Difference between revisions of "Ladle Feedback"

From Armagetron
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:Anarchic Wanderers were amazing. I never got to see much of the offence, but defence was superb. Garissimo was solid at the back, only getting beaten when the odds were 4 to 1. I saw Vanhayes pulling off a major stunt -- amazing! And Eggcozy was superb as sweeper. I had fun playing with the offence of the other teams most times; we just kept them back for ages while our offence did the biz. Superb quality of play.
 
:Anarchic Wanderers were amazing. I never got to see much of the offence, but defence was superb. Garissimo was solid at the back, only getting beaten when the odds were 4 to 1. I saw Vanhayes pulling off a major stunt -- amazing! And Eggcozy was superb as sweeper. I had fun playing with the offence of the other teams most times; we just kept them back for ages while our offence did the biz. Superb quality of play.
 
*;Durka
 
*;Durka
*;I played for AW in the match against SL. I didn't get to see much of the amazing defense by our team. Everytime I would just bust through their middle and take up part of Sasha's def before he could make it complete. The problem was SL sometimes delayed Zop and the others from getting there soon enough...so I would be cramming part of the zone, but it would sometimes do nothing as we had no one else. SL realized this and Sasha's teammates would try and trap me in their zone. But, sometimes it did work and Zop would get their fast along with one other person and we would capture the zone fast (3 offense vs. 2 defense). It was a great team effort...4 points from winning the second match and 2 from winning the third. Well done SL and CONGRATULATIONS.
+
*:I played for AW in the match against SL. I didn't get to see much of the amazing defense by our team. Everytime I would just bust through their middle and take up part of Sasha's def before he could make it complete. The problem was SL sometimes delayed Zop and the others from getting there soon enough...so I would be cramming part of the zone, but it would sometimes do nothing as we had no one else. SL realized this and Sasha's teammates would try and trap me in their zone. But, sometimes it did work and Zop would get their fast along with one other person and we would capture the zone fast (3 offense vs. 2 defense). It was a great team effort...4 points from winning the second match and 2 from winning the third. Well done SL and CONGRATULATIONS.
  
 
=== Getting Your Team Ready for The Match ===
 
=== Getting Your Team Ready for The Match ===

Revision as of 01:22, 3 July 2006


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Please write your comments below about your experience of the event. You can also add comments about how it could be better... This information may be useful for anyone who tries to do such a thing again...

The Quality of Your Playing

2020
I was a passenger. I moved house, was using an old computer (fps was 15), and my connection got broken 3 times while playing Shadow League in the Semi's -- aaaaarrrrrghghghghgh. Like Van, hehe, and Durka I think.

The Quality of Your Team Playing

2020
Anarchic Wanderers were amazing. I never got to see much of the offence, but defence was superb. Garissimo was solid at the back, only getting beaten when the odds were 4 to 1. I saw Vanhayes pulling off a major stunt -- amazing! And Eggcozy was superb as sweeper. I had fun playing with the offence of the other teams most times; we just kept them back for ages while our offence did the biz. Superb quality of play.
  • Durka
    I played for AW in the match against SL. I didn't get to see much of the amazing defense by our team. Everytime I would just bust through their middle and take up part of Sasha's def before he could make it complete. The problem was SL sometimes delayed Zop and the others from getting there soon enough...so I would be cramming part of the zone, but it would sometimes do nothing as we had no one else. SL realized this and Sasha's teammates would try and trap me in their zone. But, sometimes it did work and Zop would get their fast along with one other person and we would capture the zone fast (3 offense vs. 2 defense). It was a great team effort...4 points from winning the second match and 2 from winning the third. Well done SL and CONGRATULATIONS.

Getting Your Team Ready for The Match

2020
Damned messy. I couldn't get on the server for about 10 mins. We started about 30 mins late... it gets a little tedious when people are there, some playing, some just waiting for the real game. It would be nice if we could just import an entire team into a server. Have some kind of pre-grid preparation like in the film. Once teams are sorted, we just port into the server. Would be simple. Players would then turn up on time, otherwise, they just miss the boat. Trying to organise a match while playing is tough... too many distractions. Still... we managed it in the end... somehow...

Team-Captains and the Challenge Room

2020
As admin of 2020's T-room it was ok... but a bit stressful. Loads of people, including non-captains and noobs entering. The text area was too small and too many people were talking. Some were asking me to die so that they could join the game -- as if we were meant to be playing! Some of the non-captains were useful since they could leave the T-room and search for players like Xevi for Crazy Tronners, and the state of play in matches.
Team-captains did the job well though, challenging one another, then setting off to do their matches. However, I think we should have waited until everyone knew who was playing who and where before leaving. The only real way of doing this is building a simple interface with challenge-board, etc so that people could see if they were challenged and whether they accepted etc. Still.. on the whole, it worked.

Anything else?

2020
Could have done with more matches. Also, losing teams could have played one another. In fact, we probably had time to play a round-robin affair. What was best about it is that we ended up with a winner. We trusted team-captains, and they pulled it off.
My wishlist? Somehow keep teams together, maybe with some kind of pre-grid preparation room like the film. If this runs simultaneously to gameplay, you can be playing around in some server, and then when your team is assembled and ready, you are notified and requested to port to the proper server where your team assembles against the opposing team. Also, some kind of software to automate the challenges. The chat-facility was not good enough... too much noise...
It is all to do with timing. As a first attempt, I think it was successful. The trick is... how to make it better...