TRON Experience
From Armagetron
MAX_CLIENTS 6 # Name of server SERVER_NAME 0x00ff00Adventures 0x999999of 0xff0000TRON 0x999999>> 0xffffffTRON Experience 0x999999<< # Description of server SERVER_OPTIONS The true TRON experience! Last team standing - cockpit view only. # Console message displayed every round ROUND_CONSOLE_MESSAGE 0xffff7fBrakes and shuffle enabled. Cockpit view only!\n0xff7777Work quickly to avoid the DeathZone. MAP_FILE turtle/classic/classic-0.0.1.aamap.xml SIZE_FACTOR -3 SP_SIZE_FACTOR -3 CYCLE_TURN_MEMORY 3 # number of pending turn commands a cycle memorizes before opposing turns cancel each other # speed; it's a good idea to read the full documentation for the acceleration settings. CYCLE_SPEED 15.0 # basic cycle speed (m/s) CYCLE_SPEED_MIN .25 # minimal cycle speed as ratio to CYCLE_SPEED CYCLE_SPEED_DECAY_BELOW 5.0 # rate of cycle speed approaching the value of CYCLE_SPEED from below CYCLE_SPEED_DECAY_ABOVE .1 # rate of cycle speed approaching the value of CYCLE_SPEED from above CYCLE_START_SPEED 10.0 # speed at startup CYCLE_ACCEL 5.0 # wall acceleration multiplicator CYCLE_ACCEL_SELF 1.0 # multiplicator to CYCLE_ACCEL for your own wall CYCLE_ACCEL_TEAM 1.0 # multiplicator to CYCLE_ACCEL for your temmates' walls CYCLE_ACCEL_ENEMY 1.0 # multiplicator to CYCLE_ACCEL for your enemies' walls CYCLE_ACCEL_RIM 0.0 # multiplicator to CYCLE_ACCEL for the rim walls CYCLE_ACCEL_SLINGSHOT 1.0 # multiplicator to CYCLE_ACCEL if you're between your wall and another wall CYCLE_ACCEL_OFFSET 2.0 # acceleration offset. Must be positive or smaller than -CYCLE_WALL_NEAR, otherwise there is a risk of a division by zero. CYCLE_WALL_NEAR 6.0 # the distance from a wall below which wall-acceleration kicks in CYCLE_SOUND_SPEED 10.0 # sound speed divisor CYCLE_BRAKE 40.0 # deceleration by braking (set to zero to disable brakes and to a negative value to turn brakes into a turbo) # turning CYCLE_DELAY .1 # minimum time between turns in seconds. Never enable the topology police if this is set lower than 0.001. Only values bigger than zero are supported. CYCLE_DELAY_TIMEBASED 1.0 # turn delays will be based on the time since the last turn if this is set to 1 (default) and the distance if this is set to 0. Intermediate values and values out of these bounds are supported as well. CYCLE_TURN_SPEED_FACTOR .95 # at every turn a cycle's speed is multiplied by this value # rubber settings; it's a good idea to read the full documentation CYCLE_RUBBER 1.0 # niceness when hitting a wall CYCLE_PING_RUBBER 3.0 # niceness when hitting a wall: bonus for higher ping players CYCLE_RUBBER_TIMEBASED 0.0 # rubber usage is based on distance travelled if this is set to 0 (default) and the time passed if this is set to 1. Intermediate values and values out of these bounds are supported as well. # braking CYCLE_BRAKE_REFILL .1 # refill rate of brake reservoir CYCLE_BRAKE_DEPLETE 1.0 # depletion rate of brake reservoir ( set to 0 to reenable pre 0.2.5 behaviour of infinite brakes ) WALLS_LENGTH 600 WALLS_STAY_UP_DELAY 4 EXPLOSION_RADIUS 0 SP_AUTO_IQ 1 #SP_AI_IQ 150 SP_AUTO_AIS 0 #SP_NUM_AIS 5 SP_WALLS_LENGTH 600 SP_WALLS_STAY_UP_DELAY 4 SP_EXPLOSION_RADIUS 0 SP_WIN_ZONE_MIN_LAST_DEATH 20 SP_WIN_ZONE_MIN_ROUND_TIME 40 SP_MIN_PLAYERS 1 SP_TEAMS_MAX 2 SP_TEAMS_MIN 2 SP_TEAM_MIN_PLAYERS 3 SP_TEAM_MAX_PLAYERS 3 SP_TEAM_BALANCE_ON_QUIT 0 SP_TEAM_BALANCE_WITH_AIS 1 SP_TEAM_MAX_IMBALANCE 3 SP_GAME_TYPE 1 SP_FINISH_TYPE 1 SP_SCORE_WIN 2 # points you gain for beeing last one alive SP_LIMIT_SCORE 25 # score limit (all limits for one match) SP_LIMIT_ROUNDS 5 # max number of rounds to play SP_LIMIT_TIME 25 # max time (in minutes) TEAM_ALLOW_SHUFFLE_UP 1 ALLOW_TEAM_CHANGE 1 ALLOW_TEAM_NAME_COLOR 0 ALLOW_TEAM_NAME_LEADER 0 ALLOW_TEAM_NAME_PLAYER 0 MIN_PLAYERS 1 TEAMS_MAX 2 TEAMS_MIN 2 TEAM_MIN_PLAYERS 3 TEAM_MAX_PLAYERS 3 TEAM_MAX_IMBALANCE 3 TEAM_BALANCE_ON_QUIT 0 TEAM_BALANCE_WITH_AIS 1 GAME_TYPE 1 FINISH_TYPE 1 LIMIT_SCORE 25 # score limit (all limits for one match) LIMIT_ROUNDS 5 # max number of rounds to play LIMIT_TIME 25 # max time (in minutes) AUTO_IQ 1 #AI_IQ 150 AUTO_AIS 0 #NUM_AIS 0 SCORE_WIN 2 # points you gain for beeing last one alive SCORE_KILL 1 # points you gain for everyone racing into your wall SCORE_SUICIDE 0 # points you gain for every stupid death (race into the rim/your own wall) SCORE_DIE 0 # points you gain for every time you race into someones wall SCORE_DEATHZONE 0 SCORE_SURVIVE 0 WIN_ZONE_DEATHS 1 WIN_ZONE_EXPANSION 7 WIN_ZONE_INITIAL_SIZE 1 WIN_ZONE_MIN_LAST_DEATH 20 WIN_ZONE_MIN_ROUND_TIME 40 WIN_ZONE_RANDOMNESS 1 CAMERA_FORBID_CUSTOM 1 CAMERA_FORBID_FOLLOW 1 CAMERA_FORBID_FREE 1 CAMERA_FORBID_IN 0 CAMERA_FORBID_MER 1 CAMERA_FORBID_SERVER_CUSTOM 1 CAMERA_FORBID_SMART 1 SHOT_THRESH 2 SELF_DESTRUCT 0 TEAM_NAME_2 MCP TEAM_RED_2 4 TEAM_GREEN_2 8 TEAM_BLUE_2 15 TEAM_NAME_1 USERS TEAM_RED_1 15 TEAM_GREEN_1 12 TEAM_BLUE_1 0