Difference between revisions of "Console Commands"

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== List of Commands ==
 
== List of Commands ==
  
This list was generated by starting Armagetron Advanced version 0.2.8_beta3 with the <code>--doc</code> option and using vim to turn it into a table.
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{|- style="width: 100%; border: 2px solid #black;"
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| style="background: lightgray; border: 1px solid #darkgray" | {{Console_CommandsTbl}}
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|-
 +
|This list was generated by starting Armagetron Advanced version 0.2.8.3.1 with the <code>--doc</code> option and using vim to turn it into a table.
 +
|-
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|}
  
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! Command
 
! Command
 
! Meaning
 
! Meaning
 +
! Default
 +
|-
 +
| ACCESS_LEVEL || Changes the access level of a configuration item to make it available to lower ranked users ||
 +
|-
 +
| ACCESS_LEVEL_ADMIN || Minimal access level for /admin command. || 2
 +
|-
 +
| ACCESS_LEVEL_CHAT || Minimal access level for chatting. || 20
 +
|-
 +
| ACCESS_LEVEL_CHAT_TIMEOUT || Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. || 60
 +
|-
 +
| ACCESS_LEVEL_IPS || Minimal access level you need for seeing IPs of other players in the /players command. || 5
 +
|-
 +
| ACCESS_LEVEL_NVER || Minimal access level you need for seeing Network versions/strings from other players in /players. || 2
 +
|-
 +
| ACCESS_LEVEL_RTFM || Minimal access level for /teach or /rtfm command. || 2
 +
|-
 +
| ACCESS_LEVEL_SPY_CONSOLE || Minimal access level you need for seeing console input from other (in-game) admins. || 2
 +
|-
 +
| ACCESS_LEVEL_SPY_MSG || Minimal access level you need for seeing /msg messages directed to others. || 0
 +
|-
 +
| ACCESS_LEVEL_SPY_TEAM || Minimal access level you need for seeing /team messages as a spectator. || 2
 +
|-
 +
| ADD_HELP_TOPIC || Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text> ||
 +
|-
 +
| ADMIN_PASS || Password for the basic in game admin || NONE
 +
|-
 +
| AI_IQ || IQ of the AI opponents || 50
 +
|-
 +
| ALIVE_LOCX || Horizontal position of the alive headcount display || 0.45
 +
|-
 +
| ALIVE_LOCY || Vertical position of the alive headcount display || -0.95
 +
|-
 +
| ALIVE_SIZE || Size of the alive headcount display || 0.13
 +
|-
 +
| ALLOW_CONTROL_DURING_CHAT || If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). || 0
 +
|-
 +
| ALLOW_ENEMIES_SAME_CLIENT || If set to 1, this allows two players that play on the same client to fight for points with each other. || 0
 +
|-
 +
| ALLOW_ENEMIES_SAME_IP || If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. || 0
 +
|-
 +
| ALLOW_IMPOSTERS || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. || 0
 +
|-
 +
| ALLOW_IMPOSTORS || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. || 0
 +
|-
 +
| ALLOW_RENAME_PLAYER || Gives the given player the ability to rename. ||
 +
|-
 +
| ALLOW_TEAM_CHANGE || If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER || 1
 +
|-
 +
| ALLOW_TEAM_CHANGE_PLAYER || Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled ||
 +
|-
 +
| ALLOW_TEAM_NAME_COLOR || Allow a team to be named after a color || 1
 +
|-
 +
| ALLOW_TEAM_NAME_PLAYER || Allow a team to be named after the leading player || 1
 +
|-
 +
| ALLOW_VOTING || If set to 1, voting will be allowed for players. || 1
 +
|-
 +
| ALLOW_VOTING_SPECTATOR || If set to 1, voting will be allowed for spectators. || 0
 +
|-
 +
| ALPHA_BLEND || Enable alpha blending || 1
 +
|-
 +
| ARENA_AXES || In how many directions a cycle can turn 4 is the default, 6 is hexatron  || 4
 +
|-
 +
| ARENA_AXES_OVERRIDE || Block out older clients when ARENA_AXES differs from its default?  || 3
 +
|-
 +
| ARENA_WALL_SHADOW_DIST || UNDOCUMENTED ||
 +
|-
 +
| ARENA_WALL_SHADOW_NEAR || UNDOCUMENTED ||
 +
|-
 +
| ARENA_WALL_SHADOW_SIDEDIST || UNDOCUMENTED ||
 +
|-
 +
| ARENA_WALL_SHADOW_SIZE || UNDOCUMENTED ||
 +
|-
 +
| ARMAGETRON_LAST_SCREENMODE || Last screen resolution || 5
 +
|-
 +
| ARMAGETRON_LAST_SCREENMODE_H || UNDOCUMENTED || 480
 +
|-
 +
| ARMAGETRON_LAST_SCREENMODE_W || UNDOCUMENTED || 640
 +
|-
 +
| ARMAGETRON_LAST_WINDOWSIZE || Last Window size || 5
 +
|-
 +
| ARMAGETRON_LAST_WINDOWSIZE_H || UNDOCUMENTED || 480
 +
|-
 +
| ARMAGETRON_LAST_WINDOWSIZE_W || UNDOCUMENTED || 640
 +
|-
 +
| ARMAGETRON_SCREENMODE || Screen resolution || 6
 +
|-
 +
| ARMAGETRON_SCREENMODE_H || UNDOCUMENTED || 600
 +
|-
 +
| ARMAGETRON_SCREENMODE_W || UNDOCUMENTED || 800
 +
|-
 +
| ARMAGETRON_WINDOWSIZE || Window size || 6
 +
|-
 +
| ARMAGETRON_WINDOWSIZE_H || UNDOCUMENTED || 600
 +
|-
 +
| ARMAGETRON_WINDOWSIZE_W || UNDOCUMENTED || 800
 +
|-
 +
| AUTHORITY_BLACKLIST || Comma separated list of authorities your server should refuse to query. ||
 +
|-
 +
| AUTHORITY_WHITELIST || If non-empty, only authorities on this comma separated list will be queried by your server. ||
