Difference between revisions of "TRON Experience"

From Armagetron
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<pre>
 
<pre>
MAX_CLIENTS 6
+
############################################
# Name of server
+
##                                        ##
 +
##  Adventures of TRON: TRON Experience  ##
 +
##              version 1.0              ##
 +
##                                        ##
 +
##  Settings by sine.wav with excellent  ##
 +
##  contributions by Louven/Oscilloscope  ##
 +
##                                        ##
 +
############################################
 +
 
 +
AI_IQ 99
 +
ALLOW_TEAM_CHANGE 1
 +
ALLOW_TEAM_NAME_COLOR 0
 +
ALLOW_TEAM_NAME_LEADER 0
 +
ALLOW_TEAM_NAME_PLAYER 0
 +
AUTO_AIS 0
 +
AUTO_IQ 1
 +
CAMERA_FORBID_CUSTOM 1
 +
CAMERA_FORBID_FOLLOW 1
 +
CAMERA_FORBID_FREE 1
 +
CAMERA_FORBID_IN 0
 +
CAMERA_FORBID_MER 1
 +
CAMERA_FORBID_SERVER_CUSTOM 1
 +
CAMERA_FORBID_SMART 1
 +
CYCLE_ACCEL 8
 +
CYCLE_ACCEL_ENEMY 1.0
 +
CYCLE_ACCEL_OFFSET .8
 +
CYCLE_ACCEL_RIM 0.0
 +
CYCLE_ACCEL_SELF 1.0
 +
CYCLE_ACCEL_TEAM 1.0
 +
CYCLE_ACCEL_TUNNEL 1.0
 +
CYCLE_ACCEL_SLINGSHOT 1.0
 +
CYCLE_BRAKE -10
 +
CYCLE_BRAKE_DEPLETE .5
 +
CYCLE_BRAKE_REFILL .03
 +
CYCLE_PING_RUBBER 2.0
 +
CYCLE_RUBBER  1.0
 +
CYCLE_RUBBER_TIME 1
 +
CYCLE_RUBBER_TIMEBASED .5
 +
CYCLE_SOUND_SPEED 15
 +
CYCLE_SPEED 20
 +
CYCLE_SPEED_DECAY_ABOVE .5
 +
CYCLE_SPEED_DECAY_BELOW 5.0
 +
CYCLE_START_SPEED 15
 +
CYCLE_WALL_NEAR 4
 +
EXPLOSION_RADIUS 0
 +
FINISH_TYPE 2
 +
FORBID_HUD_MAP 1
 +
GAME_TYPE 1
 +
IDLE_KICK_TIME 600
 +
IDLE_REMOVE_TIME 30
 +
LIMIT_ROUNDS 25
 +
LIMIT_SCORE 25
 +
LIMIT_TIME 1000
 +
MAP_FILE turtle/classic/classic-0.0.1.aamap.xml
 +
MESSAGE_OF_DAY \n\n            0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<\n\n\n0xff0000Cockpit view only.\n\n0x999999Recent Changes (25 Feb 2010)\n\n0xffffffNOW MORE DANGEROUS! Base speed increased and top speed removed (this required slight changes to accel and rubber too). The biggest change is the new BOOST, which makes your cycle more "drivable." Walls stay up a few seconds now and there were more changes to the score. Also, the single player grid is huge now!
 +
MIN_PLAYERS 1
 +
ROUND_CENTER_MESSAGE 0x0066ffPREPARE TO TRANSPORT TO LIGHTCYCLE GRID
 +
#ROUND_CONSOLE_MESSAGE 0x0066ffWE HAVE TRANSPORT\nCockpit only. Limited boost. Infinite walls. Shuffle enabled.\nWinner is the first team to reach 25 points.
 +
ROUND_CONSOLE_MESSAGE Cockpit only. Limited boost. Infinite walls. Shuffle enabled.\nWinner is the first team to reach 25 points.\n0xff0000Tournament - Sunday, March 28th!\n0xff8800See wiki.armagetronad.net "Illegal Exit" to register.
 +
SCORE_DEATHZONE 0
 +
SCORE_DIE  0
 +
SCORE_KILL 1
 +
SCORE_SUICIDE 0
 +
SCORE_SURVIVE 1
 +
SCORE_WIN 0
 
SERVER_NAME 0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<
 
SERVER_NAME 0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<
 
# URL displayed for server
 
URL http://adventuresoftron.com
 
 
# Description of server
 
 
SERVER_OPTIONS The true TRON experience! Last team standing - 0xff4444Cockpit view only.
 
