User:Jonathan

From Armagetron
Revision as of 03:41, 1 August 2006 by Jonathan (talk | contribs) (Added forum links and →‎Significant pages created)

Jonathan is the name my parents gave me.

Things I've coded for Armagetron

Headlights

This is basically how it went:

  1. While playing with chatbot code I found that sensors screwed up at borders. I visualized it with basic colored OpenGL lines, and it looked sort of like lighting. It was very slow due to the large number of sensors.
  2. z-man made headlights based on it. It performed much better because it had less sensors in a smaller area, but still wasn't exactly fast. The lighting was also still as unrealistic.
  3. I wrote a little fragment program for more realistic lighting, used a triangle fan instead of lines, and reduced the number of sensors further. Performance is now often acceptable, and it looks much better.

Forum thread

HUD map

Originally a small experiment, but everyone wanted it, so I posted the source.

Forum thread

Significant pages created

Elaborate color explanation
This article explains exactly what happens to player colors, unlike the common rough estimation.