Difference between revisions of "TRON Experience"

From Armagetron
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<pre>
 
<pre>
 
MAX_CLIENTS 6
 
MAX_CLIENTS 6
 +
# Name of server
 +
SERVER_NAME 0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<
  
SERVER_NAME 0x00ff00Adventures 0x999999of 0xff0000TRON 0x999999>> 0xffffffTRON Experience 0x999999<<
+
# URL displayed for server
 +
URL http://adventuresoftron.com
  
SERVER_OPTIONS The true TRON experience! Last team standing - cockpit view only.
+
# Description of server
 +
SERVER_OPTIONS The true TRON experience! Last team standing - 0xff4444Cockpit view only.
  
ROUND_CONSOLE_MESSAGE 0xffff7fBrakes and shuffle enabled. Cockpit view only!\n0xff7777Work quickly to avoid the DeathZone.
+
MESSAGE_OF_DAY \n\n            0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<\n\n\n0xff0000Cockpit view only.\n\n0x99999909 Dec 09 - Recent Changes\n\n0xffffffFaster base speed. Wall acceleration is tweaked to give you more control of your cycle. Boost is short and strong, but when it gone, it's gone.
 +
 
 +
# Console message displayed every round
 +
ROUND_CONSOLE_MESSAGE 0x0066ffWE HAVE TRANSPORT
 +
ROUND_CENTER_MESSAGE 0x0066ffPREPARE TO TRANSPORT TO LIGHTCYCLE GRID
  
 
MAP_FILE turtle/classic/classic-0.0.1.aamap.xml
 
MAP_FILE turtle/classic/classic-0.0.1.aamap.xml
Line 13: Line 21:
 
SP_SIZE_FACTOR -3
 
SP_SIZE_FACTOR -3
  
CYCLE_TURN_MEMORY 3
+
CYCLE_TURN_MEMORY 3         # number of pending turn commands a cycle memorizes before opposing turns cancel each other
 +
 
 +
# speed; it's a good idea to read the full documentation for the acceleration settings.
 +
CYCLE_SPEED 15
 +
CYCLE_START_SPEED 15
 +
CYCLE_SPEED_MAX 2
 +
            # basic cycle speed (m/s)
 +
CYCLE_SPEED_MIN .25        # minimal cycle speed as ratio to CYCLE_SPEED
 +
CYCLE_SPEED_DECAY_BELOW 5.0 # rate of cycle speed approaching the value of CYCLE_SPEED from below
 +
CYCLE_SPEED_DECAY_ABOVE .75  # rate of cycle speed approaching the value of CYCLE_SPEED from above
 +
 
 +
CYCLE_ACCEL 10
 +
CYCLE_WALL_NEAR 3
 +
CYCLE_ACCEL_OFFSET 0.7
  
CYCLE_SPEED 15.0
+
CYCLE_BRAKE -20
CYCLE_SPEED_MIN .25
+
CYCLE_BRAKE_REFILL 0
CYCLE_SPEED_DECAY_BELOW 5.0
+
#CYCLE_ACCEL_TUNNEL 0.5
CYCLE_SPEED_DECAY_ABOVE .1
+
#CYCLE_ACCEL_SLINGSHOT 0.5
CYCLE_START_SPEED 10.0
 
CYCLE_ACCEL 5.0
 
CYCLE_ACCEL_SELF 1.0
 
CYCLE_ACCEL_TEAM 1.0
 
CYCLE_ACCEL_ENEMY 1.0
 
CYCLE_ACCEL_RIM 0.0
 
CYCLE_ACCEL_SLINGSHOT 1.0
 
CYCLE_ACCEL_OFFSET 2.0
 
CYCLE_WALL_NEAR 6.0
 
CYCLE_SOUND_SPEED 10.0
 
CYCLE_BRAKE 40.0
 
  
CYCLE_DELAY  .1
+
            # wall acceleration multiplicator
CYCLE_DELAY_TIMEBASED 1.0
+
CYCLE_ACCEL_SELF 1.0        # multiplicator to CYCLE_ACCEL for your own wall
CYCLE_TURN_SPEED_FACTOR .95
+
CYCLE_ACCEL_TEAM 1.0        # multiplicator to CYCLE_ACCEL for your temmates' walls
 +
CYCLE_ACCEL_ENEMY 1.0       # multiplicator to CYCLE_ACCEL for your enemies' walls
 +
CYCLE_ACCEL_RIM 0.0        # multiplicator to CYCLE_ACCEL for the rim walls
 +
CYCLE_ACCEL_SLINGSHOT 1.0  # multiplicator to CYCLE_ACCEL if you're between your wall and another wall
  
