Difference between revisions of "Challenge Room"
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− | Team Captains all meet at the same location, a chat-room, and challenge one another in the next round. Provisionally, I can set up my computer to host a game and we can use the chat facilities there: look for 2020's T-room. This will only be available at the right times since I hope to be playing... | + | Team Captains all meet at the same location, a chat-room, and challenge one another in the next round. Provisionally, I can set up my computer to host a game and we can use the chat facilities there: look for 2020's T-room. This will only be available at the right times since I hope to be playing: 9pm, 9.45, 10.30, 11.15. |
+ | Team Captains have to decide on an opponent as well as the location: [[LADLE fortress-servers]]. Team Captains should make sure they choose an apropriate server to the PING their players get, perhaps compiling a favourite list from their players before the matches. | ||
− | Now, | + | |
+ | Now, self-organising challenges might not be easy, with a lot of captains delaying their challenging, so it would be nice if we had a bit of software which was set to a timer. If a team is left at the end of the 5 mins or whatever and they have not accepted a challenge, they lose by default. This will ensure that captains get their thumb out and challenge... but I think this is asking to much with only a few weeks to go... |
Revision as of 13:40, 16 June 2006
Team Captains all meet at the same location, a chat-room, and challenge one another in the next round. Provisionally, I can set up my computer to host a game and we can use the chat facilities there: look for 2020's T-room. This will only be available at the right times since I hope to be playing: 9pm, 9.45, 10.30, 11.15.
Team Captains have to decide on an opponent as well as the location: LADLE fortress-servers. Team Captains should make sure they choose an apropriate server to the PING their players get, perhaps compiling a favourite list from their players before the matches.
Now, self-organising challenges might not be easy, with a lot of captains delaying their challenging, so it would be nice if we had a bit of software which was set to a timer. If a team is left at the end of the 5 mins or whatever and they have not accepted a challenge, they lose by default. This will ensure that captains get their thumb out and challenge... but I think this is asking to much with only a few weeks to go...