Difference between revisions of "Game Collection"

From Armagetron
(Crosseyed&Painless updated.)
(Reworked the page, since this is alive on Nelg's repository again. Will add the YS settings and some 4v4 WST soon but I need a break right now.)
 
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This is a list of games in the collection currently hosted at http://www.trontimes.tk/repository/ which aims to collect different [[Game Variations]] as files to easily RINCLUDE.
+
== What is this ==
Includes lines to paste into your client's [[Console]] (requires v0.4) for either local/LAN enjoyment or to set a server up (after /admin in the chat; or in your configs).
+
This is a list of games in the collection currently hosted at https://www.armanelgtron.tk/aa/resource/games which aims to collect different game settings as files to easily RINCLUDE. Currently most of these are collected and adapted from several forum threads.
  
'''List last updated on: 2015-02-12'''
+
You can read what the available files do by reading them directly, they have some comments in them. Or just try it on a server or local game. Games may not work on all game versions, if this is the case it should say so in the description. For example currently Shooting or CTF only works on sty branch servers or clients (this does include sty+ct, sty+ct+ap, etc.).
  
== Info ==
+
== How to play one of these ==
From http://www.trontimes.tk/repository/files/games/info.txt (and updated stuff)
 
  
 +
To play one of these on a dedicated server that supports /admin commands, be an admin and simply '''/admin RINCLUDE ...'''
  
This is a collection of different Armagetron Advanced game settings.
+
To play one of these on a local game or client-hosted game, put the '''RINCLUDE ...''' bit into the [[Console]].
If you INCLUDE/RINCLUDE them you'll get what it says on the tin.
 
  
At time of writing it's located on trontimes.tk and if you don't have that as your resource path, it may sometimes depend on it being up.
+
If you cannot paste these into the chat or the console and/or they get cut off, increase the character limit with '''SPAM_MAXLEN'''
  
 +
If you want to completely restore a server's default settings after applying one of these:
 +
# RINCLUDE the physics reset (see below)
 +
# INCLUDE settings_dedicated.cfg
 +
(this method is a bit hacky but usually works, the physics reset is needed because settings_dedicated might miss stuff)
  
You can add your own settings to it, encouraged would be these guidelines:
+
== How to add your own settings ==
 
 
* Full games need a physics reset at the start (like reset_vov_A.cfg) to guarantee proper loading.
 
 
 
* No access restriction related settings (except opening it for all, that's fine :D) and no access exploits.
 
 
 
* Comment what stuff is (minimum: "WTF IS THIS:" line at the top of the file), unless it's clear from the file name.
 
  
* And of course common sense like putting your game into the right folder (or creating one) etc.
+
If you want your awesome settings added to the collection and don't know how, put them on the wishlist at the bottom of the page. If you do already have your settings, Nelg hosts the repository this is on.
  
 
+
Encouraged for this collection would be no access restriction related settings (so no tourney settings).
If you want your awesome settings added to the collection and don't know how, put them on the wishlist at the bottom of the page. And maybe notify vov/NinjaPotato.
 
 
 
The games/ folder:
 
Categories: These group by game type, e.g fortress (capture enemy zone) from arena (classic kill em all)
 
Names: Files usually have 3 name endings to watch out for:
 
_v1.cfg  <- full game; rinclude once and you're done (example: sumo/bar_v1.cfg).
 
_p1.cfg  <- p for patch; they are usually to be applied to an already existing game.
 
            of the folder type you found it in and just change one aspect (e.g sumo/killdetection_p2.cfg)
 
_t1.cfg  <- t for testing; probably an unfinished config, but still usually fine to use.
 
            They might be removed in the future though.
 
            This will not impact existing servers running on them already.
 
the numbers are ofc version numbers that change as stuff is added or fixed.
 
 
 
Usually the files are well commented too, so if you want more info about one look there.
 
Or just try it on a server or local game.
 
 
 
Games may not work on all server versions.
 
For example currently Shooting or CTF only works on special sty+ct branch servers.
 
