TRON Experience: Difference between revisions
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<pre> | <pre> | ||
MAX_CLIENTS 6 | MAX_CLIENTS 6 | ||
# Name of server | |||
SERVER_NAME 0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience << | |||
# URL displayed for server | |||
URL http://adventuresoftron.com | |||
SERVER_OPTIONS The true TRON experience! Last team standing - | # Description of server | ||
SERVER_OPTIONS The true TRON experience! Last team standing - 0xff4444Cockpit view only. | |||
MESSAGE_OF_DAY \n\n 0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<\n\n\n0xff0000Cockpit view only.\n\n0x99999909 Dec 09 - Recent Changes\n\n0xffffffFaster base speed. Wall acceleration is tweaked to give you more control of your cycle. Boost is short and strong, but when it gone, it's gone. | |||
# Console message displayed every round | |||
ROUND_CONSOLE_MESSAGE 0x0066ffWE HAVE TRANSPORT | |||
ROUND_CENTER_MESSAGE 0x0066ffPREPARE TO TRANSPORT TO LIGHTCYCLE GRID | |||
MAP_FILE turtle/classic/classic-0.0.1.aamap.xml | MAP_FILE turtle/classic/classic-0.0.1.aamap.xml | ||
| Line 13: | Line 21: | ||
SP_SIZE_FACTOR -3 | SP_SIZE_FACTOR -3 | ||
CYCLE_TURN_MEMORY 3 | CYCLE_TURN_MEMORY 3 # number of pending turn commands a cycle memorizes before opposing turns cancel each other | ||
# speed; it's a good idea to read the full documentation for the acceleration settings. | |||
CYCLE_SPEED 15 | |||
CYCLE_START_SPEED 15 | |||
CYCLE_SPEED_MAX 2 | |||
# basic cycle speed (m/s) | |||
CYCLE_SPEED_MIN .25 # minimal cycle speed as ratio to CYCLE_SPEED | |||
CYCLE_SPEED_DECAY_BELOW 5.0 # rate of cycle speed approaching the value of CYCLE_SPEED from below | |||
CYCLE_SPEED_DECAY_ABOVE .75 # rate of cycle speed approaching the value of CYCLE_SPEED from above | |||
CYCLE_ACCEL 10 | |||
CYCLE_WALL_NEAR 3 | |||
CYCLE_ACCEL_OFFSET 0.7 | |||
CYCLE_BRAKE -20 | |||
CYCLE_BRAKE_REFILL 0 | |||
#CYCLE_ACCEL_TUNNEL 0.5 | |||
#CYCLE_ACCEL_SLINGSHOT 0.5 | |||
CYCLE_ACCEL_SLINGSHOT | |||
# wall acceleration multiplicator | |||
CYCLE_ACCEL_SELF 1.0 # multiplicator to CYCLE_ACCEL for your own wall | |||
CYCLE_ACCEL_TEAM 1.0 # multiplicator to CYCLE_ACCEL for your temmates' walls | |||
CYCLE_ACCEL_ENEMY 1.0 # multiplicator to CYCLE_ACCEL for your enemies' walls | |||
CYCLE_ACCEL_RIM 0.0 # multiplicator to CYCLE_ACCEL for the rim walls | |||
CYCLE_ACCEL_SLINGSHOT 1.0 # multiplicator to CYCLE_ACCEL if you're between your wall and another wall | |||
CYCLE_SOUND_SPEED 15.0 # sound speed divisor | |||
CYCLE_DELAY .1 # minimum time between turns in seconds. Never enable the topology police if this is set lower than 0.001. Only values bigger than zero are supported. | |||
CYCLE_DELAY_TIMEBASED 1.0 # turn delays will be based on the time since the last turn if this is set to 1 (default) and the distance if this is set to 0. Intermediate values and values out of these bounds are supported as well. | |||
CYCLE_TURN_SPEED_FACTOR .95 # at every turn a cycle's speed is multiplied by this value | |||
WALLS_LENGTH | CYCLE_RUBBER_TIMEBASED 1 | ||
WALLS_STAY_UP_DELAY | CYCLE_RUBBER_TIME 1 | ||
CYCLE_RUBBER_MINDISTANCE 0.01 | |||
CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005 | |||
CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.1 | |||
CYCLE_RUBBER_WALL_SHRINK 1 | |||
CYCLE_RUBBER 1.0 # niceness when hitting a wall | |||
CYCLE_PING_RUBBER 3.0 # niceness when hitting a wall: bonus for higher ping players | |||
#CYCLE_BRAKE_DEPLETE 1.25 # was 0.0 ... depletion rate of brake reservoir ( set to 0 to reenable pre 0.2.5 behaviour of infinite brakes ) | |||
WALLS_LENGTH -1 | |||
WALLS_STAY_UP_DELAY 0 | |||
EXPLOSION_RADIUS 0 | EXPLOSION_RADIUS 0 | ||
SP_AI_IQ 100 | |||
SP_AUTO_IQ 1 | SP_AUTO_IQ 1 | ||
SP_AUTO_AIS 0 | SP_AUTO_AIS 0 | ||
SP_WALLS_LENGTH -1 | |||
SP_WALLS_LENGTH | SP_WALLS_STAY_UP_DELAY 0 | ||
SP_WALLS_STAY_UP_DELAY | |||
SP_EXPLOSION_RADIUS 0 | SP_EXPLOSION_RADIUS 0 | ||
SP_WIN_ZONE_MIN_LAST_DEATH 20 | SP_WIN_ZONE_MIN_LAST_DEATH 20 | ||
SP_WIN_ZONE_MIN_ROUND_TIME | SP_WIN_ZONE_MIN_ROUND_TIME 4000 | ||
SP_MIN_PLAYERS 1 | SP_MIN_PLAYERS 1 | ||
SP_TEAMS_MAX 2 | SP_TEAMS_MAX 2 | ||
| Line 65: | Line 88: | ||
SP_GAME_TYPE 1 | SP_GAME_TYPE 1 | ||
SP_FINISH_TYPE 1 | SP_FINISH_TYPE 1 | ||
SP_SCORE_WIN | SP_SCORE_WIN 0 # points you gain for beeing last one alive | ||
SP_LIMIT_SCORE | SP_LIMIT_SCORE 100 # score limit (all limits for one match) | ||
SP_LIMIT_ROUNDS 5 | SP_LIMIT_ROUNDS 5 # max number of rounds to play | ||
SP_LIMIT_TIME 25 | SP_LIMIT_TIME 25 # max time (in minutes) | ||
TEAM_ALLOW_SHUFFLE_UP 1 | TEAM_ALLOW_SHUFFLE_UP 1 | ||
| Line 85: | Line 108: | ||
GAME_TYPE 1 | GAME_TYPE 1 | ||
FINISH_TYPE 1 | FINISH_TYPE 1 | ||
LIMIT_SCORE | LIMIT_SCORE 100 # score limit (all limits for one match) | ||
LIMIT_ROUNDS 5 | LIMIT_ROUNDS 5 # max number of rounds to play | ||
LIMIT_TIME 25 | LIMIT_TIME 25 # max time (in minutes) | ||
AI_IQ 100 | |||
AUTO_IQ 1 | AUTO_IQ 1 | ||
AUTO_AIS 0 | AUTO_AIS 0 | ||
SCORE_WIN | SCORE_WIN 0 # points you gain for beeing last one alive | ||
SCORE_KILL 1 | SCORE_KILL 1 # points you gain for everyone racing into your wall | ||
SCORE_SUICIDE 0 | SCORE_SUICIDE 0 # points you gain for every stupid death (race into the rim/your own wall) | ||
SCORE_DIE 0 | SCORE_DIE 0 # points you gain for every time you race into someones wall | ||
SCORE_DEATHZONE 0 | SCORE_DEATHZONE 0 | ||
SCORE_SURVIVE 0 | SCORE_SURVIVE 0 | ||
| Line 105: | Line 127: | ||
WIN_ZONE_INITIAL_SIZE 1 | WIN_ZONE_INITIAL_SIZE 1 | ||
WIN_ZONE_MIN_LAST_DEATH 20 | WIN_ZONE_MIN_LAST_DEATH 20 | ||
WIN_ZONE_MIN_ROUND_TIME | WIN_ZONE_MIN_ROUND_TIME 4000 | ||
WIN_ZONE_RANDOMNESS 1 | WIN_ZONE_RANDOMNESS 1 | ||
| Line 116: | Line 138: | ||
CAMERA_FORBID_SMART 1 | CAMERA_FORBID_SMART 1 | ||
FORBID_HUD_MAP 1 | |||
TEAM_NAME_2 MCP | TEAM_NAME_2 MCP | ||
| Line 128: | Line 149: | ||
TEAM_GREEN_1 12 | TEAM_GREEN_1 12 | ||
TEAM_BLUE_1 0 | TEAM_BLUE_1 0 | ||
ACCESS_LEVEL_SHUFFLE_UP 20 | |||
</pre> | </pre> | ||
Revision as of 01:00, 24 January 2010
MAX_CLIENTS 6
# Name of server
SERVER_NAME 0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<
# URL displayed for server
URL http://adventuresoftron.com
# Description of server
SERVER_OPTIONS The true TRON experience! Last team standing - 0xff4444Cockpit view only.
