Difference between revisions of "Gametypes"

From Armagetron
(→‎Free-For-All Deathmatch: Adding info from Game Variations (section) so i can merge the two pages)
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=== Free-For-All Deathmatch ===
 
=== Free-For-All Deathmatch ===
* No Rubber (NR): Played with no or one rubber.
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* Deathmatch: It is a last-man-standing match played with no respawns.
* Low Rubber (LR): Played with an average of five to ten rubber.
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** No Rubber (NR): Played with no or one rubber.
* Medium Rubber (MR): Played with an average of ten to fifteen rubber.
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** Low Rubber (LR): Played with an average of five to ten rubber.
* High Rubber (HR): Played with an average of fifteen to thirty rubber. And a speed of about 20-40
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** Medium Rubber (MR): Played with an average of ten to fifteen rubber.
* Dog Fight (DF): Currently it is a mode that consists of slow bikes and medium rubber (around 10). In most DF servers, theres are rules to trapping your opponent that is widely accepted throughout the armagetron advanced community, but is not completely defined. You may not trap you opponent using a "seal" or "stab".
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** High Rubber (HR): Played with an average of fifteen to thirty rubber. And a speed of about 20-40
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** Dog Fight (DF): Currently it is a mode that consists of slow bikes and medium rubber (around 10). In most DF servers, theres are rules to trapping your opponent that is widely accepted throughout the armagetron advanced community, but is not completely defined. You may not trap you opponent using a "seal" or "stab".
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* Repawns: Also known as "respawning", this game mode is similar to Classic except that players who die respawn. After respawning, they may be invulnerable and blink for a number of seconds to clear any nearby walls. Players joining the game spawn immediately, and do not need to wait for a new round. The match is usually only ended by a score or time limit-- rounds almost never end except by win zone since deaths are temporary. The hack required to do this is included with recent versions or arma, but you need to <code>#define RESPAWN_HACK</code> (or <code>-DRESPAWN_HACK</code>) when compiling the server to use it.
  
 
=== Racing and Maze ===
 
=== Racing and Maze ===

Revision as of 06:09, 9 September 2010

Fortress Style

  • Fortress: Capture the enemy base. This game can be played with teams or death match style.
    • Wild Fortress (Sty): Objective is to conquer the opponents' zone while defending yours on various maps.
    • Flag Fortress (FF) (Sty): A fortress game with fortress physics with the objective being to capture the opponents flag. Players are respawned if they are dead and a player (ally or opponent) touches the base with the respective color.
  • Sumo: The object is to stay in a zone while trying to force the opponent out.
    • Team Sumo: Sumo with teams.

Free-For-All Deathmatch

  • Deathmatch: It is a last-man-standing match played with no respawns.
    • No Rubber (NR): Played with no or one rubber.
    • Low Rubber (LR): Played with an average of five to ten rubber.
    • Medium Rubber (MR): Played with an average of ten to fifteen rubber.
    • High Rubber (HR): Played with an average of fifteen to thirty rubber. And a speed of about 20-40
    • Dog Fight (DF): Currently it is a mode that consists of slow bikes and medium rubber (around 10). In most DF servers, theres are rules to trapping your opponent that is widely accepted throughout the armagetron advanced community, but is not completely defined. You may not trap you opponent using a "seal" or "stab".
  • Repawns: Also known as "respawning", this game mode is similar to Classic except that players who die respawn. After respawning, they may be invulnerable and blink for a number of seconds to clear any nearby walls. Players joining the game spawn immediately, and do not need to wait for a new round. The match is usually only ended by a score or time limit-- rounds almost never end except by win zone since deaths are temporary. The hack required to do this is included with recent versions or arma, but you need to #define RESPAWN_HACK (or -DRESPAWN_HACK) when compiling the server to use it.

Racing and Maze

  • Race: Race to the win zone at the end of the map.
    • Cockpit Racing with only a cockpit view enabled.
  • Maze: Find a path to the win zone.
  • Roulette: Multiple players create a "maze" Then try to navigate out.

Flag Base Sty Patch

  • Capture the Flag (CTF): Capture the opponents' flag. Players are respawned if they are dead and a player (ally or opponent) touches the base on the respective side.
    • Capture The Flag Shooting (CTFS): Capture the opponents' flag while shooting. Players are respawned if they are dead and a player (ally or opponent) touches the base on the respective side.
    • Flag Fortress (FF): A fortress game with fortress physics with the objective being to capture the opponents flag. Players are respawned if they are dead and a player (ally or opponent) touches the base with the respective color.
  • Hold The Flag (HTF): A flag is placed in the map. The object of the game is to take it and survive as long as possible without being killed.

Non Flag Based Sty Patch

  • Shooting: A team death match where the object is to try to shoot the other team's players with death zones.
  • StyBall (Soccer): Two teams have a goal each. A ball is bounced between players from both teams who attempt to move it into the enemy goal, which awards points and ends the round. New players and dead players respawn.

Other

Nothing added yet.