It may say it in the file.
 
 
 
For questions or if something does not work
 
contact either the gametype's author, or also
 
vov/NinjaPotato on IRC (freenode.net, armagetron)
 
or on the Armagetron forums. IRC is preferred.
 
 
 
== "How To" and Tips ==
 
 
 
- On how to access the console on clients as well as client hosted games - see its [[Console|wiki page]].
 
 
 
- If you cannot paste these into the chat or the console and/or they get cut off, increase SPAM_MAXLEN.
 
 
 
- If you want to completely restore a server's default settings after <strike>testing/changing stuff</strike> going nuts:
 
# RINCLUDE the physics reset (see below)
 
# INCLUDE settings_dedicated.cfg
 
(this method is a bit hacky but usually works, the physics reset is needed because settings_dedicated might miss stuff)
 
  
 
== Currently available ==
 
== Currently available ==
Line 65: Line 27:
 
'''Generic goodies:'''
 
'''Generic goodies:'''
 
  * Physics reset
 
  * Physics reset
  RINCLUDE games/reset_vov_B.cfg(http://www.trontimes.tk/repository/files/games/reset_vov_B.cfg)
+
  RINCLUDE games/physicsreset_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/physicsreset_v1.cfg)
  
 
  * Team name+colour reset.
 
  * Team name+colour reset.
  RINCLUDE games/teamnames-default_v1.cfg(http://www.trontimes.tk/repository/files/games/teamnames-default_v1.cfg)
+
  RINCLUDE games/teamnames-default_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/teamnames-default_v1.cfg)
  
 
  * Team name = just the colour (e.g Blue, Gold, Red...).
 
  * Team name = just the colour (e.g Blue, Gold, Red...).
  RINCLUDE games/teamnames-justcolour_v1.cfg(http://www.trontimes.tk/repository/files/games/teamnames-justcolour_v1.cfg)
+
  RINCLUDE games/teamnames-justcolour_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/teamnames-justcolour_v1.cfg)
 
 
 
 
  
 
=== Classic Arena ===
 
=== Classic Arena ===
Line 79: Line 39:
 
==== Complete Modules ====
 
==== Complete Modules ====
  
  * Pieces of 8: low rubber, high speed, no brakes. Single binding enforced. Good old classic tron play with a faster pace.
+
  * Swampland Mud Puddle: low-medium rubber, small arena, medium speed, somewhat tight turns. Great for both beginners and experienced players.
  RINCLUDE games/classic/piecesof8_v1.cfg(http://www.trontimes.tk/repository/files/games/classic/piecesof8_v1.cfg)
+
  RINCLUDE games/classic/mudpuddle_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/mudpuddle_v1.cfg)
  
  * RambleTamble: medium rubber, small map, short walls, slow-medium speed. Team game. Good old classic tron play, crammed space when packed with players.
+
  * WildCat: medium-high rubber, small arena, high speed, extremely tight turns. Multi-binding recommended. Very frantic experience.
  RINCLUDE games/classic/rambletamble_v2.cfg(http://www.trontimes.tk/repository/files/games/classic/rambletamble_v2.cfg)
+
RINCLUDE games/classic/wildcat_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/wildcat_v1.cfg)
 +
 
 +
* FastTrack: high rubber, extreme acceleration and speed, extremely tight turns, round arena. Multi-binding recommended. Even more frantic than WildCat.
 +
RINCLUDE games/classic/fasttrack_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/fasttrack_v1.cfg)
 +
* 1v1 Cage Match (tiny map) version:
 +
  RINCLUDE games/classic/fasttrackcage_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/fasttrackcage_v1.cfg)
  
