Difference between revisions of "Gametypes"

From Armagetron
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This game mode is like playing a 1st shooter game.You use '''BRAKES TO GO''' and you '''TAP BRAKES TO SHOOT'''.This game mode is still being made and theres some glitches and lagg.There was a editing of wall hacking,Wall hacking isn when you face the wall and shoot,Now you can only snipe and a sniper place has a rubber healing zone.
 
This game mode is like playing a 1st shooter game.You use '''BRAKES TO GO''' and you '''TAP BRAKES TO SHOOT'''.This game mode is still being made and theres some glitches and lagg.There was a editing of wall hacking,Wall hacking isn when you face the wall and shoot,Now you can only snipe and a sniper place has a rubber healing zone.
  
|Game Mode Made By:'''Dukevin'''|Game Mode Started At:'''RX FREAKSHOW'''|Game Mode Is On:'''RX PAINTBALL''' and '''DJ RICHARD PAINTBAL'''L|
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*Game Mode Made By:'''Dukevin'''
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*Game Mode Started At:'''RX FREAKSHOW'''
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*Game Mode Is On:'''RX PAINTBALL''' and '''DJ RICHARD PAINTBAL'''L

Revision as of 20:07, 18 December 2010

Players | Competitions | Servers | Clans | Teams | Etiquette | What is a clan? | Gametypes

Fortress Style

  • Fortress: Capture the enemy base. This game can be played with teams or death match style.
    • Wild Fortress (Sty): Objective is to conquer the opponents' zone while defending yours on various maps.
    • Flag Fortress (FF) (Sty): A fortress game with fortress physics with the objective being to capture the opponents flag. Players are respawned if they are dead and a player (ally or opponent) touches the base with the respective color.
    • Onslaught (Sty): A fortress game in which respawning is enabled. You have three lives each to capture the opponent's base, or defend yours. There is only one team defending and one team attacking at a time.
  • Sumo: The object is to stay in a zone while trying to force the opponent out.
    • Team Sumo: Sumo with teams.

Free-For-All Deathmatch

  • Deathmatch: It is a last-man-standing match played with no respawns.
    • Classic: This is the oldest game variation, and until recently the only game variation available. Most of the documentation found on this wiki applies to it, either directly or indirectly.
    • No Rubber (NR): Played with no or one rubber.
    • Low Rubber (LR): Played with an average of five to ten rubber.
    • Medium Rubber (MR): Played with an average of ten to fifteen rubber.
    • High Rubber (HR): Played with an average of fifteen to thirty rubber. And a speed of about 20-40
    • Dog Fight (DF): Currently it is a mode that consists of slow bikes and medium rubber (around 10). In most DF servers, theres are rules to trapping your opponent that is widely accepted throughout the armagetron advanced community, but is not completely defined. You may not trap you opponent using a "seal" or "stab".
  • Repawns: Also known as "respawning", this game mode is similar to Classic except that players who die respawn. After respawning, they may be invulnerable and blink for a number of seconds to clear any nearby walls. Players joining the game spawn immediately, and do not need to wait for a new round. The match is usually only ended by a score or time limit-- rounds almost never end except by win zone since deaths are temporary. The hack required to do this is included with recent versions or arma, but you need to #define RESPAWN_HACK (or -DRESPAWN_HACK) when compiling the server to use it.

Racing and Maze

  • Race: Race to the win zone at the end of the map.
    • Cockpit Racing: Racing with only a cockpit view enabled.
  • Maze: Find a path to the win zone.
  • Roulette: Multiple players create a "maze" Then try to navigate out.

Flag Based Sty Patch

These require you to apply a Source Patch and to recompile arma.

  • Capture the Flag (CTF): Capture the opponents' flag. Players are respawned if they are dead and a player (ally or opponent) touches the base on the respective side.
    • Capture The Flag Shooting (CTFS): Capture the opponents' flag while shooting. Players are respawned if they are dead and a player (ally or opponent) touches the base on the respective side.
    • Flag Fortress (FF): A fortress game with fortress physics with the objective being to capture the opponents flag. Players are respawned if they are dead and a player (ally or opponent) touches the base with the respective color.
  • Hold The Flag (HTF): A flag is placed in the map. The object of the game is to take it and survive as long as possible without being killed.

Non-Flag Based Sty Patch

These require you to apply a Source Patch and to recompile arma.

  • Shooting: A team death match where the object is to try to shoot the other team's players with death zones.
  • StyBall (Soccer): Two teams have a goal each. A ball is bounced between players from both teams who attempt to move it into the enemy goal, which awards points and ends the round. New players and dead players respawn.
  • Wild Fortress: Objective is to conquer the opponents' zone or zones zone while defending yours' on various maps.
  • Onslaught: A fortress game in which respawning is enabled. You have three lives each to capture the opponent's base, or defend yours. There is only one team defending and one team attacking at a time.

Other

Labyrinth

Labyrinth 22.png

Labyrinth is both a type of map. We use the word 'labyrinth' in order to differentiate a specific map type from a grid game.

On a labyrinth, you ride your cycle through a big maze with winding and twisting corridors. The server can be configured in any of the regular ways, so you could be on a team trying to capture the enemies' fortresses, or you can be in a gladiatorial-style fight. There's a third type, however. In the third type, the map maker has placed a zone at a strategic place in the labyrinth and the first person to reach the zone wins the round. In this type of game, the purpose of the game is to solve the labyrinth faster than the other players. Point awards will usually be based on solving the maze rather than slaughtering the other players.

There is at least one script that generates maze maps that work in Armagetron Advanced. Check the Code_hacks page for it.

There also is a tutorial that shows how you can make your own server with random maps.

MCP Attack

This game mode is based off the final scene from the movie TRON. The goal of the red team (the MCP Warrior Elite) is to defend the MCP (slow rotating red zone) while the goal of the blue team (the Video Warriors) is to try to conquer it as a zone. The MCP Warrior Elite can not be killed by ordinary means as they can drive through walls. Upon the Video Warriors conquering the MCP zone, it turns blue and kills off the MCP Warrior Elite.

A version with the required hack is available from SVN.

Christians vs Satanists

This game mode relies on three teams: Satanists (played by humans), Christians (also human), and God (played by AI). The God team CANNOT be killed, and any attempt will result in the death of the offender. The Christian team loses points for killing. Their goal is to stay close to players from the God team such that any Satanists attempting to harm them get smitten by God. Satanists mostly play as usual, being careful not to get in God's way.

A version with the required hack is available from SVN.

PaintBall

This game mode is like playing a 1st shooter game.You use BRAKES TO GO and you TAP BRAKES TO SHOOT.This game mode is still being made and theres some glitches and lagg.There was a editing of wall hacking,Wall hacking isn when you face the wall and shoot,Now you can only snipe and a sniper place has a rubber healing zone.

  • Game Mode Made By:Dukevin
  • Game Mode Started At:RX FREAKSHOW
  • Game Mode Is On:RX PAINTBALL and DJ RICHARD PAINTBALL