SERVER_OPTIONS The true TRON experience! Last team standing - 0xff4444Cockpit view only.
 
MESSAGE_OF_DAY \n\n            0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<\n\n\n0xff0000Cockpit view only.\n\n0x99999909 Dec 09 - Recent Changes\n\n0xffffffFaster base speed. Wall acceleration is tweaked to give you more control of your cycle. Boost is short and strong, but when it gone, it's gone.
 
 
# Console message displayed every round
 
ROUND_CONSOLE_MESSAGE 0x0066ffWE HAVE TRANSPORT
 
ROUND_CENTER_MESSAGE 0x0066ffPREPARE TO TRANSPORT TO LIGHTCYCLE GRID
 
 
MAP_FILE turtle/classic/classic-0.0.1.aamap.xml
 
 
 
SIZE_FACTOR -3
 
SIZE_FACTOR -3
SP_SIZE_FACTOR -3
+
SP_AI_IQ 99
 
 
CYCLE_TURN_MEMORY 3        # number of pending turn commands a cycle memorizes before opposing turns cancel each other
 
 
 
# speed; it's a good idea to read the full documentation for the acceleration settings.
 
CYCLE_SPEED 15
 
CYCLE_START_SPEED 15
 
CYCLE_SPEED_MAX 2
 
            # basic cycle speed (m/s)
 
CYCLE_SPEED_MIN .25        # minimal cycle speed as ratio to CYCLE_SPEED
 
CYCLE_SPEED_DECAY_BELOW 5.0 # rate of cycle speed approaching the value of CYCLE_SPEED from below
 
CYCLE_SPEED_DECAY_ABOVE .75  # rate of cycle speed approaching the value of CYCLE_SPEED from above
 
 
 
CYCLE_ACCEL 10
 
CYCLE_WALL_NEAR 3
 
CYCLE_ACCEL_OFFSET 0.7
 
 
 
CYCLE_BRAKE -20
 
CYCLE_BRAKE_REFILL 0
 
#CYCLE_ACCEL_TUNNEL 0.5
 
#CYCLE_ACCEL_SLINGSHOT 0.5
 
 
 
            # wall acceleration multiplicator
 
CYCLE_ACCEL_SELF 1.0        # multiplicator to CYCLE_ACCEL for your own wall
 
CYCLE_ACCEL_TEAM 1.0        # multiplicator to CYCLE_ACCEL for your temmates' walls
 
CYCLE_ACCEL_ENEMY 1.0      # multiplicator to CYCLE_ACCEL for your enemies' walls
 
CYCLE_ACCEL_RIM 0.0        # multiplicator to CYCLE_ACCEL for the rim walls
 
CYCLE_ACCEL_SLINGSHOT 1.0  # multiplicator to CYCLE_ACCEL if you're between your wall and another wall
 
 
 
CYCLE_SOUND_SPEED 15.0      # sound speed divisor
 
 
 
CYCLE_DELAY  .1            # minimum time between turns in seconds. Never enable the topology police if this is set lower than 0.001. Only values bigger than zero are supported.
 
CYCLE_DELAY_TIMEBASED 1.0  # turn delays will be based on the time since the last turn if this is set to 1 (default) and the distance if this is set to 0. Intermediate values and values out of these bounds are supported as well.
 
