTPUT                  || stat_output_help
 
| STAT_OUTPUT                  || stat_output_help
 +
|-
 +
| SUSPEND                      || Suspend a player from playing for the following N rounds (default: 5)
 
|-
 
|-
 
| SWAP_MODE                    || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
 
| SWAP_MODE                    || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
 
|-
 
|-
 
| TALK_TO_MASTER              || Announce this server on the internet?
 
| TALK_TO_MASTER              || Announce this server on the internet?
 +
|-
 +
| TEAMNAME_1                  || team_name_confitem_help
 +
|-
 +
| TEAMNAME_2                  || team_name_confitem_help
 +
|-
 +
| TEAMNAME_3                  || team_name_confitem_help
 +
|-
 +
| TEAMNAME_4                  || team_name_confitem_help
 +
|-
 +
| TEAMS                        || teams_help
 
|-
 
|-
 
| TEAMS_MAX                    || Maximum number of teams
 
| TEAMS_MAX                    || Maximum number of teams
 
|-
 
|-
 
| TEAMS_MIN                    || Minimum number of teams
 
| TEAMS_MIN                    || Minimum number of teams
 +
|-
 +
| TEAM_ALLOW_SHUFFLE_UP        || If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank.
 
|-
 
|-
 
| TEAM_BALANCE_ON_QUIT        || Balance teams on player quit?
 
| TEAM_BALANCE_ON_QUIT        || Balance teams on player quit?
Line 1,252: Line 1,572:
 
| TEAM_BALANCE_WITH_AIS        || Balance teams with AI players?
 
| TEAM_BALANCE_WITH_AIS        || Balance teams with AI players?
 
|-
 
|-
| TEAM_MAX_IMBALANCE          || Maximum allowed temporary team imbalance
+
| TEAM_BLUE_1                  || blue portion of team 1's color
 +
|-
 +
| TEAM_BLUE_2                  || blue portion of team 2's color
 +
|-
 +
| TEAM_BLUE_3                  || blue portion of team 3's color
 +
|-
 +
| TEAM_BLUE_4                  || blue portion of team 4's color
 
|-
 
|-
| TEAM_MAX_IMBALANCE_PERM      || Maximum allowed permanent team imbalance
+
| TEAM_BLUE_5                  || blue portion of team 5's color
 +
|-
 +
| TEAM_BLUE_6                  || blue portion of team 6's color
 +
|-
 +
| TEAM_BLUE_7                  || blue portion of team 7's color
 +
|-
 +
| TEAM_BLUE_8                  || blue portion of team 8's color
 +
|-
 +
| TEAM_CENTER_IS_BOSS          || If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest.
 +
|-
 +
| TEAM_GREEN_1                || green portion of team 1's color
 +
|-
 +
| TEAM_GREEN_2                || green portion of team 2's color
 +
|-
 +
| TEAM_GREEN_3                || green portion of team 3's color
 +
|-
 +
| TEAM_GREEN_4                || green portion of team 4's color
 +
|-
 +
| TEAM_GREEN_5                || green portion of team 5's color
 +
|-
 +
| TEAM_GREEN_6                || green portion of team 6's color
 +
|-
 +
| TEAM_GREEN_7                || green portion of team 7's color
 +
|-
 +
| TEAM_GREEN_8                || green portion of team 8's color
 +
|-
 +
| TEAM_MAX_IMBALANCE          || Maximum allowed team imbalance
 
|-
 
|-
 
| TEAM_MAX_PLAYERS            || Maximum number of players per team
 
| TEAM_MAX_PLAYERS            || Maximum number of players per team
 +
|-
 +
| TEAM_MENU_COLOR_TEAM_FULL    || Allows to change the prefix/color for unjoinable teams
 +
|-
 +
| TEAM_MENU_COLOR_TEAM_OK      || Allows to change the prefix/color for joinable teams
 
|-
 
|-
 
| TEAM_MIN_PLAYERS            || Minimum number of players per team
 
| TEAM_MIN_PLAYERS            || Minimum number of players per team
 
|-
 
|-
| TEXTURES_HI                  || Use high colour textures
+
| TEAM_NAME_1                  || name of team 1
 +
|-
 +
| TEAM_NAME_2                  || name of team 2
 +
|-
 +
| TEAM_NAME_3                  || name of team 3
 +
|-
 +
| TEAM_NAME_4                  || name of team 4
 +
|-
 +
| TEAM_NAME_5                  || name of team 5
 +
|-
 +
| TEAM_NAME_6                  || name of team 6
 +
|-
 +
| TEAM_NAME_7                  || name of team 7
 +
|-
 +
| TEAM_NAME_8                  || name of team 8
 +
|-
 +
| TEAM_RED_1                  || red portion of team 1's color
 +
|-
 +
| TEAM_RED_2                  || red portion of team 2's color
 +
|-
 +
| TEAM_RED_3                  || red portion of team 3's color
 +
|-
 +
| TEAM_RED_4                  || red portion of team 4's color
 +
|-
 +
| TEAM_RED_5                  || red portion of team 5's color
 +
|-
 +
| TEAM_RED_6                  || red portion of team 6's color
 +
|-
 +
| TEAM_RED_7                  || red portion of team 7's color
 +
|-
 +
| TEAM_RED_8                  || red portion of team 8's color
 +
|-
 +
| TEXTURES_HI                  || Use high color textures
 
|-
 
|-
 
| TEXTURE_MODE_0              || Floor Texture:
 
| TEXTURE_MODE_0              || Floor Texture:
Line 1,271: Line 1,659:
 
|-
 
|-
 
| TEXT_OUT                    || Enable console text output
 
| TEXT_OUT                    || Enable console text output
 +
|-
 +
| TITLE_OF_DAY                || If fullscreen display is supported, this will be the title above message_of_day
 
|-
 
|-
 
| TITLE_TRACK                  || title_track_help
 
| TITLE_TRACK                  || title_track_help
 
|-
 
|-
 
| TOPOLOGY_POLICE              || The topology police does posteriori checks to determine whether game moves were legal.
 
| TOPOLOGY_POLICE              || The topology police does posteriori checks to determine whether game moves were legal.
 +
|-
 +
| TOPOLOGY_POLICE_PARALLEL    || Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active.
 
|-
 
|-
 
| UNBAN_IP                    || Revokes the ban of the specified IP address.
 
| UNBAN_IP                    || Revokes the ban of the specified IP address.
 +
|-
 +
| UNSUSPEND                    || Removes a player suspension.
 
|-
 
|-
 
| UPPER_SKY                    || Draw upper sky plane
 
| UPPER_SKY                    || Draw upper sky plane
 
|-
 
|-
 
| URL                          || HTTP URI assiciated with a server
 
| URL                          || HTTP URI assiciated with a server
 +
|-
 +
| USER_1                      || Global player ID
 +
|-
 +
| USER_2                      || Global player ID
 +
|-
 +
| USER_3                      || Global player ID
 +
|-
 +
| USER_4                      || Global player ID
 +
|-
 +
| USE_CUSTOM_FONT              || use_custom_font_help
 
|-
 
|-
 
| USE_CUSTOM_PLAYLIST          || use_custom_playlist_help
 
| USE_CUSTOM_PLAYLIST          || use_custom_playlist_help
Line 1,295: Line 1,699:
 
|-
 
|-
 
| VIEWPORT_TO_PLAYER_4        || Assign this viewport to a player
 
| VIEWPORT_TO_PLAYER_4        || Assign this viewport to a player
 +
|-
 +
| VOICE                        || Reverse of SILENCE
 +
|-
 +
| VOTES_CANCEL                || Cancels all running polls.
 +
|-
 +
| VOTE_KICK_REASON            || vote_kick_reason_help
 +
|-
 +
| VOTE_KICK_TO_PORT            || vote_kick_to_port_help
 +
|-
 +
| VOTE_KICK_TO_SERVER          || vote_kick_to_server_help
 
|-
 
|-
 
| VOTE_USE_SERVER_CONTROLLED_KICK || Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
 
| VOTE_USE_SERVER_CONTROLLED_KICK || Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
 
|-
 
|-
| VOTE_USE_SERVER_CONTROLLED_KICK_OVERRIDE || Block out older clients when VOTE_USE_SERVER_CONTROLLED_KICK differs from its default?
+
| VOTING_BIAS                  || Add virtual voters that oppose every change.
 
