Main public logs
From Armagetron Advanced
Combined display of all available logs of Armagetron Advanced. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 20:58, 25 August 2021 Sinewav talk contribs deleted page Category:Documentation (content was: "All Documentation entries for Armagetron Advanced.", and the only contributor was "Joda" (talk))
- 20:58, 25 August 2021 Sinewav talk contribs deleted page Category:Competitions (content was: "This page lists all known competitions.", and the only contributor was "Lucifer" (talk))
- 20:58, 25 August 2021 Sinewav talk contribs deleted page Category:Cockpits (content was: "Cockpits relates to files that change the game's HUD after v.0.2x. See Cockpit Reference", and the only contributor was "Sinewav" (talk))
- 20:58, 25 August 2021 Sinewav talk contribs deleted page Category:Client Reference (content was: "todo: Write this.")
- 20:58, 25 August 2021 Sinewav talk contribs deleted page Category:Client Features (content before blanking was: "todo: Write this. Category:Program Documentation")
- 20:58, 25 August 2021 Sinewav talk contribs deleted page Category:Camera (content was: "'''Armagetron Advanced''' has several unique cameras including a customizable camera. Here's a list of all the different cameras(pov's) included in the latest release. *Smart Camera - Follows your lightcycle. *Free Camera - Sta...")
- 20:57, 25 August 2021 Sinewav talk contribs deleted page Category:0.2.8 (content was: "todo: Write this. Include the basic "about armagetron" template (doesn't exist yet) and follow it with features new in 0.2.8. This page should always refer to the most recent version in the 0.2.8 series. Articles should be created for...")
- 23:21, 5 June 2021 Sinewav talk contribs uploaded File:Sp-wall-trace.png (Tracing a wall in a local game)
- 23:20, 5 June 2021 Sinewav talk contribs uploaded File:Sp-dead-end.png (Trap a bot in a dead end)
- 21:45, 5 June 2021 Sinewav talk contribs deleted page Category:Getting Started (tactics) (redundant)
- 20:10, 5 June 2021 Sinewav talk contribs uploaded File:Launcher.png (A launcher. Get a bonus speed boost using your own trail.)
- 20:37, 4 June 2021 Sinewav talk contribs deleted page Oops AFL (moved to Oops AFL)
- 20:35, 4 June 2021 Sinewav talk contribs moved protection settings from °°ps AFL to Oops AFL (°°ps AFL moved to Oops AFL: Original namespace contained invalid characters (degree sign))
- 20:35, 4 June 2021 Sinewav talk contribs moved page °°ps AFL to Oops AFL (Original namespace contained invalid characters (degree sign))
- 20:26, 4 June 2021 Sinewav talk contribs deleted page Jericho (blank page, essentially a duplicate of User:Jericho)
- 20:18, 4 June 2021 Sinewav talk contribs deleted page When To Refinance Your Car Loan By Robert Watson (content was: "''removed spam'' - ''delinquent''")
- 20:07, 3 June 2021 Sinewav talk contribs performed unknown action "chat/send" on Special:Chat
- 20:07, 3 June 2021 Sinewav talk contribs performed unknown action "chat/send" on Special:Chat
- 20:05, 3 June 2021 Sinewav talk contribs performed unknown action "chat/send" on Special:Chat
- 17:44, 24 February 2021 Sinewav talk contribs uploaded File:Mazing-why-maze.png
- 17:44, 24 February 2021 Sinewav talk contribs uploaded File:Mazing-paperclips.png
- 17:43, 24 February 2021 Sinewav talk contribs uploaded File:Mazing-layering.png
- 17:43, 24 February 2021 Sinewav talk contribs uploaded File:Mazing-every-maze-ever.png
- 17:43, 24 February 2021 Sinewav talk contribs uploaded File:Mazing-building-blocks.png
- 17:43, 24 February 2021 Sinewav talk contribs uploaded File:Mazing-basic-skills.png
- 00:23, 4 September 2020 Sinewav talk contribs uploaded File:Armagetron-classic-sreenshot.png (Armagetron classic screenshot)
- 00:22, 4 September 2020 Sinewav talk contribs uploaded File:Armagetron-classic-title.jpg (Background and header image from the old sourceforge.net site, now part of a moviepack.)
