Console Commands
From Armagetron
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List of Commands
Console Commands | 0.2.8.3.1 | Trunk | Sty+Ct |
This list was generated by starting Armagetron Advanced version 0.2.8.3.1 with the --doc option and using vim to turn it into a table.
|
Command | Meaning | Default |
---|---|---|
ACCESS_LEVEL | Changes the access level of a configuration item to make it available to lower ranked users | |
ACCESS_LEVEL_ADMIN | Minimal access level for /admin command. | 2 |
ACCESS_LEVEL_CHAT | Minimal access level for chatting. | 20 |
ACCESS_LEVEL_CHAT_TIMEOUT | Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. | 60 |
ACCESS_LEVEL_IPS | Minimal access level you need for seeing IPs of other players in the /players command. | 5 |
ACCESS_LEVEL_NVER | Minimal access level you need for seeing Network versions/strings from other players in /players. | 2 |
ACCESS_LEVEL_RTFM | Minimal access level for /teach or /rtfm command. | 2 |
ACCESS_LEVEL_SPY_CONSOLE | Minimal access level you need for seeing console input from other (in-game) admins. | 2 |
ACCESS_LEVEL_SPY_MSG | Minimal access level you need for seeing /msg messages directed to others. | 0 |
ACCESS_LEVEL_SPY_TEAM | Minimal access level you need for seeing /team messages as a spectator. | 2 |
ADD_HELP_TOPIC | Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text> | |
ADMIN_PASS | Password for the basic in game admin | NONE |
AI_IQ | IQ of the AI opponents | 50 |
ALIVE_LOCX | Horizontal position of the alive headcount display | 0.45 |
ALIVE_LOCY | Vertical position of the alive headcount display | -0.95 |
ALIVE_SIZE | Size of the alive headcount display | 0.13 |
ALLOW_CONTROL_DURING_CHAT | If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). | 0 |
ALLOW_ENEMIES_SAME_CLIENT | If set to 1, this allows two players that play on the same client to fight for points with each other. | 0 |
ALLOW_ENEMIES_SAME_IP | If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. | 0 |
ALLOW_IMPOSTERS | If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. | 0 |
ALLOW_IMPOSTORS | If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. | 0 |
ALLOW_RENAME_PLAYER | Gives the given player the ability to rename. | |
ALLOW_TEAM_CHANGE | If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER | 1 |
ALLOW_TEAM_CHANGE_PLAYER | Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled | |
ALLOW_TEAM_NAME_COLOR | Allow a team to be named after a color | 1 |
ALLOW_TEAM_NAME_PLAYER | Allow a team to be named after the leading player | 1 |
ALLOW_VOTING | If set to 1, voting will be allowed for players. | 1 |
ALLOW_VOTING_SPECTATOR | If set to 1, voting will be allowed for spectators. | 0 |
ALPHA_BLEND | Enable alpha blending | 1 |
ARENA_AXES | In how many directions a cycle can turn 4 is the default, 6 is hexatron | 4 |
ARENA_AXES_OVERRIDE | Block out older clients when ARENA_AXES differs from its default? | 3 |
ARENA_WALL_SHADOW_DIST | UNDOCUMENTED | |
ARENA_WALL_SHADOW_NEAR | UNDOCUMENTED | |
ARENA_WALL_SHADOW_SIDEDIST | UNDOCUMENTED | |
ARENA_WALL_SHADOW_SIZE | UNDOCUMENTED | |
ARMAGETRON_LAST_SCREENMODE | Last screen resolution | 5 |
ARMAGETRON_LAST_SCREENMODE_H | UNDOCUMENTED | 480 |
ARMAGETRON_LAST_SCREENMODE_W | UNDOCUMENTED | 640 |
ARMAGETRON_LAST_WINDOWSIZE | Last Window size | 5 |
ARMAGETRON_LAST_WINDOWSIZE_H | UNDOCUMENTED | 480 |
ARMAGETRON_LAST_WINDOWSIZE_W | UNDOCUMENTED | 640 |
ARMAGETRON_SCREENMODE | Screen resolution | 6 |
ARMAGETRON_SCREENMODE_H | UNDOCUMENTED | 600 |
ARMAGETRON_SCREENMODE_W | UNDOCUMENTED | 800 |
ARMAGETRON_WINDOWSIZE | Window size | 6 |
ARMAGETRON_WINDOWSIZE_H | UNDOCUMENTED | 600 |
ARMAGETRON_WINDOWSIZE_W | UNDOCUMENTED | 800 |
AUTHORITY_BLACKLIST | Comma separated list of authorities your server should refuse to query. | |
AUTHORITY_WHITELIST | If non-empty, only authorities on this comma separated list will be queried by your server. | |
AUTO_AIS | Automatically spawn AI players? | 0 |
AUTO_IQ | Automatically adjust AI IQ? | 0 |
AUTO_TEAM | Flag indicating whether players should be put into teams automatically. | 1 |
AUTO_TEAM_SPEC_SPAM | If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0. | 1 |
AXES_INDICATOR | Should the Axis Indicator be rendered? | 0 |
BACKWARD_COMPATIBILITY | Maximum number of old protocol versions to support. | 1000 |
BAN | Bans the specified player from the server (kicks him first) for a variable time in minutes. | |
BAN_IP | Bans the specified IP address from the server for a variable time. | |
BAN_LIST | Prints a list of currently banned IPs. | |
BIG_BROTHER | Did we already send the big brother information? | 1 |
BOOKMARK_0_ADDRESS | Server address of the 1st server bookmark | |
BOOKMARK_0_NAME | Name of the 1st server bookmark | |
BOOKMARK_0_PORT | Server port of the 1st server bookmark | 4534 |
BOOKMARK_10_ADDRESS | Server address of the 11th server bookmark | |
BOOKMARK_10_NAME | Name of the 11th server bookmark | |
BOOKMARK_10_PORT | Server port of the 11th server bookmark | 4534 |
BOOKMARK_1_ADDRESS | Server address of the 2nd server bookmark | |
BOOKMARK_1_NAME | Name of the 2nd server bookmark | |
BOOKMARK_1_PORT | Server port of the 2nd server bookmark | 4534 |
BOOKMARK_2_ADDRESS | Server address of the 3rd server bookmark | |
BOOKMARK_2_NAME | Name of the 3rd server bookmark | |
BOOKMARK_2_PORT | Server port of the 3rd server bookmark | 4534 |
BOOKMARK_3_ADDRESS | Server address of the 4th server bookmark | |
BOOKMARK_3_NAME | Name of the 4th server bookmark | |
BOOKMARK_3_PORT | Server port of the 4th server bookmark | 4534 |
BOOKMARK_4_ADDRESS | Server address of the 5th server bookmark | |
BOOKMARK_4_NAME | Name of the 5th server bookmark | |
BOOKMARK_4_PORT | Server port of the 5th server bookmark | 4534 |
BOOKMARK_5_ADDRESS | Server address of the 6th server bookmark | |
BOOKMARK_5_NAME | Name of the 6th server bookmark | |
BOOKMARK_5_PORT | Server port of the 6th server bookmark | 4534 |
BOOKMARK_6_ADDRESS | Server address of the 7th server bookmark | |
BOOKMARK_6_NAME | Name of the 7th server bookmark | |
BOOKMARK_6_PORT | Server port of the 7th server bookmark | 4534 |
BOOKMARK_7_ADDRESS | Server address of the 8th server bookmark | |
BOOKMARK_7_NAME | Name of the 8th server bookmark | |
BOOKMARK_7_PORT | Server port of the 8th server bookmark | 4534 |
BOOKMARK_8_ADDRESS | Server address of the 9th server bookmark | |
BOOKMARK_8_NAME | Name of the 9th server bookmark | |
BOOKMARK_8_PORT | Server port of the 9th server bookmark | 4534 |
BOOKMARK_9_ADDRESS | Server address of the 10th server bookmark | |
BOOKMARK_9_NAME | Name of the 10th server bookmark | |
BOOKMARK_9_PORT | Server port of the 10th server bookmark | 4534 |
BOOKMARK__MASTER0_ADDRESS | Address of the first subculture master | |
BOOKMARK__MASTER0_NAME | Name of the first subculture | |
BOOKMARK__MASTER0_PORT | Port of the first subculture master | 4534 |
BOOKMARK__MASTER10_ADDRESS | Address of the 11th subculture master | |
BOOKMARK__MASTER10_NAME | Name of the 11th subculture | |
BOOKMARK__MASTER10_PORT | Port of the 11th subculture master | 4534 |
BOOKMARK__MASTER1_ADDRESS | Address of the second subculture master | |
BOOKMARK__MASTER1_NAME | Name of the second subculture | |
BOOKMARK__MASTER1_PORT | Port of the second subculture master | 4534 |
BOOKMARK__MASTER2_ADDRESS | Address of the 3rd subculture master | |
BOOKMARK__MASTER2_NAME | Name of the 3rd subculture | |
BOOKMARK__MASTER2_PORT | Port of the 3rd subculture master | 4534 |
BOOKMARK__MASTER3_ADDRESS | Address of the 4th subculture master | |
BOOKMARK__MASTER3_NAME | Name of the 4th subculture | |
BOOKMARK__MASTER3_PORT | Port of the 4th subculture master | 4534 |
BOOKMARK__MASTER4_ADDRESS | Address of the 5th subculture master | |
BOOKMARK__MASTER4_NAME | Name of the 5th subculture | |
BOOKMARK__MASTER4_PORT | Port of the 5th subculture master | 4534 |
BOOKMARK__MASTER5_ADDRESS | Address of the 6th subculture master | |
BOOKMARK__MASTER5_NAME | Name of the 6th subculture | |