 +
|-
 +
| AUTO_AIS || Automatically spawn AI players? || 0
 +
|-
 +
| AUTO_IQ || Automatically adjust AI IQ? || 0
 +
|-
 +
| AUTO_TEAM || Flag indicating whether players should be put into teams automatically. || 1
 +
|-
 +
| AUTO_TEAM_SPEC_SPAM || If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0. || 1
 +
|-
 +
| AXES_INDICATOR || Should the Axis Indicator be rendered? || 0
 +
|-
 +
| BACKWARD_COMPATIBILITY || Maximum number of old protocol versions to support. || 1000
 +
|-
 +
| BAN || Bans the specified player from the server (kicks him first) for a variable time in minutes. ||
 +
|-
 +
| BAN_IP || Bans the specified IP address from the server for a variable time. ||
 +
|-
 +
| BAN_LIST || Prints a list of currently banned IPs. ||
 +
|-
 +
| BIG_BROTHER || Did we already send the big brother information? || 1
 +
|-
 +
| BOOKMARK_0_ADDRESS || Server address of the 1st server bookmark  ||
 +
|-
 +
| BOOKMARK_0_NAME || Name of the 1st server bookmark  ||
 +
|-
 +
| BOOKMARK_0_PORT || Server port of the 1st server bookmark  || 4534
 +
|-
 +
| BOOKMARK_10_ADDRESS || Server address of the 11th server bookmark  ||
 +
|-
 +
| BOOKMARK_10_NAME || Name of the 11th server bookmark  ||
 +
|-
 +
| BOOKMARK_10_PORT || Server port of the 11th server bookmark  || 4534
 +
|-
 +
| BOOKMARK_1_ADDRESS || Server address of the 2nd server bookmark  ||
 +
|-
 +
| BOOKMARK_1_NAME || Name of the 2nd server bookmark  ||
 +
|-
 +
| BOOKMARK_1_PORT || Server port of the 2nd server bookmark  || 4534
 +
|-
 +
| BOOKMARK_2_ADDRESS || Server address of the 3rd server bookmark  ||
 +
|-
 +
| BOOKMARK_2_NAME || Name of the 3rd server bookmark  ||
 +
|-
 +
| BOOKMARK_2_PORT || Server port of the 3rd server bookmark  || 4534
 +
|-
 +
| BOOKMARK_3_ADDRESS || Server address of the 4th server bookmark  ||
 +
|-
 +
| BOOKMARK_3_NAME || Name of the 4th server bookmark  ||
 +
|-
 +
| BOOKMARK_3_PORT || Server port of the 4th server bookmark  || 4534
 +
|-
 +
| BOOKMARK_4_ADDRESS || Server address of the 5th server bookmark  ||
 +
|-
 +
| BOOKMARK_4_NAME || Name of the 5th server bookmark  ||
 +
|-
 +
| BOOKMARK_4_PORT || Server port of the 5th server bookmark  || 4534
 +
|-
 +
| BOOKMARK_5_ADDRESS || Server address of the 6th server bookmark  ||
 +
|-
 +
| BOOKMARK_5_NAME || Name of the 6th server bookmark  ||
 +
|-
 +
| BOOKMARK_5_PORT || Server port of the 6th server bookmark  || 4534
 +
|-
 +
| BOOKMARK_6_ADDRESS || Server address of the 7th server bookmark  ||
 +
|-
 +
| BOOKMARK_6_NAME || Name of the 7th server bookmark  ||
 +
|-
 +
| BOOKMARK_6_PORT || Server port of the 7th server bookmark  || 4534
 +
|-
 +
| BOOKMARK_7_ADDRESS || Server address of the 8th server bookmark  ||
 +
|-
 +
| BOOKMARK_7_NAME || Name of the 8th server bookmark  ||
 +
|-
 +
| BOOKMARK_7_PORT || Server port of the 8th server bookmark  || 4534
 +
|-
 +
| BOOKMARK_8_ADDRESS || Server address of the 9th server bookmark  ||
 +
|-
 +
| BOOKMARK_8_NAME || Name of the 9th server bookmark  ||
 +
|-
 +
| BOOKMARK_8_PORT || Server port of the 9th server bookmark  || 4534
 +
|-
 +
| BOOKMARK_9_ADDRESS || Server address of the 10th server bookmark  ||
 +
|-
 +
| BOOKMARK_9_NAME || Name of the 10th server bookmark  ||
 +
|-
 +
| BOOKMARK_9_PORT || Server port of the 10th server bookmark  || 4534
 +
|-
 +
| BOOKMARK__MASTER0_ADDRESS || Address of the first subculture master ||
 +
|-
 +
| BOOKMARK__MASTER0_NAME || Name of the first subculture ||
 +
|-
 +
| BOOKMARK__MASTER0_PORT || Port of the first subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER10_ADDRESS || Address of the 11th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER10_NAME || Name of the 11th subculture ||
 +
|-
 +
| BOOKMARK__MASTER10_PORT || Port of the 11th subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER1_ADDRESS || Address of the second subculture master ||
 +
|-
 +
| BOOKMARK__MASTER1_NAME || Name of the second subculture ||
 +
|-
 +
| BOOKMARK__MASTER1_PORT || Port of the second subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER2_ADDRESS || Address of the 3rd subculture master ||
 +
|-
 +
| BOOKMARK__MASTER2_NAME || Name of the 3rd subculture ||
 +
|-
 +
| BOOKMARK__MASTER2_PORT || Port of the 3rd subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER3_ADDRESS || Address of the 4th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER3_NAME || Name of the 4th subculture ||
 +
|-
 +
| BOOKMARK__MASTER3_PORT || Port of the 4th subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER4_ADDRESS || Address of the 5th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER4_NAME || Name of the 5th subculture ||
 +
|-
 +
| BOOKMARK__MASTER4_PORT || Port of the 5th subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER5_ADDRESS || Address of the 6th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER5_NAME || Name of the 6th subculture ||
 +
|-
 +