|-
 
|-
| VOTING_BIAS                  || Add virtual voters that oppose every change.
+
| VOTING_BIAS_COMMAND          || Add virtual voters that oppose every command vote.
 +
|-
 +
| VOTING_BIAS_INCLUDE          || Add virtual voters that oppose every include vote.
 +
|-
 +
| VOTING_BIAS_KICK            || Add virtual voters that oppose every kick vote.
 +
|-
 +
| VOTING_BIAS_SUSPEND          || Add virtual voters that oppose every suspend vote.
 
|-
 
|-
 
| VOTING_DECAY                || One non-voter is ignored everytime this many secons pass.
 
| VOTING_DECAY                || One non-voter is ignored everytime this many secons pass.
 +
|-
 +
| VOTING_HARM_TIME            || The minimum time in seconds between two harmful votes against the same player.
 +
|-
 +
| VOTING_KICK_MINHARM          || Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension.
 
|-
 
|-
 
| VOTING_KICK_TIME            || The minimum time in seconds between two kick votes against the same player.
 
| VOTING_KICK_TIME            || The minimum time in seconds between two kick votes against the same player.
 +
|-
 +
| VOTING_MATURITY              || The minimum time in seconds a player needs to be online with the same name before he can issue votes.
 
|-
 
|-
 
| VOTING_PRIVACY              || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
 
| VOTING_PRIVACY              || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
Line 1,313: Line 1,739:
 
|-
 
|-
 
| VOTING_START_DECAY          || Number of seconds after that the non-voters start to get ignored.
 
| VOTING_START_DECAY          || Number of seconds after that the non-voters start to get ignored.
 +
|-
 +
| VOTING_SUSPEND              || Suspends voting for n minutes.
 +
|-
 +
| VOTING_SUSPEND_DEFAULT      || Default value for VOTING_SUSPEND.
 +
|-
 +
| VOTING_SUSPEND_ROUNDS        || The number of rounds "/vote suspend <player>" suspends a player for.
 
|-
 
|-
 
| VOTING_TIMEOUT              || Votes older than this time out and are rejected.
 
| VOTING_TIMEOUT              || Votes older than this time out and are rejected.
 
|-
 
|-
 
| VOTING_TIMEOUT_PER_VOTER    || Additional value for VOTING_TIMEOUT for every voter present.
 
| VOTING_TIMEOUT_PER_VOTER    || Additional value for VOTING_TIMEOUT for every voter present.
 +
|-
 +
| VOTING_UNSUSPEND            || Allows voting again.
 +
|-
 +
| WAIT_FOR_EXTERNAL_SCRIPT    || Let the server wait for an external script between two rounds until the script switches this setting back to 0.
 +
|-
 +
| WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT || If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game.
 
|-
 
|-
 
| WALLS_LENGTH                || Length of the cycle walls in meters; negative values will make the walls infinite.
 
| WALLS_LENGTH                || Length of the cycle walls in meters; negative values will make the walls infinite.
Line 1,340: Line 1,778:
 
| WRAP_MENU                    || If set, you leave a menu to the top and reenter it at the bottom.
 
| WRAP_MENU                    || If set, you leave a menu to the top and reenter it at the bottom.
 
|-
 
|-
| ZDEPTH                      || z buffer depth to use (0: 16 1: from colour depth 2: 32)
+
| ZDEPTH                      || z buffer depth to use (0: 16 1: from color depth 2: 32)
|-
 
| ZTRICK                      || Performance tweak; does not work on most Windows systems
 
 
|}
 
|}

Revision as of 05:15, 20 March 2008

List of Commands

This list was generated by starting Armagetron Advanced version 0.3_alpha8367 with the --doc option and using vim to turn it into a table.