BOOKMARK__MASTER5_PORT | Port of the 6th subculture master | 4534 |
BOOKMARK__MASTER6_ADDRESS | Address of the 7th subculture master | |
BOOKMARK__MASTER6_NAME | Name of the 7th subculture | |
BOOKMARK__MASTER6_PORT | Port of the 7th subculture master | 4534 |
BOOKMARK__MASTER7_ADDRESS | Address of the 8th subculture master | |
BOOKMARK__MASTER7_NAME | Name of the 8th subculture | |
BOOKMARK__MASTER7_PORT | Port of the 8th subculture master | 4534 |
BOOKMARK__MASTER8_ADDRESS | Address of the 9th subculture master | |
BOOKMARK__MASTER8_NAME | Name of the 9th subculture | |
BOOKMARK__MASTER8_PORT | Port of the 9th subculture master | 4534 |
BOOKMARK__MASTER9_ADDRESS | Address of the 10th subculture master | |
BOOKMARK__MASTER9_NAME | Name of the 10th subculture | |
BOOKMARK__MASTER9_PORT | Port of the 10th subculture master | 4534 |
BRAKE_GAUGE_LOCX | Horizontal position of the brake meter | 0.48 |
BRAKE_GAUGE_LOCY | Vertical position of the brake meter | -0.9 |
BRAKE_GAUGE_SIZE | Size of the brake meter | 0.175 |
BROWSER_CONTACTLOSS | UNDOCUMENTED | 4 |
BROWSER_NUM_QUERIES | UNDOCUMENTED | 3 |
BROWSER_QUERIES_SIMULTANEOUS | UNDOCUMENTED | 20 |
BROWSER_QUERY_DELAY_GLOBAL | UNDOCUMENTED | 0.025 |
BROWSER_QUERY_DELAY_SINGLE | UNDOCUMENTED | 0.5 |
BROWSER_QUERY_FILTER | UNDOCUMENTED | 1 |
BUG_COLOR_OVERFLOW | Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. | 1 |
BUG_RIP | Allows the rim wall to be ripped open by a VERY close grind. | 0 |
BUG_TRANSPARENCY | Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests | |
BUG_TRANSPARENCY_DEMAND | Unsupported: use transparency instead of lowering walls | |
BUG_TUNNEL | Allows players to pass through walls on odd occasions. | 0 |
CAMERA_CUSTOM_BACK | Position of the custom camera: how much is it moved back from the cycle? | 6 |
CAMERA_CUSTOM_BACK_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. | 0.5 |
CAMERA_CUSTOM_PITCH | Position of the custom camera: how much does it look up/down? | -0.58 |
CAMERA_CUSTOM_RISE | Position of the custom camera: how much is it moved up from the cycle? | 4 |
CAMERA_CUSTOM_RISE_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. | 0.4 |
CAMERA_CUSTOM_TURN_SPEED | Speed the custom camera turns with | 4 |
CAMERA_CUSTOM_TURN_SPEED_180 | Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse | 4 |
CAMERA_CUSTOM_ZOOM | Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation | 0 |
CAMERA_FOLLOW_START_X | Start position of the fixed external camera | -30 |
CAMERA_FOLLOW_START_Y | Start position of the fixed external camera | -30 |
CAMERA_FOLLOW_START_Z | Start position of the fixed external camera | 80 |
CAMERA_FORBID_CUSTOM | Forbids the use of the custom camera on all clients | 0 |
CAMERA_FORBID_CUSTOM_GLANCE | Forbids use of special glance camera settings | 0 |
CAMERA_FORBID_FOLLOW | Forbids the use of the fixed external camera on all clients | 0 |
CAMERA_FORBID_FREE | Forbids the use of the free camera on all clients | 0 |
CAMERA_FORBID_IN | Forbids the use of the internal camera on all clients | 0 |
CAMERA_FORBID_SERVER_CUSTOM | Forbids the use of the server custom camera | 1 |
CAMERA_FORBID_SMART | Forbids the use of the internal camera on all clients | 0 |
CAMERA_FREE_START_X | Start position of the free camera | 10 |
CAMERA_FREE_START_Y | Start position of the free camera | -70 |
CAMERA_FREE_START_Z | Start position of the free camera | 100 |
CAMERA_GLANCE_BACK | Position of the glance camera: how much is it moved back from the cycle? | 6 |
CAMERA_GLANCE_BACK_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK. | 0.5 |
CAMERA_GLANCE_PITCH | Position of the glance camera: how much does it look up/down? | -0.58 |
CAMERA_GLANCE_RISE | Position of the glance camera: how much is it moved up from the cycle? | 4 |
CAMERA_GLANCE_RISE_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE. | 0.4 |
CAMERA_IN_TURN_SPEED | Speed the internal camera turns with | 40 |
CAMERA_OVERRIDE_CUSTOM_GLANCE | Overrides custom glance settings with values from the server | 0 |
CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM | Overrides custom glance settings with values from the server only for the server custom camera | 0 |
CAMERA_SERVER_CUSTOM_BACK | Position of the custom camera: how much is it moved back from the cycle? | 30 |
CAMERA_SERVER_CUSTOM_BACK_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. | 0 |
CAMERA_SERVER_CUSTOM_PITCH | Position of the custom camera: how much does it look up/down? | -0.7 |
CAMERA_SERVER_CUSTOM_RISE | Position of the custom camera: how much is it moved up from the cycle? | 20 |
CAMERA_SERVER_CUSTOM_RISE_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. | 0 |
CAMERA_SERVER_CUSTOM_TURN_SPEED | Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. | -1 |
CAMERA_SERVER_CUSTOM_TURN_SPEED_180 | Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse | 4 |
CAMERA_SERVER_GLANCE_BACK | Position of the server glance camera: how much is it moved back from the cycle? | 30 |
CAMERA_SERVER_GLANCE_BACK_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK. | 0 |
CAMERA_SERVER_GLANCE_PITCH | Position of the server glance camera: how much does it look up/down? | -0.7 |
CAMERA_SERVER_GLANCE_RISE | Position of the server glance camera: how much is it moved up from the cycle? | 20 |
CAMERA_SERVER_GLANCE_RISE_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE. | 0 |
CAMERA_SMART_AVOID_FRONT | UNDOCUMENTED | 10 |
CAMERA_SMART_AVOID_FRONT2 | UNDOCUMENTED | 0.1 |
CAMERA_SMART_CENTER_DIR_SMOOTH | UNDOCUMENTED | 3 |
CAMERA_SMART_CENTER_LOOKAHEAD | UNDOCUMENTED | 0.5 |
CAMERA_SMART_CENTER_MAX_LOOKAHEAD | UNDOCUMENTED | 5 |
CAMERA_SMART_CENTER_POS_SMOOTH | UNDOCUMENTED | 6 |
CAMERA_SMART_CYCLESPEED | UNDOCUMENTED | 20 |
CAMERA_SMART_DISTANCE | UNDOCUMENTED | 4 |
CAMERA_SMART_DISTANCESCALE | UNDOCUMENTED | 0.2 |
CAMERA_SMART_HEIGHT | UNDOCUMENTED | 2 |
CAMERA_SMART_HEIGHT_EXTRA | UNDOCUMENTED | 0.5 |
CAMERA_SMART_HEIGHT_GRINDING | UNDOCUMENTED | 0 |
CAMERA_SMART_HEIGHT_OBSTACLE | UNDOCUMENTED | 1 |
CAMERA_SMART_HEIGHT_TURNING | UNDOCUMENTED | 0.5 |
CAMERA_SMART_MIN_DISTANCE | UNDOCUMENTED | 10 |
CAMERA_SMART_MIN_DISTANCESCALE | UNDOCUMENTED | 5 |
CAMERA_SMART_START_X | Start position of the smart camera | 10 |
CAMERA_SMART_START_Y | Start position of the smart camera | 30 |
CAMERA_SMART_START_Z | Start position of the smart camera | 2 |
CAMERA_SMART_TURN_GRINDING | UNDOCUMENTED | 5 |
CAMERA_VISIBILITY_CLIP_SPEED | Speed with which the visibility targets is brought into view | 40 |
CAMERA_VISIBILITY_EXTENSION | Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object | 1 |
CAMERA_VISIBILITY_LOWER_WALL | If set to 1, walls are lowered when they block the view and the camera is not moved | 1 |
CAMERA_VISIBILITY_LOWER_WALL_SMART | Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera | 0 |
CAMERA_VISIBILITY_RECOVERY_SPEED | The speed the external visibility targets recovers from wall hits | 1 |
CAMERA_VISIBILITY_SIDESKEW | Extra forward component of the sideways visibility targets | 0.5 |
CAMERA_VISIBILITY_WALL_DISTANCE | The distance the visibility targets keep from walls | 0.5 |
CENTER_MESSAGE | Prints a big message on the screen of all connected clients. | |
CHATBOT_ALWAYS_ACTIVE | if set to 1, the chatbot is active all of the time | 0 |
CHATBOT_DECAY | rate at which the quality of the chatbot decays over time | 0.02 |
CHATBOT_DELAY | time between entering chat and chatbot activation | 0.5 |
CHATBOT_MIN_TIMESTEP | minimal time in seconds between chatbot thoughts | 0.3 |
CHATBOT_NEW_WALL_BLINDNESS | the chatbot won't see walls that were bult less than this many seconds ago | 0.3 |
CHATBOT_RANGE | time in seconds the bot is capable of planning ahead | 1 |
CHATTER_REMOVE_TIME | Time in seconds after which a permanent chatter is removed from the game | 180 |
CHAT_LOG | Write machine parsable chat messages to var/chatlog.txt | 0 |
CHECK_ERRORS | Listen to errors claiming a video mode does not exist | 1 |
CLIENT_PORT | Port we try to connect to | 4534 |
