Defense art by abcd

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Introduction

With more than 50+ ladles played. Most of them at pos6. I always was looking for a way to achieve a flawless defense. Seems like I finally found a recipe, only thing is to learn to cook. Enough about me, let's talk about Art of Defense.

     Defense – most complicated position in fort. If you disagree, good on you, Merry Christmas. The reality is that if you wanna build  a good defense you have to take in consideration a lot of small details and to be able to resist the pressure for long  period of time without lowering defense quality. If to compare with other pos, def doesn't have freedom of movement

In the following article, I am gonna go throw some details. You all are busy or VIP or lazy people so I am gonna be stricly to subject.

Defense Bottle

remind pos5 to grind asap → go near other players(give/get speed) → go as high as possible (leaving the zone) → if centered be ready to bottle again.

Had this idea, long time ago. At the beginning of round center player should use second camera settings which will allow him to see clearly Enemy def bottle. So he can analyze if there are any weakness spots and if it is worth to center. In important moments it is stupid to center blindly, and to pray, and to hope that there is a way out.

Defense area

equal def setup close to arena wall → no unecessary turns → while there is sweep setup Def must not work (just going around) → focus on steps going outside the zone → if you need to make some bad steps do it in corner.

Like in chess. You find a weak spot. You pressure until it hurts. Same with defense, if there is a weakness, unecessary step or turn. In short period of time this will be a problem. Idea is to find it first and to try to fix it faster than your oponnent will use it against you.