Command Meaning
ACCESS_LEVEL_CHAT Minimal access level for chatting.
ACCESS_LEVEL_CHAT_TIMEOUT Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings.
ACCESS_LEVEL_IPS Minimal access level you need for seeing IPs of players in the /players command.
ACCESS_LEVEL_RTFM Minimal access level for /teach or /rtfm command.
ACCESS_LEVEL_SPY_MSG Minimal access level you need for seeing /msg messages directed to others.
ACCESS_LEVEL_SPY_TEAM Minimal access level you need for seeing /team messages as a spectator.
ADD_HELP_TOPIC Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text>
ADMIN_PASS Password for the basic in game admin
AI_CHARACTER_FILE ai_character_file_help
AI_IQ IQ of the AI opponents
ALLOW_CAM_1_0 Allow/forbid the different camera modes
ALLOW_CAM_1_1 Allow/forbid the different camera modes
ALLOW_CAM_1_2 Allow/forbid the different camera modes
ALLOW_CAM_1_3 Allow/forbid the different camera modes
ALLOW_CAM_1_4 Allow/forbid the different camera modes
ALLOW_CAM_1_5 Allow/forbid the different camera modes
ALLOW_CAM_1_6 Allow/forbid the different camera modes
ALLOW_CAM_1_7 Allow/forbid the different camera modes
ALLOW_CAM_2_0 Allow/forbid the different camera modes
ALLOW_CAM_2_1 Allow/forbid the different camera modes
ALLOW_CAM_2_2 Allow/forbid the different camera modes
ALLOW_CAM_2_3 Allow/forbid the different camera modes
ALLOW_CAM_2_4 Allow/forbid the different camera modes
ALLOW_CAM_2_5 Allow/forbid the different camera modes
ALLOW_CAM_2_6 Allow/forbid the different camera modes
ALLOW_CAM_2_7 Allow/forbid the different camera modes
ALLOW_CAM_3_0 Allow/forbid the different camera modes
ALLOW_CAM_3_1 Allow/forbid the different camera modes
ALLOW_CAM_3_2 Allow/forbid the different camera modes
ALLOW_CAM_3_3 Allow/forbid the different camera modes
ALLOW_CAM_3_4 Allow/forbid the different camera modes
ALLOW_CAM_3_5 Allow/forbid the different camera modes
ALLOW_CAM_3_6 Allow/forbid the different camera modes
ALLOW_CAM_3_7 Allow/forbid the different camera modes
ALLOW_CAM_4_0 Allow/forbid the different camera modes
ALLOW_CAM_4_1 Allow/forbid the different camera modes
ALLOW_CAM_4_2 Allow/forbid the different camera modes
ALLOW_CAM_4_3 Allow/forbid the different camera modes
ALLOW_CAM_4_4 Allow/forbid the different camera modes
ALLOW_CAM_4_5 Allow/forbid the different camera modes
ALLOW_CAM_4_6 Allow/forbid the different camera modes
ALLOW_CAM_4_7 Allow/forbid the different camera modes
ALLOW_CONTROL_DURING_CHAT If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).
ALLOW_ENEMIES_SAME_CLIENT If set to 1, this allows two players that play on the same client to fight for points with each other.
ALLOW_ENEMIES_SAME_IP If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
ALLOW_IMPOSTERS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
ALLOW_IMPOSTORS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
ALLOW_RENAME_PLAYER Gives the given player the ability to rename.
ALLOW_TEAM_CHANGE If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER
ALLOW_TEAM_CHANGE_PLAYER Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled
ALLOW_TEAM_NAME_COLOR Allow a team to be named after a color
ALLOW_TEAM_NAME_LEADER Set to 1 to allow team leader to set a team, 0 otherwise.
ALLOW_TEAM_NAME_PLAYER Allow a team to be named after the leading player
ALLOW_VOTING If set to 1, voting will be allowed for players.
ALLOW_VOTING_SPECTATOR If set to 1, voting will be allowed for spectators.
ALPHA_BLEND Enable alpha blending
ARENA_AXES In how many directions a cycle can turn 4 is the default, 6 is hexatron
ARENA_AXES_OVERRIDE Block out older clients when ARENA_AXES differs from its default?
ARMAGETRON_LAST_SCREENMODE Last screen resolution
ARMAGETRON_LAST_WINDOWSIZE Last Window sizea
ARMAGETRON_SCREENMODE Screen resolution
ARMAGETRON_VSYNC What to do with the monitor's vertical sync
ARMAGETRON_VSYNC_LAST armagetron_vsync_last_help
ARMAGETRON_WINDOWSIZE Window size
AUTHORITY_BLACKLIST Comma separated list of authorities your server should refuse to query.
AUTHORITY_NO_CHECK authority_no_check_help
AUTHORITY_WHITELIST If non-empty, only authorities on this comma separated list will be queried by your server.
AUTO_AIS Automatically spawn AI players?
AUTO_INCAM_1 Automatically switch to internal camera in a maze
AUTO_INCAM_2 Automatically switch to internal camera in a maze
AUTO_INCAM_3 Automatically switch to internal camera in a maze
AUTO_INCAM_4 Automatically switch to internal camera in a maze
AUTO_IQ Automatically adjust AI IQ?
AUTO_LOGIN_1 auto_login_help
AUTO_LOGIN_2 auto_login_help
AUTO_LOGIN_3 auto_login_help
AUTO_LOGIN_4 auto_login_help
AUTO_TEAM Flag indicating whether players should be put into teams automatically.
AXES_INDICATOR Should the Axis Indicator be rendered?
BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support.
BAN Bans the specified player from the server (kicks him first) for a variable time in minutes.
BAN_IP Bans the spedified IP address from the server for a variable time.
BAN_LIST Prints a list of currently banned IPs.
BIG_BROTHER Did we already send the big brother information?
BOOKMARK_0_ADDRESS Server adress of the 1st server bookmark
BOOKMARK_0_NAME Name of the 1st server bookmark
BOOKMARK_0_PORT Server port of the 1st server bookmark
BOOKMARK_10_ADDRESS Server adress of the 11th server bookmark
BOOKMARK_10_NAME Name of the 11th server bookmark
BOOKMARK_10_PORT Server port of the 11th server bookmark
BOOKMARK_1_ADDRESS Server adress of the 2nd server bookmark
BOOKMARK_1_NAME Name of the 2nd server bookmark
BOOKMARK_1_PORT Server port of the 2nd server bookmark
BOOKMARK_2_ADDRESS Server adress of the 3rd server bookmark
BOOKMARK_2_NAME Name of the 3rd server bookmark
BOOKMARK_2_PORT Server port of the 3rd server bookmark
BOOKMARK_3_ADDRESS Server adress of the 4th server bookmark
BOOKMARK_3_NAME Name of the 4th server bookmark
BOOKMARK_3_PORT Server port of the 4th server bookmark
BOOKMARK_4_ADDRESS Server adress of the 5th server bookmark
BOOKMARK_4_NAME Name of the 5th server bookmark
BOOKMARK_4_PORT Server port of the 5th server bookmark
BOOKMARK_5_ADDRESS Server adress of the 6th server bookmark
BOOKMARK_5_NAME Name of the 6th server bookmark
BOOKMARK_5_PORT Server port of the 6th server bookmark
BOOKMARK_6_ADDRESS Server adress of the 7th server bookmark
BOOKMARK_6_NAME Name of the 7th server bookmark
BOOKMARK_6_PORT Server port of the 7th server bookmark
BOOKMARK_7_ADDRESS Server adress of the 8th server bookmark
BOOKMARK_7_NAME Name of the 8th server bookmark
BOOKMARK_7_PORT Server port of the 8th server bookmark
BOOKMARK_8_ADDRESS Server adress of the 9th server bookmark
BOOKMARK_8_NAME Name of the 9th server bookmark
BOOKMARK_8_PORT Server port of the 9th server bookmark
BOOKMARK_9_ADDRESS Server adress of the 10th server bookmark
BOOKMARK_9_NAME Name of the 10th server bookmark
BOOKMARK_9_PORT Server port of the 10th server bookmark
BOOKMARK__MASTER0_ADDRESS bookmark__master0_address_help
BOOKMARK__MASTER0_NAME bookmark__master0_name_help
BOOKMARK__MASTER0_PORT bookmark__master0_port_help
BOOKMARK__MASTER10_ADDRESS bookmark__master10_address_help
BOOKMARK__MASTER10_NAME bookmark__master10_name_help
BOOKMARK__MASTER10_PORT bookmark__master10_port_help
BOOKMARK__MASTER1_ADDRESS bookmark__master1_address_help
BOOKMARK__MASTER1_NAME bookmark__master1_name_help
BOOKMARK__MASTER1_PORT bookmark__master1_port_help
BOOKMARK__MASTER2_ADDRESS bookmark__master2_address_help
BOOKMARK__MASTER2_NAME bookmark__master2_name_help
BOOKMARK__MASTER2_PORT bookmark__master2_port_help
BOOKMARK__MASTER3_ADDRESS bookmark__master3_address_help
BOOKMARK__MASTER3_NAME bookmark__master3_name_help
BOOKMARK__MASTER3_PORT bookmark__master3_port_help
BOOKMARK__MASTER4_ADDRESS bookmark__master4_address_help
BOOKMARK__MASTER4_NAME bookmark__master4_name_help
BOOKMARK__MASTER4_PORT bookmark__master4_port_help
BOOKMARK__MASTER5_ADDRESS bookmark__master5_address_help
BOOKMARK__MASTER5_NAME bookmark__master5_name_help
BOOKMARK__MASTER5_PORT bookmark__master5_port_help
BOOKMARK__MASTER6_ADDRESS bookmark__master6_address_help
BOOKMARK__MASTER6_NAME bookmark__master6_name_help
BOOKMARK__MASTER6_PORT bookmark__master6_port_help
BOOKMARK__MASTER7_ADDRESS bookmark__master7_address_help
BOOKMARK__MASTER7_NAME bookmark__master7_name_help
BOOKMARK__MASTER7_PORT bookmark__master7_port_help
BOOKMARK__MASTER8_ADDRESS bookmark__master8_address_help