| BOOKMARK__MASTER5_PORT || Port of the 6th subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER6_ADDRESS || Address of the 7th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER6_NAME || Name of the 7th subculture ||
 +
|-
 +
| BOOKMARK__MASTER6_PORT || Port of the 7th subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER7_ADDRESS || Address of the 8th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER7_NAME || Name of the 8th subculture ||
 +
|-
 +
| BOOKMARK__MASTER7_PORT || Port of the 8th subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER8_ADDRESS || Address of the 9th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER8_NAME || Name of the 9th subculture ||
 +
|-
 +
| BOOKMARK__MASTER8_PORT || Port of the 9th subculture master || 4534
 +
|-
 +
| BOOKMARK__MASTER9_ADDRESS || Address of the 10th subculture master ||
 +
|-
 +
| BOOKMARK__MASTER9_NAME || Name of the 10th subculture ||
 +
|-
 +
| BOOKMARK__MASTER9_PORT || Port of the 10th subculture master || 4534
 +
|-
 +
| BRAKE_GAUGE_LOCX || Horizontal position of the brake meter  || 0.48
 +
|-
 +
| BRAKE_GAUGE_LOCY || Vertical position of the brake meter  || -0.9
 +
|-
 +
| BRAKE_GAUGE_SIZE || Size of the brake meter  || 0.175
 +
|-
 +
| BROWSER_CONTACTLOSS || UNDOCUMENTED || 4
 +
|-
 +
| BROWSER_NUM_QUERIES || UNDOCUMENTED || 3
 +
|-
 +
| BROWSER_QUERIES_SIMULTANEOUS || UNDOCUMENTED || 20
 +
|-
 +
| BROWSER_QUERY_DELAY_GLOBAL || UNDOCUMENTED || 0.025
 +
|-
 +
| BROWSER_QUERY_DELAY_SINGLE || UNDOCUMENTED || 0.5
 +
|-
 +
| BROWSER_QUERY_FILTER || UNDOCUMENTED || 1
 +
|-
 +
| BUG_COLOR_OVERFLOW || Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. || 1
 +
|-
 +
| BUG_RIP || Allows the rim wall to be ripped open by a VERY close grind. || 0
 +
|-
 +
| BUG_TRANSPARENCY || Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests ||
 +
|-
 +
| BUG_TRANSPARENCY_DEMAND || Unsupported: use transparency instead of lowering walls ||
 +
|-
 +
| BUG_TUNNEL || Allows players to pass through walls on odd occasions. || 0
 +
|-
 +
| CAMERA_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle? || 6
 +
|-
 +
| CAMERA_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. || 0.5
 +
|-
 +
| CAMERA_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down? || -0.58
 +
|-
 +
| CAMERA_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle? || 4
 +
|-
 +
| CAMERA_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. || 0.4
 +
|-
 +
| CAMERA_CUSTOM_TURN_SPEED || Speed the custom camera turns with || 4
 +
|-
 +
| CAMERA_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse || 4
 +
|-
 +
| CAMERA_CUSTOM_ZOOM || Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation || 0
 +
|-
 +
| CAMERA_FOLLOW_START_X || Start position of the fixed external camera || -30
 +
|-
 +
| CAMERA_FOLLOW_START_Y || Start position of the fixed external camera || -30
 +
|-
 +
| CAMERA_FOLLOW_START_Z || Start position of the fixed external camera || 80
 +
|-
 +
| CAMERA_FORBID_CUSTOM || Forbids the use of the custom camera on all clients || 0
 +
|-
 +
| CAMERA_FORBID_CUSTOM_GLANCE || Forbids use of special glance camera settings || 0
 +
|-
 +
| CAMERA_FORBID_FOLLOW || Forbids the use of the fixed external camera on all clients || 0
 +
|-
 +
| CAMERA_FORBID_FREE || Forbids the use of the free camera on all clients || 0
 +
|-
 +
| CAMERA_FORBID_IN || Forbids the use of the internal camera on all clients || 0
 +
|-
 +
| CAMERA_FORBID_SERVER_CUSTOM || Forbids the use of the server custom camera || 1
 +
|-
 +
| CAMERA_FORBID_SMART || Forbids the use of the internal camera on all clients || 0
 +
|-
 +
| CAMERA_FREE_START_X || Start position of the free camera || 10
 +
|-
 +
| CAMERA_FREE_START_Y || Start position of the free camera || -70
 +
|-
 +
| CAMERA_FREE_START_Z || Start position of the free camera || 100
 +
|-
 +
| CAMERA_GLANCE_BACK || Position of the glance camera: how much is it moved back from the cycle? || 6
 +
|-
 +
| CAMERA_GLANCE_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK. || 0.5
 +
|-
 +
| CAMERA_GLANCE_PITCH || Position of the glance camera: how much does it look up/down? || -0.58
 +
|-
 +
| CAMERA_GLANCE_RISE || Position of the glance camera: how much is it moved up from the cycle? || 4
 +
|-
 +
| CAMERA_GLANCE_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE. || 0.4
 +
|-
 +
| CAMERA_IN_TURN_SPEED || Speed the internal camera turns with || 40
 +
|-
 +
| CAMERA_OVERRIDE_CUSTOM_GLANCE || Overrides custom glance settings with values from the server || 0
 +
|-
 +
| CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM || Overrides custom glance settings with values from the server only for the server custom camera || 0
 +
|-
 +
| CAMERA_SERVER_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle? || 30
 +
|-
 +
| CAMERA_SERVER_CUSTOM_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. || 0
 +
|-
 +
| CAMERA_SERVER_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down? || -0.7
 +
|-
 +
| CAMERA_SERVER_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle? || 20
 +
|-
 +
| CAMERA_SERVER_CUSTOM_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. || 0
