Difference between revisions of "Ladle/Guidelines/Voting"
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The process is simple. Every third Ladle, a discussion thread is created to talk about Ladle issues. Ideas are flushed out, argued, and generally put through the ringer. One week before the Ladle sign-ups close, a voting thread is created. The thread contains the choices for the teams to vote on. Only teams signed up can vote, one vote per team (if you have a large clan with 2 teams, that means 2 votes). Voting closes when sign-ups close. | The process is simple. Every third Ladle, a discussion thread is created to talk about Ladle issues. Ideas are flushed out, argued, and generally put through the ringer. One week before the Ladle sign-ups close, a voting thread is created. The thread contains the choices for the teams to vote on. Only teams signed up can vote, one vote per team (if you have a large clan with 2 teams, that means 2 votes). Voting closes when sign-ups close. | ||
+ | |||
+ | |||
+ | {| border="2" cellspacing="0" cellpadding="4" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #000000; border-collapse:collapse; font-size:95%; empty-cells:show; text-align:left;" | ||
+ | |- | ||
+ | ! Ladle !! Issue !! Result | ||
+ | |- | ||
+ | | rowspan="4" | [http://forums3.armagetronad.net/viewtopic.php?p=199514#p199514 L-16] | ||
+ | | score_hole (1 point, 0 points) | ||
+ | | 0 points | ||
+ | |- | ||
+ | | 2v2 Fortress Conquering (conquerable, unconquerable) | ||
+ | | unconquerable | ||
+ | |- | ||
+ | | scoring distribution (10/0, 6/4) | ||
+ | | 6/4 | ||
+ | |- | ||
+ | | winzone / deathzone (yes, no, expanding, when?) | ||
+ | | no | ||
+ | |- | ||
+ | | rowspan="9" | [http://forums3.armagetronad.net/viewtopic.php?p=206556#p206556 L-21] | ||
+ | |- | ||
+ | | team_max_players (6v6, 7v7, 8v8) | ||
+ | | 6v6 | ||
+ | |- | ||
+ | | score_hole (1 point, 0 points) | ||
+ | | 0 points | ||
+ | |- | ||
+ | | scoring distribution (10/0, 6/4) | ||
+ | | 6/4 | ||
+ | |- | ||
+ | | brackets / team placement (random, seeded) | ||
+ | | random | ||
+ | |- | ||
+ | | servers (random, balance of Euro/American) | ||
+ | | balanced | ||
+ | |- | ||
+ | | rotate finals between US/EU servers (yes, no) | ||
+ | | yes | ||
+ | |- | ||
+ | | coordinated server names (yes, no) | ||
+ | | yes | ||
+ | |- | ||
+ | | team must play with the names listed on the Challenge Board (yes, no) | ||
+ | | yes | ||
+ | |} |
Revision as of 17:52, 5 July 2010
Ladle Voting
The decision-making process for Ladle-related issues was sketchy at best before the voting system was in place. Previously, community members might make a forum poll or some complaint thread, and people would argue a point. Very little was ever accomplished and every change was a challenge to authority of sorts.
At one point, people began to question the nature of the Ladle rules themselves and the authority for which they had been created. [1] It was clear something needed to be done. By February 2009, just about everything related to the Ladle was in question again. A discussion of rules broke out, but this time it was about not just what rules we should have, but how to decide on them as a community.[2] Lackadaisical pointed out a vote from Ladle-16 where the teams successfully decided on settings.[3] Eventually it was decided to try out a quarterly voting schedule using the previous method from Ladle-16. The first quarterly vote coincided with Ladle-21 and has been used rather consistently, with great success. [4]
The process is simple. Every third Ladle, a discussion thread is created to talk about Ladle issues. Ideas are flushed out, argued, and generally put through the ringer. One week before the Ladle sign-ups close, a voting thread is created. The thread contains the choices for the teams to vote on. Only teams signed up can vote, one vote per team (if you have a large clan with 2 teams, that means 2 votes). Voting closes when sign-ups close.
Ladle | Issue | Result |
---|---|---|
L-16 | score_hole (1 point, 0 points) | 0 points |
2v2 Fortress Conquering (conquerable, unconquerable) | unconquerable | |
scoring distribution (10/0, 6/4) | 6/4 | |
winzone / deathzone (yes, no, expanding, when?) | no | |
L-21 | ||
team_max_players (6v6, 7v7, 8v8) | 6v6 | |
score_hole (1 point, 0 points) | 0 points | |
scoring distribution (10/0, 6/4) | 6/4 | |
brackets / team placement (random, seeded) | random | |
servers (random, balance of Euro/American) | balanced | |
rotate finals between US/EU servers (yes, no) | yes | |
coordinated server names (yes, no) | yes | |
team must play with the names listed on the Challenge Board (yes, no) | yes |