BOOKMARK__MASTER8_NAME bookmark__master8_name_help
BOOKMARK__MASTER8_PORT bookmark__master8_port_help
BOOKMARK__MASTER9_ADDRESS bookmark__master9_address_help
BOOKMARK__MASTER9_NAME bookmark__master9_name_help
BOOKMARK__MASTER9_PORT bookmark__master9_port_help
BUG_COLOR_OVERFLOW Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
BUG_RIP Allows the rim wall to be ripped open by a VERY close grind.
BUG_TRANSPARENCY Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
BUG_TRANSPARENCY_DEMAND Unsupported: use transparency instead of lowering walls
BUG_TUNNEL Allows players to pass through walls on odd occasions.
CAMCENTER_1 Center internal camera on driving direction
CAMCENTER_2 Center internal camera on driving direction
CAMCENTER_3 Center internal camera on driving direction
CAMCENTER_4 Center internal camera on driving direction
CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle?
CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down?
CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle?
CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
CAMERA_CUSTOM_TURN_SPEED Speed the custom camera turns with
CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
CAMERA_CUSTOM_ZOOM Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
CAMERA_EYE_1_COLOR The color mask of the first eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color
CAMERA_EYE_1_COLOUR camera_eye_1_colour_help
CAMERA_EYE_2_COLOR The color mask of the second eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color
CAMERA_EYE_2_COLOUR camera_eye_2_colour_help
CAMERA_EYE_DISTANCE The distance between the two eyes of the camera. Set this to 0 to disable 3D rendering
CAMERA_FOLLOW_START_X Start position of the fixed external camera
CAMERA_FOLLOW_START_Y Start position of the fixed external camera
CAMERA_FOLLOW_START_Z Start position of the fixed external camera
CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients
CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients
CAMERA_FORBID_FREE Forbids the use of the free camera on all clients
CAMERA_FORBID_IN Forbids the use of the internal camera on all clients
CAMERA_FORBID_MER Forbids the use of Meriton's camera
CAMERA_FORBID_SERVER_CUSTOM Forbids the use of the server custom camera
CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients
CAMERA_FREE_START_X Start position of the free camera
CAMERA_FREE_START_Y Start position of the free camera
CAMERA_FREE_START_Z Start position of the free camera
CAMERA_GLANCE_ANGULAR_VELOCITY camera_glance_angular_velocity_help
CAMERA_GLANCE_ANGULAR_VELOCITY_BONUS camera_glance_angular_velocity_bonus_help
CAMERA_GLANCE_MODE Way the camera switches into glances. Valid settings range from 0 to 3
CAMERA_IN_MAX_FOCUS_DISTANCE This, multiplied by the current speed, determines the maximum distance of the focus of the two eyes unless a wall is closer
CAMERA_IN_TURN_SPEED Speed the internal camera turns with
CAMERA_MER_XYDIST camera_mer_xydist_help
CAMERA_MER_Z camera_mer_z_help
CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle?
CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down?
CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle?
CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.
CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
CAMERA_SMART_GLANCING_BACK camera_smart_glancing_back_help
CAMERA_SMART_GLANCING_HEIGHT camera_smart_glancing_height_help
CAMERA_SMART_START_X Start position of the smart camera
CAMERA_SMART_START_Y Start position of the smart camera
CAMERA_SMART_START_Z Start position of the smart camera
CAMERA_VISIBILITY_CLIP_SPEED Speed with wich the visibility targets is brought into view
CAMERA_VISIBILITY_EXTENSION Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowerd when they block the view and the camera is not moved
CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits
CAMERA_VISIBILITY_SIDESKEW Extra forward component of the sideways visibility targets
CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls
CAMWOBBLE_1 Lets the internal camera move with your cycle
CAMWOBBLE_2 Lets the internal camera move with your cycle
CAMWOBBLE_3 Lets the internal camera move with your cycle
CAMWOBBLE_4 Lets the internal camera move with your cycle
CENTER_MESSAGE Prints a big message on the screen of all connected clients.
CHATBOT_ALWAYS_ACTIVE chatbot_always_active_help
CHATBOT_DECAY chatbot_decay_help
CHATBOT_DELAY chatbot_delay_help
CHATBOT_MIN_TIMESTEP chatbot_min_timestep_help
CHATBOT_NEW_WALL_BLINDNESS chatbot_new_wall_blindness_help
CHATBOT_RANGE chatbot_range_help
CHATTER_REMOVE_TIME Time in seconds after which a permanent chatter is removed from the game
CHECK_ERRORS Listen to errors claiming a video mode does not exist
CLIENT_PORT Port we try to connect to
CM_LOCY Vertical position of the center messages
COCKPIT_FILE File that contains the information for rendering cockpit gauges
COLORDEPTH Color depth to use (0: 16 1: desktop 2: 24)
COLOR_B_1 Cycle and wall color, blue component.
COLOR_B_2 Cycle and wall color, blue component.
COLOR_B_3 Cycle and wall color, blue component.
COLOR_B_4 Cycle and wall color, blue component.
COLOR_G_1 Cycle and wall color, green component.
COLOR_G_2 Cycle and wall color, green component.
COLOR_G_3 Cycle and wall color, green component.
COLOR_G_4 Cycle and wall color, green component.
COLOR_R_1 Cycle and wall color, red component.
COLOR_R_2 Cycle and wall color, red component.
COLOR_R_3 Cycle and wall color, red component.
COLOR_R_4 Cycle and wall color, red component.
COLOR_STRINGS Print colored strings
CONFIG_ROTATION config_rotation_help
CONSOLE_COLUMNS Number of characters in each line of console output
CONSOLE_INDENT Number of spaces each continuation of a wrapped console line is indented by
CONSOLE_LADDER_LOG Sends ladder log output to the console
CONSOLE_MESSAGE Prints a message on the console of all connected clients.
CONSOLE_ROWS Number of lines of console output without user intervention
CONSOLE_ROWS_MAX Number of lines of console output when scrolling back
CUSTOM_MUSIC_PLAYLIST custom_music_playlist_help
CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height)
CUSTOM_SCREEN_HEIGHT Custom screen size
CUSTOM_SCREEN_WIDTH Custom screen size
CUSTOM_SERVER_NAME Name of the server to connect to
CYCLE_ACCEL Wall acceleration factor
CYCLE_ACCEL_ENEMY Multiplicator to CYCLE_ACCEL for your enemies' walls
CYCLE_ACCEL_ENEMY_OVERRIDE Block out older clients when CYCLE_ACCEL_ENEMY differs from its default?
CYCLE_ACCEL_OFFSET Minimum numeric wall distance, must be positive
CYCLE_ACCEL_RIM Multiplicator to CYCLE_ACCEL for the rim walls
CYCLE_ACCEL_RIM_OVERRIDE Block out older clients when CYCLE_ACCEL_RIM differs from its default?
CYCLE_ACCEL_SELF Multiplicator to CYCLE_ACCEL for your own wall
CYCLE_ACCEL_SELF_OVERRIDE Block out older clients when CYCLE_ACCEL_SELF differs from its default?
CYCLE_ACCEL_SLINGSHOT Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default?
CYCLE_ACCEL_TEAM Multiplicator to CYCLE_ACCEL for your temmates' walls
CYCLE_ACCEL_TEAM_OVERRIDE Block out older clients when CYCLE_ACCEL_TEAM differs from its default?
CYCLE_ACCEL_TUNNEL Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it
CYCLE_ACCEL_TUNNEL_OVERRIDE cycle_accel_tunnel_override_help
CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them
CYCLE_BLINK_FREQUENCY Frequency in Hz an invulnerable cycle blinks with.
CYCLE_BOOSTFACTOR_ENEMY Factor your speed is multiplied with when breaking from an enemy wall
CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE cycle_boostfactor_enemy_override_help
CYCLE_BOOSTFACTOR_RIM Factor your speed is multiplied with when breaking from the rim wall
CYCLE_BOOSTFACTOR_RIM_OVERRIDE cycle_boostfactor_rim_override_help
CYCLE_BOOSTFACTOR_SELF Factor your speed is multiplied with when breaking from your own wall
CYCLE_BOOSTFACTOR_SELF_OVERRIDE cycle_boostfactor_self_override_help
CYCLE_BOOSTFACTOR_TEAM Factor your speed is multiplied with when breaking from a teammate's wall
CYCLE_BOOSTFACTOR_TEAM_OVERRIDE cycle_boostfactor_team_override_help
CYCLE_BOOST_ENEMY Speed boost when breaking from an enemy wall
CYCLE_BOOST_ENEMY_OVERRIDE cycle_boost_enemy_override_help
CYCLE_BOOST_RIM Speed boost when breaking from the rim wall
CYCLE_BOOST_RIM_OVERRIDE cycle_boost_rim_override_help
CYCLE_BOOST_SELF Speed boost when breaking from your own wall