 +
|-
 +
| CAMERA_SERVER_CUSTOM_TURN_SPEED || Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. || -1
 +
|-
 +
| CAMERA_SERVER_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse || 4
 +
|-
 +
| CAMERA_SERVER_GLANCE_BACK || Position of the server glance camera: how much is it moved back from the cycle? || 30
 +
|-
 +
| CAMERA_SERVER_GLANCE_BACK_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK. || 0
 +
|-
 +
| CAMERA_SERVER_GLANCE_PITCH || Position of the server glance camera: how much does it look up/down? || -0.7
 +
|-
 +
| CAMERA_SERVER_GLANCE_RISE || Position of the server glance camera: how much is it moved up from the cycle? || 20
 +
|-
 +
| CAMERA_SERVER_GLANCE_RISE_FROMSPEED || This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE. || 0
 +
|-
 +
| CAMERA_SMART_AVOID_FRONT || UNDOCUMENTED || 10
 +
|-
 +
| CAMERA_SMART_AVOID_FRONT2 || UNDOCUMENTED || 0.1
 +
|-
 +
| CAMERA_SMART_CENTER_DIR_SMOOTH || UNDOCUMENTED || 3
 +
|-
 +
| CAMERA_SMART_CENTER_LOOKAHEAD || UNDOCUMENTED || 0.5
 +
|-
 +
| CAMERA_SMART_CENTER_MAX_LOOKAHEAD || UNDOCUMENTED || 5
 +
|-
 +
| CAMERA_SMART_CENTER_POS_SMOOTH || UNDOCUMENTED || 6
 +
|-
 +
| CAMERA_SMART_CYCLESPEED || UNDOCUMENTED || 20
 +
|-
 +
| CAMERA_SMART_DISTANCE || UNDOCUMENTED || 4
 +
|-
 +
| CAMERA_SMART_DISTANCESCALE || UNDOCUMENTED || 0.2
 +
|-
 +
| CAMERA_SMART_HEIGHT || UNDOCUMENTED || 2
 +
|-
 +
| CAMERA_SMART_HEIGHT_EXTRA || UNDOCUMENTED || 0.5
 +
|-
 +
| CAMERA_SMART_HEIGHT_GRINDING || UNDOCUMENTED || 0
 +
|-
 +
| CAMERA_SMART_HEIGHT_OBSTACLE || UNDOCUMENTED || 1
 +
|-
 +
| CAMERA_SMART_HEIGHT_TURNING || UNDOCUMENTED || 0.5
 +
|-
 +
| CAMERA_SMART_MIN_DISTANCE || UNDOCUMENTED || 10
 +
|-
 +
| CAMERA_SMART_MIN_DISTANCESCALE || UNDOCUMENTED || 5
 +
|-
 +
| CAMERA_SMART_START_X || Start position of the smart camera || 10
 +
|-
 +
| CAMERA_SMART_START_Y || Start position of the smart camera || 30
 +
|-
 +
| CAMERA_SMART_START_Z || Start position of the smart camera || 2
 +
|-
 +
| CAMERA_SMART_TURN_GRINDING || UNDOCUMENTED || 5
 +
|-
 +
| CAMERA_VISIBILITY_CLIP_SPEED || Speed with which the visibility targets is brought into view || 40
 +
|-
 +
| CAMERA_VISIBILITY_EXTENSION || Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object || 1
 +
|-
 +
| CAMERA_VISIBILITY_LOWER_WALL || If set to 1, walls are lowered when they block the view and the camera is not moved || 1
 +
|-
 +
| CAMERA_VISIBILITY_LOWER_WALL_SMART || Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera || 0
 +
|-
 +
| CAMERA_VISIBILITY_RECOVERY_SPEED || The speed the external visibility targets recovers from wall hits || 1
 +
|-
 +
| CAMERA_VISIBILITY_SIDESKEW || Extra forward component of the sideways visibility targets || 0.5
 +
|-
 +
| CAMERA_VISIBILITY_WALL_DISTANCE || The distance the visibility targets keep from walls || 0.5
 +
|-
 +
| CENTER_MESSAGE || Prints a big message on the screen of all connected clients. ||
 +
|-
 +
| CHATBOT_ALWAYS_ACTIVE || if set to 1, the chatbot is active all of the time || 0
 +
|-
 +
| CHATBOT_DECAY || rate at which the quality of the chatbot decays over time || 0.02
 +
|-
 +
| CHATBOT_DELAY || time between entering chat and chatbot activation || 0.5
 +
|-
 +
| CHATBOT_MIN_TIMESTEP || minimal time in seconds between chatbot thoughts || 0.3
 +
|-
 +
| CHATBOT_NEW_WALL_BLINDNESS || the chatbot won't see walls that were bult less than this many seconds ago || 0.3
 +
|-
 +
| CHATBOT_RANGE || time in seconds the bot is capable of planning ahead || 1
 +
|-
 +
| CHATTER_REMOVE_TIME || Time in seconds after which a permanent chatter is removed from the game || 180
 +
|-
 +
| CHAT_LOG || Write machine parsable chat messages to var/chatlog.txt || 0
 +
|-
 +
| CHECK_ERRORS || Listen to errors claiming a video mode does not exist || 1
 +
|-
 +
| CLIENT_PORT || Port we try to connect to || 4534
 +
|-
 +
| COLORDEPTH || Color depth to use (0: 16 1: desktop 2: 24) || 1
 +
|-
 +
| COLOR_STRINGS || Print colored strings || 1
 +
|-
 +
| CONSOLE_DECORATE_ID || Decorates every line of console output with the client ID || 1
 +
|-
 +
| CONSOLE_DECORATE_IP || Decorates every line of console output with the client IP || 0
 +
|-
 +
| CONSOLE_DECORATE_TIMESTAMP || Decorates every line of console output with the current date and time || 0
 +
|-
 +
| CONSOLE_LADDER_LOG || Sends ladder log output to the console || 0
 +
|-
 +
| CONSOLE_MESSAGE || Prints a message on the console of all connected clients. ||
 +
|-
 +
| CONSOLE_ROWS || Number of lines of console output without user intervention || 5
 +
|-
 +
| CONSOLE_ROWS_MAX || Number of lines of console output when scrolling back || 19
 +
|-
 +
| CUSTOM_SCREEN_ASPECT || Custom screen aspect ratio ( pixel width/pixel height) || 1
 +
|-
 +
| CUSTOM_SCREEN_HEIGHT || Custom screen size || 200
 +
|-
 +
| CUSTOM_SCREEN_WIDTH || Custom screen size || 320
 +
|-
 +
| CUSTOM_SERVER_NAME || Name of the server to connect to ||
 +
|-
 +
| CYCLE_ACCEL || Wall acceleration factor || 10
 +
|-
 +
