Difference between revisions of "Fortress"

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[[Category:Game Play]]
 
[[Category:Game Play]]
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== Setting up your own Fortress Server ==
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These are the settings you need to use to setup your own fortress server:
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<pre>
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# fortress conquest settings roughly after philippe's suggestions
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# (the first days, the defaults from settings.cfg were used)
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FORTRESS_CONQUEST_RATE .3
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FORTRESS_DEFEND_RATE .2
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FORTRESS_CONQUEST_DECAY_RATE .1
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FORTRESS_CONQUERED_SCORE 0 # no points for conquering a zone
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FORTRESS_CONQUERED_WIN 0  # the first conqueror does not win
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FORTRESS_SURVIVE_WIN 1    # the team with the last active zone wins instead
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FORTRESS_CONQUERED_KILL_MIN 0  # nothing bad happens to the owners of a
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FORTRESS_CONQUERED_KILL_RATIO 0 # conquered zone
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# the map: it is included
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MAP_FILE Z-Man/fortress/for_old_clients-0.1.0.aamap.xml
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# but beta1 and beta2 don't understand the format, so let their clients
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# download the default map instead
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MAP_URI http://resource.armagetronad.net/Anonymous/polygon/regular/square-1.0.1.aamap.xml
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# and allow all older clients in even though the map differs from the default
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MAP_FILE_OVERRIDE 0
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</pre>

Revision as of 03:58, 14 December 2005

The fortress game is what is referred to when a map is built around the concept of a fortress zone. A fortress zone is an area that one team is supposed to defend against the other teams, while trying to capture the other teams' zones.

History

Proof of concept of Fortress mode was created by Z-Man, and is still in the works.

Objective

In this mode, your goal is to aquire your oposing teams "zone". To do this there are a number of stratagies.

Strategies

  • Use one or more players to defend your base looping around it and generally keeping the other team(s) out.
  • If theres more then 3 people on your team and your off to the side try turning off earlier so the guy in the center isn't stuck and will not end up plowing into an enimy wall.
  • Try bulldozing through the other teams offence using yourself as a kamikazi, you can blow a hole in the other teams defence and let another player on your team get through easier.
  • If the server has the team chat code use it (/team secret message here) using this is helpful for building stratagy and keeping your enemies in the dark.

There is a more detailed discussion of Fortress Tactics available.

Settings on the Test Server

  • Just in case anyone was wondering, the current fortress test server is Z-mans(the games creator).
  • Explosions are set to 2 to make blocking a ramrod/plow/steamroll easier.


To conquer a zone you need to follow this guideline

(Attackers are opposing team members inside the defenders zone)
(Defenders spawn inside their zone, they must stay in the zone to count as defending)
  • 1 attacker, 0 defenders: 5 seconds to conquer.
  • 1 attacker, 1 or more defenders: not conquerable.
  • 2 attackers, 0 defenders: 2 seconds to conquer.
  • 2 attackers, 1 defender: 3.3 seconds to conquer.
  • 2 attackers, 2 defenders: 10 seconds to conquer.

reference - http://forums.armagetronad.net/viewtopic.php?t=2529&postdays=0&postorder=asc&start=0

Screen shots

TODO

Setting up your own Fortress Server

These are the settings you need to use to setup your own fortress server:

# fortress conquest settings roughly after philippe's suggestions
# (the first days, the defaults from settings.cfg were used)
FORTRESS_CONQUEST_RATE .3
FORTRESS_DEFEND_RATE .2
FORTRESS_CONQUEST_DECAY_RATE .1

FORTRESS_CONQUERED_SCORE 0 # no points for conquering a zone
FORTRESS_CONQUERED_WIN 0   # the first conqueror does not win
FORTRESS_SURVIVE_WIN 1     # the team with the last active zone wins instead

FORTRESS_CONQUERED_KILL_MIN 0   # nothing bad happens to the owners of a
FORTRESS_CONQUERED_KILL_RATIO 0 # conquered zone

# the map: it is included
MAP_FILE Z-Man/fortress/for_old_clients-0.1.0.aamap.xml

# but beta1 and beta2 don't understand the format, so let their clients
# download the default map instead
MAP_URI http://resource.armagetronad.net/Anonymous/polygon/regular/square-1.0.1.aamap.xml

# and allow all older clients in even though the map differs from the default
MAP_FILE_OVERRIDE 0