Difference between revisions of "TRON Experience"

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<pre>
 
<pre>
 +
############################################
 +
##                                        ##
 +
##  Adventures of TRON: TRON Experience  ##
 +
##              version 2.0              ##
 +
##                                        ##
 +
##  Settings by sine.wav with lots of    ##
 +
##  help from Phytotron/Oscilloscope    ##
 +
##                                        ##
 +
############################################
 +
 +
ACCESS_LEVEL_SHUFFLE_UP 20
 +
AI_IQ 77
 +
ALLOW_TEAM_CHANGE 1
 +
ALLOW_TEAM_NAME_COLOR 0
 +
ALLOW_TEAM_NAME_LEADER 0
 +
ALLOW_TEAM_NAME_PLAYER 0
 +
AUTO_AIS 0
 +
AUTO_IQ 0
 +
CAMERA_FORBID_CUSTOM 1
 +
CAMERA_FORBID_FOLLOW 1
 +
CAMERA_FORBID_FREE 1
 +
CAMERA_FORBID_IN 0
 +
CAMERA_FORBID_MER 1
 +
CAMERA_FORBID_SERVER_CUSTOM 1
 +
CAMERA_FORBID_SMART 1
 +
CYCLE_ACCEL 8
 +
CYCLE_ACCEL_ENEMY 1.0
 +
CYCLE_ACCEL_OFFSET .8
 +
CYCLE_ACCEL_RIM 0.0
 +
CYCLE_ACCEL_SELF 1.0
 +
CYCLE_ACCEL_TEAM 1.0
 +
CYCLE_ACCEL_TUNNEL 1.0
 +
CYCLE_ACCEL_SLINGSHOT 1.0
 +
CYCLE_BRAKE -10
 +
CYCLE_BRAKE_DEPLETE .5
 +
CYCLE_BRAKE_REFILL .03
 +
CYCLE_PING_RUBBER 2.0
 +
CYCLE_RUBBER  1.0
 +
CYCLE_RUBBER_TIME 1
 +
CYCLE_RUBBER_TIMEBASED .5
 +
CYCLE_SOUND_SPEED 15
 +
CYCLE_SPEED 20
 +
CYCLE_SPEED_DECAY_ABOVE .5
 +
CYCLE_SPEED_DECAY_BELOW 5.0
 +
CYCLE_START_SPEED 15
 +
CYCLE_WALL_NEAR 4
 +
CYCLE_WIDTH .25
 +
EXPLOSION_RADIUS 0
 +
FILTER_COLOR_NAMES 1
 +
FILTER_COLOR_STRINGS 1
 +
FILTER_COLOR_TEAM 1
 +
FILTER_DARK_COLOR_NAMES 1
 +
FILTER_DARK_COLOR_STRINGS 1
 +
FILTER_DARK_COLOR_TEAM 1
 +
FINISH_TYPE 2
 +
FORBID_HUD_MAP 1
 +
GAME_TYPE 1
 +
IDLE_KICK_TIME 300
 +
IDLE_REMOVE_TIME 30
 +
LIMIT_ROUNDS 511
 +
LIMIT_SCORE 15
 +
LIMIT_TIME 1000
 +
MAP_FILE turtle/classic/classic-0.0.1.aamap.xml
 
MAX_CLIENTS 6
 
MAX_CLIENTS 6
# Name of server
+
MAX_PLAYERS_SAME_IP 1
SERVER_NAME 0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<
+
MESSAGE_OF_DAY \n\n            0x8844ffAdventures of 0x6600ffTRON 0xffffff>> TRON Experience <<
 
+
MIN_PLAYERS 1
# URL displayed for server
+
RESOURCE_REPOSITORY_SERVER http://adventuresoftron.com/aa/resource/
URL http://adventuresoftron.com
 
 
 
# Description of server
 
SERVER_OPTIONS The true TRON experience! Last team standing - 0xff4444Cockpit view only.
 