| CYCLE_ACCEL_ENEMY || Multiplicator to CYCLE_ACCEL for your enemies' walls || 1
 +
|-
 +
| CYCLE_ACCEL_ENEMY_OVERRIDE || Block out older clients when CYCLE_ACCEL_ENEMY differs from its default?  || 3
 +
|-
 +
| CYCLE_ACCEL_OFFSET || Minimum numeric wall distance, must be positive || 2
 +
|-
 +
| CYCLE_ACCEL_RIM || Multiplicator to CYCLE_ACCEL for the rim walls || 0
 +
|-
 +
| CYCLE_ACCEL_RIM_OVERRIDE || Block out older clients when CYCLE_ACCEL_RIM differs from its default?  || 3
 +
|-
 +
| CYCLE_ACCEL_SELF || Multiplicator to CYCLE_ACCEL for your own wall || 1
 +
|-
 +
| CYCLE_ACCEL_SELF_OVERRIDE || Block out older clients when CYCLE_ACCEL_SELF differs from its default?  || 3
 +
|-
 +
| CYCLE_ACCEL_SLINGSHOT || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall || 1
 +
|-
 +
| CYCLE_ACCEL_SLINGSHOT_OVERRIDE || Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default?  || 3
 +
|-
 +
| CYCLE_ACCEL_TEAM || Multiplicator to CYCLE_ACCEL for your teammates' walls || 1
 +
|-
 +
| CYCLE_ACCEL_TEAM_OVERRIDE || Block out older clients when CYCLE_ACCEL_TEAM differs from its default?  || 3
 +
|-
 +
| CYCLE_ACCEL_TUNNEL || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it || 1
 +
|-
 +
| CYCLE_ACCEL_TUNNEL_OVERRIDE || Block out older clients if CYCLE_ACCEL_TUNNEL differs from its default?  || 3
 +
|-
 +
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them || 0
 +
|-
 +
| CYCLE_BLINK_FREQUENCY || Frequency in Hz an invulnerable cycle blinks with. || 10
 +
|-
 +
| CYCLE_BOOSTFACTOR_ENEMY || Factor your speed is multiplied with when breaking from an enemy wall || 1
 +
|-
 +
| CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE || Block out older clients if CYCLE_BOOSTFACTOR_ENEMY differs from its default?  || 3
 +
|-
 +
| CYCLE_BOOSTFACTOR_RIM || Factor your speed is multiplied with when breaking from the rim wall || 1
 +
|-
 +
| CYCLE_BOOSTFACTOR_RIM_OVERRIDE || Block out older clients if CYCLE_BOOSTFACTOR_RIM differs from its default?  || 3
 +
|-
 +
| CYCLE_BOOSTFACTOR_SELF || Factor your speed is multiplied with when breaking from your own wall || 1
 +
|-
 +
| CYCLE_BOOSTFACTOR_SELF_OVERRIDE || Block out older clients if CYCLE_BOOSTFACTOR_SELF differs from its default?  || 3
 +
|-
 +
| CYCLE_BOOSTFACTOR_TEAM || Factor your speed is multiplied with when breaking from a teammate's wall || 1
 +
|-
 +
| CYCLE_BOOSTFACTOR_TEAM_OVERRIDE || Block out older clients if CYCLE_BOOSTFACTOR_TEAM differs from its default?  || 3
 +
|-
 +
| CYCLE_BOOST_ENEMY || Speed boost when breaking from an enemy wall || 0
 +
|-
 +
| CYCLE_BOOST_ENEMY_OVERRIDE || Block out older clients if CYCLE_BOOST_ENEMY differs from its default?  || 3
 +
|-
 +
| CYCLE_BOOST_RIM || Speed boost when breaking from the rim wall || 0
 +
|-
 +
| CYCLE_BOOST_RIM_OVERRIDE || Block out older clients if CYCLE_BOOST_RIM differs from its default?  || 3
 +
|-
 +
| CYCLE_BOOST_SELF || Speed boost when breaking from your own wall || 0
 +
|-
 +
| CYCLE_BOOST_SELF_OVERRIDE || Block out older clients if CYCLE_BOOST_SELF differs from its default?  || 3
 +
|-
 +
| CYCLE_BOOST_TEAM || Speed boost when breaking from a teammate's wall || 0
 +
|-
 +
| CYCLE_BOOST_TEAM_OVERRIDE || Block out older clients if CYCLE_BOOST_TEAM differs from its default?  || 3
 +
|-
 +
| CYCLE_BRAKE || Brake intensity || 30
 +
|-
 +
| CYCLE_BRAKE_DEPLETE || Rate at which the brake reservoir depletes when you are braking || 1
 +
|-
 +
| CYCLE_BRAKE_DEPLETE_OVERRIDE || Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default?  || 3
 +
|-
 +
| CYCLE_BRAKE_REFILL || Rate at which the brake reservoir refills when you are not braking || 0.1
 +
|-
 +
| CYCLE_BRAKE_REFILL_OVERRIDE || Block out older clients when CYCLE_BRAKE_REFILL differs from its default?  || 3
 +
|-
 +
| CYCLE_DELAY || Minimum time between turns (must be greater than 0) || 0.1
 +
|-
 +
| CYCLE_DELAY_BONUS || Extra fudge factor to CYCLE_DELAY applied on the dedicated server only. || 0.95
 +
|-
 +
| CYCLE_DELAY_DOUBLEBIND_BONUS || Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction || 1
 +
|-
 +
| CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE || Block out older clients if CYCLE_DELAY_DOUBLEBIND_BONUS differs from its default?  || 3
 +
|-
 +
| CYCLE_DELAY_TIMEBASED || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. || 1
 +
|-
 +
| CYCLE_DELAY_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default?  || 3
 +
|-
 +
| CYCLE_DIST_WALL_SHRINK || Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. || 0
 +
|-
 +
| CYCLE_DIST_WALL_SHRINK_OFFSET || Distance offset in wall length calculation. See settings.cfg for full docs. || 0
 +
|-
 +
| CYCLE_DIST_WALL_SHRINK_OFFSET_OVERRIDE || UNDOCUMENTED || 3
 +
|-
 +
| CYCLE_DIST_WALL_SHRINK_OVERRIDE || UNDOCUMENTED || 3
 +
|-
 +
| CYCLE_FAIR_ANTILAG || If set to 1, this deactivates the anti lag-sliding code when old clients are connected || 1
 +
|-
 +
| CYCLE_FIRST_SPAWN_PROTECTION || Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. || 0
 +
|-
 +
| CYCLE_FIRST_SPAWN_PROTECTION_OVERRIDE || UNDOCUMENTED || 3
 