MESSAGE_OF_DAY \n\n 0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<\n\n\n0xff0000Cockpit view only.\n\n0x99999909 Dec 09 - Recent Changes\n\n0xffffffFaster base speed. Wall acceleration is tweaked to give you more control of your cycle. Boost is short and strong, but when it gone, it's gone.
# Console message displayed every round
ROUND_CONSOLE_MESSAGE 0x0066ffWE HAVE TRANSPORT
ROUND_CENTER_MESSAGE 0x0066ffPREPARE TO TRANSPORT TO LIGHTCYCLE GRID
MAP_FILE turtle/classic/classic-0.0.1.aamap.xml
SIZE_FACTOR -3
SP_SIZE_FACTOR -3
CYCLE_TURN_MEMORY 3 # number of pending turn commands a cycle memorizes before opposing turns cancel each other
# speed; it's a good idea to read the full documentation for the acceleration settings.
CYCLE_SPEED 15
CYCLE_START_SPEED 15
CYCLE_SPEED_MAX 2
# basic cycle speed (m/s)
CYCLE_SPEED_MIN .25 # minimal cycle speed as ratio to CYCLE_SPEED
CYCLE_SPEED_DECAY_BELOW 5.0 # rate of cycle speed approaching the value of CYCLE_SPEED from below
CYCLE_SPEED_DECAY_ABOVE .75 # rate of cycle speed approaching the value of CYCLE_SPEED from above
CYCLE_ACCEL 10
CYCLE_WALL_NEAR 3
CYCLE_ACCEL_OFFSET 0.7
CYCLE_BRAKE -20
CYCLE_BRAKE_REFILL 0
#CYCLE_ACCEL_TUNNEL 0.5
#CYCLE_ACCEL_SLINGSHOT 0.5
# wall acceleration multiplicator
CYCLE_ACCEL_SELF 1.0 # multiplicator to CYCLE_ACCEL for your own wall
CYCLE_ACCEL_TEAM 1.0 # multiplicator to CYCLE_ACCEL for your temmates' walls
CYCLE_ACCEL_ENEMY 1.0 # multiplicator to CYCLE_ACCEL for your enemies' walls
CYCLE_ACCEL_RIM 0.0 # multiplicator to CYCLE_ACCEL for the rim walls
CYCLE_ACCEL_SLINGSHOT 1.0 # multiplicator to CYCLE_ACCEL if you're between your wall and another wall
CYCLE_SOUND_SPEED 15.0 # sound speed divisor
CYCLE_DELAY .1 # minimum time between turns in seconds. Never enable the topology police if this is set lower than 0.001. Only values bigger than zero are supported.
CYCLE_DELAY_TIMEBASED 1.0 # turn delays will be based on the time since the last turn if this is set to 1 (default) and the distance if this is set to 0. Intermediate values and values out of these bounds are supported as well.
