Difference between revisions of "Ladle/Guidelines/Voting"
Line 16: | Line 16: | ||
| rowspan="4" | [http://forums3.armagetronad.net/viewtopic.php?p=199514#p199514 L-16] | | rowspan="4" | [http://forums3.armagetronad.net/viewtopic.php?p=199514#p199514 L-16] | ||
| score_hole | | score_hole | ||
− | | | + | | 1 point, 0 points |
| 0 points | | 0 points | ||
|- | |- | ||
− | | 2v2 | + | | 2v2 fortress conquering |
− | | | + | | conquerable, unconquerable |
| unconquerable | | unconquerable | ||
|- | |- | ||
| scoring distribution | | scoring distribution | ||
− | | | + | | 10/0, 6/4 |
| 6/4 | | 6/4 | ||
|- | |- | ||
| winzone / deathzone | | winzone / deathzone | ||
− | | | + | | yes, no, expanding, when? |
| no | | no | ||
|- | |- | ||
Line 34: | Line 34: | ||
|- | |- | ||
| team_max_players | | team_max_players | ||
− | | | + | | 6v6, 7v7, 8v8 |
| 6v6 | | 6v6 | ||
|- | |- | ||
| score_hole | | score_hole | ||
− | | | + | | 1 point, 0 points |
| 0 points | | 0 points | ||
|- | |- | ||
| scoring distribution | | scoring distribution | ||
− | | | + | | 10/0, 6/4 |
| 6/4 | | 6/4 | ||
|- | |- | ||
| brackets / team placement | | brackets / team placement | ||
− | | | + | | random, seeded |
| random | | random | ||
|- | |- | ||
| servers | | servers | ||
− | | | + | | random, balance of EU/US |
| balanced | | balanced | ||
|- | |- | ||
| rotate finals between US/EU servers | | rotate finals between US/EU servers | ||
− | | | + | | yes, no |
| yes | | yes | ||
|- | |- | ||
| coordinated server names | | coordinated server names | ||
− | | | + | | yes, no |
| yes | | yes | ||
|- | |- | ||
| team must play with the names listed on the Challenge Board | | team must play with the names listed on the Challenge Board | ||
− | | | + | | yes, no |
| yes | | yes | ||
+ | |- | ||
+ | | rowspan="10" | [http://forums3.armagetronad.net/viewtopic.php?p=209381#p209381 L-24] | ||
+ | |- | ||
+ | | team_max_players | ||
+ | | 6v6, 7v7, 8v8 | ||
+ | | 6v6 | ||
+ | |- | ||
+ | | score_hole | ||
+ | | 1 point, 0 points | ||
+ | | 0 points | ||
+ | |- | ||
+ | | 2v2 fortress conquering | ||
+ | | conquerable, unconquerable | ||
+ | | unconquerable | ||
+ | |- | ||
+ | | scoring distribution | ||
+ | | 10/0, 6/4 | ||
+ | | 6/4 | ||
+ | |- | ||
+ | | brackets / team placement | ||
+ | | random, seeded | ||
+ | | random | ||
+ | |- | ||
+ | | finals are best of 3 | ||
+ | | yes, no | ||
+ | | yes | ||
+ | |- | ||
+ | | Ladle start time | ||
+ | | same, 1 hour early, 1.5 | ||
+ | | 1 hour | ||
+ | |- | ||
+ | | Ladle should be on which day | ||
+ | | Saturday, Sunday | ||
+ | | Sunday | ||
+ | |- | ||
+ | | Ladle should be 2 days | ||
+ | | no, Sat/Sun, consecutive Sundays | ||
+ | | no | ||
+ | |- | ||
+ | | rowspan="4" | [http://forums3.armagetronad.net/viewtopic.php?p=209381#p209381 L-27] | ||
+ | |- | ||
+ | | moderators | ||
+ | | global, team leaders, both | ||
+ | | global | ||
+ | |- | ||
+ | | Ladle start time | ||
+ | | 17:45 GMT, 18:45 GMT | ||
+ | | 18:45 GMT | ||
+ | |- | ||
+ | | double elimination | ||
+ | | none, light, full | ||
+ | | none | ||
|} | |} |
Revision as of 14:16, 5 July 2010
Ladle Voting
The decision-making process for Ladle-related issues was sketchy at best before the voting system was in place. Previously, community members might make a forum poll or some complaint thread, and people would argue a point. Very little was ever accomplished and every change was a challenge to authority of sorts.
At one point, people began to question the nature of the Ladle rules themselves and the authority for which they had been created. [1] It was clear something needed to be done. By February 2009, just about everything related to the Ladle was in question again. A discussion of rules broke out, but this time it was about not just what rules we should have, but how to decide on them as a community.[2] Lackadaisical pointed out a vote from Ladle-16 where the teams successfully decided on settings.[3] Eventually it was decided to try out a quarterly voting schedule using the previous method from Ladle-16. The first quarterly vote coincided with Ladle-21 and has been used rather consistently, with great success. [4]
The process is simple. Every third Ladle, a discussion thread is created to talk about Ladle issues. Ideas are flushed out, argued, and generally put through the ringer. One week before the Ladle sign-ups close, a voting thread is created. The thread contains the choices for the teams to vote on. Only teams signed up can vote, one vote per team (if you have a large clan with 2 teams, that means 2 votes). Voting closes when sign-ups close.
Past Votes
Ladle | Issue | Choices | Result |
---|---|---|---|
L-16 | score_hole | 1 point, 0 points | 0 points |
2v2 fortress conquering | conquerable, unconquerable | unconquerable | |
scoring distribution | 10/0, 6/4 | 6/4 | |
winzone / deathzone | yes, no, expanding, when? | no | |
L-21 | |||
team_max_players | 6v6, 7v7, 8v8 | 6v6 | |
score_hole | 1 point, 0 points | 0 points | |
scoring distribution | 10/0, 6/4 | 6/4 | |
brackets / team placement | random, seeded | random | |
servers | random, balance of EU/US | balanced | |
rotate finals between US/EU servers | yes, no | yes | |
coordinated server names | yes, no | yes | |
team must play with the names listed on the Challenge Board | yes, no | yes | |
L-24 | |||
team_max_players | 6v6, 7v7, 8v8 | 6v6 | |
score_hole | 1 point, 0 points | 0 points | |
2v2 fortress conquering | conquerable, unconquerable | unconquerable | |
scoring distribution | 10/0, 6/4 | 6/4 | |
brackets / team placement | random, seeded | random | |
finals are best of 3 | yes, no | yes | |
Ladle start time | same, 1 hour early, 1.5 | 1 hour | |
Ladle should be on which day | Saturday, Sunday | Sunday | |
Ladle should be 2 days | no, Sat/Sun, consecutive Sundays | no | |
L-27 | |||
moderators | global, team leaders, both | global | |
Ladle start time | 17:45 GMT, 18:45 GMT | 18:45 GMT | |
double elimination | none, light, full | none |