File list
From Armagetron
This special page shows all uploaded files.
Date | Name | Thumbnail | Size | User | Description | Versions |
---|---|---|---|---|---|---|
16:44, 2 April 2010 | 7-1.JPG (file) | 122 KB | Rppx | 1 | ||
16:45, 2 April 2010 | 7-2.JPG (file) | 136 KB | Rppx | 1 | ||
17:24, 2 April 2010 | Ioe akatsuki.jpg (file) | 61 KB | Tru | 1 | ||
17:27, 2 April 2010 | Ioe nitroriders.jpg (file) | 71 KB | Tru | 1 | ||
11:30, 22 April 2010 | Asaj.jpg (file) | 79 KB | Word | Hierarchy | 1 | |
21:08, 1 May 2010 | Ironside.jpg (file) | 43 KB | Concord | 1 | ||
13:29, 17 May 2010 | Dir wall transparency.png (file) | 8 KB | Sinewav | 1 | ||
22:45, 29 May 2010 | IllegalExit02.jpg (file) | 79 KB | Sinewav | 1 | ||
01:04, 13 July 2010 | Za clan Image 1.jpg (file) | 9 KB | Mindmasked14 | 1 | ||
01:48, 13 July 2010 | Za Clan Image 1.jpg (file) | 30 KB | Mindmasked14 | 2 | ||
01:50, 13 July 2010 | Za Banner.jpg (file) | 23 KB | Mindmasked14 | 1 | ||
23:01, 3 August 2010 | Banner.png (file) | 46 KB | Pr33min3nt | 1 | ||
06:37, 22 August 2010 | C&P2brackets.PNG (file) | 11 KB | Word | 2 | ||
17:35, 22 August 2010 | C&P2brackets2.PNG (file) | 17 KB | Titanoboa | 1 | ||
15:44, 20 October 2010 | Pwn.png (file) | 106 KB | Shade1 | PwN Banner | 1 | |
16:07, 14 November 2010 | Wildwest.jpg (file) | 26 KB | Word | 1 | ||
16:26, 14 November 2010 | Welcome.jpg (file) | 40 KB | Word | 1 | ||
16:35, 14 November 2010 | ´j.jpg (file) | 44 KB | Word | 1 | ||
17:43, 14 November 2010 | Unk.jpg (file) | 3 KB | Word | 1 | ||
20:49, 14 November 2010 | Ctwf.jpg (file) | 35 KB | Word | 4 | ||
21:06, 14 November 2010 | Title.jpg (file) | 47 KB | Word | 2 | ||
21:26, 14 November 2010 | Ctwf.png (file) | 36 KB | Nano | 1 | ||
16:30, 1 December 2010 | Oracle.jpg (file) | 66 KB | LucK | 1 | ||
20:02, 1 January 2011 | Essential-0.0.5 (death+debug).png (file) | 134 KB | Rain | Essential cockpit by rain | 1 | |
20:05, 1 January 2011 | Essential-0.0.5 (win).png (file) | 120 KB | Rain | Essential cockpit by rain | 1 | |
16:02, 16 February 2011 | Portable.png (file) | 15 KB | Agony | 1 | ||
16:04, 16 February 2011 | Purplewave.jpg (file) | 26 KB | Agony | 1 | ||
21:26, 24 February 2011 | TronRules.gif (file) | 23 KB | Sinewav | 1 | ||
17:13, 9 March 2011 | Screenshot-11.png (file) | 1.49 MB | FFIIXXIITT | 1 | ||
20:02, 9 March 2011 | Trip3.png (file) | 7 KB | FFIIXXIITT | 2 | ||
16:49, 7 April 2011 | Pyroguy.png (file) | 32 KB | Pyroguy | An avatar for ~~~~ | 1 | |
19:12, 1 June 2011 | IllegalExit03.jpg (file) | 72 KB | Sinewav | Illegal Exit Banner | 3 | |
18:18, 29 November 2011 | Swift.png (file) | 10 KB | Titanoboa | Swift clan signature | 1 | |
23:02, 8 February 2012 | IllegalExit04.jpg (file) | 52 KB | Sinewav | Illegal Exit 04 | 1 | |
16:12, 12 May 2012 | Ctfman-2v3a.png (file) | 18 KB | Sinewav | The best move on 2v3 is to try and knock the flag loose. This maximizes the manpower and is likely to save points while possibly disrupting their set-up (if they try to hole). | 1 | |
16:15, 12 May 2012 | Ctfman-2v4a.png (file) | 36 KB | Sinewav | This image shows bad form. When down in a 2v4 situation, the flag must be defended at all costs. Trying to regain the base is too risky and any good team will scoop the flag from you immediately. Even camping their base offers no leverage against a pro te | 1 | |