CYCLE_TURN_SPEED_FACTOR .95 # at every turn a cycle's speed is multiplied by this value
CYCLE_RUBBER_TIMEBASED 1
CYCLE_RUBBER_TIME 1
CYCLE_RUBBER_MINDISTANCE 0.01
CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005
CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.1
CYCLE_RUBBER_WALL_SHRINK 1
CYCLE_RUBBER 1.0 # niceness when hitting a wall
CYCLE_PING_RUBBER 3.0 # niceness when hitting a wall: bonus for higher ping players
#CYCLE_BRAKE_DEPLETE 1.25 # was 0.0 ... depletion rate of brake reservoir ( set to 0 to reenable pre 0.2.5 behaviour of infinite brakes )
WALLS_LENGTH -1
WALLS_STAY_UP_DELAY 0
EXPLOSION_RADIUS 0
SP_AI_IQ 100
SP_AUTO_IQ 1
SP_AUTO_AIS 0
SP_WALLS_LENGTH -1
SP_WALLS_STAY_UP_DELAY 0
SP_EXPLOSION_RADIUS 0
SP_WIN_ZONE_MIN_LAST_DEATH 20
SP_WIN_ZONE_MIN_ROUND_TIME 4000
SP_MIN_PLAYERS 1
SP_TEAMS_MAX 2
SP_TEAMS_MIN 2
SP_TEAM_MIN_PLAYERS 3
SP_TEAM_MAX_PLAYERS 3
SP_TEAM_BALANCE_ON_QUIT 0
SP_TEAM_BALANCE_WITH_AIS 1
SP_TEAM_MAX_IMBALANCE 3
SP_GAME_TYPE 1
SP_FINISH_TYPE 1
SP_SCORE_WIN 0 # points you gain for beeing last one alive
SP_LIMIT_SCORE 100 # score limit (all limits for one match)
SP_LIMIT_ROUNDS 5 # max number of rounds to play
SP_LIMIT_TIME 25 # max time (in minutes)
TEAM_ALLOW_SHUFFLE_UP 1
ALLOW_TEAM_CHANGE 1
ALLOW_TEAM_NAME_COLOR 0
ALLOW_TEAM_NAME_LEADER 0
ALLOW_TEAM_NAME_PLAYER 0
MIN_PLAYERS 1
TEAMS_MAX 2
TEAMS_MIN 2
TEAM_MIN_PLAYERS 3
TEAM_MAX_PLAYERS 3
TEAM_MAX_IMBALANCE 3
TEAM_BALANCE_ON_QUIT 0
TEAM_BALANCE_WITH_AIS 1
GAME_TYPE 1
FINISH_TYPE 1
LIMIT_SCORE 100 # score limit (all limits for one match)
LIMIT_ROUNDS 5 # max number of rounds to play
LIMIT_TIME 25 # max time (in minutes)
AI_IQ 100
AUTO_IQ 1
AUTO_AIS 0
SCORE_WIN 0 # points you gain for beeing last one alive
SCORE_KILL 1 # points you gain for everyone racing into your wall
SCORE_SUICIDE 0 # points you gain for every stupid death (race into the rim/your own wall)
SCORE_DIE 0 # points you gain for every time you race into someones wall
SCORE_DEATHZONE 0
SCORE_SURVIVE 0
WIN_ZONE_DEATHS 1
WIN_ZONE_EXPANSION 7
WIN_ZONE_INITIAL_SIZE 1
WIN_ZONE_MIN_LAST_DEATH 20
WIN_ZONE_MIN_ROUND_TIME 4000
WIN_ZONE_RANDOMNESS 1
CAMERA_FORBID_CUSTOM 1
CAMERA_FORBID_FOLLOW 1
CAMERA_FORBID_FREE 1
CAMERA_FORBID_IN 0
CAMERA_FORBID_MER 1
CAMERA_FORBID_SERVER_CUSTOM 1
CAMERA_FORBID_SMART 1
FORBID_HUD_MAP 1
TEAM_NAME_2 MCP
TEAM_RED_2 4
TEAM_GREEN_2 8
TEAM_BLUE_2 15
TEAM_NAME_1 USERS
TEAM_RED_1 15
TEAM_GREEN_1 12
TEAM_BLUE_1 0
ACCESS_LEVEL_SHUFFLE_UP 20