COLORDEPTH | Color depth to use (0: 16 1: desktop 2: 24) | 1 |
COLOR_STRINGS | Print colored strings | 1 |
CONSOLE_DECORATE_ID | Decorates every line of console output with the client ID | 1 |
CONSOLE_DECORATE_IP | Decorates every line of console output with the client IP | 0 |
CONSOLE_DECORATE_TIMESTAMP | Decorates every line of console output with the current date and time | 0 |
CONSOLE_LADDER_LOG | Sends ladder log output to the console | 0 |
CONSOLE_MESSAGE | Prints a message on the console of all connected clients. | |
CONSOLE_ROWS | Number of lines of console output without user intervention | 5 |
CONSOLE_ROWS_MAX | Number of lines of console output when scrolling back | 19 |
CUSTOM_SCREEN_ASPECT | Custom screen aspect ratio ( pixel width/pixel height) | 1 |
CUSTOM_SCREEN_HEIGHT | Custom screen size | 200 |
CUSTOM_SCREEN_WIDTH | Custom screen size | 320 |
CUSTOM_SERVER_NAME | Name of the server to connect to | |
CYCLE_ACCEL | Wall acceleration factor | 10 |
CYCLE_ACCEL_ENEMY | Multiplicator to CYCLE_ACCEL for your enemies' walls | 1 |
CYCLE_ACCEL_ENEMY_OVERRIDE | Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? | 3 |
CYCLE_ACCEL_OFFSET | Minimum numeric wall distance, must be positive | 2 |
CYCLE_ACCEL_RIM | Multiplicator to CYCLE_ACCEL for the rim walls | 0 |
CYCLE_ACCEL_RIM_OVERRIDE | Block out older clients when CYCLE_ACCEL_RIM differs from its default? | 3 |
CYCLE_ACCEL_SELF | Multiplicator to CYCLE_ACCEL for your own wall | 1 |
CYCLE_ACCEL_SELF_OVERRIDE | Block out older clients when CYCLE_ACCEL_SELF differs from its default? | 3 |
CYCLE_ACCEL_SLINGSHOT | Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall | 1 |
CYCLE_ACCEL_SLINGSHOT_OVERRIDE | Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? | 3 |
CYCLE_ACCEL_TEAM | Multiplicator to CYCLE_ACCEL for your teammates' walls | 1 |
CYCLE_ACCEL_TEAM_OVERRIDE | Block out older clients when CYCLE_ACCEL_TEAM differs from its default? | 3 |
CYCLE_ACCEL_TUNNEL | Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it | 1 |
CYCLE_ACCEL_TUNNEL_OVERRIDE | Block out older clients if CYCLE_ACCEL_TUNNEL differs from its default? | 3 |
CYCLE_AVOID_OLDCLIENT_BAD_SYNC | If set to 1, old clients will not get sync messages in situations that are known to confuse them | 0 |
CYCLE_BLINK_FREQUENCY | Frequency in Hz an invulnerable cycle blinks with. | 10 |
CYCLE_BOOSTFACTOR_ENEMY | Factor your speed is multiplied with when breaking from an enemy wall | 1 |
CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE | Block out older clients if CYCLE_BOOSTFACTOR_ENEMY differs from its default? | 3 |
CYCLE_BOOSTFACTOR_RIM | Factor your speed is multiplied with when breaking from the rim wall | 1 |
CYCLE_BOOSTFACTOR_RIM_OVERRIDE | Block out older clients if CYCLE_BOOSTFACTOR_RIM differs from its default? | 3 |
CYCLE_BOOSTFACTOR_SELF | Factor your speed is multiplied with when breaking from your own wall | 1 |
CYCLE_BOOSTFACTOR_SELF_OVERRIDE | Block out older clients if CYCLE_BOOSTFACTOR_SELF differs from its default? | 3 |
CYCLE_BOOSTFACTOR_TEAM | Factor your speed is multiplied with when breaking from a teammate's wall | 1 |
CYCLE_BOOSTFACTOR_TEAM_OVERRIDE | Block out older clients if CYCLE_BOOSTFACTOR_TEAM differs from its default? | 3 |
CYCLE_BOOST_ENEMY | Speed boost when breaking from an enemy wall | 0 |
CYCLE_BOOST_ENEMY_OVERRIDE | Block out older clients if CYCLE_BOOST_ENEMY differs from its default? | 3 |
CYCLE_BOOST_RIM | Speed boost when breaking from the rim wall | 0 |
CYCLE_BOOST_RIM_OVERRIDE | Block out older clients if CYCLE_BOOST_RIM differs from its default? | 3 |
CYCLE_BOOST_SELF | Speed boost when breaking from your own wall | 0 |
CYCLE_BOOST_SELF_OVERRIDE | Block out older clients if CYCLE_BOOST_SELF differs from its default? | 3 |
CYCLE_BOOST_TEAM | Speed boost when breaking from a teammate's wall | 0 |
CYCLE_BOOST_TEAM_OVERRIDE | Block out older clients if CYCLE_BOOST_TEAM differs from its default? | 3 |
CYCLE_BRAKE | Brake intensity | 30 |
CYCLE_BRAKE_DEPLETE | Rate at which the brake reservoir depletes when you are braking | 1 |
CYCLE_BRAKE_DEPLETE_OVERRIDE | Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? | 3 |
CYCLE_BRAKE_REFILL | Rate at which the brake reservoir refills when you are not braking | 0.1 |
CYCLE_BRAKE_REFILL_OVERRIDE | Block out older clients when CYCLE_BRAKE_REFILL differs from its default? | 3 |
CYCLE_DELAY | Minimum time between turns (must be greater than 0) | 0.1 |
CYCLE_DELAY_BONUS | Extra fudge factor to CYCLE_DELAY applied on the dedicated server only. | 0.95 |
CYCLE_DELAY_DOUBLEBIND_BONUS | Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction | 1 |
CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE | Block out older clients if CYCLE_DELAY_DOUBLEBIND_BONUS differs from its default? | 3 |
CYCLE_DELAY_TIMEBASED | Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. | 1 |
CYCLE_DELAY_TIMEBASED_OVERRIDE | Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? | 3 |
CYCLE_DIST_WALL_SHRINK | Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. | 0 |
CYCLE_DIST_WALL_SHRINK_OFFSET | Distance offset in wall length calculation. See settings.cfg for full docs. | 0 |
CYCLE_DIST_WALL_SHRINK_OFFSET_OVERRIDE | UNDOCUMENTED | 3 |
CYCLE_DIST_WALL_SHRINK_OVERRIDE | UNDOCUMENTED | 3 |
CYCLE_FAIR_ANTILAG | If set to 1, this deactivates the anti lag-sliding code when old clients are connected | 1 |
CYCLE_FIRST_SPAWN_PROTECTION | Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. | 0 |
CYCLE_FIRST_SPAWN_PROTECTION_OVERRIDE | UNDOCUMENTED | 3 |
CYCLE_INVULNERABLE_TIME | Time in seconds a cycle is invulnerable after a respawn. | 0 |
CYCLE_INVULNERABLE_TIME_OVERRIDE | UNDOCUMENTED | 3 |
CYCLE_MAX_REFCOUNT | Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. | 30000 |
CYCLE_MIN_WALLDROP_INTERVAL | UNDOCUMENTED | 0.05 |
CYCLE_PACKETLOSS_TOLERANCE | Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. | 0 |
CYCLE_PACKETMISS_TOLERANCE | UNDOCUMENTED | 3 |
CYCLE_PING_RUBBER | Additional niceness for high ping players | 3 |
CYCLE_RUBBER | Niceness factor to allow you drive really close to a wall | 1 |
CYCLE_RUBBER_DELAY | During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. | 0 |
CYCLE_RUBBER_DELAY_BONUS | Factor for CYCLE_RUBBER_DELAY rubber efficiency. | 0.5 |
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE | Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? | 3 |
CYCLE_RUBBER_DELAY_OVERRIDE | Block out older clients when CYCLE_RUBBER_DELAY differs from its default? | 3 |
CYCLE_RUBBER_LEGACY | Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. | 0 |
CYCLE_RUBBER_MALUS_TIME | UNDOCUMENTED | 5 |
CYCLE_RUBBER_MALUS_TURN | UNDOCUMENTED | 0 |
CYCLE_RUBBER_MALUS_TURN_OVERRIDE | Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? | 3 |
CYCLE_RUBBER_MINADJUST | When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) | 0.05 |
CYCLE_RUBBER_MINADJUST_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? | 3 |
CYCLE_RUBBER_MINDISTANCE | The minimal distance rubber code keeps you from the wall in front of you | 0.001 |
CYCLE_RUBBER_MINDISTANCE_GAP | If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay. | 0 |
CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE | Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP differs from its default? | 3 |
CYCLE_RUBBER_MINDISTANCE_GAP_SIDE | Gap detection only sees gaps that the cycle may reach in no less than this many seconds. | 0.5 |
CYCLE_RUBBER_MINDISTANCE_LEGACY | Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected | 1 |
CYCLE_RUBBER_MINDISTANCE_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? | 3 |
CYCLE_RUBBER_MINDISTANCE_PREPARATION | Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. | 0.2 |
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? | 3 |
CYCLE_RUBBER_MINDISTANCE_RATIO | Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you | 0.0001 |
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? | 3 |
CYCLE_RUBBER_MINDISTANCE_RESERVOIR | Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) | 0.005 |
