Difference between revisions of "Working with SVK"

From Armagetron
 
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== Setting up the Mirror ==
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1. Grab the AA subversion repository. I encountered SVN errors when checking out the entire repository, so I instead grabbed it using rsync.
 
1. Grab the AA subversion repository. I encountered SVN errors when checking out the entire repository, so I instead grabbed it using rsync.
  
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<pre>$ svk ls file://$HOME/armagetronad-svn/</pre>
 
<pre>$ svk ls file://$HOME/armagetronad-svn/</pre>
 
          
 
          
* Options I chose:
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'''Options I chose:'''
 
;base URI
 
;base URI
 
:default
 
:default

Revision as of 03:21, 3 July 2006

Setting up the Mirror

1. Grab the AA subversion repository. I encountered SVN errors when checking out the entire repository, so I instead grabbed it using rsync.

$ mkdir armagetronad-svn
$ RSYNC_PROXY=rsync-svn.sourceforge.net:80 \
  rsync -a rsync-svn-a::svn/armagetronad/* ./armagetronad-svn

2. Setup the depotmap if this is your first time using svk.

$ svk depotmap --init

3. Setup the svk mirror.

$ svk ls file://$HOME/armagetronad-svn/

Options I chose:

base URI
default
depot path
//mirror/armagetronad
mirror to
most recent revision — h)ead

4. Relocate the mirror to point at the SourceForge.net SVN repository.

$ svk mirror --relocate \
  //mirror/armagetronad \
  https://svn.sourceforge.net/svnroot/armagetronad
    
$ svk mirror --list
  Path                    Source
  ============================================================
  //mirror/armagetronad   https://svn.sourceforge.net/svnroot/armagetronad


5. Sync-up the mirror.

$ svk sync //mirror/armagetronad

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Information about the current Armagetron Advanced Development. How to compile the game or current working in progress.