  * Crosseyed&Painless: low (but quickly regenerating) rubber, custom arena, medium-high speed, short walls. Team game. Fight! (v1 = alternate map!)
+
  * Colosseum: low rubber, low speed. Special wall physics. Easy to understand for newbies, fun to tunnel in for experts.
  RINCLUDE games/classic/crosseyed_v2.cfg(http://www.trontimes.tk/repository/files/games/classic/crosseyed_v2.cfg)
+
RINCLUDE games/classic/colosseum_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/colosseum_v1.cfg)
 +
* Bad Idea Club: low rubber, low speed. Special wall physics. Experimental variant on Colosseum.
 +
  RINCLUDE games/classic/badideaclub_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/badideaclub_v1.cfg)
  
  * Electric Fishing: low-medium (but quickly regenerating) rubber, small arena, medium speed, tight turns, brakes changed to boosters. Control your speed.
+
  * RambleTamble: medium rubber, small map, short walls, slow-medium speed. Team game. Good old classic tron play, crammed space when packed with players.
  RINCLUDE games/classic/electricfishing_v2.cfg(http://www.trontimes.tk/repository/files/games/classic/electricfishing_v2.cfg)
+
  RINCLUDE games/classic/rambletamble_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/rambletamble_v1.cfg)
  
  * Swampland Mud Puddle: low-medium rubber, small arena, medium speed, somewhat tight turns. Great for both beginners and experienced players.
+
  * Pieces of 8: low rubber, high speed, no brakes, infinite walls. Good old classic tron play with a faster pace. The original featured forced single binding, adjust DOUBLEBIND_TIME if you want that.
  RINCLUDE games/classic/mudpuddle_v2.cfg(http://www.trontimes.tk/repository/files/games/classic/mudpuddle_v2.cfg)
+
  RINCLUDE games/classic/piecesof8_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/piecesof8_v1.cfg)
  
  * WildCat: medium-high rubber, small arena, high speed, extremely tight turns. Multi-binding recommended. Very frantic experience.
+
  * Crosseyed&Painless: low but quickly regenerating rubber, custom arena, medium-high speed, short walls. Team game.
  RINCLUDE games/classic/wildcat_v2.cfg(http://www.trontimes.tk/repository/files/games/classic/wildcat_v2.cfg)
+
  RINCLUDE games/classic/crosseyed_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/crosseyed_v1.cfg)
  
  * FastTrack: high rubber, extreme acceleration and speed, extremely tight turns, round arena. Multi-binding recommended. Even more frantic than WildCat.
+
  * Electric Fishing: low-medium but quickly regenerating rubber, small arena, medium speed, tight turns, brakes changed to boosters. Control your speed.
RINCLUDE games/classic/fasttrack_v1.cfg(http://www.trontimes.tk/repository/files/games/classic/fasttrack_v1.cfg)
+
  RINCLUDE games/classic/electricfishing_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/electricfishing_v1.cfg)
* 1v1 Cage Match (tiny map) version:
 
  RINCLUDE games/classic/fasttrackcage_v1.cfg(http://www.trontimes.tk/repository/files/games/classic/fasttrackcage_v1.cfg)
 
  
 
=== Fortress ===
 
=== Fortress ===
Line 107: Line 72:
  
 
  * Fortress (tourneylike).
 
  * Fortress (tourneylike).
  RINCLUDE games/fort/fortress2014_v2.cfg(http://www.trontimes.tk/repository/files/games/fort/fortress2014_v2.cfg)
+
  RINCLUDE games/fort/fortress2014_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/fortress2014_v1.cfg)
  
 
  * Complete three team fortress game on a hexagon map, symmetrical in 6 axes.
 
  * Complete three team fortress game on a hexagon map, symmetrical in 6 axes.
  RINCLUDE games/fort/hexagon_v4.cfg(http://www.trontimes.tk/repository/files/games/fort/hexagon_v4.cfg)
+
  RINCLUDE games/fort/hexagon_v4.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/hexagon_v4.cfg)
  - Now with optional team names file:
 
RINCLUDE games/fort/hexagon-teamnames_p1.cfg(http://www.trontimes.tk/repository/files/games/fort/hexagon-teamnames_p1.cfg)
 
  
 
  * Fortress variant: revenge. Complete module.
 
