Difference between revisions of "Linux Development"

From Armagetron
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To get all of this at once, enter at the console
 
To get all of this at once, enter at the console
 
<pre>
 
<pre>
sudo apt-get install g++ python libxml2-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libfreetype6-dev libftgl-dev libglew1.5-dev libpng-dev libboost-dev
+
sudo apt-get install g++ python libxml2-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libfreetype6-dev libftgl-dev libglew1.5-dev libpng12-dev libboost-dev
 
</pre>
 
</pre>
 
Tested with Kubuntu 8.10.
 
Tested with Kubuntu 8.10.

Revision as of 03:08, 4 June 2010


Sections: Installing the Game | Playing the Game | Competition Hub | Server Administration | Extending Armagetron Advanced | Development Docs


This guide assumes you're familiar with the linux console. All commands listed here are supposed to be entered there. For system andministration tasks, you have to be logged in as the superuser 'root'. (K)Ubuntu users need to prepend a 'sudo ' in front of all system administration commands.

Install Development Environment and Dependencies

The method differs from distribution to distribution. Required for all builds are:

* The compiler gcc/g++ and its libraries
* Python
* the library libxml2

For 0.2.8 client builds, you need development files for

* OpenGL
* SDL
* SDL_image
* libpng

For trunk builds, you need

* boost

For trunk client builds, you'll also need

* SDL_mixer
* freetype
* ftgl
* GLEW (optional right now)

(K/X)Ubuntu

To get all of this at once, enter at the console

sudo apt-get install g++ python libxml2-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libfreetype6-dev libftgl-dev libglew1.5-dev libpng12-dev libboost-dev

Tested with Kubuntu 8.10.

Debian

Should be identical to Ubuntu, but without the sudo, and instead you need to be logged in as root.

Fedora/Red Hat

yum install SDL-devel SDL_image-devel SDL_mixer-devel freetype-devel ftgl-devel glew-devel python boost-devel

Yay for sane package names.

Gentoo

To get all of this at once (minus python and g++, which are installed by default), enter at the console

emerge libxml2 libsdl sdl-image sdl-mixer freetype ftgl glew libpng boost

Boost takes a long time to build, so you may want to omit it if you don't need it.

Get Sources

From a distribution

Well, you download a source tarball (.tar.gz, .tar.bz2, .tbz or .tgz file extension) from download page. Then you unpack it with either

tar -xzf <name of tarball plus extension>

if the extension was a .tar.gz or .tgz, resp.

tar -xjf <name of tarball plus extension>

if the extension was a .tar.bz2 or .tbz. Either way, you'll get a shiny new directory called armagetronad-<version>. That's the source.

No bootstrap is required here.

From SVN

You need SVN/subversion installed for this. Get 0.2.8 via

svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/branches/0.2.8/armagetronad

And the trunk with

svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad

Then you continue with the bootstrap process.

From BZR

Get the latest 0.2.8 source with

bzr branch lp:armagetronad/0.2.8 armagetronad

and the trunk with

bzr branch lp:armagetronad

Then you continue with the bootstrap process.

Bootstraping

First, more installation to do. You'll need the autotools for this step. So enter

X automake autoconf

where X is "sudo apt-get install" for Ubuntu, "apt-get install" for Debian, "emerge" for Gentoo and "yum install" for Fedora. You need root rights for all but Ubuntu.

The SVN/BZR processes should have left you with a source checkout in the directory named "armagetronad". Do

cd armagetronad
./bootstrap.sh
cd ..

to generate some files that are not kept in the source repository because they can be automatically generated in that way. Typically, you don't have to repeat this step after you update the source via "svn update" or "bzr pull" or any other way, the build system will take care of that.

Building and Installing

We're using autotools. That means that if you have build any other software on Linux before, there won't be any surprises. You don't need root rights for all but the installation step.

Configure

Make a new directory for your build and enter it:

mkdir build
cd build

From there, call the configure script in the source directory:

../<name of source directory>/configure

If you intend to build a server, pass it the --disable-glout flag:

../<name of source directory>/configure --disable-glout

Build

Simple:

make

We require gmake specifically. If the above command spews out tons of errors, try calling gmake directly:

gmake

and replace make by gmake in the subsequent commands as well.

Test

Type

make run

This lets the game/server run from the current directory. It won't destroy your regular configuration that way in case something is borked.

Install

Type

make install

Redistribution

If you want to distribute the current source from a bzr/svn checkout or a patched source tree, enter your build directory and type

make distcheck
make dist

This takes a while. It tests whether everything is in order (for example, whether the source tarball that is about to be created works and contains all required material). After it's done, you'll find a new file called armagetronad-<version>.tar.gz in your build directory. That's your redistributable source.