 
 
MESSAGE_OF_DAY \n\n            0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<\n\n\n0xff0000Cockpit view only.\n\n0x99999909 Dec 09 - Recent Changes\n\n0xffffffFaster base speed. Wall acceleration is tweaked to give you more control of your cycle. Boost is short and strong, but when it gone, it's gone.
 
 
 
# Console message displayed every round
 
ROUND_CONSOLE_MESSAGE 0x0066ffWE HAVE TRANSPORT
 
 
ROUND_CENTER_MESSAGE 0x0066ffPREPARE TO TRANSPORT TO LIGHTCYCLE GRID
 
ROUND_CENTER_MESSAGE 0x0066ffPREPARE TO TRANSPORT TO LIGHTCYCLE GRID
 
+
ROUND_CONSOLE_MESSAGE 0x0066ffWE HAVE TRANSPORT\n0x999999Incam only. Brake boost. Finite walls. Shuffle enabled.\n0x999999Winner is the first team to reach 15 points.
MAP_FILE turtle/classic/classic-0.0.1.aamap.xml
+
SCORE_DEATHZONE 0
 
+
SCORE_DIE  0
 +
SCORE_KILL 1
 +
SCORE_SUICIDE -1
 +
SCORE_SURVIVE 0
 +
SCORE_WIN 0
 +
SERVER_NAME 0xbb77ffAdventures of 0x8800ffTRON 0xffffff>> TRON Experience <<
 +
SERVER_OPTIONS The true TRON experience! Incam view only.
 
SIZE_FACTOR -3
 
SIZE_FACTOR -3
SP_SIZE_FACTOR -3
+
SP_AI_IQ 77
 
+
SP_AUTO_IQ 0
CYCLE_TURN_MEMORY 3        # number of pending turn commands a cycle memorizes before opposing turns cancel each other
 
 
 
# speed; it's a good idea to read the full documentation for the acceleration settings.
 
CYCLE_SPEED 15
 
CYCLE_START_SPEED 15
 
CYCLE_SPEED_MAX 2
 
            # basic cycle speed (m/s)
 
CYCLE_SPEED_MIN .25        # minimal cycle speed as ratio to CYCLE_SPEED
 
CYCLE_SPEED_DECAY_BELOW 5.0 # rate of cycle speed approaching the value of CYCLE_SPEED from below
 
CYCLE_SPEED_DECAY_ABOVE .75  # rate of cycle speed approaching the value of CYCLE_SPEED from above
 
 
 
CYCLE_ACCEL 10
 
CYCLE_WALL_NEAR 3
 
CYCLE_ACCEL_OFFSET 0.7
 
 
 
CYCLE_BRAKE -20
 
CYCLE_BRAKE_REFILL 0
 
#CYCLE_ACCEL_TUNNEL 0.5
 
#CYCLE_ACCEL_SLINGSHOT 0.5
 
 
 
            # wall acceleration multiplicator
 
CYCLE_ACCEL_SELF 1.0        # multiplicator to CYCLE_ACCEL for your own wall
 
CYCLE_ACCEL_TEAM 1.0        # multiplicator to CYCLE_ACCEL for your temmates' walls
 
CYCLE_ACCEL_ENEMY 1.0      # multiplicator to CYCLE_ACCEL for your enemies' walls
 
CYCLE_ACCEL_RIM 0.0        # multiplicator to CYCLE_ACCEL for the rim walls
 
CYCLE_ACCEL_SLINGSHOT 1.0  # multiplicator to CYCLE_ACCEL if you're between your wall and another wall
 
 
 
CYCLE_SOUND_SPEED 15.0      # sound speed divisor
 
 
 
CYCLE_DELAY  .1            # minimum time between turns in seconds. Never enable the topology police if this is set lower than 0.001. Only values bigger than zero are supported.
 
CYCLE_DELAY_TIMEBASED 1.0  # turn delays will be based on the time since the last turn if this is set to 1 (default) and the distance if this is set to 0. Intermediate values and values out of these bounds are supported as well.
 