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? | 3 |
CYCLE_RUBBER_MINDISTANCE_UNPREPARED | Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. | 0.005 |
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? | 3 |
CYCLE_RUBBER_SPEED | Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) | 40 |
CYCLE_RUBBER_SPEED_OVERRIDE | Block out older clients when CYCLE_RUBBER_SPEED differs from its default? | 3 |
CYCLE_RUBBER_TIME | Timescale rubber is restored on. | 10 |
CYCLE_RUBBER_TIMEBASED | Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. | 0 |
CYCLE_RUBBER_TIMEBASED_OVERRIDE | Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? | 3 |
CYCLE_RUBBER_TIME_OVERRIDE | Block out older clients when CYCLE_RUBBER_TIME differs from its default? | 3 |
CYCLE_RUBBER_WALL_SHRINK | With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. | 0 |
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE | Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? | 3 |
CYCLE_SMOOTH_MIN_SPEED | Minimum speed of smooth correction relative to cycle speed. | 0.2 |
CYCLE_SMOOTH_THRESHOLD | Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. | 0.2 |
CYCLE_SMOOTH_TIME | Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. | 0.3 |
CYCLE_SOUND_SPEED | Sound speed divisor | 30 |
CYCLE_SPEED | Basic speed of your cycle if you drive straight and not close to walls | 30 |
CYCLE_SPEED_DECAY_ABOVE | Rate of cycle speed approaching the value of CYCLE_SPEED from above | 0.1 |
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE | Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? | 3 |
CYCLE_SPEED_DECAY_BELOW | Rate of cycle speed approaching the value of CYCLE_SPEED from below | 5 |
CYCLE_SPEED_DECAY_BELOW_OVERRIDE | Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? | 3 |
CYCLE_SPEED_MAX | Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. | 0 |
CYCLE_SPEED_MAX_OVERRIDE | Block out older clients if CYCLE_SPEED_MAX differs from its default? | 3 |
CYCLE_SPEED_MIN | Minimal speed of your cycle, measured relative to CYCLE_SPEED | 0.25 |
CYCLE_SPEED_MIN_OVERRIDE | Block out older clients when CYCLE_SPEED_MIN differs from its default? | 3 |
CYCLE_START_SPEED | Initial cycle speed | 20 |
CYCLE_SYNC_FF | Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping | 10 |
CYCLE_SYNC_FF_STEPS | Number of extrapolation simulation timesteps each real timestep; increase for better accuracy | 1 |
CYCLE_SYNC_INTERVAL_ENEMY | Time in seconds between server-client updates of enemy cycles | 1 |
CYCLE_SYNC_INTERVAL_SELF | Time in seconds between server-client updates of enemy cycles owned by the client itself | 0.1 |
CYCLE_TIME_TOLERANCE | Maximum time difference of execution of turns on server and client (for clients that send timing information) | 0.1 |
CYCLE_TIME_TOLERANCE_OVERRIDE | Block out older clients when CYCLE_TIME_TOLERANCE differs from its default? | 3 |
CYCLE_TURN_MEMORY | Number of pending turns a cycle will memorize exactly | 3 |
CYCLE_TURN_SPEED_FACTOR | Factor the speed of a lightcycle is multiplied with when turning | 0.95 |
CYCLE_TURN_SPEED_FACTOR_OVERRIDE | Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? | 3 |
CYCLE_WALL_NEAR | Maximum accelerating wall distance | 6 |
CYCLE_WALL_TIME | Time in seconds a cycle does not make a wall after a respawn. | 0 |
CYCLE_WALL_TIME_OVERRIDE | UNDOCUMENTED | 3 |
CYCLE_WIDTH | The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. | 0 |
CYCLE_WIDTH_OVERRIDE | Block out older clients if CYCLE_WIDTH differs from its default? | 3 |
CYCLE_WIDTH_RUBBER_MAX | If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. | 1 |
CYCLE_WIDTH_RUBBER_MAX_OVERRIDE | Block out older clients if CYCLE_WIDTH_RUBBER_MAX differs from its default? | 3 |
CYCLE_WIDTH_RUBBER_MIN | If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. | 1 |
CYCLE_WIDTH_RUBBER_MIN_OVERRIDE | Block out older clients if CYCLE_WIDTH_RUBBER_MIN differs from its default? | 3 |
CYCLE_WIDTH_SIDE | Minimum distance of a cycle to a wall on either side before it takes harm. | 0 |
CYCLE_WIDTH_SIDE_OVERRIDE | Block out older clients if CYCLE_WIDTH_SIDE differs from its default? | 3 |
DEBUG_GNUPLOT | UNDOCUMENTED | 0 |
DEDICATED_FPS | Maximum simulation steps per second the dedicated server will perform | 40 |
DEDICATED_FPS_IDLE_FACTOR | Number of times per frame the server should check whether simulation can be done if no network input is coming | 2 |
DEDICATED_IDLE | After running this time (in hours), the dedicated server takes the next chance to quit. | 0 |
DEFAULT_KICK_REASON | The reason given to a player kicked by KICK if none is specified. | |
DEFAULT_KICK_TO_PORT | Default server port a player is redirected to by KICK_TO and MOVE_TO. | 4534 |
DEFAULT_KICK_TO_REASON | The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified. | |
DEFAULT_KICK_TO_SERVER | Default server IP/name a player is redirected to by KICK_TO and MOVE_TO. | # |
DISALLOW_RENAME_PLAYER | Prevents the given player from renameing. | |
DISALLOW_TEAM_CHANGE_PLAYER | Reverse of ALLOW_TEAM_CHANGE_PLAYER | |
DITHER | Use dithering | 1 |
DOUBLEBIND_TIME | Time in seconds during which no two different keyboard events can trigger the same action | -10 |
DOUBLEBIND_TIME_OVERRIDE | Block out older clients when DOUBLEBIND_TIME differs from its default? | 3 |
DRAWLINE_TIMEOUT | UNDOCUMENTED | 10000 |
ENABLE_CHAT | If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown) | 1 |
ENABLE_FRIENDS | Turn on/off mates filtering. | 0 |
ENEMY_CHATBOT_PENALTY | Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall | 30 |
ENEMY_CURRENTTIME_INFLUENCE | If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. | 0 |
ENEMY_DEAD_PENALTY | Penalty on the effective time in seconds if the enemy influence detection comes from a dead player | 0 |
ENEMY_SUICIDE_TIMEOUT | If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. | 10000 |
ENEMY_TEAMMATE_PENALTY | Penalty on the effective time in seconds if the enemy influence detection is from a teammate | 2500 |
EXIT | Shuts the dedicated server down and quits. | |
EXPLOSION | Enable explosions? | 1 |
EXPLOSION_RADIUS | Blast radius of the cycle explosions | 4 |
EXTRAPOLATOR_SYNC | UNDOCUMENTED | 1 |
EXTRA_ROUND_TIME | Length of an extra pause at the beginning of the round | 0 |
FADEOUT_NAME_DELAY | Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. | |
FAILED_ATTEMPTS | Number of failed attempts to initialize graphics mode | 0 |
FASTEST_LOCX | Horizontal position of the fastest player display | -0 |
FASTEST_LOCY | Vertical position of the fastest player display | -0.95 |
FASTEST_SIZE | Size of the fastest player display | 0.12 |
FAST_FORWARD_MAXSTEP | Maximum recording time between rendered frames in fast forward mode | 1 |
FAST_FORWARD_MAXSTEP_REAL | Maximum real time between rendered frames in fast forward mode | 0.05 |
FAST_FORWARD_MAXSTEP_REL | Maximum fraction of the time left until the end of FF mode between rendered frames | 0.1 |
FILTER_COLOR_NAMES | Filter color codes from player names. | 0 |
FILTER_COLOR_SERVER_NAMES | Filter color codes from server names in the server browser. | 0 |
FILTER_COLOR_STRINGS | Filter color codes from strings coming in over the network. | 0 |
FILTER_COLOR_TEAM | Filter color codes from /team messages. | 0 |
FILTER_DARK_COLOR_NAMES | Filter dark color codes from player names. | 0 |
FILTER_DARK_COLOR_SERVER_NAMES | Filter dark color codes from server names in the server browser. | 1 |
FILTER_DARK_COLOR_STRINGS | Filter dark color codes from strings coming in over the network. | 0 |
FILTER_DARK_COLOR_TEAM | Filter dark color codes from /team messages. | 0 |
FILTER_NAME_ENDS | Filter whitespace and other junk from beginnings and ends of player names. | 1 |
FILTER_NAME_MIDDLE | Filter excess whitespace and other junk from the middle of player names. | 1 |
FINISH_TYPE | What happens when the last human is dead? | 2 |
FIRST_USE | Is this the first time you use Armagetron Advanced? | 1 |
FLOOR_BLUE | Floor color | 0.2 |
