Difference between revisions of "Ladle/Guidelines/Voting"

From Armagetron
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{| border="2" cellspacing="0" cellpadding="4" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #000000; border-collapse:collapse; font-size:95%; empty-cells:show; text-align:left;"
 
|-
 
|-
! Ladle !! Issue !! Result
+
! Ladle !! Issue !! Choices !! Result
 
|-
 
|-
 
| rowspan="4" | [http://forums3.armagetronad.net/viewtopic.php?p=199514#p199514 L-16]
 
| rowspan="4" | [http://forums3.armagetronad.net/viewtopic.php?p=199514#p199514 L-16]
| score_hole (1 point, 0 points)
+
| score_hole
 +
| (1 point, 0 points)
 
| 0 points
 
| 0 points
 
|-
 
|-
| 2v2 Fortress Conquering (conquerable, unconquerable)
+
| 2v2 Fortress Conquering
 +
| (conquerable, unconquerable)
 
| unconquerable
 
| unconquerable
 
|-
 
|-
| scoring distribution (10/0, 6/4)
+
| scoring distribution
 +
| (10/0, 6/4)
 
| 6/4
 
| 6/4
 
|-
 
|-
| winzone / deathzone (yes, no, expanding, when?)
+
| winzone / deathzone
 +
| (yes, no, expanding, when?)
 
| no
 
| no
 
|-
 
|-
 
| rowspan="9" | [http://forums3.armagetronad.net/viewtopic.php?p=206556#p206556 L-21]
 
| rowspan="9" | [http://forums3.armagetronad.net/viewtopic.php?p=206556#p206556 L-21]
 
|-
 
|-
| team_max_players (6v6, 7v7, 8v8)
+
| team_max_players
 +
| (6v6, 7v7, 8v8)
 
| 6v6
 
| 6v6
 
|-
 
|-
| score_hole (1 point, 0 points)
+
| score_hole
 +
| (1 point, 0 points)
 
| 0 points
 
| 0 points
 
|-
 
|-
| scoring distribution (10/0, 6/4)
+
| scoring distribution
 +
| (10/0, 6/4)
 
| 6/4
 
| 6/4
 
|-
 
|-
| brackets / team placement (random, seeded)
+
| brackets / team placement
 +
| (random, seeded)
 
| random
 
| random
 
|-
 
|-
| servers (random, balance of Euro/American)
+
| servers
 +
| (random, balance of Euro/American)
 
| balanced
 
| balanced
 
|-
 
|-
| rotate finals between US/EU servers (yes, no)
+
| rotate finals between US/EU servers
 +
| (yes, no)
 
| yes
 
| yes
 
|-
 
|-
| coordinated server names (yes, no)
+
| coordinated server names
 +
| (yes, no)
 
| yes
 
| yes
 
|-
 
|-
| team must play with the names listed on the Challenge Board (yes, no)
+
| team must play with the names listed on the Challenge Board
 +
| (yes, no)
 
| yes
 
| yes
 
|}
 
|}

Revision as of 13:57, 5 July 2010

Ladle Voting

The decision-making process for Ladle-related issues was sketchy at best before the voting system was in place. Previously, community members might make a forum poll or some complaint thread, and people would argue a point. Very little was ever accomplished and every change was a challenge to authority of sorts.

At one point, people began to question the nature of the Ladle rules themselves and the authority for which they had been created. [1] It was clear something needed to be done. By February 2009, just about everything related to the Ladle was in question again. A discussion of rules broke out, but this time it was about not just what rules we should have, but how to decide on them as a community.[2] Lackadaisical pointed out a vote from Ladle-16 where the teams successfully decided on settings.[3] Eventually it was decided to try out a quarterly voting schedule using the previous method from Ladle-16. The first quarterly vote coincided with Ladle-21 and has been used rather consistently, with great success. [4]

The process is simple. Every third Ladle, a discussion thread is created to talk about Ladle issues. Ideas are flushed out, argued, and generally put through the ringer. One week before the Ladle sign-ups close, a voting thread is created. The thread contains the choices for the teams to vote on. Only teams signed up can vote, one vote per team (if you have a large clan with 2 teams, that means 2 votes). Voting closes when sign-ups close.

Past Votes

Ladle Issue Choices Result
L-16 score_hole (1 point, 0 points) 0 points
2v2 Fortress Conquering (conquerable, unconquerable) unconquerable
scoring distribution (10/0, 6/4) 6/4
winzone / deathzone (yes, no, expanding, when?) no
L-21
team_max_players (6v6, 7v7, 8v8) 6v6
score_hole (1 point, 0 points) 0 points
scoring distribution (10/0, 6/4) 6/4
brackets / team placement (random, seeded) random
servers (random, balance of Euro/American) balanced
rotate finals between US/EU servers (yes, no) yes
coordinated server names (yes, no) yes
team must play with the names listed on the Challenge Board (yes, no) yes