CYCLE_RUBBER  1.0
+
CYCLE_SOUND_SPEED 15.0     # sound speed divisor
CYCLE_PING_RUBBER 3.0
 
CYCLE_RUBBER_TIMEBASED 0.0
 
  
CYCLE_BRAKE_REFILL .1
+
CYCLE_DELAY  .1             # minimum time between turns in seconds. Never enable the topology police if this is set lower than 0.001. Only values bigger than zero are supported.
CYCLE_BRAKE_DEPLETE 1.0
+
CYCLE_DELAY_TIMEBASED 1.0   # turn delays will be based on the time since the last turn if this is set to 1 (default) and the distance if this is set to 0. Intermediate values and values out of these bounds are supported as well.
 +
CYCLE_TURN_SPEED_FACTOR .95 # at every turn a cycle's speed is multiplied by this value
  
WALLS_LENGTH 600
+
CYCLE_RUBBER_TIMEBASED 1
WALLS_STAY_UP_DELAY 4
+
CYCLE_RUBBER_TIME 1
 +
CYCLE_RUBBER_MINDISTANCE 0.01
 +
CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005
 +
CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.1
 +
CYCLE_RUBBER_WALL_SHRINK 1
 +
 
 +
CYCLE_RUBBER  1.0          # niceness when hitting a wall
 +
CYCLE_PING_RUBBER 3.0      # niceness when hitting a wall: bonus for higher ping players
 +
 
 +
#CYCLE_BRAKE_DEPLETE 1.25  # was 0.0 ... depletion rate of brake reservoir ( set to 0 to reenable pre 0.2.5 behaviour of infinite brakes )
 +
 
 +
WALLS_LENGTH -1
 +
WALLS_STAY_UP_DELAY 0
 
EXPLOSION_RADIUS 0
 
EXPLOSION_RADIUS 0
  
 +
SP_AI_IQ 100
 
SP_AUTO_IQ 1
 
SP_AUTO_IQ 1
#SP_AI_IQ 150
 
 
SP_AUTO_AIS 0
 
SP_AUTO_AIS 0
#SP_NUM_AIS 5
+
SP_WALLS_LENGTH -1
SP_WALLS_LENGTH 600
+
SP_WALLS_STAY_UP_DELAY 0
SP_WALLS_STAY_UP_DELAY 4
 
 
SP_EXPLOSION_RADIUS 0
 
SP_EXPLOSION_RADIUS 0
 
SP_WIN_ZONE_MIN_LAST_DEATH 20
 
SP_WIN_ZONE_MIN_LAST_DEATH 20
SP_WIN_ZONE_MIN_ROUND_TIME 40
+
SP_WIN_ZONE_MIN_ROUND_TIME 4000
 
SP_MIN_PLAYERS 1
 
SP_MIN_PLAYERS 1
 
SP_TEAMS_MAX 2
 
SP_TEAMS_MAX 2
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SP_GAME_TYPE 1
 
SP_GAME_TYPE 1
 
SP_FINISH_TYPE 1
 
SP_FINISH_TYPE 1
SP_SCORE_WIN 2
+
SP_SCORE_WIN 0      # points you gain for beeing last one alive
SP_LIMIT_SCORE 25
+
SP_LIMIT_SCORE 100 # score limit (all limits for one match)
SP_LIMIT_ROUNDS 5
+
SP_LIMIT_ROUNDS 5     # max number of rounds to play
SP_LIMIT_TIME  25
+
SP_LIMIT_TIME  25   # max time (in minutes)
  
 
TEAM_ALLOW_SHUFFLE_UP 1
 
TEAM_ALLOW_SHUFFLE_UP 1
Line 85: Line 108:
 
GAME_TYPE 1
 
GAME_TYPE 1
 
FINISH_TYPE 1
 
FINISH_TYPE 1
LIMIT_SCORE 25
+
LIMIT_SCORE 100    # score limit (all limits for one match)
LIMIT_ROUNDS 5
+
LIMIT_ROUNDS 5   # max number of rounds to play
LIMIT_TIME  25
+
LIMIT_TIME  25     # max time (in minutes)
  
 +
AI_IQ 100
 
AUTO_IQ 1
 
AUTO_IQ 1
#AI_IQ 150
 
 
AUTO_AIS 0
 
AUTO_AIS 0
#NUM_AIS 0
 
  
SCORE_WIN 2
+
SCORE_WIN 0      # points you gain for beeing last one alive
SCORE_KILL 1
+
SCORE_KILL 1       # points you gain for everyone racing into your wall
SCORE_SUICIDE 0
+
SCORE_SUICIDE 0   # points you gain for every stupid death (race into the rim/your own wall)
SCORE_DIE  0
+
SCORE_DIE  0     # points you gain for every time you race into someones wall
 
