Trench

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Trench






General Information



The 'Trench', created by Jericho, is a new take on the Fortress gamemode in an attempt to bring a new team oriented, strategic mode to Armagetron. It's important to note that while Trench incorporates key elements used in classic fortress, they are vastly different and the same strategies will likely be much less effective. The name Trench was chosen as a symbol, as trenches are key points (e.g. around a fortress), to evolve new strategies. A new map has been implemented, as well as a unique scoring system that will be explained below. Jericho believes that Trench is the future of fortress.


The Map



Trenchmap.png




The Trench map, made by vov with editing by Jericho, is composed of 2 fortress zones, spawn bases known as "Penal Colonies" on each side of the map, and multiple death zones strategically laid out with a timer. At the start of the round each team spawns inside their Penal Colony facing an exit leading to their own fortress zone. Exactly 10 seconds after the start of the round, death zones spawn in key points blocking access to the Penal Colony. For the first 3 minutes of the round, respawns are activated, allowing teammates to be revived by touching your fortress zone. This will cause eliminated players to respawn inside their PC, forcing them to camp until the 3 minute mark, when the death zones are deactivated. It's also important to note that the rim has a significant acceleration rate, which adds a whole new set of dynamics for attacking and defending a zone.


Scoring



Based on the scoring system used in Trench, it's clear that strategic holing is being greatly discouraged in this gamemode, as entering a hole created by ones own team causes you to lose 4 points. Below are the currently scoring values.

SCORE_DEATHZONE -2
SCORE_DIE 0
SCORE_HOLE -4
SCORE_KILL 2
SCORE_SUICIDE -2
SCORE_SURVIVE 0
SCORE_WIN 6



Additional Information



Trench is currently a work in progress, so this wiki and the gamemode itself is subject to change. Information here will be updated as needed, so check back if any updates are announced via Armagetron's forums.