Difference between revisions of "Fortress"

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You'll no doubt notice there's a great deal of customization available.  Think of the fortress as a primitive game object, and these settings are how you'll define its behavior.  Between these settings, other game rules settings, and good map design, there are virtually limitless possibilities available.  You don't have to limit yourself to Fortress play, you can use the fortress however you'd like!
 
You'll no doubt notice there's a great deal of customization available.  Think of the fortress as a primitive game object, and these settings are how you'll define its behavior.  Between these settings, other game rules settings, and good map design, there are virtually limitless possibilities available.  You don't have to limit yourself to Fortress play, you can use the fortress however you'd like!
 
 
 
 
 
 
 
 
 
 
 
 
 
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Revision as of 11:13, 29 April 2006

The fortress game is what is referred to when a map is built around the concept of a fortress zone. A fortress zone is an area that one team is supposed to defend against the other teams, while trying to capture the other teams' zones.

History

Proof of concept of Fortress mode was created by Z-Man, and is still in the works.

Objective

In this mode, your goal is to aquire your oposing teams "zone". To do this there are a number of stratagies.

Strategies

  • Use one or more players to defend your base looping around it and generally keeping the other team(s) out.
  • If theres more then 3 people on your team and your off to the side try turning off earlier so the guy in the center isn't stuck and will not end up plowing into an enimy wall.
  • Try bulldozing through the other teams offence using yourself as a kamikazi, you can blow a hole in the other teams defence and let another player on your team get through easier.
  • If the server has the team chat code use it (/team secret message here) using this is helpful for building stratagy and keeping your enemies in the dark.

There is a more detailed discussion of Fortress Tactics available.

Settings on the Test Server

  • Just in case anyone was wondering, the current fortress test server is Z-mans(the games creator).
  • Explosions are set to 2 to make blocking a ramrod/plow/steamroll easier.


To conquer a zone you need to follow this guideline

(Attackers are opposing team members inside the defenders zone)
(Defenders spawn inside their zone, they must stay in the zone to count as defending)
  • 1 attacker, 0 defenders: 5 seconds to conquer.
  • 1 attacker, 1 or more defenders: not conquerable.
  • 2 attackers, 0 defenders: 2 seconds to conquer.
  • 2 attackers, 1 defender: 3.3 seconds to conquer.
  • 2 attackers, 2 defenders: 10 seconds to conquer.

reference - http://forums.armagetronad.net/viewtopic.php?t=2529&postdays=0&postorder=asc&start=0

Screen shots

TODO

Setting up your own Fortress Server

This is all you need to set in your configuration file (autoexec.cfg, preferably) to set up a basic fortress server:

include examples/cvs_test/fortress_complete.cfg
SERVER_NAME <your name>
SERVER_PORT <desired port>
TALK_TO_MASTER 1

With this, it'll try to be an exact clone of "CVS Test Server: Fortress". You're advised to rummage through the included file here and the other recursively included files. Copy those you want to adapt into your configuration file and modify them there.

You'll no doubt notice there's a great deal of customization available. Think of the fortress as a primitive game object, and these settings are how you'll define its behavior. Between these settings, other game rules settings, and good map design, there are virtually limitless possibilities available. You don't have to limit yourself to Fortress play, you can use the fortress however you'd like!