CYCLE_TURN_SPEED_FACTOR .95 # at every turn a cycle's speed is multiplied by this value
 
 
 
CYCLE_RUBBER_TIMEBASED 1
 
CYCLE_RUBBER_TIME 1
 
CYCLE_RUBBER_MINDISTANCE 0.01
 
CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005
 
CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.1
 
CYCLE_RUBBER_WALL_SHRINK 1
 
 
 
CYCLE_RUBBER  1.0          # niceness when hitting a wall
 
CYCLE_PING_RUBBER 3.0      # niceness when hitting a wall: bonus for higher ping players
 
 
 
#CYCLE_BRAKE_DEPLETE 1.25  # was 0.0 ... depletion rate of brake reservoir ( set to 0 to reenable pre 0.2.5 behaviour of infinite brakes )
 
 
 
WALLS_LENGTH -1
 
WALLS_STAY_UP_DELAY 0
 
EXPLOSION_RADIUS 0
 
 
 
SP_AI_IQ 100
 
 
SP_AUTO_IQ 1
 
SP_AUTO_IQ 1
 
SP_AUTO_AIS 0
 
SP_AUTO_AIS 0
SP_WALLS_LENGTH -1
 
SP_WALLS_STAY_UP_DELAY 0
 
 
SP_EXPLOSION_RADIUS 0
 
SP_EXPLOSION_RADIUS 0
SP_WIN_ZONE_MIN_LAST_DEATH 20
+
SP_FINISH_TYPE 2
SP_WIN_ZONE_MIN_ROUND_TIME 4000
+
SP_GAME_TYPE 1
 +
SP_LIMIT_ROUNDS 25
 +
SP_LIMIT_SCORE 25
 +
SP_LIMIT_TIME 1000
 
SP_MIN_PLAYERS 1
 
SP_MIN_PLAYERS 1
SP_TEAMS_MAX 2
+
SP_SIZE_FACTOR -1
SP_TEAMS_MIN 2
+
SP_SCORE_WIN 0
SP_TEAM_MIN_PLAYERS 3
 
SP_TEAM_MAX_PLAYERS 3
 
 
SP_TEAM_BALANCE_ON_QUIT 0
 
SP_TEAM_BALANCE_ON_QUIT 0
 
SP_TEAM_BALANCE_WITH_AIS 1
 
SP_TEAM_BALANCE_WITH_AIS 1
 
SP_TEAM_MAX_IMBALANCE 3
 
SP_TEAM_MAX_IMBALANCE 3
SP_GAME_TYPE 1
+
SP_TEAM_MAX_PLAYERS 3
SP_FINISH_TYPE 1
+
SP_TEAM_MIN_PLAYERS 3
SP_SCORE_WIN 0       # points you gain for beeing last one alive
+
SP_TEAMS_MAX 2
SP_LIMIT_SCORE 100 # score limit (all limits for one match)
+
SP_TEAMS_MIN 2
SP_LIMIT_ROUNDS 5    # max number of rounds to play
+
SP_WALLS_LENGTH -1
SP_LIMIT_TIME  25    # max time (in minutes)
+
SP_WALLS_STAY_UP_DELAY 0
 
+
SP_WIN_ZONE_MIN_LAST_DEATH 20
 +
SP_WIN_ZONE_MIN_ROUND_TIME 4000
 +
SPAM_MAXLEN 100
 
TEAM_ALLOW_SHUFFLE_UP 1
 
TEAM_ALLOW_SHUFFLE_UP 1
ALLOW_TEAM_CHANGE 1
+
TEAM_BLUE_1 0
ALLOW_TEAM_NAME_COLOR 0
+
TEAM_BLUE_2 15
ALLOW_TEAM_NAME_LEADER 0
+
TEAM_BALANCE_ON_QUIT 0
ALLOW_TEAM_NAME_PLAYER 0
+
TEAM_BALANCE_WITH_AIS 1
MIN_PLAYERS 1
+
TEAM_GREEN_1 12
 +
TEAM_GREEN_2 8
 +
TEAM_NAME_1 USERS
 +
TEAM_NAME_2 MCP
 +
TEAM_RED_1 15
 +
TEAM_RED_2 4
 +
TEAM_MAX_IMBALANCE 3
 +
TEAM_MAX_PLAYERS 3
 +
TEAM_MIN_PLAYERS 3
 
TEAMS_MAX 2
 
TEAMS_MAX 2
 
TEAMS_MIN 2
 
TEAMS_MIN 2
TEAM_MIN_PLAYERS 3
+
WALLS_LENGTH -1
TEAM_MAX_PLAYERS 3
+
WALLS_STAY_UP_DELAY 0
TEAM_MAX_IMBALANCE 3
 
TEAM_BALANCE_ON_QUIT 0
 
TEAM_BALANCE_WITH_AIS 1
 
GAME_TYPE 1
 
FINISH_TYPE 1
 
LIMIT_SCORE 100    # score limit (all limits for one match)
 