CYCLE_TURN_SPEED_FACTOR .95 # at every turn a cycle's speed is multiplied by this value
 
 
 
CYCLE_RUBBER_TIMEBASED 1
 
CYCLE_RUBBER_TIME 1
 
CYCLE_RUBBER_MINDISTANCE 0.01
 
CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005
 
CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.1
 
CYCLE_RUBBER_WALL_SHRINK 1
 
 
 
CYCLE_RUBBER  1.0          # niceness when hitting a wall
 
CYCLE_PING_RUBBER 3.0      # niceness when hitting a wall: bonus for higher ping players
 
 
 
#CYCLE_BRAKE_DEPLETE 1.25  # was 0.0 ... depletion rate of brake reservoir ( set to 0 to reenable pre 0.2.5 behaviour of infinite brakes )
 
 
 
WALLS_LENGTH -1
 
WALLS_STAY_UP_DELAY 0
 
EXPLOSION_RADIUS 0
 
 
 
SP_AI_IQ 100
 
SP_AUTO_IQ 1
 
 
SP_AUTO_AIS 0
 
SP_AUTO_AIS 0
SP_WALLS_LENGTH -1
 
SP_WALLS_STAY_UP_DELAY 0
 
 
SP_EXPLOSION_RADIUS 0
 
SP_EXPLOSION_RADIUS 0
SP_WIN_ZONE_MIN_LAST_DEATH 20
+
SP_FINISH_TYPE 2
SP_WIN_ZONE_MIN_ROUND_TIME 4000
+
SP_GAME_TYPE 1
 +
SP_LIMIT_ROUNDS 511
 +
SP_LIMIT_SCORE 15
 +
SP_LIMIT_TIME 1000
 
SP_MIN_PLAYERS 1
 
SP_MIN_PLAYERS 1
SP_TEAMS_MAX 2
+
SP_SIZE_FACTOR -3   # previously -1
SP_TEAMS_MIN 2
+
SP_SCORE_WIN 0
SP_TEAM_MIN_PLAYERS 3
 
SP_TEAM_MAX_PLAYERS 3
 
 
SP_TEAM_BALANCE_ON_QUIT 0
 
SP_TEAM_BALANCE_ON_QUIT 0
 
SP_TEAM_BALANCE_WITH_AIS 1
 
SP_TEAM_BALANCE_WITH_AIS 1
 
SP_TEAM_MAX_IMBALANCE 3
 
SP_TEAM_MAX_IMBALANCE 3
SP_GAME_TYPE 1
+
SP_TEAM_MAX_PLAYERS 3
SP_FINISH_TYPE 1
+
SP_TEAM_MIN_PLAYERS 3
SP_SCORE_WIN 0       # points you gain for beeing last one alive
+
SP_TEAMS_MAX 2
SP_LIMIT_SCORE 100 # score limit (all limits for one match)
+
SP_TEAMS_MIN 2
SP_LIMIT_ROUNDS 5    # max number of rounds to play
+
SP_WALLS_LENGTH 725  # previously -1
SP_LIMIT_TIME  25    # max time (in minutes)
+
SP_WALLS_STAY_UP_DELAY 0
 
+
SP_WIN_ZONE_MIN_LAST_DEATH 20
 +
SP_WIN_ZONE_MIN_ROUND_TIME 4000
 +
SPAM_MAXLEN 100
 +
SPAWN_WINGMEN_BACK 0
 +
SPAWN_WINGMEN_SIDE 2
 
