FAQ

From Armagetron
Revision as of 10:43, 3 April 2006 by Dlh (talk | contribs) (→‎Where can I download Armagetron Advanced?: Added sourceforge page)

Following is a list of Frequently Asked Questions. Obviously, this is what people ask us the most. Before asking a question, you should give this list a good read. If your question isn't answered here, then by all means come to irc or the forums or something and ask it. However, if your question is answered here, don't be surprised if you get an abrupt or downright rude response.

While we try to give the best answers to the questions asked regardless of pretty much anything else, however there are some general guidelines to follow when asking questions not on this list:

  • Don't ask stupidly. Ex: Why can't I get color on my walls? (Good example: How do I have a cycle and wall color that are different from each other?)
  • Provide as much information as you have that's relevant to the question. Ex: Why doesn't my server work? (Good example: My server starts, then stops. Here's the errors from the console. Any idea why it's shutting down right away?)

For a more detailed discussion, check this page, with two important points. First, the page linked is not in any way affiliated with Armagetron Advanced and therefore they can't answer your question. Second, the article is probably a bit more negative than it actually works around here. For the most part, if you can't ask the question in the smartest possible way, we'd rather you ask the best way that you can than live in the dark and suffer. Even if you're an idiot, we still want you to be a comfortable idiot.

If you think your question is actually a bug report and you've only just started with the game, chances are it's not. We'll not pretend the game is bug-free, but it is very stable and efficient. The chances that a new player to the game has discovered a previously unknown bug in a stable release are very very slim. Astronomically slim, in fact. In any case, if you wish to continue thinking you have done so, please start with a question that describes what you see and ends with "Is this expected behavior?" That's much more likely to get a satisfactory response than "This game sucks! It has this bug and that bug and it just doesn't work. I downloaded it today for the first time on my Windows box, do you not care about Windows?" Also, since you suspect you found a bug, include all the information a bug report should have. If you're unsure, please consult this page for the best results. Note, the author of that page is also unaffiliated with Armagetron Advanced, and therefore he will reject any bug reports you send him about our program.

Finally, this FAQ, like all FAQs, is a work in progress. If it's not as big as you're used to seeing, it's because it's probably a younger FAQ than what you're used to seeing. That's ok. We'll add to it over time, and it'll get bigger and bigger until the server explodes with so many frequently asked questions that all of the developers decide to pitch in and buy a Caribbean island. Mmm, coconuts.

Terminology

What is a client? What is a server? What's the difference?

Simply put, the game client is the program you run on your computer. The game server runs on somebody else's computer. The difference between the two is like the difference between, say, a lawyer and his client. The lawyer would be the server, the one who knows all about law and stuff. So the difference is just like in real life where the terms come from. The client requests a service from someone who serves. In our case, that service is a game that is served from a machine running a program called a "server", but if you requested the same service from a person in a casino, you'd still be running a game client.

My client can be a server, though, it says so right here.

That's not a question. In any case, the game client can act as a server if you press "Host Game" from the Internet Game menu. So technically the client is a client/server hybrid, but let's not get too technical.

So are all game servers just clients where people pressed "Host Game"?

No. This is where people get really confused, even to the point where they complain to server operators for doing exactly this thing. No, most, if not all, game servers available through the master server run a special version of the program that has no graphical display, and no player can play on directly. That is the server, commonly called the "dedicated server". You can run it too, if you'd like. Server operators chose to run this instead of the regular game client because it has a number of modifications that make it work better as a regular server, just like a mail server or a web server. It is more convenient and makes for a more reliable game server to do so.

Installing the Game

Where can I download Armagetron Advanced?

That depends on what version you want to get. The current stable version is always available on the main web page or sourceforge. The latest testing version on AABeta.

So, should I get the latest stable or latest development version?

If you're really asking this question and are not just browsing the FAQ, get the latest stable version.

Ok, but there are still so many different files to get, which one is right for me?

See FAQ#Terminology for choosing between Client and Server download. If in doubt, choose the Client. If you're running a PC with Windows, get the exe format, GCC or VC6 should not matter (please report it if only one of them works for you). If you've got a Mac, get the dmg; there is a special buld available for versions 10.2.8 of OS X. If you're running 32 bit Intel Linux, get the x86(_32) "package". If you're running 64 bit AMD Linux, get the x86_64 "package".

I'm running Linux, but don't know whether it is 32 or 64 bit. How can I find out?

On a console/terminal, type

echo $MACHTYPE

If the output starts with x86_64, you have a 64 bit system. If it starts with i386, i486, i586 or i686 or possibly just x86 or x86_32, you have a 32 bit system. For anything else, we don't provide binary packages, you have to build from source. If the output is blank, the method failed. Then, see whether you have got the directory /usr/lib64 on your system. If yes, you have a 64 bit system, if no, it's 32 bit.

I'm running Windows, how do I install?

Find the exe file you downloaded two FAQs ago and double click on it. Answer all dialog boxes with Yes/Next/Finish, whatever applies. On Windows XP, when you first run the game and try to connect to the Internet, a firewall warning will pop up; set it to allow access.

I have a Mac, how do I install?

Mount the dmg file, and drag the Armagetron Advanced application to your hard-drive.

I have Linux, how do I install a binary?

That depends on the distribution you are running. Check out the Linux Distribution Field Report for details.

I run a non-Linux UNIX or Linux on hardware not supported by your binary packages or the binaries don't work, how do I install from source?

Basically, you fetch the .tbz2 source archive and do as the superuser root

tar -xjf <path to the tbz2 source archive you just fetched>
cd armagetronad-<VERSION>
./configure
make
make install

The configure script will tell you what you are missing. In this mode, you always need the 'development' packages of our dependencies on most distributions. The Linux Distribution Field Report may have some hints. Ask us if you get stuck.

I'm working on a Linux PC administered by someone else and don't have the root password, can I still install the game?

Yes. The "package" binary files can install everything in your home directory. If you have to build from source, proceed as in the last FAQ, but pass '--prefix=$HOME/usr' to ./configure and run the game later with '~/usr/bin/armagetronad', or run the game from the build directory with 'make run'.

Where are the server sources?

The server sources are the same as the client sources. You compile a server from them by giving the additional command line option '--disable-glout' to ./configure.

Playing the Game

TODO

Running a Server

Which should I run? The client in hosting mode, or the dedicated server?

Generally this depends on how long you want the server to run at a time. If you just want it running when you're playing, run the client in hosting mode, it's easier to deal with. If you're running at a LAN party, you might also want to run the client in hosting mode. But if you want to run a server that operates on the internet, reports to the master server, and runs 24 hours a day, 7 days a week (8 days in a leap week), then you should run the dedicated server.

I've started the dedicated server, but I don't see it listed in the master server. What's wrong?

Usually accompanied by:

I see my server in the master server browser, but it says "Unreachable" and nobody can connect to it. What's wrong?

These two questions are inherently related.