FLOOR_DETAIL | Floor detail settings | 2 |
FLOOR_GREEN | Floor color | 0.2 |
FLOOR_MIRROR | Floor mirror mode | 0 |
FLOOR_MIRROR_INT | Intensity of the floor mirror effect | |
FLOOR_RED | Floor color | 0.2 |
FONT_BIG_THRESHOLD_HEIGHT | UNDOCUMENTED | 24 |
FONT_BIG_THRESHOLD_WIDTH | UNDOCUMENTED | 12 |
FONT_MIN_B | UNDOCUMENTED | 0.5 |
FONT_MIN_G | UNDOCUMENTED | 0.5 |
FONT_MIN_R | UNDOCUMENTED | 0.5 |
FONT_MIN_TOTAL | UNDOCUMENTED | 0.7 |
FONT_SMALL_THRESHOLD_HEIGHT | Minimal pixel size of small font | 8 |
FONT_SMALL_THRESHOLD_WIDTH | Minimal pixel size of small font | 5 |
FORTRESS_COLLAPSE_SPEED | Speed a fortress zone collapses with | 0.5 |
FORTRESS_CONQUERED_KILL_MIN | UNDOCUMENTED | 0 |
FORTRESS_CONQUERED_KILL_RATIO | UNDOCUMENTED | 0 |
FORTRESS_CONQUERED_SCORE | UNDOCUMENTED | 0 |
FORTRESS_CONQUERED_WIN | UNDOCUMENTED | 0 |
FORTRESS_CONQUEST_DECAY_RATE | Rate a fortress zone "recovers" from being conquered | 0.1 |
FORTRESS_CONQUEST_RATE | Rate a fortress zone gets conquered with for each enemy in it | 0.5 |
FORTRESS_CONQUEST_TIMEOUT | time without enemy contact that makes a fortress zone collapse harmlessly | 0 |
FORTRESS_DEFEND_RATE | Rate a fortress zone "recovers" for each defending player | 0.25 |
FORTRESS_HELD_SCORE | Score you get for holding your fortress. | 0 |
FORTRESS_MAX_PER_TEAM | UNDOCUMENTED | 0 |
FORTRESS_SURVIVE_WIN | UNDOCUMENTED | 1 |
FRIEND_1 | A friend | |
FRIEND_10 | A friend | |
FRIEND_2 | A friend | |
FRIEND_3 | A friend | |
FRIEND_4 | A friend | |
FRIEND_5 | A friend | |
FRIEND_6 | A friend | |
FRIEND_7 | A friend | |
FRIEND_8 | A friend | |
FRIEND_9 | A friend | |
FULLSCREEN | Fullscreen or windowed mode? | 1 |
FULLSCREEN_MESSAGE | Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care. | |
GAMEOBJECT_MOVE_TIMEOUT | UNDOCUMENTED | 100 |
GAME_TIMEOUT | Base timeout for game state synchronisation; gives approximately the maximum time between rounds. | 10 |
GAME_TYPE | Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. | 1 |
GL_EXTENSIONS | OpenGL system information | |
GL_RENDERER | OpenGL system information | |
GL_VENDOR | OpenGL system information | |
GL_VERSION | OpenGL system information | |
GRID_SIZE | Distance between gridlines | 1 |
GRID_SIZE_MOVIEPACK | Distance between gridlines when moviepack is active | 2 |
HASH_METHOD_BLACKLIST | List of hash authentication methods to disable support for. | |
HELP_INTRODUCTORY_BLURB | Message that is displayed before the list of help topics if someone uses /help without arguments | |
HIGH_RIM | Draw high rim walls | 1 |
HISTORY_SIZE_CHAT | Number of lines kept in the chat history. | 10 |
HISTORY_SIZE_CONSOLE | Number of lines kept in the console history. | 10 |
IDLE_KICK_TIME | Time in seconds after which an inactive player is kicked | 0 |
IDLE_REMOVE_TIME | Time in seconds after which an inactive player is removed from the game | 0 |
INCLUDE | Includes the following file | |
INFINITY_PLANE | Use infinite points (Does not work properly on most Windows systems) | 0 |
INTERCEPT_COMMANDS | List of chat commands to accept and log to stdout. | |
INTERCEPT_UNKNOWN_COMMANDS | If 1, accept and log all unknown chat commands. | 0 |
KEEP_WINDOW_ACTIVE | Keeps rendering active when the program window loses input focus. | 0 |
KEYBOARD | Keyboard settings | -1 |
KICK | Kicks the specified player from the server. | |
KICK_TO | Kicks the specified player from the server and, if the client supports it, redirects him to a different server. | |
KILL | Kill a specific player (as warning before a kick) | |
LADDERLOG_DECORATE_TIMESTAMP | Decorates every line of ladderlog output with the current date and time | 0 |
LADDERLOG_GAME_TIME_INTERVAL | If nonnegative, write a line with the current game time to the ladder log every n seconds. | -1 |
LADDERLOG_WRITE_ALL | Set all the LADDER_LOG_WRITE_* settings to the same value | |
LADDERLOG_WRITE_BASEZONE_CONQUERED | Write to ladderlog: BASEZONE_CONQUERED <team> <cx> <cy> | 1 |
LADDERLOG_WRITE_BASEZONE_CONQUERER | Write to ladderlog: BASEZONE_CONQUERER <player> | 1 |
LADDERLOG_WRITE_CHAT | Write to ladderlog: CHAT <chatter> [/me] <chat string> | 0 |
LADDERLOG_WRITE_DEATH_FRAG | Write to ladderlog: DEATH_FRAG <prey> <predator> | 1 |
LADDERLOG_WRITE_DEATH_SUICIDE | Write to ladderlog: DEATH_SUICIDE <player> | 1 |
LADDERLOG_WRITE_DEATH_TEAMKILL | Write to ladderlog: DEATH_TEAMKILL <prey> <predator> | 1 |
LADDERLOG_WRITE_GAME_END | Write to ladderlog: GAME_END | 1 |
LADDERLOG_WRITE_GAME_TIME | Write to ladderlog: GAME_TIME | 1 |
LADDERLOG_WRITE_MATCH_WINNER | Write to ladderlog: MATCH_WINNER <winner> | 1 |
LADDERLOG_WRITE_NEW_MATCH | Write to ladderlog: NEW_MATCH | 1 |
LADDERLOG_WRITE_NEW_ROUND | Write to ladderlog: NEW_ROUND | 1 |
LADDERLOG_WRITE_NUM_HUMANS | Write to ladderlog: NUM_HUMANS <number of humans> | 0 |
LADDERLOG_WRITE_ONLINE_PLAYER | Write to ladderlog: ONLINE_PLAYER <name> [<ping> [<team>]] | 0 |
LADDERLOG_WRITE_PLAYER_ENTERED | Write to ladderlog: PLAYER_ENTERED <name> <IP> <screen name> | 1 |
LADDERLOG_WRITE_PLAYER_LEFT | Write to ladderlog: PLAYER_LEFT <name> <IP> | 1 |
LADDERLOG_WRITE_PLAYER_RENAMED | Write to ladderlog: PLAYER_RENAMED <old name> <new name> <ip> <screen name> | 1 |
LADDERLOG_WRITE_ROUND_SCORE | Write to ladderlog: ROUND_SCORE <score difference> <player> [<team>] | 1 |
LADDERLOG_WRITE_ROUND_SCORE_TEAM | Write to ladderlog: ROUND_SCORE_TEAM <score difference> <team> | 1 |
LADDERLOG_WRITE_ROUND_WINNER | Write to ladderlog: ROUND_WINNER <winner> | 1 |
LADDERLOG_WRITE_SACRIFICE | Write to ladderlog: SACRIFICE <player who used the hole> <player who created the hole> <player owning the wall the hole was made into> | 1 |
LADDERLOG_WRITE_WAIT_FOR_EXTERNAL_SCRIPT | Write to ladderlog: WAIT_FOR_EXTERNAL_SCRIPT (see also: WAIT_FOR_EXTERNAL_SCRIPT and WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT) | 1 |
LADDER_GAIN_EXTRA | Ping dependent ladder extra score for the winner | 1 |
LADDER_LOSE_MIN_ON_LOAD | Minimum of you ladder score lost on each load | 0.2 |
LADDER_LOSE_PERCENT_ON_LOAD | Percentage of your ladder score lost on each load | 0.2 |
LADDER_MIN_BET | Minimum score you put in the ladder pot | 1 |
LADDER_PERCENT_BET | Percentage of your score you put in the ladder pot | 10 |
LADDER_TAX | Percentage of the ladder pot the IRS takes | 1 |
LAG_CREDIT | Maximal seconds of total lag credit. | 0.5 |
LAG_CREDIT_SINGLE | Maximal seconds of lag credit for a single lag credit event. | 0.1 |
LAG_CREDIT_TIME | Timescale lag credit is restored on. | 600 |
LAG_CREDIT_VARIANCE | Maximal multiple of the lag variance for a single lag credit event. | 3 |
LAG_FAST_TIME | Timescale the fast lag measurement decays on. | 2 |
LAG_FAST_WEIGHT | Extra weight lag reports from the server influence the fast lag compensation with. | 1 |
LAG_FREQUENCY_THRESHOLD | Minimal frequency of lag events (measured against the total number of input events) that needs to be exceeded before the server informs the client. Should be between 0 and 1. | 0.2 |
LAG_MAX_SPEEDUP_TIMER | Maximal speed increase of timer while lag is compensated for. | 0.2 |
LAG_OFFSET_CLIENT | Extra amount of lag compensation, determined by the client. | 0 |
LAG_OFFSET_LEGACY | Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server. | 0 |
LAG_OFFSET_SERVER | Extra amount of lag compensation, determined by the server. | 0 |
LAG_O_METER | Draw Lag-O-Meter in network play | 1 |
LAG_O_METER_BLEND | Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player. | 0.5 |
LAG_O_METER_SCALE | Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. | 1 |
LAG_O_METER_THRESHOLD | The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value. | 0.5 |
LAG_O_METER_USE_OLD | Should we use the old buggy Lag-O-Meter? This functionality will go away soon. | 0 |
LAG_SLOW_TIME | Timescale the slow lag measurement decays on. | 30 |
LAG_SLOW_WEIGHT | Extra weight lag reports from the server influence the slow lag compensation with. | 0.2 |
LAG_SWEET_SPOT | Sweet spot, the fill ratio of lag credit the server tries to keep the client at. | 0.2 |
