TST 35
TST 35 is the thirty-fifth Team Sumo Tournament, scheduled for Saturday, 14 November 2026. Teams have two players, with four teams in each lobby (2v2v2v2).
The RCL event page has the current registration status, team and free-agent lists, roll call, live bracket, standings and event updates.
Schedule
- Start: 18:00 UTC / 19:00 CET (Central Europe) / 13:00 EST (US Eastern).
- Roll call: 17:30–18:00 UTC / 18:30–19:00 CET / 12:30–13:00 EST.
- Check in on the RCL event page. The person registering a team confirms its attendance; free agents confirm their own attendance. Confirmations from 18:00 UTC are late.
Registration
Signups are currently closed. The opening date has not been announced. Check the RCL event page for changes.
When registration opens, register on RCL with a team name and one teammate. Possible substitutes are optional. Players looking for a teammate can register as free agents; the signup form also allows teammates to be selected from the event's free-agent list.
Tournament format
The format depends on the teams confirmed at roll call. The bracket size rounds down to a multiple of four, up to 32 teams; additional teams wait in signup order.
8 teams: round robin and final
- Four rounds, with two lobbies per round, played to 1500 points.
- Every team meets every other team at least once.
- The top four teams advance to one final played to 2000 points.
12 teams: Swiss and final
- Four Swiss rounds, with three lobbies per round, played to 1500 points.
- The top four teams advance to one final played to 2000 points.
16–32 teams: Swiss, semifinals and final
- Three Swiss rounds for 16 teams; four Swiss rounds for 20, 24, 28 or 32 teams. Each match is played to 1500 points.
- The top eight advance to semifinal lobbies of ranks 1–4–5–8 and 2–3–6–7. Each semifinal is played to 1500 points; the top two teams from each advance.
- The four finalists play one final to 2000 points.
Scoring and seeding
- A match ends when a team reaches its target; the other teams are ranked by their scores at that moment.
- Placement points: 1st = 3, 2nd = 2, 3rd = 1, 4th = 0. Exact score ties share points; for example, teams tied for second and third receive 1.5 each.
- A no-show or abandonment receives fourth place and zero points.
- Swiss ties are resolved by points, internal tiebreaker, number of first places, then initial seed.
- Round-robin ties are resolved by points, number of first places, head-to-head finishes in shared lobbies, then total raw points.
- Team seeding uses the average of both players' TST ratings on TronStats. Unranked players receive the median rating of registered players; exact team-rating ties are drawn randomly.
- Swiss round one uses snake seeding. Later rounds group standings positions 1–4, 5–8, and so on, with limited swaps between adjacent lobbies to avoid a third meeting where possible.
Bracket and servers
See the live RCL bracket and standings for match assignments and results. Tournament servers will be confirmed before the event.
