Difference between revisions of "Moviepacks"
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Use this to unify the look of your movie pack no matter who uses it | Use this to unify the look of your movie pack no matter who uses it | ||
− | + | example | |
− | + | <pre> | |
MOVIEPACK_FLOOR_RED .8 floor color (with moviepack) | MOVIEPACK_FLOOR_RED .8 floor color (with moviepack) | ||
− | |||
MOVIEPACK_FLOOR_GREEN 1 floor color (with moviepack) | MOVIEPACK_FLOOR_GREEN 1 floor color (with moviepack) | ||
MOVIEPACK_FLOOR_BLUE .6 floor color (with moviepack) | MOVIEPACK_FLOOR_BLUE .6 floor color (with moviepack) | ||
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GRID_SIZE_MOVIEPACK 5 | GRID_SIZE_MOVIEPACK 5 | ||
+ | </pre> |
Revision as of 00:11, 24 October 2005
Editing and Creating a Moviepack
Title
- Title.jpeg
The custom start page before the menu (only works in 2.7 +) (the thunderbolt page when using default textures)
Cycle Model
- cycle.ase
The bike model, make one using your favorite 3d modeling system.
Cycle Texture
- bike.png
The skin for your bike model(put flames on it for +10 speed). Transperent parts of the image will show the color each players has selected for his bike/wall
Player Wall Texture
- dir_wall.png
The skin for player walls. Transperent parts will be invisable in game, White will show the color the player has selected. -note while using colors here is tempting its not recomended as the colors are often distorted in the game.
Floor Textures
- floor.png
- floor_a.png
- floor_b.png
Floor.png works like a tile and is tiled across the floor with no variation you can use a small image like 50px50p and tile it or a larger image like 500px500p and stretch it across the entire floor.
floor_a.png is normally a line just stretched vertically across the floor and floor_b.png the same only stretched horizontaly by combining the two it creates a sharp square grid. There have been people who thought they could use this to create a very sharp unique floor.
discussion here -http://forums.armagetronad.net/viewtopic.php?t=1708&postdays=0&postorder=asc&start=30
Rim(outer)Wall Textures
- rim_wall_a.png
- rim_wall_b.png
- rim_wall_c.png
- rim_wall_d.png
The 4 images are used to make the outer wall make one image and copy it for a look that spans the whole grid or try using 2 patterns for a unique look.
Sky
- sky.png
The sky image can help the whole movie pack together in game but not everyone uses a sky so don't depend on it.
Settings
- Settings.cfg
Use this to unify the look of your movie pack no matter who uses it
example
MOVIEPACK_FLOOR_RED .8 floor color (with moviepack) MOVIEPACK_FLOOR_GREEN 1 floor color (with moviepack) MOVIEPACK_FLOOR_BLUE .6 floor color (with moviepack) MOVIEPACK_WALL_STRETCH 6 GRID_SIZE_MOVIEPACK 5