LAG_THRESHOLD | Amount of lag not compensated for on each lag event. | 0 |
LANGUAGE_FIRST | The language Armagetron Advanced will use | American English |
LANGUAGE_SECOND | Fallback language if the first language is not available | American English |
LAST_CHAT_BREAK_TIME | Last round time a player in chat mode is able to pause the timer | -1 |
LAST_CHECK_ERRORS | Listen to errors claiming a video mode does not exist, last successful init | 1 |
LAST_COLORDEPTH | Color depth, last successful init | 1 |
LAST_FULLSCREEN | Fullscreen or windowed mode, last successful init | 1 |
LAST_ZDEPTH | z buffer depth, last successful init | 1 |
LEGACY_LOG_NAMES | If 1, the log names of unauthenticated players are kept like they were before authentication was implemented. If 0, log names are escaped so that authenticated player names look best. | 1 |
LIMIT_ROUNDS | End the match after this number of rounds | 10 |
LIMIT_SCORE | End the match when a player reaches this score | 100 |
LIMIT_TIME | End the match after this number of minutes | 30 |
LOWER_SKY | Draw lower sky plane | 0 |
MAP_FILE | File that contains the map used for playing | Anonymous/polygon/regular/square-1.0.1.aamap.xml |
MAP_FILE_OVERRIDE | Block out older clients when MAP_FILE differs from its default? | 3 |
MAP_URI | DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead | 0 |
MASTER_IDLE | UNDOCUMENTED | |
MASTER_PORT | UNDOCUMENTED | |
MASTER_QUERY_INTERVAL | UNDOCUMENTED | |
MASTER_SAVE_INTERVAL | UNDOCUMENTED | |
MAX_CLIENTS | Maximum number of network clients to accept | 16 |
MAX_CLIENTS_SAME_IP_HARD | Maximum number of network clients to accept from the same IP; more logins will be ignored | 8 |
MAX_CLIENTS_SAME_IP_SOFT | Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full | 4 |
MAX_IN_RATE | Maximum network input rate | 8 |
MAX_OUT_RATE | Maximum network output rate | 8 |
MAX_PLAYERS_SAME_IP | maximum number of players from the same IP (note that each client can legally host up to four players) | 4 |
MAX_SIMULATE_AHEAD | UNDOCUMENTED | 0.01 |
MAX_VOTES | The maximum number of total votes that can be active at any given moment. | 5 |
MAX_VOTES_PER_VOTER | The maximum number of votes suggested by each voter that can be active at any given moment. | 2 |
MD5_PREFIX | Extra hash prefix for local accounts used to scramble the password | |
MD5_SUFFIX | Extra hash suffix for local accounts used to scramble the password | |
MESSAGE_OF_DAY | Message sent to clients on connection, if supported by the client, it will be displayed fullscreen | |
MESSAGE_OF_DAY_TIMEOUT | Time message_of_day is displayed for in fullscreen mode | 60 |
MIN_PLAYERS | Minimum number of players | 0 |
MIN_PLAY_TIME_ONLINE | Online play time in minutes required to play here | 0 |
MIN_PLAY_TIME_TEAM | Team play time in minutes required to play here | 0 |
MIN_PLAY_TIME_TOTAL | Total play time in minutes required to play here | 0 |
MIN_VOTERS | Number of voters that need to be online to enable voting. | 3 |
MOUSE_GRAB | Grab the mouse pointer, so it can't leave the window | 0 |
MOVE_TO | Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty. | |
MOVIEPACK | Use the moviepack if available | 1 |
MOVIEPACK_FLOOR_BLUE | Floor color | 0.5 |
MOVIEPACK_FLOOR_GREEN | Floor color | 0.5 |
MOVIEPACK_FLOOR_RED | Floor color | 0.5 |
MOVIEPACK_HACK | UNDOCUMENTED | |
MOVIEPACK_RIM_WALL_STRETCH_X | Extension of one square of rim wall texture in the horizontal direction for the moviepack | 50 |
MOVIEPACK_RIM_WALL_STRETCH_Y | Extension of the rim wall texture in the vertical direction for the moviepack | 50 |
NETWORK_AUTOBAN_FACTOR | Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. | 10 |
NETWORK_AUTOBAN_MAX_KPH | Maximal value of the kicks per hour; larger values are smoothly clamped. | 30 |
NETWORK_AUTOBAN_OFFSET | Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. | 5 |
NETWORK_LOCK_OUT_028_TEST | UNDOCUMENTED | 1 |
NETWORK_MIN_BAN | When a client's connection is blocked because he's banned, make him banned for at least this many seconds. | 120 |
NETWORK_SPECTATOR_TIME | If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated. | 0 |
NEW_FEATURE_DELAY | Disable features that only came in during the last X protocol versions. | 0 |
NEW_TEAM_ALLOWED | Is it currently allowed to create a new team? | 0 |
NUM_AIS | Number of AI players | 0 |
PASSWORD | Password setting | 0 |
PASSWORD_STORAGE | Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. | 0 |
PING_CHARITY | How much ping are you willing to take over from your opponent? | 100 |
PING_CHARITY_MAX | Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better. | 500 |
PING_CHARITY_MIN | Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better. | 0 |
PING_CHARITY_SERVER | Don't touch: the server says this is the maximal ping compensation. | 0 |
PING_FLOOD_GLOBAL | The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. | 0.1 |
PING_FLOOD_TIME_10 | Minimum time for 10 ping packets from one machine to arrive. | 1 |
PING_FLOOD_TIME_100 | Minimum time for 100 ping packets from one machine to arrive. | 100 |
PING_FLOOD_TIME_20 | Minimum time for 20 ping packets from one machine to arrive. | 4 |
PING_FLOOD_TIME_50 | Minimum time for 50 ping packets from one machine to arrive. | 20 |
PING_LOCX | Horizontal position of the ping display | 0.8 |
PING_LOCY | Vertical position of the ping display | -0.95 |
PING_SIZE | Size of the ping display | 0.13 |
PLAYERS | Prints list of currently active players | |
PLAYER_CHAT_WAIT_FRACTION | Maximum fraction of time to wait for a single player to stop chatting. | 0 |
PLAYER_CHAT_WAIT_MAX | Maximum time in seconds to wait for a single player to stop chatting. | 0 |
PLAYER_CHAT_WAIT_SINGLE | Set to 1 if only one player should get his chat wait time reduced at any given time. | 0 |
PLAYER_CHAT_WAIT_TEAMLEADER | Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. | 1 |
PLAYER_LIST_HIDDEN_PLAYER_PREFIX | The prefix that is shown on hidden players' Global ID and access level when we can see it. | 0xaaaaaa |
PLAYER_MESSAGE | Sends a message to a specified player. | |
PLAYER_RANDOM_COLOR | If set to 1, each local player will receive a semi-random color every round, trying to get as far away from every other player color. | 0 |
PLAY_TIME_ONLINE | Total time in minutes someone has played with this client online | 480 |
PLAY_TIME_TEAM | Total time in minutes someone has played with this client in a team | 480 |
PLAY_TIME_TOTAL | Total time in minutes someone has played with this client | 480 |
PREDICT_OBJECTS | Predict cycle movement in network play | 0 |
PREDICT_WALLS | Predict cycle walls. Useful for avoiding instant kills | 1 |
PREFIX_SPAM_ENABLE | Should spam prefix checking be enabled? Set to 1 to enable, 0 to disable. | 1 |
PREFIX_SPAM_LENGTH_MULTIPLIER | Multiplier applied to prefix length when calculating prefix spam score. | 1.2 |
PREFIX_SPAM_NUMBER_COLOR_CODES_MULTIPLIER | Multiplier applied to the number of color codes in prefix when calculating prefix spam score. | 1.2 |
PREFIX_SPAM_NUMBER_KNOWN_PREFIXES_MULTIPLIER | Multiplier applied to the number of known spam prefixes when calculating prefix spam score. | 1 |
PREFIX_SPAM_REQUIRED_SCORE | The required prefix spam score a prefix must have for it to be considered spam. | 10 |
PREFIX_SPAM_START_COLOR_MULTIPLIER | If a prefix begins with a color code it will have this multiplier applied to its score. | 1.5 |
PREFIX_SPAM_TIMEOUT_MULTIPLIER | Multiplier applied to time calculation to determine how long a known prefix is remembered. | 15 |
PROTECT_SENSITIVE_FILES | Try to protect user.cfg from read access by other users? | 1 |
QUIT | Shuts the dedicated server down and quits. | |
REAL_ARENA_SIZE_FACTOR | The currently active arena size. Leave it alone! Change size_factor instead. | 0.5 |
REAL_CYCLE_SPEED_FACTOR | The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. | 1 |
RECORDING_DEBUGLEVEL | Level of additional information in recording file. | 0 |
REMOVE_HELP_TOPIC | Remove a help topic. | |
