Difference between revisions of "Talk:Multi-Player Tactics"

From Armagetron
(rewrote/reworded some stuff)
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proposed article(s)  
 
proposed article(s)  
 
This is a rough draft containing info we should put into the main article after someone reads through this stuff spell checks it, adds more detail and fixes my grammar, or until i actually get around to it.
 
 
Links need to be put down where appropriate as well.
 
 
This also needs some proper formatting.
 
 
  
 
== '''Experience''' ==
 
== '''Experience''' ==
  
  
The more you practice the better you get you may want to grind experience but that wont work here pick when your going to play and play against people at your skill level where you aren't losing or winning constantly. like all things practice makes perfect so don't think that reading this info alone will help you improve in game use this as a guideline along with practice and soon you'll be getting better and can take on "the big dogs"(needs a better analogy)
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"Practice makes perfect" is an old saying you need to heed before playing. You need to play before you can get better, and the more you play the better you'll get. Try to play against people at your own skill level, where you aren't losing or winning constantly, for the best gameplay experience.  
  
 +
Don't think that reading the following info alone will help you improve in game. Use this as a guideline along with practice and soon you'll be getting better and can take on more advanced players.
  
  
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'''[[Servers]]'''
 
'''[[Servers]]'''
 
    
 
    
'''Rubber'''  
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'''[[Rubber]]'''  
  
''Low''-In a low rubber server you'll want to be careful about where you grind pick your spots and try to play in the open if possible  
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''Low''-In a low rubber server you'll want to be careful about where you grind, pick your spots, and try to play in the open if possible.
  
''High''-In a high rubber server look for who isn't getting close to walls and out grind them(this can lead to some fun [[Grid_Games#Tunneling]] also try to play on medium rubber before coming here so you'll have a slight advantage by not using rubber you can also pick spots of when to drain all your rubber in a single grind and take out a player or 2
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''High''-In a high rubber server look for players who arn't getting close to walls to outgrind them (this can lead to some fun [[Grid_Games#Tunneling]]. Also try to play on medium or low rubber server (or local game) before coming here so you'll have a slight advantage. By trying not to use rubber you can also pick spots of when to drain all your rubber in a single grind and take out a player or 2.
  
'''cycle_accel'''
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'''Accel/Speed'''
  
''Low accel''- This wont leave you much room for mistakes you'll often be going slow so you'll have to pick where you'll attack someone read anticipation again for more help
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''Low''- This wont leave you much room for mistakes, you'll be going slow so you'll have to pick where you'll attack someone. Try to anticipation your opponents moves to gain the upper hand.
  
''High accel''- This is where the split second decisions make or break you don't let slow players trick you into a sense of control be wary and you'll easily defeat them however if your on the other side playing possum isn't often a bad idea pick whichever works best for you
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''High''- This is where the split second decisions make or break you. Don't let slow players trick you into a sense of control be wary and you'll easily defeat them however. If your on the other side (driving slow) playing possum isn't often a bad idea. Use both techniques to your advantage
  
'''trail length'''
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'''Trail Length'''
  
''Inf''- This wont leave much room for error if you leave someone too big a box they'll stall for a long time try to flow them in as far as you can if they hide and don't let anyone camp if possible but again you'll have to pick when you relentlessly attack and when you leave them inside a box
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''Infinity''- This won't leave much room for error if you leave someone in too big a box they'll stall for a long time try to follow in after an opponent as far as you can if they try to hide and don't let anyone camp if possible. Again you'll have to pick when you will relentlessly attack and when you leave them inside a box
  
''Limited''- Alright making a box for guys here is pointless they'll just stall and escape make any boxes here as small as possible limited often pits you against more relentlessly attacking rivals fell free to stall if you have to as it is generally accepted but don't sit around doing nothing for to long or you'll just be camping again pick your spots here
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''Limited''- Alright making a box for guys here is pointless, they'll just stall and escape. Make any boxes you do make here as small as possible. Limited trail length often pits you against more relentlessly attacking rivals. Feel free to stall if you have to as it is generally accepted, but don't sit around doing nothing for to long or you'll just be camping again pick your spots here
  
