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From Armagetron
  • {|- style="vertical-align: top; width: 100%;"
    306 bytes (44 words) - 22:13, 21 June 2007
  • ...sible values are "horizontal" and "vertical" which will make horizontal or vertical gradients. A special value is "value" which will result in a solid area whi
    32 KB (4,820 words) - 22:12, 22 August 2021
  • :I Made all the meters Vertical Bar guages, took out all of the information that was showed in the top righ
    14 KB (1,977 words) - 11:30, 26 April 2024
  • | ALIVE_LOCY || Vertical position of the alive headcount display || -0.95 | BRAKE_GAUGE_LOCY || Vertical position of the brake meter || -0.9
    74 KB (11,340 words) - 22:20, 22 August 2021
  • | ALIVE_LOCY || Vertical position of the alive headcount display || -0.95 | BRAKE_GAUGE_LOCY || Vertical position of the brake meter || -0.9
    90 KB (13,774 words) - 22:20, 22 August 2021
  • ...e''': The orange, yellow, and blue players in this round have gone for the vertical space approach, establishing their own corridors mainly in the axial spaces The third/last style is to establish a ‘vertical’ space, essentially a corridor from the edge of the zone to the center. T
    65 KB (11,631 words) - 19:33, 8 November 2021
  • | ARMAGETRON_VSYNC || What to do with the monitor's vertical sync || 1 | MOVIEPACK_RIM_WALL_STRETCH_Y || Extension of the rim wall texture in the vertical direction for the moviepack || 50
    91 KB (14,042 words) - 22:20, 22 August 2021