Ladle Feedback

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Please write your comments below about your experience of the event. You can also add comments about how it could be better... This information may be useful for anyone who tries to do such a thing again...

The Quality of Your Playing

2020
I was a passenger. I moved house, was using an old computer (fps was 15), and my connection got broken 3 times while playing Shadow League in the Semi's -- aaaaarrrrrghghghghgh. Like Van, hehe, and Durka I think.

The Quality of Your Team Playing

2020
Anarchic Wanderers were amazing. I never got to see much of the offence, but defence was superb. Garissimo was solid at the back, only getting beaten when the odds were 4 to 1. I saw Vanhayes pulling off a major stunt -- amazing! And Eggcozy was superb as sweeper. I had fun playing with the offence of the other teams most times; we just kept them back for ages while our offence did the biz. Superb quality of play.

Getting Your Team Ready for The Match

2020
Damned messy. I couldn't get on the server for about 10 mins. We started about 30 mins late... it gets a little tedious when people are there, some playing, some just waiting for the real game. It would be nice if we could just import an entire team into a server. Have some kind of pre-grid preparation like in the film. Once teams are sorted, we just port into the server. Would be simple. Players would then turn up on time, otherwise, they just miss the boat. Trying to organise a match while playing is tough... too many distractions. Still... we managed it in the end... somehow...

Team-Captains and the Challenge Room

2020
As admin of 2020's T-room it was ok... but a bit stressful. Loads of people, including non-captains and noobs entering. The text area was too small and too many people were talking. Some were asking me to die so that they could join the game -- as if we were meant to be playing! Some of the non-captains were useful since they could leave the T-room and search for players like Xevi for Crazy Tronners, and the state of play in matches.
Team-captains did the job well though, challenging one another, then setting off to do their matches. However, I think we should have waited until everyone knew who was playing who and where before leaving. The only real way of doing this is building a simple interface with challenge-board, etc so that people could see if they were challenged and whether they accepted etc. Still.. it worked in the end.

Anything else?