TST 35
TST 35 — teams of 2.
Event details are updated automatically from RCL. Edit rules and times on RCL; updates normally appear here within two minutes.
Schedule
- Date: Saturday, 14 November 2026.
- Start: 18:00 UTC / 19:00 CET / 13:00 EST.
- Roll call opens: 17:30 UTC / 18:30 CET / 12:30 EST (30 minutes before the start).
Registration
Signups are open.
Register on RCL, or add a signup template below. Wiki signups, edits and withdrawals sync to RCL while registration is open and before scoring begins. Check in on RCL at roll call.
RCL signups are mirrored below. Manage those entries on RCL. Wiki entries remain editable on the wiki. Use your exact in-game Global ID; teammate Global IDs are optional. Substitute names and free-agent notes are supported.
Event information
TST 35 is a Team Sumo Tournament for teams of 2, scheduled for Saturday, 14 November 2026.
- Start: 18:00 UTC / 19:00 CET / 13:00 EST.
- Roll call: 17:30–18:00 UTC / 18:30–19:00 CET / 12:30–13:00 EST.
- Signups are open until 14 November 2026 at 18:00 UTC / 19:00 CET / 13:00 EST.
Enter your team name, your teammate's name and any possible substitutes, or sign up individually as a free agent looking for a teammate.
Rules
Registration
- Each team has 2 starting players: the person signing up and their named teammate.
- Enter a team name and one teammate's name. Possible substitutes can be listed separately and are optional.
- Players without a teammate can sign up as free agents and will appear in a compact list.
- Signups are open until 14 November 2026 at 18:00 UTC / 19:00 CET / 13:00 EST.
Roll call
- Roll call opens 30 minutes before the start, at 17:30 UTC / 18:30 CET / 12:30 EST.
- The person registering a team confirms its attendance; free agents confirm their own attendance.
- Check in on the event page. Linked Discord accounts receive a reminder, subject to notification preferences.
- Confirmations before 18:00 UTC are on time; confirmations from 18:00 UTC are late.
Match details
- Four teams share each lobby. Non-final matches end at 1500; the final ends at 2000. Other teams rank by their scores at that moment.
- The format and bracket follow the confirmed teams: 8-team round robin, 12-team Swiss, or 16–32-team Swiss with semifinals.
- Confirm your team at roll call. Extra teams go to the waitlist in signup order. See the live format and bracket above for scoring, seeding and advancement.
- Tournament servers will be confirmed before the event.
Tournament format
Confirmed teams have checked in at roll call. Bracket size rounds down to a multiple of four, up to 32; extra teams wait in signup order.
Round Robin → Final (8)
- 4 rounds, 2 lobbies per round, to 1500.
- Every team meets every other team at least once, and all teams face the same total opponent strength.
- Top 4 play the final: one match to 2000.
Swiss → Final (12)
- 4 rounds, 3 lobbies per round, to 1500.
- Round 1 is seeded. From round 2, lobbies follow standings: 1–4, 5–8, …
- Top 4 play the final: one match to 2000.
Swiss → Semifinals → Final (16–32)
- 3 Swiss rounds (16 teams) or 4 (20–32), to 1500.
- Top 8 enter two semifinal lobbies: 1–4–5–8 and 2–3–6–7. Each plays to 1500; the top 2 from each advance.
- Final: one match to 2000.
Scoring and seeding
- A match ends when a team reaches the target. Other teams rank by their scores at that moment.
- Points: 1st = 3, 2nd = 2, 3rd = 1, 4th = 0. Exact score ties share points (for example, 1.5 each for tied 2nd and 3rd).
- No-show or abandon = 4th, with 0 points.
- Swiss ties: points → internal tiebreaker → number of 1st places → initial seed.
- Round-robin ties: points → number of 1st places → head-to-head finishes in shared lobbies → total raw points.
- Team rating is the average of both players’ TST ratings on tronstats.gg. Unranked players receive the median rating of registered players. Highest rating is seed 1; exact ties are drawn randomly.
- Swiss round 1 uses snake seeding. Later rounds group ranks 1–4, 5–8, …; up to one swap per lobby with the next lobby avoids teams meeting for a third time when possible.
- Exact semifinal score ties at the qualification cutoff are resolved by the qualifying standings.
Bracket and servers
Live bracket, standings, results and roll call on RCL.
Tournament servers will be confirmed before the event.
Signups
Teams
Add your team below when registration is open:
{{RCL TST signup|Team name|Captain name|captain@rcl|Teammate name|teammate@forums||substitutes=Optional names|region=eu}}
Free Agents
Add yourself below when registration is open:
{{RCL TST signup|Open|Player name|player@rcl||||notes=Optional note|region=eu}}
just a wittle singlebinder
