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== Effects and Displays ==
== Effects and Displays ==
Armagetron has a variety of video settings that can be altered by the user.  These settings influence the user's experience of the game; the optimal settings depend upon the machine.
Armagetron has a variety of video settings that can be altered by the user.  These settings influence the user's experience of the game; the optimal settings depend upon the machine. Less visual strain on the computer sums up for less [[lag]] and more [[Frames_Per_Second|FPS]]. So lower settings are for easier gameplay.


[[image:display1.png|thumb|center]]
[[image:display1.png|thumb|center]]
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[[image:display2.png|thumb|right]]
[[image:display2.png|thumb|right]]


*'''Window''' Size  A smaller window means greater [[fps]].
*'''Window''' Size  A smaller window means greater [[FPS]].


*'''Screen''' Resolution Lower numbers mean greater fps, but the graphics are not as sharp.
*'''Screen''' Resolution Lower numbers mean greater [[FPS]], but the graphics are not as sharp.


*'''Fullscreen''' On or off.
*'''Fullscreen''' On or off.
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[[image:display3.png|thumb|right]]
[[image:display3.png|thumb|right]]


*'''Sparks''' Turn them off! Its a nifty feature to have but once you turn them off you'll get a better sense of grinding, knowing where other players are, and you get a nice consistent boost in frames per seconds.
*'''Sparks''' Sparks are generated whenever your cycle rubs against a wall.  Many players prefer to turn off sparks because they figure they get a better sense of grinding, knowing where other players are, and a nice consistent boost in frames per seconds.  Sparks are known to reduce your framerate substantially. Profiling shows that they can take over 10% of the CPU time Armagetron Advanced uses.


*'''Explosion'''  More necessary than sparks if you play without sound. However, if you are experiencing extremely low fps, then it is suggested that you turn explosions off.
*'''Explosion'''  More necessary than sparks if you play without sound. However, if you are experiencing extremely low [[FPS]], then it is suggested that you turn explosions off.


*'''Sky Movement''' Toggles animation of lower sky plane.  Turn off for better fps if you are experiencing low fps.
*'''Sky Movement''' Toggles animation of lower sky plane.  Turn off for better [[FPS]] if you are experiencing low [[FPS]].


*'''Show FPS''' Shows the frames per second on your screen during gameplay.
*'''Show FPS''' Shows the frames per second on your screen during gameplay.


*'''Lower Sky'''
*'''Lower Sky'''
*'''Upper Sky''' Turn both on just to see how it looks, but it really lowers fps.
*'''Upper Sky''' Lower sky and upper sky together compromise the complete sky.  Many players turn them both off, because the sky lowers [[FPS]].


*High Rim Only turn off if you are experiencing alot of low fps.  When off the outside wall does not go all the way up.
*'''High Rim''' Only turn off if you are experiencing a lot of low [[FPS]].  When off the outside wall does not go all the way up.


*'''HUD Options''' These only affect fps minimally, and are self explanatory within the game.
*'''HUD Options''' These only affect [[FPS]] minimally, and are self explanatory within the game.


===Detail Settings===
===Detail Settings===
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[[image:display4.png|thumb|right]]
[[image:display4.png|thumb|right]]


*'''Font''' The setting does not drag down fps.
*'''Font''' The setting does not drag down [[FPS]].
 
*'''Object Textures'''  Nearest is lowest setting without being off.  Mipmap trilinear is highest setting.  [http://en.wikipedia.org/wiki/Mipmap Don't Know what Mipmap is? ]


*'''Object Textures'''  Nearest is lowest setting without being off.  Mipmap trilinear is highest setting. 
*'''Floor Textures'''  See Object Textures
*'''Floor Textures'''  See Object Textures


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*'''Persp. Correction'''  Should be turned on System Default.
*'''Persp. Correction'''  Should be turned on System Default.


*Smooth Shading  Makes edges appear round by adding a color gradient.  Should not slow game.
*'''Smooth Shading''' Makes edges appear round by adding a color gradient.  Should not slow game.


*'''Alpha Blending'''  Used to display half-transparent objects.  It may slow down game play.
*'''Alpha Blending'''  Used to display half-transparent objects.  It may slow down game play.


*'''Floor Detail'''  The highest setting is dual texture plane, and it will cost you some fps.  It is possible to have no floor, and you will have a subsequent boost in fps.
*'''Floor Detail'''  The highest setting is dual texture plane, and it will cost you some [[FPS]].  It is possible to have no floor, and you will have a subsequent boost in [[FPS]].
 
*'''Dithering''' Turning it off might improve performance in some systems.  Change if you are having drastic problems with [[FPS]].
 
*'''Floor Mirror''' Would you like a reflection of yourself on the floor? Warning, lowers [[FPS]].


*'''Dithering''' Turning it off might improve performance in some systems. Change if you are having drastic problems with fps.
== External Links ==
[http://en.wikipedia.org/wiki/Mipmap Wikipedia's page on Mipmap ]


*'''Floor Mirror''' Would you like a reflection of yourself on the floor? Warning, lowers fps.
[[Category:Customization]]

Latest revision as of 11:05, 23 August 2021

Effects and Displays

Armagetron has a variety of video settings that can be altered by the user. These settings influence the user's experience of the game; the optimal settings depend upon the machine. Less visual strain on the computer sums up for less lag and more FPS. So lower settings are for easier gameplay.

Screen Mode

  • Window Size A smaller window means greater FPS.
  • Screen Resolution Lower numbers mean greater FPS, but the graphics are not as sharp.
  • Fullscreen On or off.
  • Color Depth 16 bit or 32 bit or your computer's default. 16 bit looks fine because Armagetron does not use many blending effects.
  • Z Buffer Depth Determines the quality of the depth sorting. Default is the recommended setting.
  • Grab Mouse When not in fullscreen, if turned off, the mouse is able to go outside the window.

Preferences

  • Sparks Sparks are generated whenever your cycle rubs against a wall. Many players prefer to turn off sparks because they figure they get a better sense of grinding, knowing where other players are, and a nice consistent boost in frames per seconds. Sparks are known to reduce your framerate substantially. Profiling shows that they can take over 10% of the CPU time Armagetron Advanced uses.
  • Explosion More necessary than sparks if you play without sound. However, if you are experiencing extremely low FPS, then it is suggested that you turn explosions off.
  • Sky Movement Toggles animation of lower sky plane. Turn off for better FPS if you are experiencing low FPS.
  • Show FPS Shows the frames per second on your screen during gameplay.
  • Lower Sky
  • Upper Sky Lower sky and upper sky together compromise the complete sky. Many players turn them both off, because the sky lowers FPS.
  • High Rim Only turn off if you are experiencing a lot of low FPS. When off the outside wall does not go all the way up.
  • HUD Options These only affect FPS minimally, and are self explanatory within the game.

Detail Settings

  • Font The setting does not drag down FPS.
  • Object Textures Nearest is lowest setting without being off. Mipmap trilinear is highest setting.
  • Floor Textures See Object Textures
  • Wall Textures See Object Textures
  • Persp. Correction Should be turned on System Default.
  • Smooth Shading Makes edges appear round by adding a color gradient. Should not slow game.
  • Alpha Blending Used to display half-transparent objects. It may slow down game play.
  • Floor Detail The highest setting is dual texture plane, and it will cost you some FPS. It is possible to have no floor, and you will have a subsequent boost in FPS.
  • Dithering Turning it off might improve performance in some systems. Change if you are having drastic problems with FPS.
  • Floor Mirror Would you like a reflection of yourself on the floor? Warning, lowers FPS.

Wikipedia's page on Mipmap