16:19, 12 May 2012 | Ctfman-3v4a.png (file) | 62 KB | Sinewav | If one attacker dies, the remaining one should attack lightly and keep their speed high because they may need to retreat quickly if it becomes 2v4. It's even a good idea to try and "contain" the complete enemy defense as long as possible while your teamma | 1 | |
16:20, 12 May 2012 | Ctfman-3v4b.png (file) | 26 KB | Sinewav | If your defense is the first to die and create a 3v4 imbalance, the attackers should both return immediately and restore the balance with a sacrifice. The loss of 4 total points is damaging, but probably not as much as losing a second player without havin | 1 | |
16:22, 12 May 2012 | Ctfman-4v1a.png (file) | 72 KB | Sinewav | 1. Pick a side to hole and stay there, preferably a place where the distance between the flag and the defender is small. Or, fake a couple of holes to get the defender to shrink. 2. Keep your speed high. You know where the hole is going to be and it will | 1 | |
16:25, 12 May 2012 | Ctfman-4v2a.png (file) | 22 KB | Sinewav | With a perfectly camped base and a free defender, there is no reason to not to NPH. The attacker will be respawned and back on the far side of the grid in seconds. With no loss of points on your side, the value of such a move should be clear. | 1 | |
16:26, 12 May 2012 | Ctfman-flag-pass1.png (file) | 10 KB | Sinewav | 1 | ||
16:28, 12 May 2012 | Ctfman-flag-pass2.png (file) | 12 KB | Sinewav | Bisecting the flag makes it easier to flag run. Your opponent isn't likely to get around you or the flag, thus giving massive control over their space and making for easy pick-ups. | 1 | |
16:32, 12 May 2012 | Ctfman-ghosting1.png (file) | 23 KB | Sinewav | In this setup, pos-4 (inner def) dies at start, then uses cycle invulnerability to enter outer defense after being respawned. | 1 | |
16:33, 12 May 2012 | Ctfman-holing1.png (file) | 10 KB | Sinewav | 1 | ||
16:33, 12 May 2012 | Ctfman-holing2.png (file) | 35 KB | Sinewav | 1 | ||
16:35, 12 May 2012 | Ctfman-starting-pos1.png (file) | 6 KB | Sinewav | One possible setup. Attacker, Defender, and two players positioned in-between the flag and base adding support and flexibility. | 1 | |
18:55, 12 May 2012 | Ctfman-2v2a.png (file) | 23 KB | Sinewav | This 2v2 is a virtual stalemate. The best action is to put pressure on the flag-holder and try to force a respawn. The base-camp should shrink slightly faster than the defense. Having a full team (4v2) will allow you a better chance to get your flag back | 1 | |
20:55, 13 May 2012 | Ctfman-step-def.png (file) | 332 bytes | Sinewav | Interlocking step-defense, popularized by Monkey D. Luffy. Step outwards as you circle the flag, and create "hooks" so enemies can't tunnel in. The defense is impossible to cut, but is far too slow for effective hole covering. Not often used competitively | 1 | |
14:08, 10 August 2012 | Ctfman-nph-hole.gif (file) | 10 KB | Sinewav | This method has the potential to save points and is easier to communicate. If the primary attacker keeps up with the defender it looks like a regular attack and is less predictable as a hole attempt. | 1 | |
14:10, 10 August 2012 | Ctfman-nph-basecamp.gif (file) | 20 KB | Sinewav | Stay even with the base-camper, then get your flag home easier and with fewer points sacrificed. | 1 |