CYCLE_BOOST_SELF_OVERRIDE cycle_boost_self_override_help
CYCLE_BOOST_TEAM Speed boost when breaking from a teammate's wall
CYCLE_BOOST_TEAM_OVERRIDE cycle_boost_team_override_help
CYCLE_BRAKE Brake intensity
CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking
CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default?
CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking
CYCLE_BRAKE_REFILL_OVERRIDE Block out older clients when CYCLE_BRAKE_REFILL differs from its default?
CYCLE_DELAY Minimum time between turns (must be greater than 0)
CYCLE_DELAY_DOUBLEBIND_BONUS Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction
CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE cycle_delay_doublebind_bonus_override_help
CYCLE_DELAY_TIMEBASED Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default?
CYCLE_DIST_WALL_SHRINK Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.
CYCLE_DIST_WALL_SHRINK_OFFSETDistance offset in wall length calculation. See settings.cfg for full docs.
CYCLE_FAIR_ANTILAG If set to 1, this deactivates the anti lag-sliding code when old clients are connected
CYCLE_FIRST_SPAWN_PROTECTION Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.
CYCLE_INVULNERABLE_TIME Time in seconds a cycle is invulnerable after a respawn.
CYCLE_MAX_REFCOUNT Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
CYCLE_PACKETLOSS_TOLERANCE Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
CYCLE_PING_RUBBER Additional niceness for high ping players
CYCLE_RUBBER Niceness factor to allow you drive really close to a wall
CYCLE_RUBBER_DELAY During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
CYCLE_RUBBER_DELAY_BONUS Factor for CYCLE_RUBBER_DELAY rubber efficiency.
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default?
CYCLE_RUBBER_DELAY_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY differs from its default?
CYCLE_RUBBER_LEGACY Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default?
CYCLE_RUBBER_MINADJUST When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default?
CYCLE_RUBBER_MINDISTANCE The minimal distance rubber code keeps you from the wall in front of you
CYCLE_RUBBER_MINDISTANCE_GAP If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay.
CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE cycle_rubber_mindistance_gap_override_help
CYCLE_RUBBER_MINDISTANCE_GAP_SIDE Gap detection only sees gaps that the cycle may reach in no less than this many seconds.
CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default?
CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default?
CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default?
CYCLE_RUBBER_MINDISTANCE_RESERVOIR Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default?
CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default?
CYCLE_RUBBER_SPEED Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
CYCLE_RUBBER_SPEED_OVERRIDE Block out older clients when CYCLE_RUBBER_SPEED differs from its default?
CYCLE_RUBBER_TIME Timescale rubber is restored on.
CYCLE_RUBBER_TIMEBASED Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default?
CYCLE_RUBBER_TIME_OVERRIDE Block out older clients when CYCLE_RUBBER_TIME differs from its default?
CYCLE_RUBBER_WALL_SHRINK With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default?
CYCLE_SMOOTH_MIN_SPEED Minimum speed of smooth correction relative to cycle speed.
CYCLE_SMOOTH_THRESHOLD Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
CYCLE_SMOOTH_TIME Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
CYCLE_SOUND_SPEED Sound speed divisor
CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls
CYCLE_SPEED_DECAY_ABOVE Rate of cycle speed approaching the value of CYCLE_SPEED from above
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default?
CYCLE_SPEED_DECAY_BELOW Rate of cycle speed approaching the value of CYCLE_SPEED from below
CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default?
CYCLE_SPEED_MAX Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed.
CYCLE_SPEED_MAX_OVERRIDE cycle_speed_max_override_help
CYCLE_SPEED_MIN Minimal speed of your cycle, measured relative to CYCLE_SPEED
CYCLE_SPEED_MIN_OVERRIDE Block out older clients when CYCLE_SPEED_MIN differs from its default?
CYCLE_START_SPEED Initial cycle speed
CYCLE_SYNC_FF Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
CYCLE_SYNC_FF_STEPS Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
CYCLE_SYNC_INTERVAL_ENEMY Time in seconds between server-client updates of enemy cycles
CYCLE_SYNC_INTERVAL_SELF Time in seconds between server-client updates of enemy cycles owned by the client itself
CYCLE_TIME_TOLERANCE Maximum time difference of execution of turns on server and client (for clients that send timing information)
CYCLE_TIME_TOLERANCE_OVERRIDEBlock out older clients when CYCLE_TIME_TOLERANCE differs from its default?
CYCLE_TURN_MEMORY Number of pending turns a cycle will memorize exactly
CYCLE_TURN_SPEED_FACTOR Factor the speed of a lightcycle is multiplied with when turning
CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default?
CYCLE_WALL_NEAR Maximum accelerating wall distance
CYCLE_WALL_TIME Time in seconds a cycle does not make a wall after a respawn.
CYCLE_WIDTH The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm.
CYCLE_WIDTH_OVERRIDE cycle_width_override_help
CYCLE_WIDTH_RUBBER_MAX If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
CYCLE_WIDTH_RUBBER_MAX_OVERRIDE cycle_width_rubber_max_override_help
CYCLE_WIDTH_RUBBER_MIN If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
CYCLE_WIDTH_RUBBER_MIN_OVERRIDE cycle_width_rubber_min_override_help
CYCLE_WIDTH_SIDE Minimum distance of a cycle to a wall on either side before it takes harm.
CYCLE_WIDTH_SIDE_OVERRIDE cycle_width_side_override_help
DEDICATED_IDLE After running this time (in hours), the dedicated server takes the next chance to quit.
DEFAULT_KICK_REASON The reason given to a player kicked by KICK if none is specified.
DEFAULT_KICK_TO_PORT default_kick_to_port_help
DEFAULT_KICK_TO_REASON The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified.
DEFAULT_KICK_TO_SERVER default_kick_to_server_help
DISALLOW_RENAME_PLAYER Prevents the given player from renameing.
DISALLOW_TEAM_CHANGE_PLAYER Reverse of ALLOW_TEAM_CHANGE_PLAYER
DISPLAY_COLORED_NAMES_OVER_CYCLES Should the names over cycles appear in the cycles' colors?
DITHER Use dithering
DOUBLEBIND_TIME Time in seconds during which no two different keyboard events can trigger the same action
DOUBLEBIND_TIME_OVERRIDE Block out older clients when DOUBLEBIND_TIME differs from its default?
ENABLE_CHAT If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown)
ENABLE_FRIENDS enable_friends_help
ENABLE_NAME_HILIGHTING Hilight your name in chats other players send?
ENEMY_CHATBOT_PENALTY Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
ENEMY_CURRENTTIME_INFLUENCE If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
ENEMY_DEAD_PENALTY Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
ENEMY_SUICIDE_TIMEOUT If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
ENEMY_TEAMMATE_PENALTY Penalty on the effective time in seconds if the enemy influence detection is from a teammate
EXPLOSION Enable explosions?
EXPLOSION_HUD explosion_hud_help
EXPLOSION_RADIUS Blast radius of the cycle explosions
EXTRA_ROUND_TIME Lenght of an extra pause at the beginning of the round
FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
FAILED_ATTEMPTS Number of failed attemts to initialize graphics mode
FAST_FORWARD_MAXSTEP Maximum recording time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REAL Maximum real time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REL Maximum fraction of the time left until the end of FF mode between rendered frames
FAV_NUM_PER_TEAM_PLAYER_1 The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_2 The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_3 The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_4 The favorite number of players per team for this player
FILTER_COLOR_NAMES Filter color codes from player names.
FILTER_COLOR_SERVER_NAMES Filter color codes from server names in the server browser.
FILTER_COLOR_STRINGS Filter color codes from strings coming in over the network.
FILTER_COLOR_TEAM Filter color codes from /team messages.