SCORE_DEATHZONE 0
 
SCORE_DEATHZONE 0
 
SCORE_SURVIVE 0
 
SCORE_SURVIVE 0
Line 105: Line 127:
 
WIN_ZONE_INITIAL_SIZE 1
 
WIN_ZONE_INITIAL_SIZE 1
 
WIN_ZONE_MIN_LAST_DEATH 20
 
WIN_ZONE_MIN_LAST_DEATH 20
WIN_ZONE_MIN_ROUND_TIME 40
+
WIN_ZONE_MIN_ROUND_TIME 4000
 
WIN_ZONE_RANDOMNESS 1
 
WIN_ZONE_RANDOMNESS 1
  
Line 116: Line 138:
 
CAMERA_FORBID_SMART 1
 
CAMERA_FORBID_SMART 1
  
SHOT_THRESH 2
+
FORBID_HUD_MAP 1
SELF_DESTRUCT 0
 
  
 
TEAM_NAME_2 MCP
 
TEAM_NAME_2 MCP
Line 128: Line 149:
 
TEAM_GREEN_1 12
 
TEAM_GREEN_1 12
 
TEAM_BLUE_1 0
 
TEAM_BLUE_1 0
 +
 +
ACCESS_LEVEL_SHUFFLE_UP 20
 
</pre>
 
</pre>

Revision as of 00:00, 24 January 2010

MAX_CLIENTS 6
# Name of server
SERVER_NAME 0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<

# URL displayed for server
URL http://adventuresoftron.com

# Description of server
SERVER_OPTIONS The true TRON experience! Last team standing - 0xff4444Cockpit view only.

MESSAGE_OF_DAY \n\n            0x6699ffAdventures of 0x0066ffTRON 0xffffff>> TRON Experience <<\n\n\n0xff0000Cockpit view only.\n\n0x99999909 Dec 09 - Recent Changes\n\n0xffffffFaster base speed. Wall acceleration is tweaked to give you more control of your cycle. Boost is short and strong, but when it gone, it's gone.

# Console message displayed every round
ROUND_CONSOLE_MESSAGE 0x0066ffWE HAVE TRANSPORT
ROUND_CENTER_MESSAGE 0x0066ffPREPARE TO TRANSPORT TO LIGHTCYCLE GRID

MAP_FILE turtle/classic/classic-0.0.1.aamap.xml

SIZE_FACTOR -3
SP_SIZE_FACTOR -3

CYCLE_TURN_MEMORY 3         # number of pending turn commands a cycle memorizes before opposing turns cancel each other

# speed; it's a good idea to read the full documentation for the acceleration settings.
CYCLE_SPEED 15
CYCLE_START_SPEED 15
CYCLE_SPEED_MAX 2
            # basic cycle speed (m/s)
CYCLE_SPEED_MIN .25         # minimal cycle speed as ratio to CYCLE_SPEED
CYCLE_SPEED_DECAY_BELOW 5.0 # rate of cycle speed approaching the value of CYCLE_SPEED from below
CYCLE_SPEED_DECAY_ABOVE .75  # rate of cycle speed approaching the value of CYCLE_SPEED from above

CYCLE_ACCEL 10
CYCLE_WALL_NEAR 3
CYCLE_ACCEL_OFFSET 0.7

CYCLE_BRAKE -20
CYCLE_BRAKE_REFILL 0
#CYCLE_ACCEL_TUNNEL 0.5
#CYCLE_ACCEL_SLINGSHOT 0.5

            # wall acceleration multiplicator
CYCLE_ACCEL_SELF 1.0        # multiplicator to CYCLE_ACCEL for your own wall
CYCLE_ACCEL_TEAM 1.0        # multiplicator to CYCLE_ACCEL for your temmates' walls
CYCLE_ACCEL_ENEMY 1.0       # multiplicator to CYCLE_ACCEL for your enemies' walls
CYCLE_ACCEL_RIM 0.0         # multiplicator to CYCLE_ACCEL for the rim walls
CYCLE_ACCEL_SLINGSHOT 1.0   # multiplicator to CYCLE_ACCEL if you're between your wall and another wall

CYCLE_SOUND_SPEED 15.0      # sound speed divisor 

CYCLE_DELAY  .1             # minimum time between turns in seconds. Never enable the topology police if this is set lower than 0.001. Only values bigger than zero are supported.
CYCLE_DELAY_TIMEBASED 1.0   # turn delays will be based on the time since the last turn if this is set to 1 (default) and the distance if this is set to 0. Intermediate values and values out of these bounds are supported as well.
CYCLE_TURN_SPEED_FACTOR .95 # at every turn a cycle's speed is multiplied by this value

