Difference between revisions of "Ladle/Guidelines/Voting"

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{{:Ladle/Blurb}}
 
=Ladle Voting=
 
=Ladle Voting=
  
The decision-making process for Ladle-related issues was sketchy at best before the voting system was in place. Previously, community members might make a forum poll or some complaint thread, and people would argue a point. Very little was ever accomplished and every change was a challenge to authority of sorts.
+
The decision-making process for Ladle-related issues was sketchy at best before the voting system was in place. Previously, community members might make a forum poll or some complaint thread and people would argue a point. Very little was ever accomplished and every change was a challenge to authority of sorts.
  
At one point, people began to question the nature of the Ladle rules themselves and the authority for which they had been created. [http://forums3.armagetronad.net/viewtopic.php?f=60&t=19023] It was clear something needed to be done. By February 2009, just about everything related to the Ladle was in question again. A discussion of rules broke out, but this time it was about not just what rules we should have, but how to decide on them as a community.[http://forums3.armagetronad.net/viewtopic.php?p=203321#p203321] Lackadaisical pointed out a vote from Ladle-16 where the teams successfully decided on settings.[http://forums3.armagetronad.net/viewtopic.php?f=60&t=18717] Eventually it was decided to try out a quarterly voting schedule using the previous method from Ladle-16. The first quarterly vote coincided with Ladle-21 and has been used rather consistently, with great success.
+
At one point, people began to question the nature of the Ladle rules themselves and the authority for which they had been created. [http://forums3.armagetronad.net/viewtopic.php?f=60&t=19023] It was clear something needed to be done. By February 2009, just about everything related to the Ladle was in question again. A discussion of rules broke out, but this time it was about not just what rules we should have, but how to decide on them as a community.[http://forums3.armagetronad.net/viewtopic.php?p=203321#p203321] Lackadaisical pointed out a vote from Ladle-16 where the teams successfully decided on settings.[http://forums3.armagetronad.net/viewtopic.php?f=60&t=18717] Eventually it was decided to try out a quarterly voting schedule using the previous method from Ladle-16. The first quarterly vote coincided with Ladle-21 and was used consistently with great success.
 
[http://forums3.armagetronad.net/viewtopic.php?f=60&t=19247]
 
[http://forums3.armagetronad.net/viewtopic.php?f=60&t=19247]
  
The process is simple. Every third Ladle, a discussion thread is created to talk about Ladle issues. Ideas are flushed out, argued, and generally put through the ringer. One week before the Ladle sign-ups close, a voting thread is created. The thread contains the choices for the teams to vote on. Only teams signed up can vote, one vote per team (if you have a large clan with 2 teams, that means 2 votes). Voting closes when sign-ups close.
+
The process was simple and went smoothly for a long time. Every third Ladle, a discussion thread was created to talk about Ladle issues. Ideas were argued thoroughly. One week before the Ladle sign-ups close, a voting thread was created. The thread contained the choices for teams to vote on. Only teams signed up could vote, one vote per team (if you had a large clan with 2 teams, that meant 2 votes). Voting closed when sign-ups closed. Note: occasionally situations arose where emergency voting was needed and the previous Ladle teams were used. This system shaped Ladle Fortress into what it is today. However, quarterly voting was suspended in January of 2011 due to irreconcilable differences (some felt there was too much tampering with the tournament and others felt voting was a chore).[http://forums3.armagetronad.net/viewtopic.php?p=239560#p239560]
 +
 
 +
Votes no longer happen quarterly, but because the voting system proved to be immensely helpful it is still used when problems cannot be solved through discussion alone.
  
 
==Past Votes==
 
==Past Votes==
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{| border="2" cellspacing="0" cellpadding="4" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #000000; border-collapse:collapse; font-size:95%; empty-cells:show; text-align:left;"
 
{| border="2" cellspacing="0" cellpadding="4" rules="all" style="margin:1em 1em 1em 0; border:solid 1px #000000; border-collapse:collapse; font-size:95%; empty-cells:show; text-align:left;"
 
|-
 
|-
! Ladle !! Issue !! Choices !! Result
+
! Ladle !! Issue !! Results, Choices
 
|-
 
|-
 
| rowspan="4" | [http://forums3.armagetronad.net/viewtopic.php?p=199514#p199514 L-16]
 
| rowspan="4" | [http://forums3.armagetronad.net/viewtopic.php?p=199514#p199514 L-16]
| score_hole
+
| style="width: 300px;" | score_hole
| (1 point, 0 points)
+
| '''0 points''' (4), 1 point (2)
| 0 points
 
 
|-
 
|-
| 2v2 Fortress Conquering
+
| 2v2 fortress conquering
| (conquerable, unconquerable)
+
| '''unconquerable''' (5), conquerable (1)
| unconquerable
 
