Difference between revisions of "CCS/2010/Sectionals"
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===[[CCS/2010/Sectionals/Europe | Europe]]=== | ===[[CCS/2010/Sectionals/Europe | Europe]]=== | ||
− | + | Europe has no additional restrictions on roster geography or servers. Any team qualified to play in the '''Club Championship Series''' is qualified to play in the Europe Sectional. Servers assignments will exclusively represent Europe. Timing will attempt to be convenient for timezone between GMT+1 to GMT-4. Please see [[CCS/2010/Rostering | Rostering]] before signing up. | |
<br />'''Teams'''<br /> | <br />'''Teams'''<br /> | ||
* | * |
Revision as of 12:18, 21 May 2010
CCS 2010 | Club Championship Series | ROSTERING | LOGISTICS | SECTIONALS | DIVISIONALS | WORLDS |
Club Championship Series 2010 |
Sectionals
The first stage of each Club Championship Series is Sectionals. There are four sections and each team signs up to compete in one of them. The first stage of play will pit each team in a given Section against one another. The first place team from each Section advance to Divisionals alongside two Wild Cards. For information about team sign ups, look to Rostering. There are four Sections: Open, Mixed, Europe, and Americas. Some sections have particular Team Member Restrictions. Please note the characteristics of each Section before signing up.
Open
Open has no additional restrictions on roster geography or servers. Any team qualified to play in the Club Championship Series is qualified to play in the Open Sectional. Servers will be assigned as it is convenient and teams should recognize Open Sectional server assignments are random and may not be "fair." Please see Rostering before signing up.
Teams
Mixed
Mixed has additional restrictions on roster geography. Mixed teams must have at least two players from the Americas and two players from Europe on the grid at all times. Server assignments will represent Europe and the Americas in equal amounts. Some teams qualified to play in the Club Championship Series may not qualify to play in the Mixed Sectional. Please see Rostering before signing up.
Teams
Americas
Americas has no additional restrictions on roster geography or servers. Any team qualified to play in the Club Championship Series is qualified to play in the Americas Sectional. Servers assignments will exclusively represent the Americas. Timing will attempt to be convenient for timezone between GMT+4 to GMT+8. Please see Rostering before signing up.
Teams
Europe
Europe has no additional restrictions on roster geography or servers. Any team qualified to play in the Club Championship Series is qualified to play in the Europe Sectional. Servers assignments will exclusively represent Europe. Timing will attempt to be convenient for timezone between GMT+1 to GMT-4. Please see Rostering before signing up.
Teams