  * Fortress variant: revenge. Complete module.
  RINCLUDE games/fort/revenge_v2.cfg(http://www.trontimes.tk/repository/files/games/fort/revenge_v2.cfg)
+
  RINCLUDE games/fort/revenge_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/revenge_v1.cfg)
  
 
  * Fortress with a smaller map, no holes, and shorter trails.
 
  * Fortress with a smaller map, no holes, and shorter trails.
  RINCLUDE games/fort/smallfort_v2.cfg(http://www.trontimes.tk/repository/files/games/fort/smallfort_v2.cfg)
+
  RINCLUDE games/fort/smallfort_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/smallfort_v1.cfg)
  
==== Patch Modules ====  
+
==== Patch Modules ====
 +
 
 +
* Three-team team names (optional)
 +
RINCLUDE games/fort/hexagon-teamnames_p1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/hexagon-teamnames_p1.cfg)
  
  * Revenge variant to put on top of any fort server (adds revenge, changes scoring).
+
  * Revenge variant to put on top of any fort server.
  RINCLUDE games/fort/revenge_p1.cfg(http://www.trontimes.tk/repository/files/games/fort/revenge_p1.cfg)
+
  RINCLUDE games/fort/revenge_p1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/revenge_p1.cfg)
  
 
  * 1-Rubber patch for fortress-like physics that changes the more fiddly settings too to make it feel better.
 
  * 1-Rubber patch for fortress-like physics that changes the more fiddly settings too to make it feel better.
  RINCLUDE games/fort/lrf_p1.cfg(http://www.trontimes.tk/repository/files/games/fort/lrf_p1.cfg)
+
  RINCLUDE games/fort/lrf_p1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/lrf_p1.cfg)
 
 
  
 
=== Sumo ===
 
=== Sumo ===
 
Fight and survive in an ever shrinking ring. Leave for too long and go boom!
 
Fight and survive in an ever shrinking ring. Leave for too long and go boom!
 
==== Complete Modules ====
 
==== Complete Modules ====
(note that 4x(4x1) sumo is available with ''INCLUDE examples/cvs_test/sumo_complete.cfg'' ; on a server a physics reset is recommended before that)
+
(note that 4x(4x1) sumo is available with '''INCLUDE examples/cvs_test/sumo_complete.cfg''' ; on a server a physics reset is recommended before that)
  * Sumobar (map supports 20 players, default setting is the usual 8 though).
+
  * Sumobar, all players in one zone (map supports 20 players, the settings set it to the common 8 though).
  RINCLUDE games/sumo/bar_v2.cfg(http://www.trontimes.tk/repository/files/games/sumo/bar_v2.cfg)
+
  RINCLUDE games/sumo/bar_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/bar_v1.cfg)
  
 
  * War Sumo (A: faceoff start, B: in-zone start).
 
  * War Sumo (A: faceoff start, B: in-zone start).
  RINCLUDE games/sumo/warA_v2.cfg(http://www.trontimes.tk/repository/files/games/sumo/warA_v2.cfg)
+
  RINCLUDE games/sumo/warA_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/warA_v1.cfg)
  RINCLUDE games/sumo/warB_v2.cfg(http://www.trontimes.tk/repository/files/games/sumo/warB_v2.cfg)
+
  RINCLUDE games/sumo/warB_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/warB_v1.cfg)
  
  * Team Sumo 2v2v2v2.
+
  * Team Sumo 2v2v2v2 in one zone.
  RINCLUDE games/sumo/tst_v2.cfg(http://www.trontimes.tk/repository/files/games/sumo/tst_v2.cfg)
+
  RINCLUDE games/sumo/tst_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/tst_v1.cfg)
  
 
  * Jericho's "Olymp": One zone with 6 players and one with 3.
 