FILTER_DARK_COLOR_NAMES Filter dark color codes from player names.
FILTER_DARK_COLOR_SERVER_NAMES Filter dark color codes from server names in the server browser.
FILTER_DARK_COLOR_STRINGS Filter dark color codes from strings coming in over the network.
FILTER_DARK_COLOR_TEAM Filter dark color codes from /team messages.
FILTER_NAME_ENDS Filter whitespace and other junk from beginnings and ends of player names.
FILTER_NAME_MIDDLE Filter excess whitespace and other junk from the middle of player names.
FINISH_TYPE What happens when the last human is dead?
FIRST_USE Is this the first time you use Armagetron Advanced?
FLOOR_BLUE Floor color
FLOOR_DETAIL Floor detail settings
FLOOR_GREEN Floor color
FLOOR_MIRROR Floor mirror mode
FLOOR_MIRROR_INT Intensity of the floor mirror effect
FLOOR_RED Floor color
FONT_FILE font_file_help
FONT_FILE_CUSTOM font_file_custom_help
FONT_SIZE_FACTOR font_size_factor_help
FONT_TYPE font_type_help
FORBID_COCKPIT_DATA Colon- separated list of cockpit data sources clients aren't allowed to use in the cockpit
FORBID_HUD_MAP forbid_hud_map_help
FORTRESS_CONQUEST_DECAY_RATE Rate a fortress zone "recovers" from being conquered
FORTRESS_CONQUEST_RATE Rate a fortress zone gets conquered with for each enemy in it
FORTRESS_CONQUEST_TIMEOUT fortress_conquest_timeout_help
FORTRESS_DEFEND_RATE Rate a fortress zone "recovers" for each defending player
FRIEND_1 friend_1_help
FRIEND_10 friend_10_help
FRIEND_2 friend_2_help
FRIEND_3 friend_3_help
FRIEND_4 friend_4_help
FRIEND_5 friend_5_help
FRIEND_6 friend_6_help
FRIEND_7 friend_7_help
FRIEND_8 friend_8_help
FRIEND_9 friend_9_help
FULLSCREEN Fullscreen or windowed mode?
FULLSCREEN_MESSAGE Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.
GAME_TIMEOUT Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
GAME_TYPE Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
GL_EXTENSIONS OpenGL system information
GL_RENDERER OpenGL system information
GL_VENDOR OpenGL system information
GL_VERSION OpenGL system information
GRID_SIZE Distance between gridlines
GRID_SIZE_MOVIEPACK Distance between gridlines when moviepack is active
GUI_TRACK gui_track_help
HASH_METHOD_BLACKLIST List of hash authentication methods to disable support for.
HELP_INTRODUCTORY_BLURB Message that is displayed before the list of help topics if someone uses /help without arguments
HELP_MESSAGE help_message_help
HIDE_IDENTITY_1 hide_identity_help
HIDE_IDENTITY_2 hide_identity_help
HIDE_IDENTITY_3 hide_identity_help
HIDE_IDENTITY_4 hide_identity_help
HIGH_RIM Draw high rim walls
HISTORY_SIZE_CHAT Number of lines kept in the chat history.
HISTORY_SIZE_CONSOLE Number of lines kept in the console history.
IDLE_KICK_TIME Time in seconds after which an inactive player is kicked
IDLE_REMOVE_TIME Time in seconds after which an inactive player is removed from the game
INCLUDE Includes the following file
INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems)
INSTANT_CHAT_STRING_1_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_13 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_14 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_15 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_16 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_17 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_18 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_19 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_20 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_21 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_22 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_23 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_24 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_25 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_26 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_13 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_14 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_15 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_16 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_17 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_18 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_19 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_20 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_21 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_22 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_23 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_24 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_25 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_26 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_13 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_14 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_15 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_16 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_17 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_18 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_19 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_20 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_21 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_22 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_23 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_24 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_25 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_26 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_13 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_14 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_15 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_16 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_17 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_18 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_19 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_20 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_21 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_22 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_23 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_24 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_25 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_26 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_9 Instant chat available with hotkeys
KEEP_WINDOW_ACTIVE Keeps rendering active when the program window loses input focus.
KEYBOARD Keyboard settings
KICK Kicks the specified player from the server.
KICK_TO Kicks the specified player from the server and, if the client supports it, redirects him to a different server.
KILL Kill a specific player (as warning before a kick)
LADDERLOG_GAME_TIME_INTERVAL ladderlog_game_time_interval_help
LAG_CREDIT Maximal seconds of total lag credit.
LAG_CREDIT_SINGLE Maximal seconds of lag credit for a single lag event.
LAG_CREDIT_TIME Timescale lag credit is restored on.
LAG_FAST_TIME Timescale the fast lag measurement decays on.
LAG_FAST_WEIGHT Extra weight lag reports from the server influence the fast lag compensation with.
LAG_MAX_SPEEDUP_TIMER Maximal speed increase of timer while lag is compensated for.
LAG_OFFSET_CLIENT Extra amount of lag compensation, determined by the client.
LAG_OFFSET_LEGACY Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server.
LAG_OFFSET_SERVER Extra amount of lag compensation, determined by the server.
LAG_O_METER Draw Lag-O-Meter in network play
LAG_O_METER_BLEND Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player.
LAG_O_METER_SCALE Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
LAG_O_METER_THRESHOLD The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value.
LAG_SLOW_TIME Timescale the slow lag measurement decays on.
LAG_SLOW_WEIGHT Extra weight lag reports from the server influence the slow lag compensation with.
LAG_SWEET_SPOT Sweet spot, the fill ratio of lag credit the server tries to keep the client at.
LAG_THRESHOLD lag_threshold_help
LANGUAGE_FIRST The language Armagetron Advanced will use
LANGUAGE_SECOND Fallback language if the first language is not available
LAST_CHAT_BREAK_TIME Last round time a player in chat mode is able to pause the timer
LAST_CHECK_ERRORS Listen to errors claiming a video mode does not exist, last successful init
LAST_COLORDEPTH Color depth, last successful init
LAST_FULLSCREEN Fullscreen or windowed mode, last successful init
LAST_ZDEPTH z buffer depth, last successful init
LEGACY_LOG_NAMES legacy_log_names_help
