Ladle/Guidelines/Voting

From Armagetron

Ladle Voting

The decision-making process for Ladle-related issues was sketchy at best before the voting system was in place. Previously, community members might make a forum poll or some complaint thread, and people would argue a point. Very little was ever accomplished and every change was a challenge to authority of sorts.

At one point, people began to question the nature of the Ladle rules themselves and the authority for which they had been created. [1] It was clear something needed to be done. By February 2009, just about everything related to the Ladle was in question again. A discussion of rules broke out, but this time it was about not just what rules we should have, but how to decide on them as a community.[2] Lackadaisical pointed out a vote from Ladle-16 where the teams successfully decided on settings.[3] Eventually it was decided to try out a quarterly voting schedule using the previous method from Ladle-16. The first quarterly vote coincided with Ladle-21 and has been used rather consistently, with great success. [4]

The process is simple. Every third Ladle, a discussion thread is created to talk about Ladle issues. Ideas are flushed out, argued, and generally put through the ringer. One week before the Ladle sign-ups close, a voting thread is created. The thread contains the choices for the teams to vote on. Only teams signed up can vote, one vote per team (if you have a large clan with 2 teams, that means 2 votes). Voting closes when sign-ups close.

Past Votes

Ladle Issue Choices / Results (bold)
L-16 score_hole 0 points, 1 point
2v2 fortress conquering unconquerable, conquerable
scoring distribution 6/4, 10/0
winzone / deathzone no, yes, expanding, when?
L-21
team_max_players 6v6, 7v7, 8v8
score_hole 0 points, 1 point
scoring distribution 6/4, 10/0
brackets / team placement random, seeded
servers balance of EU/US, random
rotate finals between US/EU servers yes, no
coordinated server names yes, no
team must play with the names listed on the Challenge Board yes, no
L-24
team_max_players 6v6, 7v7, 8v8
score_hole 0 points, 1 point
2v2 fortress conquering unconquerable, conquerable
scoring distribution 6/4, 10/0
brackets / team placement random, seeded
finals are best of 3 yes, no
Ladle start time 1 hour early, 1.5, same
Ladle should be on which day Sunday, Saturday
Ladle should be 2 days no, Sat/Sun, consecutive Sundays
L-27
moderators global (4), team leaders (1), both (3)
Ladle start time 18:45 GMT (6), 17:45 GMT (2)
double elimination none (6), light (2), full (0)
L-29
adjust Ladle date for New Years yes (7), no (2)