TEAM_ALLOW_SHUFFLE_UP 1
 
TEAM_ALLOW_SHUFFLE_UP 1
ALLOW_TEAM_CHANGE 1
+
TEAM_BLUE_1 0
ALLOW_TEAM_NAME_COLOR 0
+
TEAM_BLUE_2 15
ALLOW_TEAM_NAME_LEADER 0
+
TEAM_BALANCE_ON_QUIT 0
ALLOW_TEAM_NAME_PLAYER 0
+
TEAM_BALANCE_WITH_AIS 1
MIN_PLAYERS 1
+
TEAM_GREEN_1 12
 +
TEAM_GREEN_2 8
 +
TEAM_NAME_1 USERS
 +
TEAM_NAME_2 MCP
 +
TEAM_RED_1 15
 +
TEAM_RED_2 4
 +
TEAM_MAX_IMBALANCE 3
 +
TEAM_MAX_PLAYERS 3
 +
TEAM_MIN_PLAYERS 3
 
TEAMS_MAX 2
 
TEAMS_MAX 2
 
TEAMS_MIN 2
 
TEAMS_MIN 2
TEAM_MIN_PLAYERS 3
+
TITLE_OF_DAY Adventures of TRON
TEAM_MAX_PLAYERS 3
+
VOTING_HARM_TIME 30
TEAM_MAX_IMBALANCE 3
+
VOTING_KICK_TIME 60
TEAM_BALANCE_ON_QUIT 0
+
VOTING_MATURITY 60
TEAM_BALANCE_WITH_AIS 1
+
WALLS_LENGTH 725
GAME_TYPE 1
+
WALLS_STAY_UP_DELAY 0
FINISH_TYPE 1
 
LIMIT_SCORE 100    # score limit (all limits for one match)
 
LIMIT_ROUNDS 5    # max number of rounds to play
 
LIMIT_TIME  25    # max time (in minutes)
 
 
 
AI_IQ 100
 
AUTO_IQ 1
 
AUTO_AIS 0
 
 
 
SCORE_WIN 0      # points you gain for beeing last one alive
 
SCORE_KILL 1      # points you gain for everyone racing into your wall
 
SCORE_SUICIDE 0  # points you gain for every stupid death (race into the rim/your own wall)
 
SCORE_DIE  0     # points you gain for every time you race into someones wall
 
SCORE_DEATHZONE 0
 
SCORE_SURVIVE 0
 
 
 
 
WIN_ZONE_DEATHS 1
 
WIN_ZONE_DEATHS 1
 
WIN_ZONE_EXPANSION 7
 
WIN_ZONE_EXPANSION 7
Line 130: Line 134:
 
WIN_ZONE_RANDOMNESS 1
 
WIN_ZONE_RANDOMNESS 1
  
CAMERA_FORBID_CUSTOM 1
+
####################
CAMERA_FORBID_FOLLOW 1
+
##  4x2 Settings  ##
CAMERA_FORBID_FREE 1
+
####################
CAMERA_FORBID_IN 0
 
CAMERA_FORBID_MER 1
 
CAMERA_FORBID_SERVER_CUSTOM 1
 
CAMERA_FORBID_SMART 1
 
 
 
FORBID_HUD_MAP 1
 
  
TEAM_NAME_2 MCP
+
# LIMIT_SCORE 20
TEAM_RED_2 4
+
# MAP_FILE turtle/classic/classic-0.1.2.aamap.xml
TEAM_GREEN_2 8
+
# ROUND_CONSOLE_MESSAGE 0x0066ffWE HAVE TRANSPORT\n0x999999Incam only. Brake boost. Finite walls. # Shuffle enabled.\n0x999999Winner is the first team to reach 20 points.
TEAM_BLUE_2 15
+
# MAX_CLIENTS 8
 +
# SP_LIMIT_SCORE 20
 +
# SP_TEAM_BALANCE_WITH_AIS 1
 +
# SP_TEAM_MAX_IMBALANCE 2
 +
# SP_TEAM_MAX_PLAYERS 2
 +
# SP_TEAM_MIN_PLAYERS 2
 +
# SP_TEAMS_MAX 4
 +
# SP_TEAMS_MIN 4
 +
# TEAM_BALANCE_WITH_AIS 1
 +
# TEAM_MAX_IMBALANCE 2
 +
# TEAM_MAX_PLAYERS 2
 +
# TEAM_MIN_PLAYERS 2
 +
# TEAMS_MAX 4
 +
# TEAMS_MIN 4
 +
</pre>
  
