Difference between revisions of "User:Jonathan"
From Armagetron
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− | + | Jonathan is the name my parents gave me. | |
+ | |||
+ | == Things I've coded for Armagetron == | ||
+ | |||
+ | === Headlights === | ||
+ | This is basically how it went: | ||
+ | # While playing with chatbot code I found that sensors screwed up at borders. I visualized it with basic colored OpenGL lines, and it looked sort of like lighting. It was very slow due to the large number of sensors. | ||
+ | # z-man made headlights based on it. It performed much better, but still wasn't exactly fast. The lighting was also still as unrealistic. | ||
+ | # I wrote a little fragment program for more realistic lighting, used a triangle fan instead of lines, and reduced the number of sensors further. Performance is now often acceptable, and it looks much better. | ||
+ | |||
+ | === HUD map === | ||
+ | Originally a small experiment, but everyone wanted it, so I posted the source. | ||
+ | |||
+ | ''Need screenshots and forum links.'' |
Revision as of 14:29, 6 December 2005
Jonathan is the name my parents gave me.
Things I've coded for Armagetron
Headlights
This is basically how it went:
- While playing with chatbot code I found that sensors screwed up at borders. I visualized it with basic colored OpenGL lines, and it looked sort of like lighting. It was very slow due to the large number of sensors.
- z-man made headlights based on it. It performed much better, but still wasn't exactly fast. The lighting was also still as unrealistic.
- I wrote a little fragment program for more realistic lighting, used a triangle fan instead of lines, and reduced the number of sensors further. Performance is now often acceptable, and it looks much better.
HUD map
Originally a small experiment, but everyone wanted it, so I posted the source.
Need screenshots and forum links.