Difference between revisions of "User:Jonathan"

From Armagetron
(Literally making history, complete with a link farm targeting the forum, and exploiting a MediaWiki flaw. Tell me if it's too messy.)
(Cleaned up, and added something that bothers me.)
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Jonathan is the name my parents gave me. My last name is a bit of a mystery for most of you, which is good for my security.
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Jonathan is the name my parents gave me. I live in the Netherlands (or ''Nederland''), and am currently connected to the internet via a connection which is always broken one way or another. Last night I got this after pinging 300 times with 56 bytes of data over a period of 5 minutes:
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<blockquote>300 packets transmitted, 257 packets received, 14% packet loss</blockquote>
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And similar results when pinging anything else outside the LAN. The web was not very responsive, and games were more like suicide programs. Working on a replacement …
  
[http://forums.armagetronad.net/profile.php?mode=viewprofile&u=368 Profile] on the forum.
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[http://forums.armagetronad.net/profile.php?mode=viewprofile&u=368 Forum profile]
  
 
== Things I've coded for Armagetron ==
 
== Things I've coded for Armagetron ==
 
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* [http://forums.armagetronad.net/viewtopic.php?t=1684 Headlights]
=== Headlights ===
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* [http://forums.armagetronad.net/viewtopic.php?t=2249 HUD map] ([http://forums.armagetronad.net/viewtopic.php?p=29634#29634 first appearance])
This is basically how it went:
 
# While playing with chatbot code I found that sensors screwed up at borders. I visualized it with basic colored OpenGL lines, and it looked sort of like lighting. It was very slow due to the large number of sensors.
 
# [[User:Z-Man|z-man]] made headlights based on it. It performed much better because it had less sensors in a smaller area, but still wasn't exactly fast. The lighting was also still as unrealistic.
 
# I wrote a little fragment program for more realistic lighting, used a triangle fan instead of lines, and reduced the number of sensors further. Performance is now often acceptable, and it looks much better.
 
 
 
==== Forum links ====
 
*[http://forums.armagetronad.net/viewtopic.php?t=1684 Main thread] with screenshots:
 
*;[http://forums.armagetronad.net/download.php?id=1072 bound.png] [http://forums.armagetronad.net/viewtopic.php?p=22751#22751 <nowiki>[post]</nowiki>]:The sensor problem.
 
*;[http://forums.armagetronad.net/download.php?id=1077 headlight1.png] [http://forums.armagetronad.net/download.php?id=1076 headlight2.png] [http://forums.armagetronad.net/download.php?id=1075 headlight3.png] [http://forums.armagetronad.net/viewtopic.php?p=22778#22778 <nowiki>[post]</nowiki>] by [[User:Z-Man|z-man]]:Headlights are born.
 
*;[http://forums.armagetronad.net/download.php?id=1081 screenshot_8.png] [http://forums.armagetronad.net/viewtopic.php?p=22793#22793 <nowiki>[post]</nowiki>] by k:Rotating search lights which didn't make it.
 
*;[http://forums.armagetronad.net/download.php?id=1273 16bots_16fps.png] [http://forums.armagetronad.net/viewtopic.php?p=26160#26160 <nowiki>[post]</nowiki>]:Self-explanatory.
 
*;[http://forums.armagetronad.net/download.php?id=1274 improved_lights.png] [http://forums.armagetronad.net/viewtopic.php?p=26205#26205 <nowiki>[post]</nowiki>]:First screenshot of lights of the current generation.
 
*;[http://forums.armagetronad.net/download.php?id=1275 17lights.png] [http://forums.armagetronad.net/viewtopic.php?p=26207#26207 <nowiki>[post]</nowiki>]:A lot shinier than 16bots_16fps.png, and faster too. Later in the round the framerate difference only grows.
 
*;[http://forums.armagetronad.net/download.php?id=1277 floornormal.png] [http://forums.armagetronad.net/viewtopic.php?p=26240#26240 <nowiki>[post]</nowiki>]:Not a true normal.
 
*;[http://forums.armagetronad.net/download.php?id=1281 screenshot_1.png] [http://forums.armagetronad.net/download.php?id=1280 screenshot_2.png] [http://forums.armagetronad.net/download.php?id=1279 screenshot_3.png] [http://forums.armagetronad.net/viewtopic.php?p=26363#26363 <nowiki>[post]</nowiki>] by [[User:Nemostultae|nemostultae]]:Without fragment program support, but with existent functions, the lights are drawn as a solid color.
 
 
 
=== HUD map ===
 
Originally a small experiment, but everyone wanted it, so I posted the source.
 
 
 
==== Forum links ====
 
*[http://forums.armagetronad.net/viewtopic.php?p=29634#29634 First appearance] with later in the thread a [http://forums.armagetronad.net/download.php?id=1444 screenshot] [http://forums.armagetronad.net/viewtopic.php?p=29639#29639 <nowiki>[post]</nowiki>].
 
*[http://forums.armagetronad.net/viewtopic.php?t=2249 Main thread] with screenshots:
 
*;[http://forums.armagetronad.net/download.php?id=1473 twomaps.png] [http://forums.armagetronad.net/viewtopic.php?p=30410#30410 <nowiki>[post]</nowiki>]:Both a large map in the center of the screen and the usual small map in the corner.
 
*;[http://forums.armagetronad.net/download.php?id=1479 600maps.png] [http://forums.armagetronad.net/viewtopic.php?p=30432#30432 <nowiki>[post]</nowiki>]:30 by 20 tiny maps. Framerates were good enough to play, yet playing was tricky.
 
*;[http://forums.armagetronad.net/download.php?id=2135 screenshot_32.png] [http://forums.armagetronad.net/download.php?id=2134 screenshot_33.png] [http://forums.armagetronad.net/viewtopic.php?p=39949#39949 <nowiki>[post]</nowiki>] by [[User:Lucifer|Lucifer]]:Black map, but not in menu. I assumed lighting and texturing to be off, but apparently sometimes something leaves them on.
 
  
 
== Significant wiki contributions ==
 
== Significant wiki contributions ==
; [[Elaborate color explanation]] : This article explains exactly what happens to player colors, unlike the common rough estimation.
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* [[Elaborate color explanation]]
 
 
== Forum links 2 ==
 
MediaWiki wasn't prepared for this. Two elements have the name "Forum_links_2" now.
 

Revision as of 18:39, 25 October 2006

Jonathan is the name my parents gave me. I live in the Netherlands (or Nederland), and am currently connected to the internet via a connection which is always broken one way or another. Last night I got this after pinging 300 times with 56 bytes of data over a period of 5 minutes:

300 packets transmitted, 257 packets received, 14% packet loss

And similar results when pinging anything else outside the LAN. The web was not very responsive, and games were more like suicide programs. Working on a replacement …

Forum profile

Things I've coded for Armagetron

Significant wiki contributions