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From Armagetron
  • File:Ctfman-3v4a.png
    ...lightly and keep their speed high because they may need to retreat quickly if it becomes 2v4. It's even a good idea to try and "contain" the complete ene If the sweeper fails to prevent a basecamp, the remaining attacker should retu
    (1,204 × 620 (62 KB)) - 16:24, 12 May 2012
  • File:Ctfman-nph-hole.gif
    This method has the potential to save points and is easier to communicate. If the primary attacker keeps up with the defender it looks like a regular att
    (400 × 400 (10 KB)) - 14:08, 10 August 2012
  • File:Ctfman-2v3a.png
    ...power and is likely to save points while possibly disrupting their set-up (if they try to hole).
    (400 × 620 (18 KB)) - 16:12, 12 May 2012
  • File:Ctfman-3v4b.png
    If your defense is the first to die and create a 3v4 imbalance, the attackers
    (400 × 620 (26 KB)) - 16:20, 12 May 2012
  • File:Ctfman-4v1a.png
    4. Defense has to watch out for the speed hole. This shouldn't be a problem if our base is protected and their flag space is occupied. They won't have ext If the flag is captured and both attackers are still alive, the base-camper sh
    (1,204 × 620 (72 KB)) - 16:22, 12 May 2012
  • File:LadleParticipationByMonth.png
    ...deadline) but enter late via one of the ~bye~s. A team is ''not'' counted if it appears on the sign-up list and is disqualified for not having enough pl
    (728 × 475 (56 KB)) - 16:44, 27 July 2023