|-
 
|-
| ADMIN_PASS || Password for the basic in game admin
+
| CYCLE_INVULNERABLE_TIME || Time in seconds a cycle is invulnerable after a respawn. || 0
 
|-
 
|-
| AI_IQ || IQ of the AI opponents
+
| CYCLE_INVULNERABLE_TIME_OVERRIDE || UNDOCUMENTED || 3
 
|-
 
|-
| ALLOW_CAM_1_0 || Allow/forbid the different camera modes
+
| CYCLE_MAX_REFCOUNT || Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. || 30000
 
|-
 
|-
| ALLOW_CAM_1_1 || Allow/forbid the different camera modes
+
| CYCLE_MIN_WALLDROP_INTERVAL || UNDOCUMENTED || 0.05
 
|-
 
|-
| ALLOW_CAM_1_2 || Allow/forbid the different camera modes
+
| CYCLE_PACKETLOSS_TOLERANCE || Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. || 0
 
|-
 
|-
| ALLOW_CAM_1_3 || Allow/forbid the different camera modes
+
| CYCLE_PACKETMISS_TOLERANCE || UNDOCUMENTED || 3
 
|-
 
|-
| ALLOW_CAM_1_4 || Allow/forbid the different camera modes
+
| CYCLE_PING_RUBBER || Additional niceness for high ping players || 3
 
|-
 
|-
| ALLOW_CAM_1_5 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER || Niceness factor to allow you drive really close to a wall || 1
 
|-
 
|-
| ALLOW_CAM_1_6 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_DELAY || During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. || 0
 
|-
 
|-
| ALLOW_CAM_2_0 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_DELAY_BONUS || Factor for CYCLE_RUBBER_DELAY rubber efficiency. || 0.5
 
|-
 
|-
| ALLOW_CAM_2_1 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_DELAY_BONUS_OVERRIDE || Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default?  || 3
 
|-
 
|-
| ALLOW_CAM_2_2 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_DELAY_OVERRIDE || Block out older clients when CYCLE_RUBBER_DELAY differs from its default?  || 3
 
|-
 
|-
| ALLOW_CAM_2_3 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_LEGACY || Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. || 0
 
|-
 
|-
| ALLOW_CAM_2_4 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MALUS_TIME || UNDOCUMENTED || 5
 
|-
 
|-
| ALLOW_CAM_2_5 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MALUS_TURN || UNDOCUMENTED || 0
 
|-
 
|-
| ALLOW_CAM_2_6 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MALUS_TURN_OVERRIDE || Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default?  || 3
 
|-
 
|-
| ALLOW_CAM_3_0 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MINADJUST || When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) || 0.05
 
|-
 
|-
| ALLOW_CAM_3_1 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MINADJUST_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default?  || 3
 
|-
 
|-
| ALLOW_CAM_3_2 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MINDISTANCE || The minimal distance rubber code keeps you from the wall in front of you || 0.001
 
|-
 
|-
| ALLOW_CAM_3_3 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MINDISTANCE_GAP || If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay. || 0
 
|-
 
|-
| ALLOW_CAM_3_4 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE || Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP differs from its default?  || 3
 
|-
 
|-
| ALLOW_CAM_3_5 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MINDISTANCE_GAP_SIDE || Gap detection only sees gaps that the cycle may reach in no less than this many seconds. || 0.5
 
|-
 
|-
| ALLOW_CAM_3_6 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected || 1
 
|-
 
|-
| ALLOW_CAM_4_0 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default?  || 3
 
|-
 
|-
| ALLOW_CAM_4_1 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. || 0.2
 
|-
 
|-
| ALLOW_CAM_4_2 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default?  || 3
 
|-
 
|-
| ALLOW_CAM_4_3 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MINDISTANCE_RATIO || Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you || 0.0001
 
|-
 
|-
| ALLOW_CAM_4_4 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default?  || 3
 
|-
 
|-
| ALLOW_CAM_4_5 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR || Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) || 0.005
 
|-
 
|-
| ALLOW_CAM_4_6 || Allow/forbid the different camera modes
+
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default?  || 3
 
|-
 
|-
| ALLOW_ENEMIES_SAME_CLIENT || If set to 1, this allows two players that play on the same client to fight for points with each other.
+
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. || 0.005
 