RENAME | Renames the given player. | |
RESOURCE_REPOSITORY_CLIENT | URI the client uses to search for map files if they aren't stored locally. Better leave it alone | http://resource.armagetronad.net/resource/ |
RESOURCE_REPOSITORY_SERVER | URI clients and the server use to search for map files if they aren't stored locally | http://resource.armagetronad.net/resource/ |
RIM_WALL_STRETCH_X | Extension of the rim wall texture in the horizontal direction | 100 |
RIM_WALL_STRETCH_Y | Extension of the rim wall texture in the vertical direction | 50 |
RIM_WALL_WRAP_Y | Set to 1 if the rim wall texture should repeat in the vertical direction | 0 |
RINCLUDE | Includes a file using the resource system. Use the direct link syntax to your profit here. | |
ROUND_CENTER_MESSAGE | Big message sent to clients after every round | |
ROUND_CONSOLE_MESSAGE | Message sent to clients after every round | |
RUBBER_GAUGE_LOCX | Horizontal position of the rubber meter | -0.48 |
RUBBER_GAUGE_LOCY | Vertical position of the rubber meter | -0.9 |
RUBBER_GAUGE_SIZE | Size of the rubber meter | 0.175 |
SAY | Dedicated server only: let the server administrator say something. | |
SCORE_DEATHZONE | What you get for hitting the Death Zone | -1 |
SCORE_DIE | What you get for dying | -2 |
SCORE_HOLE | What you get for making a hole for your teammates | 0 |
SCORE_KILL | What you get for killing someone | 3 |
SCORE_LOCX | Horizontal position of the score display | -0.95 |
SCORE_LOCY | Vertical position of the score display | -0.85 |
SCORE_SIZE | Size of the score display | 0.13 |
SCORE_SUICIDE | What you get for stupidly dying | -4 |
SCORE_SURVIVE | What you get for surviving | 0 |
SCORE_WIN | What you get for winning a round | 10 |
SERVER_DNS | If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes. | |
SERVER_IP | IP the server listens on | ANY |
SERVER_NAME | Name of this server | Unnamed Server |
SERVER_OPTIONS | Short description of the options on this server | All settings at default values. |
SERVER_PORT | Port this server listens on | 4534 |
SETTING_LEGACY_BEHAVIOR_ANNOYING | Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE | 0 |
SETTING_LEGACY_BEHAVIOR_BREAKING | Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE | 2 |
SETTING_LEGACY_BEHAVIOR_BUMPY | Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED | 2 |
SETTING_LEGACY_BEHAVIOR_CHEATING | Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME | 2 |
SETTING_LEGACY_BEHAVIOR_VISUAL | Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) | 0 |
SHOW_ALIVE | Show the number of enemies and friends left on the HUD? | 1 |
SHOW_BRAKE | Show the brake meter on the HUD? | 1 |
SHOW_FASTEST | Show the fastest player on the HUD? | 1 |
SHOW_FPS | Enable fps display | 1 |
SHOW_HUD | Show the HUD? | 1 |
SHOW_OWN_NAME | Should your name be displayed above your cycle on your screen? | |
SHOW_PING | Show your ping on the HUD? | 1 |
SHOW_RUBBER | Show the rubber meter on the HUD? | 1 |
SHOW_SCORE | Show your single player scores on the HUD? | 1 |
SHOW_SPEED | Show the speed meter on the HUD? | 1 |
SHOW_TIME | Show the current time in the top- right corner? | 0 |
SHOW_TIME_24 | Show the time in 24 hour format? | 0 |
SHUFFLE_SPAM_MESSAGES_PER_ROUND | Per round, per player limit on the number of shuffle messages displayed. A negative or zero value disables this check. | 3 |
SILENCE | Silence a specific player so he can't use public chat any more (/msg and /team still work) | |
SILENCE_DEFAULT | If set to 1, new players will be silenced | 0 |
SIMULATE_RECEIVE_PACKET_LOSS | UNDOCUMENTED | |
SIMULATE_SEND_PACKET_LOSS | UNDOCUMENTED | |
SINCLUDE | Includes the following file silently, without error message if it is not found | |
SIZE_FACTOR | Arena size modifier | 0 |
SKY_WOBBLE | Sky animation | 1 |
SLAP | Slaps the given player by penalizing him with the specified amount of points. Be smart and you may be able to hug your users, too ;) | |
SMOOTH_SHADING | Enable smooth shading | 1 |
SOFTWARE_RENDERER | Is the OpenGL renderer not hardware accelerated? | 0 |
SOUND_BUFFER_SHIFT | Buffer size multiplier | 0 |
SOUND_QUALITY | Sound quality [0=off, 3=high] | 2 |
SOUND_SOURCES | Number of sound sources to be heard at the same time | 10 |
SPAM_AUTOKICK | Spam score that causes you to get kicked instantly. | 14 |
SPAM_AUTOKICK_COUNT | Number of spam warnings before a player gets spamkicked. | 3 |
SPAM_MAXLEN | Maximal length of chat message. | 80 |
SPAM_MAXLEN_OVERRIDE | Block out older clients when SPAM_MAXLEN differs from its default? | 3 |
SPAM_PENALTY | Number of seconds to silence a spammer. | 0 |
SPAM_PROTECTION | Harshness of spam protection; determines min delay between chat messages accepted. | 4 |
SPAM_PROTECTION_CHAT | Extra factor for SPAM_PROTECTION for chat messages. | 0.3 |
SPAM_PROTECTION_REPEAT | Minimum time between identical chat messages. | 5 |
SPAM_PROTECTION_VOTE | Extra factor for SPAM_PROTECTION for votes. | 50 |
SPARKS | Draw sparks when going too close to a wall | 1 |
SPAWN_POINT_GROUP_SIZE | UNDOCUMENTED | 0 |
SPAWN_WINGMEN_BACK | Determines how much each wingman is placed backwards in a team. | 2.2029 |
SPAWN_WINGMEN_SIDE | Determines how much each wingman is placed sidewards in a team. | 2.75362 |
SPEED_FACTOR | Speed modifier for the cycles | 0 |
SPEED_GAUGE_LOCX | Horizontal position of the speed meter | 0 |
SPEED_GAUGE_LOCY | Vertical position of the speed meter | -0.9 |
SPEED_GAUGE_SIZE | Size of the speed meter | 0.175 |
SP_AI_IQ | IQ of the AI opponents in single player mode | 50 |
SP_AUTO_AIS | Automatically spawn AI players in single player mode? | 0 |
SP_AUTO_IQ | Automatically adjust AI IQ in single player mode? | 0 |
SP_EXPLOSION_RADIUS | Blast radius of the cycle explosions in single player mode | 4 |
SP_FINISH_TYPE | What happens when the last human is dead in single player mode? | 1 |
SP_GAME_TYPE | Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. | 1 |
SP_LIMIT_ROUNDS | End the match after this number of rounds in single player mode | 10 |
SP_LIMIT_SCORE | End the match when a player reaches this score in single player mode | 100000 |
SP_LIMIT_TIME | End the match after this number of minutes in single player mode | 30 |
SP_MIN_PLAYERS | Minimum number of players in single player mode | 4 |
SP_NUM_AIS | Number of AI players in single player mode | 0 |
SP_SCORE_WIN | What you get for winning a round in single player mode | 10 |
SP_SIZE_FACTOR | Arena size modifier | -3 |
SP_SPEED_FACTOR | Speed modifier for the cycles | 0 |
SP_TEAMS_MAX | Maximum number of teams in single player mode | 16 |
SP_TEAMS_MIN | Minimum number of teams in single player mode | 1 |
SP_TEAM_BALANCE_ON_QUIT | Balance teams on player quit in single player mode? | 0 |
SP_TEAM_BALANCE_WITH_AIS | Balance teams with AI players in single player mode? | 1 |
SP_TEAM_MAX_IMBALANCE | Maximum allowed team imbalance in single player mode | 1 |
SP_TEAM_MAX_PLAYERS | Maximum number of players per team in single player mode | 1 |
SP_TEAM_MIN_PLAYERS | Minimum number of players per team in single player mode | 1 |
SP_WALLS_LENGTH | Length of the cycle walls in meters; negative values will make the walls infinite. | -1 |
SP_WALLS_STAY_UP_DELAY | Number of seconds the walls stay up after a player died; negative values will keep them up forever. | 8 |
SP_WIN_ZONE_MIN_LAST_DEATH | Minimum number of seconds since the last death before the instant win zone is activated in single player mode | 1e+06 |
SP_WIN_ZONE_MIN_ROUND_TIME | Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode | 1e+06 |
START_NEW_MATCH | Initiates a new match | |
SUSPEND | Suspend a player from playing for the following N rounds (default is set by SUSPEND_DEFAULT_ROUNDS) | |
SUSPEND_DEFAULT_ROUNDS | Sets default round timeout for SUSPEND. | 5 |
SWAP_MODE | Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). | 1 |
TALK_TO_MASTER | Announce this server on the internet? | 0 |
TEAMS | Get a list of all teams with a somewhat graphic representation of their formation. Same as saying /teams | |
