Difference between revisions of "Gametypes"

From Armagetron
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=== Non Flag Based [[Sty]] Patch ===
 
=== Non Flag Based [[Sty]] Patch ===
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These require you to apply a [http://forums.armagetronad.net/viewtopic.php?p=77331 Source Patch] and to recompile arma.
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* Shooting: A team death match where the object is to try to shoot the other team's players with death zones.
 
* Shooting: A team death match where the object is to try to shoot the other team's players with death zones.
 
* StyBall (Soccer): Two teams have a goal each. A ball is bounced between players from both teams who attempt to move it into the enemy goal, which awards points and ends the round. New players and dead players respawn.
 
* StyBall (Soccer): Two teams have a goal each. A ball is bounced between players from both teams who attempt to move it into the enemy goal, which awards points and ends the round. New players and dead players respawn.

Revision as of 06:18, 9 September 2010

Fortress Style

  • Fortress: Capture the enemy base. This game can be played with teams or death match style.
    • Wild Fortress (Sty): Objective is to conquer the opponents' zone while defending yours on various maps.
    • Flag Fortress (FF) (Sty): A fortress game with fortress physics with the objective being to capture the opponents flag. Players are respawned if they are dead and a player (ally or opponent) touches the base with the respective color.
  • Sumo: The object is to stay in a zone while trying to force the opponent out.
    • Team Sumo: Sumo with teams.

Free-For-All Deathmatch

  • Deathmatch: It is a last-man-standing match played with no respawns.
    • No Rubber (NR): Played with no or one rubber.
    • Low Rubber (LR): Played with an average of five to ten rubber.
    • Medium Rubber (MR): Played with an average of ten to fifteen rubber.
    • High Rubber (HR): Played with an average of fifteen to thirty rubber. And a speed of about 20-40
    • Dog Fight (DF): Currently it is a mode that consists of slow bikes and medium rubber (around 10). In most DF servers, theres are rules to trapping your opponent that is widely accepted throughout the armagetron advanced community, but is not completely defined. You may not trap you opponent using a "seal" or "stab".
  • Repawns: Also known as "respawning", this game mode is similar to Classic except that players who die respawn. After respawning, they may be invulnerable and blink for a number of seconds to clear any nearby walls. Players joining the game spawn immediately, and do not need to wait for a new round. The match is usually only ended by a score or time limit-- rounds almost never end except by win zone since deaths are temporary. The hack required to do this is included with recent versions or arma, but you need to #define RESPAWN_HACK (or -DRESPAWN_HACK) when compiling the server to use it.

Racing and Maze

  • Race: Race to the win zone at the end of the map.
    • Cockpit Racing with only a cockpit view enabled.
  • Maze: Find a path to the win zone.
  • Roulette: Multiple players create a "maze" Then try to navigate out.

Flag Base Sty Patch

These require you to apply a Source Patch and to recompile arma.

  • Capture the Flag (CTF): Capture the opponents' flag. Players are respawned if they are dead and a player (ally or opponent) touches the base on the respective side.
    • Capture The Flag Shooting (CTFS): Capture the opponents' flag while shooting. Players are respawned if they are dead and a player (ally or opponent) touches the base on the respective side.
    • Flag Fortress (FF): A fortress game with fortress physics with the objective being to capture the opponents flag. Players are respawned if they are dead and a player (ally or opponent) touches the base with the respective color.
  • Hold The Flag (HTF): A flag is placed in the map. The object of the game is to take it and survive as long as possible without being killed.

Non Flag Based Sty Patch

These require you to apply a Source Patch and to recompile arma.

  • Shooting: A team death match where the object is to try to shoot the other team's players with death zones.
  • StyBall (Soccer): Two teams have a goal each. A ball is bounced between players from both teams who attempt to move it into the enemy goal, which awards points and ends the round. New players and dead players respawn.

Other

MCP Attack

This game mode is based off the final scene from the movie TRON. The goal of the red team (the MCP Warrior Elite) is to defend the MCP (slow rotating red zone) while the goal of the blue team (the Video Warriors) is to try to conquer it as a zone. The MCP Warrior Elite can not be killed by ordinary means as they can drive through walls. Upon the Video Warriors conquering the MCP zone, it turns blue and kills off the MCP Warrior Elite.

A version with the required hack is available from SVN.

Christians vs Satanists

This game mode relies on three teams: Satanists (played by humans), Christians (also human), and God (played by AI). The God team CANNOT be killed, and any attempt will result in the death of the offender. The Christian team loses points for killing. Their goal is to stay close to players from the God team such that any Satanists attempting to harm them get smitten by God. Satanists mostly play as usual, being careful not to get in God's way.

A version with the required hack is available from SVN.