 
|-
 
|-
| scoring distribution
+
| scoring distribution - win/conquered
| (10/0, 6/4)
+
| '''6/4''' (4), 10/0 (2)
| 6/4
 
 
|-
 
|-
 
| winzone / deathzone
 
| winzone / deathzone
| (yes, no, expanding, when?)
+
| '''no''' (6), yes, expanding, when? (0)
| no
 
 
|-
 
|-
 
| rowspan="9" | [http://forums3.armagetronad.net/viewtopic.php?p=206556#p206556 L-21]
 
| rowspan="9" | [http://forums3.armagetronad.net/viewtopic.php?p=206556#p206556 L-21]
 
|-
 
|-
| team_max_players
+
| team size
| (6v6, 7v7, 8v8)
+
| '''6v6''' (4), 7v7 (0), 8v8 (2)
| 6v6
 
 
|-
 
|-
 
| score_hole
 
| score_hole
| (1 point, 0 points)
+
| '''0 points''' (6), 1 point (0)
| 0 points
 
 
|-
 
|-
| scoring distribution
+
| scoring distribution - win/conquered
| (10/0, 6/4)
+
| '''6/4''' (6), 10/0 (0)
| 6/4
 
 
|-
 
|-
 
| brackets / team placement
 
| brackets / team placement
| (random, seeded)
+
| '''random''' (6), seeded (0)
| random
 
 
|-
 
|-
 
| servers
 
| servers
| (random, balance of Euro/American)
+
| '''balance of EU/US''' (5), random (1)
| balanced
 
 
|-
 
|-
 
| rotate finals between US/EU servers
 
| rotate finals between US/EU servers
| (yes, no)
+
| '''yes''' (4), no (2)
| yes
 