CYCLE_RUBBER_TIMEBASED 1
CYCLE_RUBBER_TIME 1
CYCLE_RUBBER_MINDISTANCE 0.01
CYCLE_RUBBER_MINDISTANCE_UNPREPARED 0.005
CYCLE_RUBBER_MINDISTANCE_RESERVOIR 0.1
CYCLE_RUBBER_WALL_SHRINK 1

CYCLE_RUBBER  1.0          # niceness when hitting a wall
CYCLE_PING_RUBBER 3.0      # niceness when hitting a wall: bonus for higher ping players

#CYCLE_BRAKE_DEPLETE 1.25  # was 0.0 ... depletion rate of brake reservoir ( set to 0 to reenable pre 0.2.5 behaviour of infinite brakes )

WALLS_LENGTH -1
WALLS_STAY_UP_DELAY 0
EXPLOSION_RADIUS 0

SP_AI_IQ 100
SP_AUTO_IQ 1
SP_AUTO_AIS 0
SP_WALLS_LENGTH -1
SP_WALLS_STAY_UP_DELAY 0
SP_EXPLOSION_RADIUS 0
SP_WIN_ZONE_MIN_LAST_DEATH 20
SP_WIN_ZONE_MIN_ROUND_TIME 4000
SP_MIN_PLAYERS 1
SP_TEAMS_MAX 2
SP_TEAMS_MIN 2
SP_TEAM_MIN_PLAYERS 3
SP_TEAM_MAX_PLAYERS 3
SP_TEAM_BALANCE_ON_QUIT 0
SP_TEAM_BALANCE_WITH_AIS 1
SP_TEAM_MAX_IMBALANCE 3
SP_GAME_TYPE 1
SP_FINISH_TYPE 1
SP_SCORE_WIN 0       # points you gain for beeing last one alive
SP_LIMIT_SCORE 100 # score limit (all limits for one match)
SP_LIMIT_ROUNDS 5     # max number of rounds to play
SP_LIMIT_TIME  25    # max time (in minutes)

TEAM_ALLOW_SHUFFLE_UP 1
ALLOW_TEAM_CHANGE 1
ALLOW_TEAM_NAME_COLOR 0
ALLOW_TEAM_NAME_LEADER 0
ALLOW_TEAM_NAME_PLAYER 0
MIN_PLAYERS 1
TEAMS_MAX 2
TEAMS_MIN 2
TEAM_MIN_PLAYERS 3
TEAM_MAX_PLAYERS 3
TEAM_MAX_IMBALANCE 3
TEAM_BALANCE_ON_QUIT 0
TEAM_BALANCE_WITH_AIS 1
GAME_TYPE 1
FINISH_TYPE 1
LIMIT_SCORE 100    # score limit (all limits for one match)
LIMIT_ROUNDS 5    # max number of rounds to play
LIMIT_TIME  25     # max time (in minutes)

AI_IQ 100
AUTO_IQ 1
AUTO_AIS 0

SCORE_WIN 0       # points you gain for beeing last one alive
SCORE_KILL 1       # points you gain for everyone racing into your wall
SCORE_SUICIDE 0   # points you gain for every stupid death (race into the rim/your own wall)
SCORE_DIE  0      # points you gain for every time you race into someones wall
SCORE_DEATHZONE 0
SCORE_SURVIVE 0

WIN_ZONE_DEATHS 1
WIN_ZONE_EXPANSION 7
WIN_ZONE_INITIAL_SIZE 1
WIN_ZONE_MIN_LAST_DEATH 20
WIN_ZONE_MIN_ROUND_TIME 4000
WIN_ZONE_RANDOMNESS 1

CAMERA_FORBID_CUSTOM 1
CAMERA_FORBID_FOLLOW 1
CAMERA_FORBID_FREE 1
CAMERA_FORBID_IN 0
CAMERA_FORBID_MER 1
CAMERA_FORBID_SERVER_CUSTOM 1
CAMERA_FORBID_SMART 1

FORBID_HUD_MAP 1

TEAM_NAME_2 MCP
TEAM_RED_2 4
TEAM_GREEN_2 8
TEAM_BLUE_2 15

TEAM_NAME_1 USERS
TEAM_RED_1 15
TEAM_GREEN_1 12
TEAM_BLUE_1 0

ACCESS_LEVEL_SHUFFLE_UP 20