TEAM_NAME_1 USERS
+
[[Category:Servers]]
TEAM_RED_1 15
 
TEAM_GREEN_1 12
 
TEAM_BLUE_1 0
 
 
 
ACCESS_LEVEL_SHUFFLE_UP 20
 
</pre>
 

Latest revision as of 12:10, 29 August 2021

############################################
##                                        ##
##  Adventures of TRON: TRON Experience   ##
##              version 2.0               ##
##                                        ##
##   Settings by sine.wav with lots of    ##
##   help from Phytotron/Oscilloscope     ##
##                                        ##
############################################

ACCESS_LEVEL_SHUFFLE_UP 20
AI_IQ 77
ALLOW_TEAM_CHANGE 1
ALLOW_TEAM_NAME_COLOR 0
ALLOW_TEAM_NAME_LEADER 0
ALLOW_TEAM_NAME_PLAYER 0
AUTO_AIS 0
AUTO_IQ 0
CAMERA_FORBID_CUSTOM 1
CAMERA_FORBID_FOLLOW 1
CAMERA_FORBID_FREE 1
CAMERA_FORBID_IN 0
CAMERA_FORBID_MER 1
CAMERA_FORBID_SERVER_CUSTOM 1
CAMERA_FORBID_SMART 1
CYCLE_ACCEL 8
CYCLE_ACCEL_ENEMY 1.0
CYCLE_ACCEL_OFFSET .8
CYCLE_ACCEL_RIM 0.0
CYCLE_ACCEL_SELF 1.0
CYCLE_ACCEL_TEAM 1.0
CYCLE_ACCEL_TUNNEL 1.0
CYCLE_ACCEL_SLINGSHOT 1.0
CYCLE_BRAKE -10
CYCLE_BRAKE_DEPLETE .5
CYCLE_BRAKE_REFILL .03
CYCLE_PING_RUBBER 2.0
CYCLE_RUBBER  1.0
CYCLE_RUBBER_TIME 1
CYCLE_RUBBER_TIMEBASED .5
CYCLE_SOUND_SPEED 15
CYCLE_SPEED 20
CYCLE_SPEED_DECAY_ABOVE .5
CYCLE_SPEED_DECAY_BELOW 5.0
CYCLE_START_SPEED 15
CYCLE_WALL_NEAR 4
CYCLE_WIDTH .25
EXPLOSION_RADIUS 0
FILTER_COLOR_NAMES 1
FILTER_COLOR_STRINGS 1
FILTER_COLOR_TEAM 1
FILTER_DARK_COLOR_NAMES 1
FILTER_DARK_COLOR_STRINGS 1
FILTER_DARK_COLOR_TEAM 1
FINISH_TYPE 2
FORBID_HUD_MAP 1
GAME_TYPE 1
IDLE_KICK_TIME 300
IDLE_REMOVE_TIME 30
LIMIT_ROUNDS 511
LIMIT_SCORE 15
LIMIT_TIME 1000
MAP_FILE turtle/classic/classic-0.0.1.aamap.xml
MAX_CLIENTS 6
MAX_PLAYERS_SAME_IP 1
MESSAGE_OF_DAY \n\n            0x8844ffAdventures of 0x6600ffTRON 0xffffff>> TRON Experience <<
MIN_PLAYERS 1
RESOURCE_REPOSITORY_SERVER http://adventuresoftron.com/aa/resource/
ROUND_CENTER_MESSAGE 0x0066ffPREPARE TO TRANSPORT TO LIGHTCYCLE GRID