 
== '''Anticipation''' ==
 
== '''Anticipation''' ==
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'''-Learn how the individual player reacts.-'''
 
'''-Learn how the individual player reacts.-'''
  
''-1.Retreats'' - look for openings and try to take this guy out first. If he's hugging walls you can either out grind him or go around to the other side and force him to either get off the wall out grind you or take a corner(grind one wall and then grind the next outer wall perpendicular to it he'll have to beat both grinds to survive ) . general running try to build up enough speed to overcome the player most runners will not have an offense plan and can be overtaken easily you'll have to change strategies depending on other situations as well use your best and varied strategies for each situation as it arises.
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''-1.Retreats'' - Look for openings and try to take this guy out first. If he's hugging walls you can either outgrind him or go around to the other side and force him to either get off the wall, outgrind you or take a corner . If they ar just generaly running try to build up enough speed to overcome the player. Most runners will not have an offense plan and can be overtaken easily you'll have to change strategies depending on other situations as well, use your best and varied strategies for each situation as it arises.
  
''-2.Attacks'' - Judge where this guys going to make his move and assault you if he's using speed you can make some quick turns to throw him off often killing him or throwing him off giving you room to   stall or a chance to escape and turn the tables
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''-2.Attacks'' - Judge where this guys going to make his move and assault you. If he's using speed you can make some quick turns to throw him off often killing him, or giving you room to stall or a chance to escape and turn the tables.
  
 
'''-How you should attack and respond.-'''
 
'''-How you should attack and respond.-'''
  
''-1 Defense'' - Most of this is just stalling if you get trapped try mazing if you exit will come about quickly(depends on server)zig zag if you waiting for someones wall to come down (or retreat) and try not to camp unless necessary (this includes repeated 180'ing and making patterns (making boxes/other)
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''-1 Defense'' - Most of this is just stalling, if you get trapped try mazing. If you have an exit coming about quickly(limited trail length)zig zag. If you're waiting for someones wall to come down (or retreat) that's a good reason to stall, try not to camp([[Camping]]) if at all possible.
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 +
''-2 Offense'' - After you play for a while you'll figure out what to do here. Remember to vary how you attack players based on their own styles of play and don't forget to have at least some fun.
 +
 
  
''-2 Offense'' - After you play for a while you'll figure out what to do in most situations. remember to vary how you attack players based on their own styles of play and don't forget to have at least some fun
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== '''General Tactics and Terminology''' ==
  
 +
unfinished this also needs some proper formatting.
  
== '''General tactics''' ==
 
  
  
 
psyche outs - to do
 
psyche outs - to do
  
Corners - to do
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Corners - grind one wall and then grind the next outer wall perpendicular to it he'll have to beat both grinds to survive
  
 
Stalling - different methods 180'ing and other various methods(to do), [[Camping]], [[Mazing]]
 
Stalling - different methods 180'ing and other various methods(to do), [[Camping]], [[Mazing]]
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Sumo(do we have one) link
 
Sumo(do we have one) link
 
etc.
 
 
 
 
(links where needed)
 
 
  
 
other stuff - anything I've missed
 
other stuff - anything I've missed
 
 
 
definitions
 
  
 
boxes - definition
 
boxes - definition
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== Some spelling,formatting,and other general improvements --[[User:Your mom|Your mom]] 20:58, 14 March 2006 (CST)
 
== Some spelling,formatting,and other general improvements --[[User:Your mom|Your mom]] 20:58, 14 March 2006 (CST)
 +
 +
== worthy of actual posting now imo some stuff needs work especialy the last section--[[User:Your mom|Your mom]] 02:32, 18 March 2006 (CST)

Revision as of 04:32, 18 March 2006

proposed article(s)

Experience

"Practice makes perfect" is an old saying you need to heed before playing. You need to play before you can get better, and the more you play the better you'll get. Try to play against people at your own skill level, where you aren't losing or winning constantly, for the best gameplay experience.

