Difference between revisions of "User:Jonathan"

From Armagetron
(Some content.)
(Added forum links and →‎Significant pages created)
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This is basically how it went:
 
This is basically how it went:
 
# While playing with chatbot code I found that sensors screwed up at borders. I visualized it with basic colored OpenGL lines, and it looked sort of like lighting. It was very slow due to the large number of sensors.
 
# While playing with chatbot code I found that sensors screwed up at borders. I visualized it with basic colored OpenGL lines, and it looked sort of like lighting. It was very slow due to the large number of sensors.
# z-man made headlights based on it. It performed much better, but still wasn't exactly fast. The lighting was also still as unrealistic.
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# [[User:Z-Man|z-man]] made headlights based on it. It performed much better because it had less sensors in a smaller area, but still wasn't exactly fast. The lighting was also still as unrealistic.
 
# I wrote a little fragment program for more realistic lighting, used a triangle fan instead of lines, and reduced the number of sensors further. Performance is now often acceptable, and it looks much better.
 
# I wrote a little fragment program for more realistic lighting, used a triangle fan instead of lines, and reduced the number of sensors further. Performance is now often acceptable, and it looks much better.
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 +
[http://forums.armagetronad.net/viewtopic.php?t=1684 Forum thread]
  
 
=== HUD map ===
 
=== HUD map ===
 
Originally a small experiment, but everyone wanted it, so I posted the source.
 
Originally a small experiment, but everyone wanted it, so I posted the source.
  
''Need screenshots and forum links.''
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[http://forums.armagetronad.net/viewtopic.php?t=2249 Forum thread]
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 +
== Significant pages created ==
 +
; [[Elaborate color explanation]] : This article explains exactly what happens to player colors, unlike the common rough estimation.

Revision as of 03:41, 1 August 2006

Jonathan is the name my parents gave me.

Things I've coded for Armagetron

Headlights

This is basically how it went:

  1. While playing with chatbot code I found that sensors screwed up at borders. I visualized it with basic colored OpenGL lines, and it looked sort of like lighting. It was very slow due to the large number of sensors.
  2. z-man made headlights based on it. It performed much better because it had less sensors in a smaller area, but still wasn't exactly fast. The lighting was also still as unrealistic.
  3. I wrote a little fragment program for more realistic lighting, used a triangle fan instead of lines, and reduced the number of sensors further. Performance is now often acceptable, and it looks much better.

Forum thread

HUD map

Originally a small experiment, but everyone wanted it, so I posted the source.

Forum thread

Significant pages created

Elaborate color explanation
This article explains exactly what happens to player colors, unlike the common rough estimation.