- 13:35, 4 July 2019 Sinewav talk contribs performed unknown action "chat/send" on Special:Chat
- 03:31, 9 January 2016 Sinewav talk contribs uploaded File:Ladle-2elim-v03.png (Image showing team flow for double-elimination Ladle with an eight team bracket.)
- 00:15, 11 December 2015 Sinewav talk contribs uploaded File:Ladle-2elim-v02.png
- 03:45, 5 December 2015 Sinewav talk contribs uploaded File:Ladle-2elim-v01.png (This chart shows where losing teams go in a double-elimination Ladle (version 1).)
- 01:36, 26 November 2013 Sinewav talk contribs uploaded File:Tronny.png (The iconic and much sought after Tronny Award, its likeness masterfully rendered by Word.)
- 19:42, 4 March 2013 Sinewav talk contribs uploaded File:Debug ff winxp2.png (Right-click the file and choose "Properties" to find the path (Location). Use this plus the filename as one part of the run armagetronad command.)
- 19:40, 4 March 2013 Sinewav talk contribs uploaded File:Debug ff winxp1.png (Put the file you want to play on your desktop, then select Run from the Start Menu or type the Windows Key + R.)
- 00:09, 25 February 2013 Sinewav talk contribs uploaded File:True-moviepack-screenshot.png
- 19:41, 13 January 2013 Sinewav talk contribs uploaded File:IllegalExit05.png
- 14:10, 10 August 2012 Sinewav talk contribs uploaded File:Ctfman-nph-basecamp.gif (Stay even with the base-camper, then get your flag home easier and with fewer points sacrificed.)
- 14:08, 10 August 2012 Sinewav talk contribs uploaded File:Ctfman-nph-hole.gif (This method has the potential to save points and is easier to communicate. If the primary attacker keeps up with the defender it looks like a regular attack and is less predictable as a hole attempt.)
- 20:55, 13 May 2012 Sinewav talk contribs uploaded File:Ctfman-step-def.png (Interlocking step-defense, popularized by Monkey D. Luffy. Step outwards as you circle the flag, and create "hooks" so enemies can't tunnel in. The defense is impossible to cut, but is far too slow for effective hole covering. Not often used competitively)
- 18:55, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-2v2a.png (This 2v2 is a virtual stalemate. The best action is to put pressure on the flag-holder and try to force a respawn. The base-camp should shrink slightly faster than the defense. Having a full team (4v2) will allow you a better chance to get your flag back )
- 16:35, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-starting-pos1.png (One possible setup. Attacker, Defender, and two players positioned in-between the flag and base adding support and flexibility.)
- 16:33, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-holing2.png
- 16:33, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-holing1.png
- 16:32, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-ghosting1.png (In this setup, pos-4 (inner def) dies at start, then uses cycle invulnerability to enter outer defense after being respawned.)
- 16:28, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-flag-pass2.png (Bisecting the flag makes it easier to flag run. Your opponent isn't likely to get around you or the flag, thus giving massive control over their space and making for easy pick-ups.)
- 16:26, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-flag-pass1.png
- 16:25, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-4v2a.png (With a perfectly camped base and a free defender, there is no reason to not to NPH. The attacker will be respawned and back on the far side of the grid in seconds. With no loss of points on your side, the value of such a move should be clear.)
- 16:22, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-4v1a.png (1. Pick a side to hole and stay there, preferably a place where the distance between the flag and the defender is small. Or, fake a couple of holes to get the defender to shrink. 2. Keep your speed high. You know where the hole is going to be and it will)
- 16:20, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-3v4b.png (If your defense is the first to die and create a 3v4 imbalance, the attackers should both return immediately and restore the balance with a sacrifice. The loss of 4 total points is damaging, but probably not as much as losing a second player without havin)
- 16:19, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-3v4a.png (If one attacker dies, the remaining one should attack lightly and keep their speed high because they may need to retreat quickly if it becomes 2v4. It's even a good idea to try and "contain" the complete enemy defense as long as possible while your teamma)
