TRON Experience

From Armagetron
Revision as of 17:00, 2 June 2009 by Sinewav (talk | contribs) (created page, added server settings)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
MAX_CLIENTS 6

# Name of server
SERVER_NAME 0x00ff00Adventures 0x999999of 0xff0000TRON 0x999999>> 0xffffffTRON Experience 0x999999<<

# Description of server
SERVER_OPTIONS The true TRON experience! Last team standing - cockpit view only.

# Console message displayed every round
ROUND_CONSOLE_MESSAGE 0xffff7fBrakes and shuffle enabled. Cockpit view only!\n0xff7777Work quickly to avoid the DeathZone.

MAP_FILE turtle/classic/classic-0.0.1.aamap.xml

SIZE_FACTOR -3
SP_SIZE_FACTOR -3

CYCLE_TURN_MEMORY 3         # number of pending turn commands a cycle memorizes before opposing turns cancel each other

# speed; it's a good idea to read the full documentation for the acceleration settings.
CYCLE_SPEED 15.0            # basic cycle speed (m/s)
CYCLE_SPEED_MIN .25         # minimal cycle speed as ratio to CYCLE_SPEED
CYCLE_SPEED_DECAY_BELOW 5.0 # rate of cycle speed approaching the value of CYCLE_SPEED from below
CYCLE_SPEED_DECAY_ABOVE .1  # rate of cycle speed approaching the value of CYCLE_SPEED from above
CYCLE_START_SPEED 10.0      # speed at startup
CYCLE_ACCEL 5.0            # wall acceleration multiplicator
CYCLE_ACCEL_SELF 1.0        # multiplicator to CYCLE_ACCEL for your own wall
CYCLE_ACCEL_TEAM 1.0        # multiplicator to CYCLE_ACCEL for your temmates' walls
CYCLE_ACCEL_ENEMY 1.0       # multiplicator to CYCLE_ACCEL for your enemies' walls
CYCLE_ACCEL_RIM 0.0         # multiplicator to CYCLE_ACCEL for the rim walls
CYCLE_ACCEL_SLINGSHOT 1.0   # multiplicator to CYCLE_ACCEL if you're between your wall and another wall
CYCLE_ACCEL_OFFSET 2.0      # acceleration offset. Must be positive or smaller than -CYCLE_WALL_NEAR, otherwise there is a risk of a division by zero.
CYCLE_WALL_NEAR 6.0         # the distance from a wall below which wall-acceleration kicks in 
CYCLE_SOUND_SPEED 10.0      # sound speed divisor 
CYCLE_BRAKE 40.0            # deceleration by braking (set to zero to disable brakes and to a negative value to turn brakes into a turbo) 

# turning
CYCLE_DELAY  .1             # minimum time between turns in seconds. Never enable the topology police if this is set lower than 0.001. Only values bigger than zero are supported.
CYCLE_DELAY_TIMEBASED 1.0   # turn delays will be based on the time since the last turn if this is set to 1 (default) and the distance if this is set to 0. Intermediate values and values out of these bounds are supported as well.
CYCLE_TURN_SPEED_FACTOR .95 # at every turn a cycle's speed is multiplied by this value

# rubber settings; it's a good idea to read the full documentation
CYCLE_RUBBER  1.0          # niceness when hitting a wall
CYCLE_PING_RUBBER 3.0      # niceness when hitting a wall: bonus for higher ping players
CYCLE_RUBBER_TIMEBASED 0.0 # rubber usage is based on distance travelled if this is set to 0 (default) and the time passed if this is set to 1. Intermediate values and values out of these bounds are supported as well.

# braking
CYCLE_BRAKE_REFILL .1    # refill rate of brake reservoir
CYCLE_BRAKE_DEPLETE 1.0  # depletion rate of brake reservoir ( set to 0 to reenable pre 0.2.5 behaviour of infinite brakes )

WALLS_LENGTH 600
WALLS_STAY_UP_DELAY 4
EXPLOSION_RADIUS 0

SP_AUTO_IQ 1
#SP_AI_IQ 150
SP_AUTO_AIS 0
#SP_NUM_AIS 5
SP_WALLS_LENGTH 600
SP_WALLS_STAY_UP_DELAY 4
SP_EXPLOSION_RADIUS 0
SP_WIN_ZONE_MIN_LAST_DEATH 20
SP_WIN_ZONE_MIN_ROUND_TIME 40
SP_MIN_PLAYERS 1
SP_TEAMS_MAX 2
SP_TEAMS_MIN 2
SP_TEAM_MIN_PLAYERS 3
SP_TEAM_MAX_PLAYERS 3
SP_TEAM_BALANCE_ON_QUIT 0
SP_TEAM_BALANCE_WITH_AIS 1
SP_TEAM_MAX_IMBALANCE 3
SP_GAME_TYPE 1
SP_FINISH_TYPE 1
SP_SCORE_WIN 2       # points you gain for beeing last one alive
SP_LIMIT_SCORE 25 # score limit (all limits for one match)
SP_LIMIT_ROUNDS 5     # max number of rounds to play
SP_LIMIT_TIME  25    # max time (in minutes)

TEAM_ALLOW_SHUFFLE_UP 1
ALLOW_TEAM_CHANGE 1
ALLOW_TEAM_NAME_COLOR 0
ALLOW_TEAM_NAME_LEADER 0
ALLOW_TEAM_NAME_PLAYER 0
MIN_PLAYERS 1
TEAMS_MAX 2
TEAMS_MIN 2
TEAM_MIN_PLAYERS 3
TEAM_MAX_PLAYERS 3
TEAM_MAX_IMBALANCE 3
TEAM_BALANCE_ON_QUIT 0
TEAM_BALANCE_WITH_AIS 1
GAME_TYPE 1
FINISH_TYPE 1
LIMIT_SCORE 25    # score limit (all limits for one match)
LIMIT_ROUNDS 5    # max number of rounds to play
LIMIT_TIME  25     # max time (in minutes)

AUTO_IQ 1
#AI_IQ 150
AUTO_AIS 0
#NUM_AIS 0

SCORE_WIN 2       # points you gain for beeing last one alive
SCORE_KILL 1       # points you gain for everyone racing into your wall
SCORE_SUICIDE 0   # points you gain for every stupid death (race into the rim/your own wall)
SCORE_DIE  0      # points you gain for every time you race into someones wall
SCORE_DEATHZONE 0
SCORE_SURVIVE 0

WIN_ZONE_DEATHS 1
WIN_ZONE_EXPANSION 7
WIN_ZONE_INITIAL_SIZE 1
WIN_ZONE_MIN_LAST_DEATH 20
WIN_ZONE_MIN_ROUND_TIME 40
WIN_ZONE_RANDOMNESS 1

CAMERA_FORBID_CUSTOM 1
CAMERA_FORBID_FOLLOW 1
CAMERA_FORBID_FREE 1
CAMERA_FORBID_IN 0
CAMERA_FORBID_MER 1
CAMERA_FORBID_SERVER_CUSTOM 1
CAMERA_FORBID_SMART 1

SHOT_THRESH 2
SELF_DESTRUCT 0

TEAM_NAME_2 MCP
TEAM_RED_2 4
TEAM_GREEN_2 8
TEAM_BLUE_2 15

TEAM_NAME_1 USERS
TEAM_RED_1 15
TEAM_GREEN_1 12
TEAM_BLUE_1 0