Difference between revisions of "Single Player Tactics"

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== Intro ==
 
 
Todo : What to include
 
*What armagetron is /how to play basics
 
*Changing Key bindings and the defaults(if your going to refrence double binding you should go over pros and cons)
 
*What you can(/should) try in singleplayer(maps settings cameras huds)
 
 
 
 
== Defeating the bots ==
 
== Defeating the bots ==
  
The true key to defeating the bots is simply recognizing the bots shortcomings. To defeat an opponent, you must make them run into your wall, which trails behind your light-cycle.
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The true key to defeating the bots is simply recognizing the bots shortcomings. They can be surprisingly smart and they will make perfect turns in tight spaces. However, they can't think very far ahead. Getting a lot of speed and cutting them off won't always work because they will either run away or "tunnel" to out of your trap. One way to take them out is to create a dead end by reversing direction and hoping the bot follows your initial path. Another way is to look for irregular spaces and "trace" closely around existing walls, hoping they try to navigate between and fail.
Todo
 
  
== Customizing ==
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<gallery>
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File:Sp-dead-end.png|thumb|A dead end
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File:Sp-wall-trace.png|thumb|Trace other trails
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</gallery>
  
You can try many maps and different settings locally.
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[[Category:Playing]]
Todo
 

Latest revision as of 19:43, 23 August 2021

Defeating the bots

The true key to defeating the bots is simply recognizing the bots shortcomings. They can be surprisingly smart and they will make perfect turns in tight spaces. However, they can't think very far ahead. Getting a lot of speed and cutting them off won't always work because they will either run away or "tunnel" to out of your trap. One way to take them out is to create a dead end by reversing direction and hoping the bot follows your initial path. Another way is to look for irregular spaces and "trace" closely around existing walls, hoping they try to navigate between and fail.