ROUND_CONSOLE_MESSAGE 0x0066ffWE HAVE TRANSPORT\n0x999999Incam only. Brake boost. Finite walls. Shuffle enabled.\n0x999999Winner is the first team to reach 15 points.
SCORE_DEATHZONE 0
SCORE_DIE  0
SCORE_KILL 1
SCORE_SUICIDE -1
SCORE_SURVIVE 0
SCORE_WIN 0
SERVER_NAME 0xbb77ffAdventures of 0x8800ffTRON 0xffffff>> TRON Experience <<
SERVER_OPTIONS The true TRON experience! Incam view only.
SIZE_FACTOR -3
SP_AI_IQ 77
SP_AUTO_IQ 0
SP_AUTO_AIS 0
SP_EXPLOSION_RADIUS 0
SP_FINISH_TYPE 2
SP_GAME_TYPE 1
SP_LIMIT_ROUNDS 511
SP_LIMIT_SCORE 15
SP_LIMIT_TIME 1000
SP_MIN_PLAYERS 1
SP_SIZE_FACTOR -3   # previously -1
SP_SCORE_WIN 0
SP_TEAM_BALANCE_ON_QUIT 0
SP_TEAM_BALANCE_WITH_AIS 1
SP_TEAM_MAX_IMBALANCE 3
SP_TEAM_MAX_PLAYERS 3
SP_TEAM_MIN_PLAYERS 3
SP_TEAMS_MAX 2
SP_TEAMS_MIN 2
SP_WALLS_LENGTH 725   # previously -1
SP_WALLS_STAY_UP_DELAY 0
SP_WIN_ZONE_MIN_LAST_DEATH 20
SP_WIN_ZONE_MIN_ROUND_TIME 4000
SPAM_MAXLEN 100
SPAWN_WINGMEN_BACK 0
SPAWN_WINGMEN_SIDE 2
TEAM_ALLOW_SHUFFLE_UP 1
TEAM_BLUE_1 0
TEAM_BLUE_2 15
TEAM_BALANCE_ON_QUIT 0
TEAM_BALANCE_WITH_AIS 1
TEAM_GREEN_1 12
TEAM_GREEN_2 8
TEAM_NAME_1 USERS
TEAM_NAME_2 MCP
TEAM_RED_1 15
TEAM_RED_2 4
TEAM_MAX_IMBALANCE 3
TEAM_MAX_PLAYERS 3
TEAM_MIN_PLAYERS 3
TEAMS_MAX 2
TEAMS_MIN 2
TITLE_OF_DAY Adventures of TRON
VOTING_HARM_TIME 30
VOTING_KICK_TIME 60
VOTING_MATURITY 60
WALLS_LENGTH 725
WALLS_STAY_UP_DELAY 0
WIN_ZONE_DEATHS 1
WIN_ZONE_EXPANSION 7
WIN_ZONE_INITIAL_SIZE 1
WIN_ZONE_MIN_LAST_DEATH 20
WIN_ZONE_MIN_ROUND_TIME 4000
WIN_ZONE_RANDOMNESS 1

####################
##  4x2 Settings  ##
####################

# LIMIT_SCORE 20
# MAP_FILE turtle/classic/classic-0.1.2.aamap.xml
# ROUND_CONSOLE_MESSAGE 0x0066ffWE HAVE TRANSPORT\n0x999999Incam only. Brake boost. Finite walls. # Shuffle enabled.\n0x999999Winner is the first team to reach 20 points.
# MAX_CLIENTS 8
# SP_LIMIT_SCORE 20
# SP_TEAM_BALANCE_WITH_AIS 1
# SP_TEAM_MAX_IMBALANCE 2
# SP_TEAM_MAX_PLAYERS 2
# SP_TEAM_MIN_PLAYERS 2
# SP_TEAMS_MAX 4
# SP_TEAMS_MIN 4
# TEAM_BALANCE_WITH_AIS 1
# TEAM_MAX_IMBALANCE 2
# TEAM_MAX_PLAYERS 2
# TEAM_MIN_PLAYERS 2
# TEAMS_MAX 4
# TEAMS_MIN 4