LIMIT_ROUNDS End the match after this number of rounds
LIMIT_SCORE End the match when a player reaches this score
LIMIT_TIME End the match after this number of minutes
LOWER_SKY Draw lower sky plane
MAP_FILE File that contains the map used for playing
MAP_FILE_OVERRIDE Block out older clients when MAP_FILE differs from its default?
MAP_ROTATION map_rotation_help
MAX_CLIENTS Maximum number of network clients to accept
MAX_CLIENTS_SAME_IP_HARD Maximum number of network clients to accept from the same IP; more logins will be ignored
MAX_CLIENTS_SAME_IP_SOFT Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
MAX_IN_RATE Maximum network input rate
MAX_OUT_RATE Maximum network output rate
MAX_PLAYERS_SAME_IP maximum number of players from the same IP (note that each client can legally host up to four players)
MAX_VOTES The maximum number of total votes that can be active at any given moment.
MAX_VOTES_PER_VOTER The maximum number of votes suggested by each voter that can be active at any given moment.
MD5_PREFIX Extra hash prefix for local accounts used to scramble the password
MD5_SUFFIX Extra hash suffix for local accounts used to scramble the password
MESSAGE_OF_DAY Message sent to clients on connection, if supported by the client, it will be displayed fullscreen
MESSAGE_OF_DAY_TIMEOUT Time message_of_day is displayed for in fullscreen mode
MIN_PLAYERS Minimum number of players
MIN_VOTERS Number of voters that need to be online to enable voting.
MOTION_BLUR_TIME Time over which the last rendered frames are blended together
MOUSE_GRAB Grab the mouse pointer, so it can't leave the window
MOVE_TO Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty.
MOVIEPACK Use the moviepack if available
MOVIEPACK_FLOOR_BLUE Floor color
MOVIEPACK_FLOOR_GREEN Floor color
MOVIEPACK_FLOOR_RED Floor color
MOVIEPACK_RIM_WALL_STRETCH_X Extension of one square of rim wall texture in the horizontal direction for the moviepack
MOVIEPACK_RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction for the moviepack
MOVIEPACK_WALL_STRETCH The distance of the vertical lines on the moviepack walls
MUSIC_ACTIVE music_active_help
MUSIC_PLAYLIST music_playlist_help
MUSIC_VOLUME music_volume_help
NAME_TEAM_AFTER_PLAYER_1 If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_2 If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_3 If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_4 If set, the team is named after the leading player
NETWORK_AUTOBAN_FACTOR Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
NETWORK_AUTOBAN_MAX_KPH Maximal value of the kicks per hour; larger values are smoothly clamped.
NETWORK_AUTOBAN_OFFSET Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
NETWORK_MIN_BAN When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
NETWORK_SPECTATOR_TIME If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.
NEW_FEATURE_DELAY Disable features that only came in during the last X protocol versions.
NEW_TEAM_ALLOWED Is it currently allowed to create a new team?
NUM_AIS Number of AI players
PASSWORD Password setting
PASSWORD_STORAGE Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
PING_CHARITY How much ping are you willing to take over from your opponent?
PING_CHARITY_MAX Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better.
PING_CHARITY_MIN Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better.
PING_CHARITY_SERVER Don't touch: the server says this is the maximal ping compensation.
PING_FLOOD_GLOBAL The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
PING_FLOOD_TIME_10 Minimum time for 10 ping packets from one machine to arrive.
PING_FLOOD_TIME_100 Minimum time for 100 ping packets from one machine to arrive.
PING_FLOOD_TIME_20 Minimum time for 20 ping packets from one machine to arrive.
PING_FLOOD_TIME_50 Minimum time for 50 ping packets from one machine to arrive.
PLAYERS Prints list of currently active players
PLAYER_1 Player name
PLAYER_2 Player name
PLAYER_3 Player name
PLAYER_4 Player name
PLAYER_CHAT_WAIT_FRACTION Maximum fraction of time to wait for a single player to stop chatting.
PLAYER_CHAT_WAIT_MAX Maximum time in seconds to wait for a single player to stop chatting.
PLAYER_CHAT_WAIT_SINGLE Set to 1 if only one player should get his chat wait time reduced at any given time.
PLAYER_CHAT_WAIT_TEAMLEADER Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.
PLAYER_MESSAGE player_message_help
PLAYER_RANDOM_COLOR player_random_color_help
PNG_SCREENSHOT Store screenshots as PNG files, not BMP files.
POLYGONAL_SHAPE_USED_EVER polygonal_shape_used_ever_help
POLYGONAL_SHAPE_USED_EVER_OVERRIDE polygonal_shape_used_ever_override_help
PREDICT_OBJECTS Predict cycle movement in network play
PREDICT_WALLS predict_walls_help
PROTECT_SENSITIVE_FILES Try to protect user.cfg from read access by other users?
REAL_ARENA_SIZE_FACTOR The currently active arena size. Leave it alone! Change size_factor instead.
REAL_CYCLE_SPEED_FACTOR The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
RECORDING_DEBUGLEVEL Level of additonal information in recording file.
REMOVE_HELP_TOPIC Remove a help topic.
RENAME Renames the given player.
RESOURCE_REPOSITORY_CLIENT URI the client uses to search for map files if they aren't stored locally. Better leave it alone
RESOURCE_REPOSITORY_SERVER URI clients and the server use to search for map files if they aren't stored locally
RIM_WALL_STRETCH_X Extension of the rim wall texture in the horizontal direction
RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction
RIM_WALL_WRAP_Y Set to 1 if the rim wall texture should repeat in the vertical direction
RINCLUDE rinclude_help
ROTATION_TYPE rotation_type_help
ROUND_CENTER_MESSAGE Big message sent to clients after every round
ROUND_CONSOLE_MESSAGE Message sent to clients after every round
SAY Dedicated server only: let the server administator say something.
SCORE_DEATHZONE Amount of points you get for hitting the Death Zone
SCORE_DIE Amount of points you get for dying
SCORE_HOLE What you get for making a hole for your teammates
SCORE_KILL Amount of points you get for killing someone
SCORE_SUICIDE Amount of points you get for stupidly dying
SCORE_SURVIVE What you get for surviving
SCORE_WIN Amount of points you get for winning a round
SERVER_DNS If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
SERVER_IP IP the server listens on
SERVER_NAME Name of this server
SERVER_PORT Port this server listens on
SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
SETTING_LEGACY_BEHAVIOR_BUMPYDefault legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
SHOW_FPS Enable fps display
SHOW_OWN_NAME Should your name be displayed above your cycle on your screen?
SILENCE Silence a specific player so he can't use public chat any more (/msg and /team still work)
SILENCE_ALL If set to 1, new players will be silenced
SINCLUDE Includes the following file silently, without error message if it is not found
SIZE_FACTOR Arena size modifier
SKY_WOBBLE Sky animation
SMART_GLANCE_CUSTOM_1 Use custom camera settings when glancing with the smart camera
SMART_GLANCE_CUSTOM_2 Use custom camera settings when glancing with the smart camera
SMART_GLANCE_CUSTOM_3 Use custom camera settings when glancing with the smart camera
SMART_GLANCE_CUSTOM_4 Use custom camera settings when glancing with the smart camera
SMOOTH_SHADING Enable smooth shading
SOFTWARE_RENDERER Is the OpenGL renderer not hadware accelerated?
SOUND_BUFFER_SIZE sound_buffer_size_help
SOUND_CHANNELS Number of channels your soundcard supports
SOUND_QUALITY Sound quality [0=off, 3=high]
SPAM_AUTOKICK Spam score that causes you to get kicked instantly.
SPAM_MAXLEN Maximal length of chat message.
SPAM_MAXLEN_OVERRIDE Block out older clients when SPAM_MAXLEN differs from its default?
SPAM_PENALTY Number of seconds to silence a spammer.
SPAM_PROTECTION Harshness of spam protection; determines min delay between chat messages accepted.
SPAM_PROTECTION_CHAT Extra factor for SPAM_PROTECTION for chat messages.
SPAM_PROTECTION_REPEAT Minimum time between identical chat messages.
SPAM_PROTECTION_VOTE Extra factor for SPAM_PROTECTION for votes.
SPARKS Draw sparks when going too close to a wall
SPAWN_WINGMEN_BACK Determines how much each wingman is placed backwards in a team.
SPAWN_WINGMEN_SIDE Determines how much each wingman is placed sidewards in a team.
SPECTATOR_MODE_1 Sets spectator mode for this player