|-
 
|-
| ALLOW_ENEMIES_SAME_IP || If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
+
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default?  || 3
 
|-
 
|-
| ALLOW_TEAM_NAME_COLOR || Allow a team to be named after a color
+
| CYCLE_RUBBER_SPEED || Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) || 40
 
|-
 
|-
| ALLOW_TEAM_NAME_PLAYER || Allow a team to be named after the leading player
+
| CYCLE_RUBBER_SPEED_OVERRIDE || Block out older clients when CYCLE_RUBBER_SPEED differs from its default?  || 3
 
|-
 
|-
| ALLOW_VOTING || If set to 1, voting will be allowed for players.
+
| CYCLE_RUBBER_TIME || Timescale rubber is restored on. || 10
 
|-
 
|-
| ALLOW_VOTING_SPECTATOR || If set to 1, voting will be allowed for spectators.
+
| CYCLE_RUBBER_TIMEBASED || Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. || 0
 
|-
 
|-
| ALPHA_BLEND || Enable alpha blending
+
| CYCLE_RUBBER_TIMEBASED_OVERRIDE || Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default?  || 3
 
|-
 
|-
| ARENA_AXES || arena_axes_help
+
| CYCLE_RUBBER_TIME_OVERRIDE || Block out older clients when CYCLE_RUBBER_TIME differs from its default?  || 3
 
|-
 
|-
| ARENA_AXES_OVERRIDE || arena_axes_override_help
+
| CYCLE_RUBBER_WALL_SHRINK || With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. || 0
 
|-
 
|-
| ARMAGETRON_LAST_SCREENMODE || Last screen resolution
+
| CYCLE_RUBBER_WALL_SHRINK_OVERRIDE || Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default?  || 3
 
|-
 
|-
| ARMAGETRON_LAST_SCREENMODE_H || armagetron_last_screenmode_h_help
+
| CYCLE_SMOOTH_MIN_SPEED || Minimum speed of smooth correction relative to cycle speed. || 0.2
 
|-
 
|-
| ARMAGETRON_LAST_SCREENMODE_W || armagetron_last_screenmode_w_help
+
| CYCLE_SMOOTH_THRESHOLD || Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.  || 0.2
 
|-
 
|-
| ARMAGETRON_LAST_WINDOWSIZE || Last Window size
+
| CYCLE_SMOOTH_TIME || Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. || 0.3
 
|-
 
|-
| ARMAGETRON_LAST_WINDOWSIZE_H || armagetron_last_windowsize_h_help
+
| CYCLE_SOUND_SPEED || Sound speed divisor || 30
 
|-
 
|-
| ARMAGETRON_LAST_WINDOWSIZE_W || armagetron_last_windowsize_w_help
+
| CYCLE_SPEED || Basic speed of your cycle if you drive straight and not close to walls || 30
 
|-
 
|-
| ARMAGETRON_SCREENMODE || Screen resolution
+
| CYCLE_SPEED_DECAY_ABOVE || Rate of cycle speed approaching the value of CYCLE_SPEED from above || 0.1
 
|-
 
|-
| ARMAGETRON_SCREENMODE_H || armagetron_screenmode_h_help
+
| CYCLE_SPEED_DECAY_ABOVE_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default?  || 3
 
|-
 
|-
| ARMAGETRON_SCREENMODE_W || armagetron_screenmode_w_help
+
| CYCLE_SPEED_DECAY_BELOW || Rate of cycle speed approaching the value of CYCLE_SPEED from below || 5
 
|-
 
|-
| ARMAGETRON_WINDOWSIZE || Window size
+
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default?  || 3
 
|-
 
|-
| ARMAGETRON_WINDOWSIZE_H || armagetron_windowsize_h_help
+
| CYCLE_SPEED_MAX || Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. || 0
 
|-
 
|-
| ARMAGETRON_WINDOWSIZE_W || armagetron_windowsize_w_help
+
| CYCLE_SPEED_MAX_OVERRIDE || Block out older clients if CYCLE_SPEED_MAX differs from its default?  || 3
 
|-
 
|-
| AUTO_AIS || Automatically spawn AI players?
+
| CYCLE_SPEED_MIN || Minimal speed of your cycle, measured relative to CYCLE_SPEED || 0.25
 
|-
 
|-
| AUTO_INCAM_1 || Automatically switch to internal camera in a maze
+
| CYCLE_SPEED_MIN_OVERRIDE || Block out older clients when CYCLE_SPEED_MIN differs from its default?  || 3
 
|-
 
|-
| AUTO_INCAM_2 || Automatically switch to internal camera in a maze
+
| CYCLE_START_SPEED || Initial cycle speed || 20
 
|-
 
|-
| AUTO_INCAM_3 || Automatically switch to internal camera in a maze
+
| CYCLE_SYNC_FF || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping || 10
 
|-
 
|-
| AUTO_INCAM_4 || Automatically switch to internal camera in a maze
+
| CYCLE_SYNC_FF_STEPS || Number of extrapolation simulation timesteps each real timestep; increase for better accuracy || 1
 
|-
 
|-
| AUTO_IQ || Automatically adjust AI IQ?
+
| CYCLE_SYNC_INTERVAL_ENEMY || Time in seconds between server-client updates of enemy cycles || 1
 
|-
 
|-
| BACKWARD_COMPATIBILITY || Maximum number of old protocol versions to support.
+
| CYCLE_SYNC_INTERVAL_SELF || Time in seconds between server-client updates of enemy cycles owned by the client itself || 0.1
 
|-
 
|-
| BAN || Bans the specified player from the server (kicks him first) for a variable time in minutes.
+
| CYCLE_TIME_TOLERANCE || Maximum time difference of execution of turns on server and client (for clients that send timing information) || 0.1
 
|-
 
|-
| BAN_IP || Bans the spedified IP address from the server for a variable time.
+
| CYCLE_TIME_TOLERANCE_OVERRIDE || Block out older clients when CYCLE_TIME_TOLERANCE differs from its default?  || 3
 