 
|-
 
|-
 
| coordinated server names
 
| coordinated server names
| (yes, no)
+
| '''yes''' (6), no (0)
| yes
+
|-
 +
| players must use names on Challenge Board
 +
| '''yes''' (5), no (1)
 +
|-
 +
| rowspan="10" | [http://forums3.armagetronad.net/viewtopic.php?p=209381#p209381 L-24]
 +
|-
 +
| team size
 +
| '''6v6''' (6), 7v7 (2), 8v8 (0)
 +
|-
 +
| score_hole
 +
| '''0 points''' (7), 1 point (0)
 +
|-
 +
| 2v2 fortress conquering
 +
| '''unconquerable''' (6), conquerable (2)
 +
|-
 +
| scoring distribution - win/conquered
 +
| '''6/4''' (8), 10/0 (0)
 +
|-
 +
| brackets / team placement
 +
| '''random''' (5), seeded (3)
 +
|-
 +
| finals are best of 3
 +
| '''yes''' (5), no (3)
 +
|-
 +
| Ladle start time
 +
| '''1 hour early''' (4), 1.5 (1), same (2)
 +
|-
 +
| Ladle should be on which day
 +
| '''Sunday''' (5), Saturday (2)
 +
|-
 +
| Ladle should be 2 days
 +
| '''no''' (7), Sat/Sun (0), consecutive Sundays (1)
 +
|-
 +
| rowspan="4" | [http://forums3.armagetronad.net/viewtopic.php?p=209381#p209381 L-27]
 +
|-
 +
| moderators
 +
| '''global''' (4), team leaders (1), both (3)
 +
|-
 +
| Ladle start time
 +
| '''18:45 GMT''' (6), 17:45 GMT (2)
 +
|-
 +
| double elimination
 +
| '''none''' (6), light (2), full (0)
 +
|-
 +
| rowspan="2" | [http://forums3.armagetronad.net/viewtopic.php?f=60&t=19847 L-29]
 +
|-
 +
| adjust Ladle date for New Years/January
 +
| '''yes''' (7), no (2)
 +
|-
 +
| rowspan="5" | [http://forums3.armagetronad.net/viewtopic.php?p=217671#p217671 L-30]
 +
|-
 +
| Ladle follows daylight savings time
 +
| '''yes''' (12), no (0)
 +
|-
 +
| adjust Ladle date for New Years/January
 +
| '''yes''' (12), no (0)
 +
|-
 +
| Challenge Board cutoff-time/day
 +
| '''Thursday''' (6), Friday (5), Saturday (1)
 +
|-
 +
| elect global moderators
 +
| '''yes''' (11), no (1)
 +
|-
 +
| rowspan="3" | [http://forums3.armagetronad.net/viewtopic.php?p=224244#p224244 L-34]
 +
|-
 +
| team size
 +
| '''6v6''' (9), 7v7 (2), 8v8 (0)
 +
|-
 +
| hole size (explosion_radius)
 +
| '''0.75m''' (7), 2 (3), 0 (1)
 +
|-
 +
| rowspan="10" | [http://forums3.armagetronad.net/viewtopic.php?p=227761#p227761 L-36]
 +
|-
 +
| players must login to play
 +
| '''yes''' (11), no (1)
 +
|-
 +
| hole size (explosion_radius)
 +
| '''0.75m''' (8), 1.40 (1), 1.00 (2), 0.02 (1)
 +
|-
 +
| scoring distribution - conquered/win
 +
| '''4/6''' (11), 6/4 (1)
 +
|-
 +
| Players can be on multiple teams
 +
| '''no''' (12), yes (0)
 +
|-
 +
| players must use names on Challenge Board
 +
| '''no''' (8), yes (2)
 +
|-
 +
| Rule breakers get baned for next Ladle
 +
| '''yes''' (12), no (0)
 +
|-
 +
| Ladle 36 date
 +
| '''Traditional''' (9), 2nd Sunday (2)
 +
|-
 +
| Ladle 37 date
 +
| '''Traditional''' (9), 2nd Sunday (0)
 +
|-
 +
| Ladle 38 date
 +
| '''Traditional''' (7), 2nd Sunday (0)
 +
|-
 +
| rowspan="2" | [http://forums3.armagetronad.net/viewtopic.php?p=230272#p230272 L-37]
 +
|-
 +
| start seeding brackets (beginning Ladle 38)
 +
| '''4 seeds''' (5), 8 (1), 2 (2), no seeds (3)
 +
|-
 +
| rowspan="6" | [http://forums3.armagetronad.net/viewtopic.php?p=234486#p234486 L-39]
 +
|-
 +
| Ladle 39 date
 +
| '''Traditional''' (8), 2nd Sunday (1)
 +
|-
 +
| Ladle 40 date
 +
| '''Traditional''' (8), 2nd Sunday (1)
 +
|-
 +
| Ladle 41 date
 +
| '''Traditional''' (9), 2nd Sunday (0)
 +
|-
 +
| team size
 +
| '''6v6''' (7), 5v5 (1), 7v7 (2)
 +
|-
 +
| hole size
 +
| '''.75''' (7), 1.0 (2), 1.02727272727 (1)
 +
|-
 +
| rowspan="2" | [http://forums3.armagetronad.net/viewtopic.php?p=282102#p282102 L-77]
 +
|-
 +
| seeding (chosen by median)
 +
| '''1 Seed''' (2), No Seeds (4), 2 Seeds (3), 4 Seeds (1)
 +
|-
 +
| rowspan="2" | [http://forums3.armagetronad.net/viewtopic.php?p=295901#p295901 L-100]
 +
|-
 +
| double-elimination
 +
| '''[http://forums3.armagetronad.net/viewtopic.php?f=60&t=24272 yes]''' (30), [http://forums3.armagetronad.net/viewtopic.php?p=295633#p295633 No] (7)
 +
|-
 +
|-
 +
| rowspan="2" | [http://forums3.armagetronad.net/viewtopic.php?f=60&t=24387 L-102]
 +
|-
 +
| starting time
 +
| '''[http://forums3.armagetronad.net/viewtopic.php?p=296835#p296835 yes]''' (17), [http://forums3.armagetronad.net/viewtopic.php?p=296835#p296835 No] (8)
 +
|-
 +
| rowspan="2" | [https://forums3.armagetronad.net/viewtopic.php?f=60&t=38651&p=315668#p315668 L-115]
 +
|-
 +
| 4 Team Round Robin
 +
| Vote through discord
 +
|-
 +
| rowspan="2" | [https://forums3.armagetronad.net/viewtopic.php?f=60&t=38680 L-119]
 +
|-
 +
| Swiss-style tournament matching
 +
| Vote through discord
 +
|-
 +
| rowspan="2" | [https://forums3.armagetronad.net/viewtopic.php?f=60&t=38707&p=315838#p315838 L-120]
 +
|-
 +
| Ladle format and team size
 +
| Majority vote: '''[https://forums3.armagetronad.net/download/file.php?id=16012&mode=view Swiss Tournament & 6v6 ]'''
 
|-
 
|-
| team must play with the names listed on the Challenge Board
 
| (yes, no)
 
| yes
 
 
|}
 
|}

Revision as of 13:01, 4 December 2020

Ladle Info | About | Challenge Board | Tools | Operations | Results | Statistics | Voting | Bowl
The One hundred and fifty-seventh TRONIC Ladle will be played on Sunday, March 3rd, 2024!
  • Discussion for Ladle 157 is taking place [ here].
  • Server administrators please update your config files.
  • Teams please sign up on the Challenge Board.
  • Then get some practice in before the big day! :)

Ladle Voting

The decision-making process for Ladle-related issues was sketchy at best before the voting system was in place. Previously, community members might make a forum poll or some complaint thread and people would argue a point. Very little was ever accomplished and every change was a challenge to authority of sorts.