  * Jericho's "Olymp": One zone with 6 players and one with 3.
  RINCLUDE games/sumo/olymp_v2.cfg(http://www.trontimes.tk/repository/files/games/sumo/olymp_v2.cfg)
+
  RINCLUDE games/sumo/olymp_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/olymp_v1.cfg)
  
 
==== Patch Modules ====  
 
==== Patch Modules ====  
  
 
  * Better kill detection for crowded spaces and multiple teams (e.g 8x1).
 
  * Better kill detection for crowded spaces and multiple teams (e.g 8x1).
  RINCLUDE games/sumo/killdetection_p2.cfg(http://www.trontimes.tk/repository/files/games/sumo/killdetection_p2.cfg)
+
  RINCLUDE games/sumo/killdetection_p2.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/killdetection_p2.cfg)
 
 
  
 
=== Racing ===
 
=== Racing ===
Line 156: Line 120:
 
==== Complete Modules ====
 
==== Complete Modules ====
 
  * Adventures of Tron - Advanced Racing. Race along scenic courses.
 
  * Adventures of Tron - Advanced Racing. Race along scenic courses.
  RINCLUDE games/racing/aotadvanced_v13.cfg(http://www.trontimes.tk/repository/files/games/racing/aotadvanced_v13.cfg)
+
  RINCLUDE games/racing/aotadvanced_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/racing/aotadvanced_v1.cfg)
  For the map rotation to work properly, this needs a v0.4 host. Otherwise you'll have to manually change the maps. Read the cfg for that!
+
  For the map rotation to work properly, this needs a v0.4 or +ap host. Otherwise you'll have to manually change the maps. Read the cfg for that!
 
+
(Please note that if you use +ap, you can also set it up to record times. Please see the +ap documentation on racing commands at https://git.armanelgtron.tk/w/armagetronad-styctap/console_commands/#racing-commands )
  
=== CTF ===
+
=== Capture the Flag ===
Capture The Flag. Needs a sty+ct-based host.
+
Capture the enemy flag and bring it home. Needs a sty+ct-based host.
 
==== Complete Modules ====
 
==== Complete Modules ====
  
 
  * Classic CTF. 5v5 casual. (for uneven teams/war purposes: team_max_imbalance 5)
 
  * Classic CTF. 5v5 casual. (for uneven teams/war purposes: team_max_imbalance 5)
  RINCLUDE games/ctf/ctf_v2.cfg(http://www.trontimes.tk/repository/files/games/ctf/ctf_v2.cfg)
+
  RINCLUDE games/ctf/ctf_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/ctf/ctf_v1.cfg)
 
 
  
 
=== Shooting ===
 
=== Shooting ===
Line 174: Line 137:
  