LIMIT_ROUNDS 5    # max number of rounds to play
 
LIMIT_TIME  25    # max time (in minutes)
 
 
 
AI_IQ 100
 
AUTO_IQ 1
 
AUTO_AIS 0
 
 
 
SCORE_WIN 0      # points you gain for beeing last one alive
 
SCORE_KILL 1       # points you gain for everyone racing into your wall
 
SCORE_SUICIDE 0   # points you gain for every stupid death (race into the rim/your own wall)
 
SCORE_DIE  0      # points you gain for every time you race into someones wall
 
SCORE_DEATHZONE 0
 
SCORE_SURVIVE 0
 
 
 
 
WIN_ZONE_DEATHS 1
 
WIN_ZONE_DEATHS 1
 
WIN_ZONE_EXPANSION 7
 
WIN_ZONE_EXPANSION 7
Line 129: Line 117:
 
WIN_ZONE_MIN_ROUND_TIME 4000
 
WIN_ZONE_MIN_ROUND_TIME 4000
 
WIN_ZONE_RANDOMNESS 1
 
WIN_ZONE_RANDOMNESS 1
 
CAMERA_FORBID_CUSTOM 1
 
CAMERA_FORBID_FOLLOW 1
 
CAMERA_FORBID_FREE 1
 
CAMERA_FORBID_IN 0
 
CAMERA_FORBID_MER 1
 
CAMERA_FORBID_SERVER_CUSTOM 1
 
CAMERA_FORBID_SMART 1
 
 
FORBID_HUD_MAP 1
 
 
TEAM_NAME_2 MCP
 
TEAM_RED_2 4
 
TEAM_GREEN_2 8
 
TEAM_BLUE_2 15
 
 
TEAM_NAME_1 USERS
 
TEAM_RED_1 15
 
TEAM_GREEN_1 12
 
TEAM_BLUE_1 0
 
  
 
ACCESS_LEVEL_SHUFFLE_UP 20
 
ACCESS_LEVEL_SHUFFLE_UP 20
 +
ACCESS_LEVEL_TEAM 15
 
</pre>
 
</pre>

Revision as of 15:58, 20 March 2010

############################################
##                                        ##
##  Adventures of TRON: TRON Experience   ##
##              version 1.0               ##
##                                        ##
##  Settings by sine.wav with excellent   ##
##  contributions by Louven/Oscilloscope  ##
##                                        ##
############################################