At one point, people began to question the nature of the Ladle rules themselves and the authority for which they had been created. [1] It was clear something needed to be done. By February 2009, just about everything related to the Ladle was in question again. A discussion of rules broke out, but this time it was about not just what rules we should have, but how to decide on them as a community.[2] Lackadaisical pointed out a vote from Ladle-16 where the teams successfully decided on settings.[3] Eventually it was decided to try out a quarterly voting schedule using the previous method from Ladle-16. The first quarterly vote coincided with Ladle-21 and was used consistently with great success. [4]

The process was simple and went smoothly for a long time. Every third Ladle, a discussion thread was created to talk about Ladle issues. Ideas were argued thoroughly. One week before the Ladle sign-ups close, a voting thread was created. The thread contained the choices for teams to vote on. Only teams signed up could vote, one vote per team (if you had a large clan with 2 teams, that meant 2 votes). Voting closed when sign-ups closed. Note: occasionally situations arose where emergency voting was needed and the previous Ladle teams were used. This system shaped Ladle Fortress into what it is today. However, quarterly voting was suspended in January of 2011 due to irreconcilable differences (some felt there was too much tampering with the tournament and others felt voting was a chore).[5]

Votes no longer happen quarterly, but because the voting system proved to be immensely helpful it is still used when problems cannot be solved through discussion alone.

Past Votes

Ladle Issue Results, Choices
L-16 score_hole 0 points (4), 1 point (2)
2v2 fortress conquering unconquerable (5), conquerable (1)
scoring distribution - win/conquered 6/4 (4), 10/0 (2)
winzone / deathzone no (6), yes, expanding, when? (0)
L-21
team size 6v6 (4), 7v7 (0), 8v8 (2)
score_hole 0 points (6), 1 point (0)
scoring distribution - win/conquered 6/4 (6), 10/0 (0)
brackets / team placement random (6), seeded (0)
servers balance of EU/US (5), random (1)
rotate finals between US/EU servers yes (4), no (2)
coordinated server names yes (6), no (0)
players must use names on Challenge Board yes (5), no (1)
L-24
team size 6v6 (6), 7v7 (2), 8v8 (0)
score_hole 0 points (7), 1 point (0)
2v2 fortress conquering unconquerable (6), conquerable (2)
scoring distribution - win/conquered 6/4 (8), 10/0 (0)
brackets / team placement random (5), seeded (3)
finals are best of 3 yes (5), no (3)
Ladle start time 1 hour early (4), 1.5 (1), same (2)
Ladle should be on which day Sunday (5), Saturday (2)
Ladle should be 2 days no (7), Sat/Sun (0), consecutive Sundays (1)
L-27
moderators global (4), team leaders (1), both (3)
Ladle start time 18:45 GMT (6), 17:45 GMT (2)
double elimination none (6), light (2), full (0)
L-29
adjust Ladle date for New Years/January yes (7), no (2)
L-30
Ladle follows daylight savings time yes (12), no (0)
adjust Ladle date for New Years/January yes (12), no (0)
Challenge Board cutoff-time/day Thursday (6), Friday (5), Saturday (1)
elect global moderators yes (11), no (1)
L-34
team size 6v6 (9), 7v7 (2), 8v8 (0)
hole size (explosion_radius) 0.75m (7), 2 (3), 0 (1)
L-36
players must login to play yes (11), no (1)
hole size (explosion_radius) 0.75m (8), 1.40 (1), 1.00 (2), 0.02 (1)
scoring distribution - conquered/win 4/6 (11), 6/4 (1)
Players can be on multiple teams no (12), yes (0)
players must use names on Challenge Board no (8), yes (2)
Rule breakers get baned for next Ladle yes (12), no (0)
Ladle 36 date Traditional (9), 2nd Sunday (2)
Ladle 37 date Traditional (9), 2nd Sunday (0)
Ladle 38 date Traditional (7), 2nd Sunday (0)
L-37
start seeding brackets (beginning Ladle 38) 4 seeds (5), 8 (1), 2 (2), no seeds (3)
L-39
Ladle 39 date Traditional (8), 2nd Sunday (1)
Ladle 40 date Traditional (8), 2nd Sunday (1)
Ladle 41 date Traditional (9), 2nd Sunday (0)
team size 6v6 (7), 5v5 (1), 7v7 (2)
hole size .75 (7), 1.0 (2), 1.02727272727 (1)
L-77
seeding (chosen by median) 1 Seed (2), No Seeds (4), 2 Seeds (3), 4 Seeds (1)
L-100
double-elimination yes (30), No (7)
L-102
starting time yes (17), No (8)
L-115
4 Team Round Robin Vote through discord
L-119
Swiss-style tournament matching Vote through discord
L-120
Ladle format and team size Majority vote: Swiss Tournament & 6v6