 
== Wishlist ==
 
== Wishlist ==
Post here what you want to see.
+
=== Yellow Submarine ===
Add a link if you got one of these. Don't know where to put it? ->  http://pastebin.com/
+
    CYCLE_ACCEL 30
 +
    CYCLE_ACCEL_SLINGSHOT 0.8
 +
    CYCLE_BRAKE_REFILL 0.3
 +
    CYCLE_BRAKE_DEPLETE 0.6
 +
    CYCLE_BRAKE 20
 +
    CYCLE_DELAY 0.05
 +
    CYCLE_EXPLOSION_RADIUS 1
 +
    SP_EXPLOSION_RADIUS 1
 +
    EXPLOSION_RADIUS 1
 +
    CYCLE_SPEED 25
 +
    CYCLE_PING_RUBBER 5
 +
    CYCLE_RUBBER 12
 +
    CYCLE_RUBBER_MINDISTANCE 0.25
 +
    CYCLE_RUBBER_MINDISTANCE_GAP 0.5
 +
    CYCLE_RUBBER_LEGACY 0
 +
    CYCLE_RUBBER_SPEED 29
 +
    CYCLE_RUBBER_TIME 4
 +
    CYCLE_SPEED_DECAY_BELOW 2
 +
    CYCLE_RUBBER_WALL_SHRINK 1
 +
    CYCLE_SOUND_SPEED 30
 +
    CYCLE_SPEED_DECAY_ABOVE 0.3
 +
    WALLS_LENGTH 420
 +
    SP_WALLS_LENGTH 420
 +
    CYCLE_WALLS_LENGTH 420
 +
    CYCLE_WALLS_STAY_UP_DELAY 0
 +
    WALLS_STAY_UP_DELAY 0
 +
    SP_WALLS_STAY_UP_DELAY 0
 +
    SIZE_FACTOR -3
 +
    SP_SIZE_FACTOR -3
 +
    SPAM_MAXLEN 250
 +
    WIN_ZONE_EXPANSION 170
 +
    WIN_ZONE_MIN_ROUND_TIME 90
 +
    WIN_ZONE_MIN_LAST_DEATH 120
 +
    WIN_ZONE_DEATHS 1
 +
    WIN_ZONE_RANDOMNESS 0
 +
    SP_TEAMS_MIN 2
 +
    TEAMS_MIN 2
 +
    MIN_PLAYERS 0
 +
    SP_MIN_PLAYERS 0
 +
    SP_FINISH_TYPE 1
 +
    SP_GAME_TYPE 2
 +
    SP_AI_IQ 50
 +
    AI_IQ 50
 +
    SCORE_WIN 2
 +
    SP_SCORE_WIN 2
 +
    SCORE_KILL 2
 +
    SCORE_SUICIDE 0
 +
    SCORE_DIE 0
 +
    LIMIT_SCORE 30
 +
    SP_LIMIT_SCORE 30
 +
    SCORE_DEATHZONE 2
 +
    TEAMS_MAX 10
 +
    SP_TEAMS_MAX 10
 +
    TEAM_MAX_PLAYERS 1
 +
    SP_TEAM_MAX_PLAYERS 1
  
* Yellow Submarine
 
* Fast Track
 
* Nexus9
 
  
== To Do ==
+
[[Category:Administration]]
* "How to RINCLUDE in Local for dummies" section. -- done
 
* Find more game variations. -- Wishlist added.
 

Latest revision as of 16:24, 29 May 2024

What is this

This is a list of games in the collection currently hosted at https://www.armanelgtron.tk/aa/resource/games which aims to collect different game settings as files to easily RINCLUDE. Currently most of these are collected and adapted from several forum threads.

You can read what the available files do by reading them directly, they have some comments in them. Or just try it on a server or local game. Games may not work on all game versions, if this is the case it should say so in the description. For example currently Shooting or CTF only works on sty branch servers or clients (this does include sty+ct, sty+ct+ap, etc.).

How to play one of these

To play one of these on a dedicated server that supports /admin commands, be an admin and simply /admin RINCLUDE ...

To play one of these on a local game or client-hosted game, put the RINCLUDE ... bit into the Console.

If you cannot paste these into the chat or the console and/or they get cut off, increase the character limit with SPAM_MAXLEN

If you want to completely restore a server's default settings after applying one of these:

  1. RINCLUDE the physics reset (see below)
  2. INCLUDE settings_dedicated.cfg

(this method is a bit hacky but usually works, the physics reset is needed because settings_dedicated might miss stuff)

How to add your own settings

If you want your awesome settings added to the collection and don't know how, put them on the wishlist at the bottom of the page. If you do already have your settings, Nelg hosts the repository this is on.

Encouraged for this collection would be no access restriction related settings (so no tourney settings).

Currently available

Generic goodies:

* Physics reset
RINCLUDE games/physicsreset_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/physicsreset_v1.cfg)
* Team name+colour reset.
RINCLUDE games/teamnames-default_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/teamnames-default_v1.cfg)
* Team name = just the colour (e.g Blue, Gold, Red...).
RINCLUDE games/teamnames-justcolour_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/teamnames-justcolour_v1.cfg)

Classic Arena

Classic play. Core dump your opponents to win.

