Talk:Multi-Player Tactics

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Revision as of 19:38, 14 March 2006 by Your mom (talk | contribs)
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proposed article(s)

this is a rough draft containing info we should put into the main article after someone reads through this stuff spell checks it and adds more detail and fixes my grammer, or when i actually get around to it.Italic text'

links need to be put down where appropriat as well
This also needs some proper formatting

Index should go here

Fortress multiplayer link Sumo(do we have one) link etc.


Experience

-A. The more you practice the better you get you may want to grind experience but that wont work here pick when your going to play and play against people at your skill level where you arn't losing or winning constantly. like all things practice makes perfect so dont think that reading this info alone will help you improve in game use this as a guidline along with practice and soon you'll be getting better and can take on "the big dogs"(needs a better anology)


Know the server

-A. base stratagies upon which server you're in

 -server info (link here)
  
 -Rubber 

In a low rubber server you'll want to be carfull about where you grind pick your spots and try to play in the open if possible

In a high rubber server look for who isnt getting close to walls and outgrind them(this can lead to some fun tunneling{link} also try to play on medium rubber before comeing here so you'll have a slight advantage by not using rubber you can also pick spots of when to drain all your rubber in a single grind andtake out a player or 2

 -accel

low accel this wont leave you much room for mistakes you'll often be going slow so you'll have to pick where you'll atack someone read anticipation again for more help

high accel this is where the split second decisions make or break you dont let slow players trick you into a sence of controll be wary and you'll easily defeat them however if your on the other side playing possom isnt often a bad idea pick whichever works best for you

 -trail length
inf this wont leave much room for error if you leave someone too big a box they'll stall for a long time try to floow them in as far as you can if they hide and dont let anyone camp if possible but again you'll have to pick when you relentlessly attack and when you leave them inside a box
limited alright making a box for guys here is pointless they'll just stall and escape make any boxes here as small as possible limited often pits you against more relentlessly attacking rivals fell free to stall if you have to as it is generally accepted but dont sit around doing nothing for to long or you'll just be camping again pick your spots here

Anticipation

-A. learn how the individual player reacts

-1.retreats- look for openings and try to take this guy out first. If he's hugging walls you can either outgrind him or go around to the other side and force him to either get off the wall outgrind you or take a corner(grind one wall and then grind the next outer wall perpindicular to it he'll have to beat both grinds to survive ) . general running try to build up enough speed to overcome the player most runners will not have an offence plan and can be overtaken easily you'll have to change stratagies depending on othe situations as well use your bestand varied stratagies for each situation as it arrises.
-2.attacks- Judge where this guys going to make his move and assault you if he's using speed you can  make some quick turns to throw him off often killing him or throwing him off giving you room to    stall or a chance to escape and turn the tables

-B. pick your own path and play lots of offence when you can

-1 offence After you play for a while you'll figure out what to do in most situations. remember to varie how you attack players based on their own styles of play and dont forget to have at least some fun
-2 defence most of this is just stalling if you get trapped try mazing if you exit will come about quickly(depends on server)zig zag if you waiting for someones wall to come down (or retreat) and try not to camp unless necisary (this includes repeated 180'ing and making patterns (making boxes/other)


General tactics

psyke outs - to do

Corners - to do

Stalling - different methods 180'ing and other varius methods(to do) (camping link)(mazing link)

traps - not sure if you can describe these

adjusting pros and cons

180'ing(sealing/grinding reversal etc any othe names where appropiat) pros and cons

Grinding more info here (rubber) (links where needed)


other stuff - anything i've missed

boxes - definitions etc - more definitions as needed here



_______ place your sig after revising this and rev number if appropriat here rev1 --Your mom 17:38, 14 March 2006 (CST)



_______ Any discusion on this before/after it is moved to the main article page go here

== blarg--Your mom 17:38, 14 March 2006 (CST)