TEAMS_MAX | Maximum number of teams | 16 |
TEAMS_MIN | Minimum number of teams | 1 |
TEAM_ALLOW_SHUFFLE_UP | If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. | 0 |
TEAM_BALANCE_ON_QUIT | Balance teams on player quit? | 1 |
TEAM_BALANCE_WITH_AIS | Balance teams with AI players? | 1 |
TEAM_BLUE_1 | blue portion of team 1's color | 15 |
TEAM_BLUE_2 | blue portion of team 2's color | 4 |
TEAM_BLUE_3 | blue portion of team 3's color | 4 |
TEAM_BLUE_4 | blue portion of team 4's color | 4 |
TEAM_BLUE_5 | blue portion of team 5's color | 15 |
TEAM_BLUE_6 | blue portion of team 6's color | 15 |
TEAM_BLUE_7 | blue portion of team 7's color | 15 |
TEAM_BLUE_8 | blue portion of team 8's color | 7 |
TEAM_CENTER_IS_BOSS | If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest. | 1 |
TEAM_ELIMINATION_MODE | Defines the way ArmagetronAd should eliminate teams when there's more teams than TEAMS_MAX: Set to 0 it will try to keep as many players as possible, kicking teams that have the lowest score if teams are balanced; Set to 1 it will try to keep the best team colors (Team blue, then Team gold, then Team red, etc); Set to 2 it will kick out the teams that have the lowest score, regardless of balance. | 0 |
TEAM_GREEN_1 | green portion of team 1's color | 8 |
TEAM_GREEN_2 | green portion of team 2's color | 15 |
TEAM_GREEN_3 | green portion of team 3's color | 4 |
TEAM_GREEN_4 | green portion of team 4's color | 15 |
TEAM_GREEN_5 | green portion of team 5's color | 4 |
TEAM_GREEN_6 | green portion of team 6's color | 15 |
TEAM_GREEN_7 | green portion of team 7's color | 15 |
TEAM_GREEN_8 | green portion of team 8's color | 7 |
TEAM_MAX_IMBALANCE | Maximum allowed team imbalance | 1 |
TEAM_MAX_PLAYERS | Maximum number of players per team | 5 |
TEAM_MIN_PLAYERS | Minimum number of players per team | 1 |
TEAM_NAME_1 | name of team 1 | $team_name_blue |
TEAM_NAME_2 | name of team 2 | $team_name_gold |
TEAM_NAME_3 | name of team 3 | $team_name_red |
TEAM_NAME_4 | name of team 4 | $team_name_green |
TEAM_NAME_5 | name of team 5 | $team_name_violet |
TEAM_NAME_6 | name of team 6 | $team_name_ugly |
TEAM_NAME_7 | name of team 7 | $team_name_white |
TEAM_NAME_8 | name of team 8 | $team_name_black |
TEAM_RED_1 | red portion of team 1's color | 4 |
TEAM_RED_2 | red portion of team 2's color | 15 |
TEAM_RED_3 | red portion of team 3's color | 15 |
TEAM_RED_4 | red portion of team 4's color | 4 |
TEAM_RED_5 | red portion of team 5's color | 15 |
TEAM_RED_6 | red portion of team 6's color | 4 |
TEAM_RED_7 | red portion of team 7's color | 15 |
TEAM_RED_8 | red portion of team 8's color | 7 |
TEXTURES_HI | Use high color textures | 0 |
TEXTURE_MODE_0 | Floor Texture: | 0 |
TEXTURE_MODE_1 | Wall Textures: | 0 |
TEXTURE_MODE_2 | Object Textures: | 0 |
TEXTURE_MODE_3 | Font: | 0 |
TEXT_OUT | Enable console text output | 0 |
TIMER_SYNC_START_FUDGE | UNDOCUMENTED | 0.1 |
TIMER_SYNC_START_FUDGE_STOP | UNDOCUMENTED | 2 |
TIMESTEP_MAX | UNDOCUMENTED | 0.2 |
TIMESTEP_MAX_COUNT | UNDOCUMENTED | 10 |
TIME_FACTOR | UNDOCUMENTED | 1 |
TITLE_OF_DAY | If fullscreen display is supported, this will be the title above message_of_day | Message of the Day |
TOPOLOGY_POLICE | The topology police does posteriori checks to determine whether game moves were legal. | 0 |
TOPOLOGY_POLICE_PARALLEL | Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active. | 1 |
UNBAN_IP | Revokes the ban of the specified IP address. | |
UNLOCK_ALL_TEAMS | Unlocks all teams. | |
UNSILENCE | Reverts a SILENCE command | |
UNSUSPEND | Removes a player suspension. | |
UPPER_SKY | Draw upper sky plane | 0 |
URL | HTTP URI associated with a server | http://www.armagetronad.net |
USE_DISPLAYLISTS | Use display lists for rendering the cycles? | 0 |
VIEWPORT_CONF | Viewport configuration; decides how many players can play on this computer | 0 |
VIEWPORT_TO_PLAYER_1 | Assign this viewport to a player | 0 |
VIEWPORT_TO_PLAYER_2 | Assign this viewport to a player | 1 |
VIEWPORT_TO_PLAYER_3 | Assign this viewport to a player | 2 |
VIEWPORT_TO_PLAYER_4 | Assign this viewport to a player | 3 |
VOICE | Reverse of SILENCE | |
VOTES_CANCEL | Cancels all running polls. | |
VOTES_SUSPEND | Suspends voting for n minutes. | |
VOTES_SUSPEND_DEFAULT | Default value for VOTES_SUSPEND. | 3 |
VOTES_UNSUSPEND | Allows voting again. | |
VOTE_KICK_REASON | Default reason given to players when they're vote-kicked. | |
VOTE_KICK_TO_PORT | Default server port a player is redirected to by vote kicks. | 4534 |
VOTE_KICK_TO_SERVER | Server IP/name a player is redirected to by vote kicks. | |
VOTING_BIAS | Add virtual voters that oppose every change. | 0 |
VOTING_BIAS_COMMAND | Add virtual voters that oppose every command vote. | 0 |
VOTING_BIAS_INCLUDE | Add virtual voters that oppose every include vote. | 0 |
VOTING_BIAS_KICK | Add virtual voters that oppose every kick vote. | 0 |
VOTING_BIAS_SUSPEND | Add virtual voters that oppose every suspend vote. | 0 |
VOTING_DECAY | One non-voter is ignored everytime this many seconds pass. | 60 |
VOTING_HARM_TIME | The minimum time in seconds between two harmful votes against the same player. | 180 |
VOTING_KICK_MINHARM | Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension. | 0 |
VOTING_KICK_TIME | The minimum time in seconds between two kick votes against the same player. | 300 |
VOTING_MATURITY | The minimum time in seconds a player needs to be online with the same name before he can issue votes. | 300 |
VOTING_PRIVACY | Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public | 1 |
VOTING_SPAM_ISSUE | The spam level of issuing a vote. | 1 |
VOTING_SPAM_REJECT | The spam level of getting your vote rejected. | 5 |
VOTING_START_DECAY | Number of seconds after that the non-voters start to get ignored. | 60 |
VOTING_SUSPEND_ROUNDS | The number of rounds "/vote suspend <player>" suspends a player for. | 5 |
VOTING_TIMEOUT | Votes older than this time out and are rejected. | 60 |
VOTING_TIMEOUT_PER_VOTER | Additional value for VOTING_TIMEOUT for every voter present. | 15 |
WAIT_FOR_EXTERNAL_SCRIPT | Let the server wait for an external script between two rounds until the script switches this setting back to 0. | 0 |
WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT | If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game. | 3 |
WALLS_LENGTH | Length of the cycle walls in meters; negative values will make the walls infinite. | -1 |
WALLS_STAY_UP_DELAY | Number of seconds the walls stay up after a player died; negative values will keep them up forever. | 8 |
WHITE_SPARKS | Draw sparks in white (instead of cycle colors). | 0 |
WIN_ZONE_DEATHS | A value of 1 turns it into a death zone. | 0 |
WIN_ZONE_EXPANSION | Expansion speed of the instant win zone | 1 |
WIN_ZONE_INITIAL_SIZE | Initial size of the instant win zone | 5 |
WIN_ZONE_MIN_LAST_DEATH | Minimum number of seconds since the last death before the instant win zone is activated | 30 |
WIN_ZONE_MIN_ROUND_TIME | Minimum number of seconds the round has to be going on before the instant win zone is activated | 60 |
WIN_ZONE_RANDOMNESS | Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. | 0.8 |
WORD_DELIMITERS | Characters that count as word delimiters when skipping over words in a text input field. | !?.:;_()-, |
WRAP_MENU | If set, you leave a menu to the top and reenter it at the bottom. | 1 |
ZDEPTH | z buffer depth to use (0: 16 1: from color depth 2: 32) | 1 |
ZONE_ALPHA | Transparency factor for zone rendering. 1.0 gives full strength. | 1 |
ZONE_ALPHA_SERVER | Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength. | 1 |
ZONE_ALPHA_TOGGLE | This is XORd with ALPHA_BLEND to determine the way to draw zones | 0 |
ZONE_BOTTOM | Where to put the zone along the Z axis. Default is 0.0 | 0 |
ZONE_HEIGHT | The zone segments' height. Default is 5.0 | 5 |
ZONE_SEGMENTS | How many segments the zone is formed with. Default is 11 | 11 |
ZONE_SEG_LENGTH | The rendered percentual of every segment. Default is .5 | 0.5 |