SPECTATOR_MODE_2 Sets spectator mode for this player
SPECTATOR_MODE_3 Sets spectator mode for this player
SPECTATOR_MODE_4 Sets spectator mode for this player
SPEED_FACTOR Speed modifier for the cycles
SP_AI_IQ IQ of the AI opponents in single player mode
SP_AUTO_AIS Automatically spawn AI players in single player mode?
SP_AUTO_IQ Automatically adjust AI IQ in single player mode?
SP_EXPLOSION_RADIUS Blast radius of the cycle explosions in single player mode
SP_FINISH_TYPE What happens when the last human is dead in single player mode?
SP_GAME_TYPE Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
SP_LIMIT_ROUNDS End the match after this number of rounds in single player mode
SP_LIMIT_SCORE End the match when a player reaches this score in single player mode
SP_LIMIT_TIME End the match after this number of minutes in single player mode
SP_MIN_PLAYERS Minimum number of players in single player mode
SP_NUM_AIS Number of AI players in single player mode
SP_SCORE_WIN What you get for winning a round in single player mode
SP_SIZE_FACTOR Arena size modifier
SP_SPEED_FACTOR Speed modifier for the cycles
SP_TEAMS_MAX Maximum number of teams in single player mode
SP_TEAMS_MIN Minimum number of teams in single player mode
SP_TEAM_BALANCE_ON_QUIT Balance teams on player quit in single player mode?
SP_TEAM_BALANCE_WITH_AIS Balance teams with AI players in single player mode?
SP_TEAM_MAX_IMBALANCE Maximum allowed team imbalance in single player mode
SP_TEAM_MAX_PLAYERS Maximum number of players per team in single player mode
SP_TEAM_MIN_PLAYERS Minimum number of players per team in single player mode
SP_WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite.
SP_WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever.
SP_WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated in single player mode
SP_WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
START_CAM_1 Initial Camera
START_CAM_2 Initial Camera
START_CAM_3 Initial Camera
START_CAM_4 Initial Camera
START_FOV_1 Initial field of vision
START_FOV_2 Initial field of vision
START_FOV_3 Initial field of vision
START_FOV_4 Initial field of vision
START_NEW_MATCH Initiates a new match
STAT_OUTPUT stat_output_help
SUSPEND Suspend a player from playing for the following N rounds (default: 5)
SWAP_MODE Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
TALK_TO_MASTER Announce this server on the internet?
TEAMNAME_1 team_name_confitem_help
TEAMNAME_2 team_name_confitem_help
TEAMNAME_3 team_name_confitem_help
TEAMNAME_4 team_name_confitem_help
TEAMS teams_help
TEAMS_MAX Maximum number of teams
TEAMS_MIN Minimum number of teams
TEAM_ALLOW_SHUFFLE_UP If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank.
TEAM_BALANCE_ON_QUIT Balance teams on player quit?
TEAM_BALANCE_WITH_AIS Balance teams with AI players?
TEAM_BLUE_1 blue portion of team 1's color
TEAM_BLUE_2 blue portion of team 2's color
TEAM_BLUE_3 blue portion of team 3's color
TEAM_BLUE_4 blue portion of team 4's color
TEAM_BLUE_5 blue portion of team 5's color
TEAM_BLUE_6 blue portion of team 6's color
TEAM_BLUE_7 blue portion of team 7's color
TEAM_BLUE_8 blue portion of team 8's color
TEAM_CENTER_IS_BOSS If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest.
TEAM_GREEN_1 green portion of team 1's color
TEAM_GREEN_2 green portion of team 2's color
TEAM_GREEN_3 green portion of team 3's color
TEAM_GREEN_4 green portion of team 4's color
TEAM_GREEN_5 green portion of team 5's color
TEAM_GREEN_6 green portion of team 6's color
TEAM_GREEN_7 green portion of team 7's color
TEAM_GREEN_8 green portion of team 8's color
TEAM_MAX_IMBALANCE Maximum allowed team imbalance
TEAM_MAX_PLAYERS Maximum number of players per team
TEAM_MENU_COLOR_TEAM_FULL Allows to change the prefix/color for unjoinable teams
TEAM_MENU_COLOR_TEAM_OK Allows to change the prefix/color for joinable teams
TEAM_MIN_PLAYERS Minimum number of players per team
TEAM_NAME_1 name of team 1
TEAM_NAME_2 name of team 2
TEAM_NAME_3 name of team 3
TEAM_NAME_4 name of team 4
TEAM_NAME_5 name of team 5
TEAM_NAME_6 name of team 6
TEAM_NAME_7 name of team 7
TEAM_NAME_8 name of team 8
TEAM_RED_1 red portion of team 1's color
TEAM_RED_2 red portion of team 2's color
TEAM_RED_3 red portion of team 3's color
TEAM_RED_4 red portion of team 4's color
TEAM_RED_5 red portion of team 5's color
TEAM_RED_6 red portion of team 6's color
TEAM_RED_7 red portion of team 7's color
TEAM_RED_8 red portion of team 8's color
TEXTURES_HI Use high color textures
TEXTURE_MODE_0 Floor Texture:
TEXTURE_MODE_1 Wall Textures:
TEXTURE_MODE_2 Object Textures:
TEXTURE_MODE_3 Font:
TEXT_OUT Enable console text output
TITLE_OF_DAY If fullscreen display is supported, this will be the title above message_of_day
TITLE_TRACK title_track_help
TOPOLOGY_POLICE The topology police does posteriori checks to determine whether game moves were legal.
TOPOLOGY_POLICE_PARALLEL Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active.
UNBAN_IP Revokes the ban of the specified IP address.
UNSUSPEND Removes a player suspension.
UPPER_SKY Draw upper sky plane
URL HTTP URI assiciated with a server
USER_1 Global player ID
USER_2 Global player ID
USER_3 Global player ID
USER_4 Global player ID
USE_CUSTOM_FONT use_custom_font_help
USE_CUSTOM_PLAYLIST use_custom_playlist_help
USE_DISPLAYLISTS Use display lists for rendering the cycles?
VIEWPORT_CONF Viewport configuration; decides how many players can play on this computer
VIEWPORT_TO_PLAYER_1 Assign this viewport to a player
VIEWPORT_TO_PLAYER_2 Assign this viewport to a player
VIEWPORT_TO_PLAYER_3 Assign this viewport to a player
VIEWPORT_TO_PLAYER_4 Assign this viewport to a player
VOICE Reverse of SILENCE
VOTES_CANCEL Cancels all running polls.
VOTE_KICK_REASON vote_kick_reason_help
VOTE_KICK_TO_PORT vote_kick_to_port_help
VOTE_KICK_TO_SERVER vote_kick_to_server_help
VOTE_USE_SERVER_CONTROLLED_KICK Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
VOTING_BIAS Add virtual voters that oppose every change.
VOTING_BIAS_COMMAND Add virtual voters that oppose every command vote.
VOTING_BIAS_INCLUDE Add virtual voters that oppose every include vote.
VOTING_BIAS_KICK Add virtual voters that oppose every kick vote.
VOTING_BIAS_SUSPEND Add virtual voters that oppose every suspend vote.
VOTING_DECAY One non-voter is ignored everytime this many secons pass.
VOTING_HARM_TIME The minimum time in seconds between two harmful votes against the same player.
VOTING_KICK_MINHARM Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension.
VOTING_KICK_TIME The minimum time in seconds between two kick votes against the same player.
VOTING_MATURITY The minimum time in seconds a player needs to be online with the same name before he can issue votes.
VOTING_PRIVACY Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
VOTING_SPAM_ISSUE The spam level of issuing a vote.
VOTING_SPAM_REJECT The spam level of getting your vote rejected.
VOTING_START_DECAY Number of seconds after that the non-voters start to get ignored.
VOTING_SUSPEND Suspends voting for n minutes.
VOTING_SUSPEND_DEFAULT Default value for VOTING_SUSPEND.
VOTING_SUSPEND_ROUNDS The number of rounds "/vote suspend <player>" suspends a player for.
VOTING_TIMEOUT Votes older than this time out and are rejected.
VOTING_TIMEOUT_PER_VOTER Additional value for VOTING_TIMEOUT for every voter present.
VOTING_UNSUSPEND Allows voting again.
WAIT_FOR_EXTERNAL_SCRIPT Let the server wait for an external script between two rounds until the script switches this setting back to 0.
WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game.
WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite.
WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever.
WHITE_SPARKS Draw sparks in white (instead of cycle colors).
WIN_ZONE_DEATHS A value of 1 turns it into a death zone.
WIN_ZONE_EXPANSION Expansion speed of the instant win zone
WIN_ZONE_INITIAL_SIZE Initial size of the instant win zone
WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated
WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated
WIN_ZONE_RANDOMNESS Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
WORD_DELIMITERS Characters that count as word delimiters when skipping over words in a text input field.
WRAP_MENU If set, you leave a menu to the top and reenter it at the bottom.
ZDEPTH z buffer depth to use (0: 16 1: from color depth 2: 32)