Difference between revisions of "User:Jonathan"

From Armagetron
(Couldn't resist.)
m (Spam protection à la Wrtl's in the sandbox)
 
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<div style="background:#eee; border:1px solid #444; margin: 1em; padding: .5em">'''This page layout was first used by me. Just me. On the whole web. I should patent it! This banner is based on [[User:Wrtlprnft|wrtlprnft]]'s though.'''</div>
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Jonathan is the name my parents gave me. I live in the Netherlands.
  
Jonathan is the name my parents gave me. My last name is a bit of a mystery for most of you, which is good for my security.
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[http://forums.armagetronad.net/profile.php?mode=viewprofile&u=368 Forum profile]
  
 
== Things I've coded for Armagetron ==
 
== Things I've coded for Armagetron ==
 
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* [http://forums.armagetronad.net/viewtopic.php?t=1684 Headlights]
=== Headlights ===
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* [http://forums.armagetronad.net/viewtopic.php?t=2249 HUD map] ([http://forums.armagetronad.net/viewtopic.php?p=29634#29634 first appearance])
This is basically how it went:
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* Misc. including fixes and minor changes.
# While playing with chatbot code I found that sensors screwed up at borders. I visualized it with basic colored OpenGL lines, and it looked sort of like lighting. It was very slow due to the large number of sensors.
 
# [[User:Z-Man|z-man]] made headlights based on it. It performed much better because it had less sensors in a smaller area, but still wasn't exactly fast. The lighting was also still as unrealistic.
 
# I wrote a little fragment program for more realistic lighting, used a triangle fan instead of lines, and reduced the number of sensors further. Performance is now often acceptable, and it looks much better.
 
 
 
[http://forums.armagetronad.net/viewtopic.php?t=1684 Forum thread]
 
 
 
=== HUD map ===
 
Originally a small experiment, but everyone wanted it, so I posted the source.
 
 
 
[http://forums.armagetronad.net/viewtopic.php?t=2249 Forum thread]
 
  
 
== Significant wiki contributions ==
 
== Significant wiki contributions ==
; [[Elaborate color explanation]] : This article explains exactly what happens to player colors, unlike the common rough estimation.
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* [[Elaborate color explanation]]
 
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* Fighting an endless stream of spammers. Like some video games where an endless stream of enemies is generated, until you hit some magic switch that makes absolutely no sense, except there is no switch.
== Layout thieves ==
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** In the past 24 hours (before 2007-06-22T22:22Z[http://en.wikipedia.org/wiki/ISO_8601]) I reverted two spam edits within a minute. No, I don't check the wiki insanely regularly; just had some luck in how times coincided.
# [[User:Wrtlprnft|wrtlprnft]]
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*** Make that three! A spammer spammed it ''one second'' after a revert, and 27 seconds afterwards it was back to normal again.
# [[User:Your_mom|Your_mom]]
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<!--&wpSummary=Please+revert+this+edit+and+ban+me%2E&wpTextBox1=%7E%7E%7E+spammed+this+page+and+deserves+a+ban.&-->
# [[User:Lucifer|Lucifer]]
 

Latest revision as of 02:45, 4 July 2007

Jonathan is the name my parents gave me. I live in the Netherlands.

Forum profile

Things I've coded for Armagetron

Significant wiki contributions

  • Elaborate color explanation
  • Fighting an endless stream of spammers. Like some video games where an endless stream of enemies is generated, until you hit some magic switch that makes absolutely no sense, except there is no switch.
    • In the past 24 hours (before 2007-06-22T22:22Z[1]) I reverted two spam edits within a minute. No, I don't check the wiki insanely regularly; just had some luck in how times coincided.
      • Make that three! A spammer spammed it one second after a revert, and 27 seconds afterwards it was back to normal again.