Self-organised pairings

From Armagetron
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If teams have their own credit system, and there is enough time, teams can organise to play other teams who are available, negotiating which servers they play on. There is no need to determine before hand who is to play who, or who will play who, but a system is required to record results. As teams drop out, so the process of pairing teams becomes more skillful as dgo teams avoid playing each other awaiting their first confrontation to be the final of the entire competition.


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