AI_IQ 99
ALLOW_TEAM_CHANGE 1
ALLOW_TEAM_NAME_COLOR 0
ALLOW_TEAM_NAME_LEADER 0
ALLOW_TEAM_NAME_PLAYER 0
AUTO_AIS 0
AUTO_IQ 1
CAMERA_FORBID_CUSTOM 1
CAMERA_FORBID_FOLLOW 1
CAMERA_FORBID_FREE 1
CAMERA_FORBID_IN 0
CAMERA_FORBID_MER 1
CAMERA_FORBID_SERVER_CUSTOM 1
CAMERA_FORBID_SMART 1
CYCLE_ACCEL 8
CYCLE_ACCEL_ENEMY 1.0
CYCLE_ACCEL_OFFSET .8
CYCLE_ACCEL_RIM 0.0
CYCLE_ACCEL_SELF 1.0
CYCLE_ACCEL_TEAM 1.0
CYCLE_ACCEL_TUNNEL 1.0
CYCLE_ACCEL_SLINGSHOT 1.0
CYCLE_BRAKE -10
CYCLE_BRAKE_DEPLETE .5
CYCLE_BRAKE_REFILL .03
CYCLE_PING_RUBBER 2.0
CYCLE_RUBBER  1.0
CYCLE_RUBBER_TIME 1
CYCLE_RUBBER_TIMEBASED .5
CYCLE_SOUND_SPEED 15
CYCLE_SPEED 20
CYCLE_SPEED_DECAY_ABOVE .5
CYCLE_SPEED_DECAY_BELOW 5.0
CYCLE_START_SPEED 15
CYCLE_WALL_NEAR 4
EXPLOSION_RADIUS 0
FINISH_TYPE 2
FORBID_HUD_MAP 1
GAME_TYPE 1
IDLE_KICK_TIME 600
IDLE_REMOVE_TIME 30
LIMIT_ROUNDS 25
LIMIT_SCORE 25
LIMIT_TIME 1000
MAP_FILE turtle/classic/classic-0.0.1.aamap.xml
MESSAGE_OF_DAY \n\n            0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<\n\n\n0xff0000Cockpit view only.\n\n0x999999Recent Changes (25 Feb 2010)\n\n0xffffffNOW MORE DANGEROUS! Base speed increased and top speed removed (this required slight changes to accel and rubber too). The biggest change is the new BOOST, which makes your cycle more "drivable." Walls stay up a few seconds now and there were more changes to the score. Also, the single player grid is huge now!
MIN_PLAYERS 1
ROUND_CENTER_MESSAGE 0x0066ffPREPARE TO TRANSPORT TO LIGHTCYCLE GRID
#ROUND_CONSOLE_MESSAGE 0x0066ffWE HAVE TRANSPORT\nCockpit only. Limited boost. Infinite walls. Shuffle enabled.\nWinner is the first team to reach 25 points.
ROUND_CONSOLE_MESSAGE Cockpit only. Limited boost. Infinite walls. Shuffle enabled.\nWinner is the first team to reach 25 points.\n0xff0000Tournament - Sunday, March 28th!\n0xff8800See wiki.armagetronad.net "Illegal Exit" to register.
SCORE_DEATHZONE 0
SCORE_DIE  0
SCORE_KILL 1
SCORE_SUICIDE 0
SCORE_SURVIVE 1
SCORE_WIN 0
SERVER_NAME 0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<
SERVER_OPTIONS The true TRON experience! Last team standing - 0xff4444Cockpit view only.
SIZE_FACTOR -3
SP_AI_IQ 99
SP_AUTO_IQ 1
SP_AUTO_AIS 0
SP_EXPLOSION_RADIUS 0
SP_FINISH_TYPE 2
SP_GAME_TYPE 1
SP_LIMIT_ROUNDS 25
SP_LIMIT_SCORE 25
SP_LIMIT_TIME 1000
SP_MIN_PLAYERS 1
SP_SIZE_FACTOR -1
SP_SCORE_WIN 0
SP_TEAM_BALANCE_ON_QUIT 0
SP_TEAM_BALANCE_WITH_AIS 1
SP_TEAM_MAX_IMBALANCE 3
SP_TEAM_MAX_PLAYERS 3
SP_TEAM_MIN_PLAYERS 3
SP_TEAMS_MAX 2
SP_TEAMS_MIN 2
SP_WALLS_LENGTH -1
SP_WALLS_STAY_UP_DELAY 0
SP_WIN_ZONE_MIN_LAST_DEATH 20
SP_WIN_ZONE_MIN_ROUND_TIME 4000
SPAM_MAXLEN 100
TEAM_ALLOW_SHUFFLE_UP 1
TEAM_BLUE_1 0
TEAM_BLUE_2 15
TEAM_BALANCE_ON_QUIT 0
TEAM_BALANCE_WITH_AIS 1
TEAM_GREEN_1 12
TEAM_GREEN_2 8
TEAM_NAME_1 USERS
TEAM_NAME_2 MCP
TEAM_RED_1 15
TEAM_RED_2 4
TEAM_MAX_IMBALANCE 3
TEAM_MAX_PLAYERS 3
TEAM_MIN_PLAYERS 3
TEAMS_MAX 2
TEAMS_MIN 2
WALLS_LENGTH -1
WALLS_STAY_UP_DELAY 0
WIN_ZONE_DEATHS 1
WIN_ZONE_EXPANSION 7
WIN_ZONE_INITIAL_SIZE 1
WIN_ZONE_MIN_LAST_DEATH 20
WIN_ZONE_MIN_ROUND_TIME 4000
WIN_ZONE_RANDOMNESS 1

ACCESS_LEVEL_SHUFFLE_UP 20
ACCESS_LEVEL_TEAM 15