Complete Modules

* Swampland Mud Puddle: low-medium rubber, small arena, medium speed, somewhat tight turns. Great for both beginners and experienced players.
RINCLUDE games/classic/mudpuddle_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/mudpuddle_v1.cfg)
* WildCat: medium-high rubber, small arena, high speed, extremely tight turns. Multi-binding recommended. Very frantic experience.
RINCLUDE games/classic/wildcat_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/wildcat_v1.cfg)
* FastTrack: high rubber, extreme acceleration and speed, extremely tight turns, round arena. Multi-binding recommended. Even more frantic than WildCat.
RINCLUDE games/classic/fasttrack_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/fasttrack_v1.cfg)
* 1v1 Cage Match (tiny map) version:
RINCLUDE games/classic/fasttrackcage_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/fasttrackcage_v1.cfg)
* Colosseum: low rubber, low speed. Special wall physics. Easy to understand for newbies, fun to tunnel in for experts.
RINCLUDE games/classic/colosseum_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/colosseum_v1.cfg)
* Bad Idea Club: low rubber, low speed. Special wall physics. Experimental variant on Colosseum.
RINCLUDE games/classic/badideaclub_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/badideaclub_v1.cfg)
* RambleTamble: medium rubber, small map, short walls, slow-medium speed. Team game. Good old classic tron play, crammed space when packed with players.
RINCLUDE games/classic/rambletamble_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/rambletamble_v1.cfg)
* Pieces of 8: low rubber, high speed, no brakes, infinite walls. Good old classic tron play with a faster pace. The original featured forced single binding, adjust DOUBLEBIND_TIME if you want that.
RINCLUDE games/classic/piecesof8_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/piecesof8_v1.cfg)
* Crosseyed&Painless: low but quickly regenerating rubber, custom arena, medium-high speed, short walls. Team game.
RINCLUDE games/classic/crosseyed_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/crosseyed_v1.cfg)
* Electric Fishing: low-medium but quickly regenerating rubber, small arena, medium speed, tight turns, brakes changed to boosters. Control your speed.
RINCLUDE games/classic/electricfishing_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/classic/electricfishing_v1.cfg)

Fortress

Conquer the enemy base by driving inside it, and protect yours!

Complete Modules

* Fortress (tourneylike).
RINCLUDE games/fort/fortress2014_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/fortress2014_v1.cfg)
* Complete three team fortress game on a hexagon map, symmetrical in 6 axes.
RINCLUDE games/fort/hexagon_v4.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/hexagon_v4.cfg)
* Fortress variant: revenge. Complete module.
RINCLUDE games/fort/revenge_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/revenge_v1.cfg)
* Fortress with a smaller map, no holes, and shorter trails.
RINCLUDE games/fort/smallfort_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/smallfort_v1.cfg)

Patch Modules

* Three-team team names (optional)
RINCLUDE games/fort/hexagon-teamnames_p1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/hexagon-teamnames_p1.cfg)
* Revenge variant to put on top of any fort server.
RINCLUDE games/fort/revenge_p1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/revenge_p1.cfg)
* 1-Rubber patch for fortress-like physics that changes the more fiddly settings too to make it feel better.
RINCLUDE games/fort/lrf_p1.cfg(https://www.armanelgtron.tk/aa/resource/games/fort/lrf_p1.cfg)

Sumo

Fight and survive in an ever shrinking ring. Leave for too long and go boom!

Complete Modules

(note that 4x(4x1) sumo is available with INCLUDE examples/cvs_test/sumo_complete.cfg ; on a server a physics reset is recommended before that)

* Sumobar, all players in one zone (map supports 20 players, the settings set it to the common 8 though).
RINCLUDE games/sumo/bar_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/bar_v1.cfg)
* War Sumo (A: faceoff start, B: in-zone start).
RINCLUDE games/sumo/warA_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/warA_v1.cfg)
RINCLUDE games/sumo/warB_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/warB_v1.cfg)
* Team Sumo 2v2v2v2 in one zone.
RINCLUDE games/sumo/tst_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/tst_v1.cfg)
* Jericho's "Olymp": One zone with 6 players and one with 3.
RINCLUDE games/sumo/olymp_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/olymp_v1.cfg)

Patch Modules

* Better kill detection for crowded spaces and multiple teams (e.g 8x1).
RINCLUDE games/sumo/killdetection_p2.cfg(https://www.armanelgtron.tk/aa/resource/games/sumo/killdetection_p2.cfg)

Racing

Race your opponents to the finish line. Avoid death zones. Brake button is Boost here!