Don't think that reading the following info alone will help you improve in game. Use this as a guideline along with practice and soon you'll be getting better and can take on more advanced players.


Know the server

Base strategies upon which server you're in.

Servers

Rubber

Low-In a low rubber server you'll want to be careful about where you grind, pick your spots, and try to play in the open if possible.

High-In a high rubber server look for players who arn't getting close to walls to outgrind them (this can lead to some fun Grid_Games#Tunneling. Also try to play on medium or low rubber server (or local game) before coming here so you'll have a slight advantage. By trying not to use rubber you can also pick spots of when to drain all your rubber in a single grind and take out a player or 2.

Accel/Speed

Low- This wont leave you much room for mistakes, you'll be going slow so you'll have to pick where you'll attack someone. Try to anticipation your opponents moves to gain the upper hand.

High- This is where the split second decisions make or break you. Don't let slow players trick you into a sense of control be wary and you'll easily defeat them however. If your on the other side (driving slow) playing possum isn't often a bad idea. Use both techniques to your advantage

Trail Length

Infinity- This won't leave much room for error if you leave someone in too big a box they'll stall for a long time try to follow in after an opponent as far as you can if they try to hide and don't let anyone camp if possible. Again you'll have to pick when you will relentlessly attack and when you leave them inside a box

Limited- Alright making a box for guys here is pointless, they'll just stall and escape. Make any boxes you do make here as small as possible. Limited trail length often pits you against more relentlessly attacking rivals. Feel free to stall if you have to as it is generally accepted, but don't sit around doing nothing for to long or you'll just be camping again pick your spots here

Anticipation

-Learn how the individual player reacts.-

-1.Retreats - Look for openings and try to take this guy out first. If he's hugging walls you can either outgrind him or go around to the other side and force him to either get off the wall, outgrind you or take a corner . If they ar just generaly running try to build up enough speed to overcome the player. Most runners will not have an offense plan and can be overtaken easily you'll have to change strategies depending on other situations as well, use your best and varied strategies for each situation as it arises.

-2.Attacks - Judge where this guys going to make his move and assault you. If he's using speed you can make some quick turns to throw him off often killing him, or giving you room to stall or a chance to escape and turn the tables.

-How you should attack and respond.-

-1 Defense - Most of this is just stalling, if you get trapped try mazing. If you have an exit coming about quickly(limited trail length)zig zag. If you're waiting for someones wall to come down (or retreat) that's a good reason to stall, try not to camp(Camping) if at all possible.

-2 Offense - After you play for a while you'll figure out what to do here. Remember to vary how you attack players based on their own styles of play and don't forget to have at least some fun.


General Tactics and Terminology

unfinished this also needs some proper formatting.


psyche outs - to do

Corners - grind one wall and then grind the next outer wall perpendicular to it he'll have to beat both grinds to survive

Stalling - different methods 180'ing and other various methods(to do), Camping, Mazing

traps - not sure if you can describe these

adjusting - pros and cons

180'ing(sealing/grinding reversal etc any other names where appropriate) pros and cons

Grinding - Building_Your_Skillset#Grinding

Rubber

The_Basics

Fortress_Tactics

Sumo(do we have one) link

other stuff - anything I've missed

boxes - definition

etc - more definitions as needed here



_______ Any discussion on this before/after it is moved to the main article page go here

== blarg--Your mom 17:38, 14 March 2006 (CST)

== Some spelling,formatting,and other general improvements --Your mom 20:58, 14 March 2006 (CST)

== worthy of actual posting now imo some stuff needs work especialy the last section--Your mom 02:32, 18 March 2006 (CST)