Complete Modules

* Adventures of Tron - Advanced Racing. Race along scenic courses.
RINCLUDE games/racing/aotadvanced_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/racing/aotadvanced_v1.cfg)
For the map rotation to work properly, this needs a v0.4 or +ap host. Otherwise you'll have to manually change the maps. Read the cfg for that!

(Please note that if you use +ap, you can also set it up to record times. Please see the +ap documentation on racing commands at https://git.armanelgtron.tk/w/armagetronad-styctap/console_commands/#racing-commands )

Capture the Flag

Capture the enemy flag and bring it home. Needs a sty+ct-based host.

Complete Modules

* Classic CTF. 5v5 casual. (for uneven teams/war purposes: team_max_imbalance 5)
RINCLUDE games/ctf/ctf_v1.cfg(https://www.armanelgtron.tk/aa/resource/games/ctf/ctf_v1.cfg)

Shooting

Charge up a shot by braking, then let go to shoot. Needs a sty+ct-based host.

n/a


Wishlist

Yellow Submarine

   CYCLE_ACCEL 30
   CYCLE_ACCEL_SLINGSHOT 0.8
   CYCLE_BRAKE_REFILL 0.3
   CYCLE_BRAKE_DEPLETE 0.6
   CYCLE_BRAKE 20
   CYCLE_DELAY 0.05
   CYCLE_EXPLOSION_RADIUS 1
   SP_EXPLOSION_RADIUS 1
   EXPLOSION_RADIUS 1
   CYCLE_SPEED 25
   CYCLE_PING_RUBBER 5
   CYCLE_RUBBER 12
   CYCLE_RUBBER_MINDISTANCE 0.25
   CYCLE_RUBBER_MINDISTANCE_GAP 0.5
   CYCLE_RUBBER_LEGACY 0
   CYCLE_RUBBER_SPEED 29
   CYCLE_RUBBER_TIME 4
   CYCLE_SPEED_DECAY_BELOW 2
   CYCLE_RUBBER_WALL_SHRINK 1
   CYCLE_SOUND_SPEED 30
   CYCLE_SPEED_DECAY_ABOVE 0.3
   WALLS_LENGTH 420
   SP_WALLS_LENGTH 420
   CYCLE_WALLS_LENGTH 420
   CYCLE_WALLS_STAY_UP_DELAY 0
   WALLS_STAY_UP_DELAY 0
   SP_WALLS_STAY_UP_DELAY 0
   SIZE_FACTOR -3
   SP_SIZE_FACTOR -3
   SPAM_MAXLEN 250
   WIN_ZONE_EXPANSION 170
   WIN_ZONE_MIN_ROUND_TIME 90
   WIN_ZONE_MIN_LAST_DEATH 120
   WIN_ZONE_DEATHS 1
   WIN_ZONE_RANDOMNESS 0
   SP_TEAMS_MIN 2
   TEAMS_MIN 2
   MIN_PLAYERS 0
   SP_MIN_PLAYERS 0
   SP_FINISH_TYPE 1
   SP_GAME_TYPE 2
   SP_AI_IQ 50
   AI_IQ 50
   SCORE_WIN 2
   SP_SCORE_WIN 2
   SCORE_KILL 2
   SCORE_SUICIDE 0
   SCORE_DIE 0
   LIMIT_SCORE 30
   SP_LIMIT_SCORE 30
   SCORE_DEATHZONE 2
   TEAMS_MAX 10
   SP_TEAMS_MAX 10
   TEAM_MAX_PLAYERS 1
   SP_TEAM_MAX_PLAYERS 1