|-
 
|-
| BAN_LIST || Prints a list of currently banned IPs.
+
| CYCLE_TURN_MEMORY || Number of pending turns a cycle will memorize exactly || 3
 
|-
 
|-
| BIG_BROTHER || Did we already send the big brother information?
+
| CYCLE_TURN_SPEED_FACTOR || Factor the speed of a lightcycle is multiplied with when turning  || 0.95
 
|-
 
|-
| BOOKMARK_10_ADDRESS || bookmark_10_address_help
+
| CYCLE_TURN_SPEED_FACTOR_OVERRIDE || Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default?  || 3
 
|-
 
|-
| BOOKMARK_10_NAME || bookmark_10_name_help
+
| CYCLE_WALL_NEAR || Maximum accelerating wall distance || 6
 
|-
 
|-
| BOOKMARK_10_PORT || bookmark_10_port_help
+
| CYCLE_WALL_TIME || Time in seconds a cycle does not make a wall after a respawn. || 0
 
|-
 
|-
| BOOKMARK_1_ADDRESS || bookmark_1_address_help
+
| CYCLE_WALL_TIME_OVERRIDE || UNDOCUMENTED || 3
 
|-
 
|-
| BOOKMARK_1_NAME || bookmark_1_name_help
+
| CYCLE_WIDTH || The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. || 0
 
|-
 
|-
| BOOKMARK_1_PORT || bookmark_1_port_help
+
| CYCLE_WIDTH_OVERRIDE || Block out older clients if CYCLE_WIDTH differs from its default?  || 3
 
|-
 
|-
| BOOKMARK_2_ADDRESS || bookmark_2_address_help
+
| CYCLE_WIDTH_RUBBER_MAX || If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. || 1
 
|-
 
|-
| BOOKMARK_2_NAME || bookmark_2_name_help
+
| CYCLE_WIDTH_RUBBER_MAX_OVERRIDE || Block out older clients if CYCLE_WIDTH_RUBBER_MAX differs from its default?  || 3
 
|-
 
|-
| BOOKMARK_2_PORT || bookmark_2_port_help
+
| CYCLE_WIDTH_RUBBER_MIN || If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. || 1
 
|-
 
|-
| BOOKMARK_3_ADDRESS || bookmark_3_address_help
+
| CYCLE_WIDTH_RUBBER_MIN_OVERRIDE || Block out older clients if CYCLE_WIDTH_RUBBER_MIN differs from its default?  || 3
 
|-
 
|-
| BOOKMARK_3_NAME || bookmark_3_name_help
+
| CYCLE_WIDTH_SIDE || Minimum distance of a cycle to a wall on either side before it takes harm. || 0
 
|-
 
|-
| BOOKMARK_3_PORT || bookmark_3_port_help
+
| CYCLE_WIDTH_SIDE_OVERRIDE || Block out older clients if CYCLE_WIDTH_SIDE differs from its default?  || 3
 
|-
 
|-
| BOOKMARK_4_ADDRESS || bookmark_4_address_help
+
| DEBUG_GNUPLOT || UNDOCUMENTED || 0
 
|-
 
|-
| BOOKMARK_4_NAME || bookmark_4_name_help
+
| DEDICATED_FPS || Maximum simulation steps per second the dedicated server will perform || 40
 
|-
 
|-
| BOOKMARK_4_PORT || bookmark_4_port_help
+
| DEDICATED_FPS_IDLE_FACTOR || Number of times per frame the server should check whether simulation can be done if no network input is coming || 2
 
|-
 
|-
| BOOKMARK_5_ADDRESS || bookmark_5_address_help
+
| DEDICATED_IDLE || After running this time (in hours), the dedicated server takes the next chance to quit. || 0
 
|-
 
|-
| BOOKMARK_5_NAME || bookmark_5_name_help
+
| DEFAULT_KICK_REASON || The reason given to a player kicked by KICK if none is specified. ||  
 
|-
 
|-
| BOOKMARK_5_PORT || bookmark_5_port_help
+
| DEFAULT_KICK_TO_PORT || Default server port a player is redirected to by KICK_TO and MOVE_TO. || 4534
 
|-
 
|-
| BOOKMARK_6_ADDRESS || bookmark_6_address_help
+
| DEFAULT_KICK_TO_REASON || The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified. ||  
 
|-
 
|-
| BOOKMARK_6_NAME || bookmark_6_name_help
+
| DEFAULT_KICK_TO_SERVER || Default server IP/name a player is redirected to by KICK_TO and MOVE_TO. || #
 
|-
 
|-
| BOOKMARK_6_PORT || bookmark_6_port_help
+
| DISALLOW_RENAME_PLAYER || Prevents the given player from renameing. ||  
 
|-
 
|-
| BOOKMARK_7_ADDRESS || bookmark_7_address_help
+
| DISALLOW_TEAM_CHANGE_PLAYER || Reverse of ALLOW_TEAM_CHANGE_PLAYER ||  
 
|-
 
|-
| BOOKMARK_7_NAME || bookmark_7_name_help
+
| DITHER || Use dithering || 1
 
|-
 
|-
| BOOKMARK_7_PORT || bookmark_7_port_help
+
| DOUBLEBIND_TIME || Time in seconds during which no two different keyboard events can trigger the same action || -10
 
|-
 
|-
| BOOKMARK_8_ADDRESS || bookmark_8_address_help
+
| DOUBLEBIND_TIME_OVERRIDE || Block out older clients when DOUBLEBIND_TIME differs from its default?  || 3
 
|-
 
|-
| BOOKMARK_8_NAME || bookmark_8_name_help
+
| DRAWLINE_TIMEOUT || UNDOCUMENTED || 10000
 
|-
 
|-
| BOOKMARK_8_PORT || bookmark_8_port_help
+
| ENABLE_CHAT || If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown) || 1
 
|-
 
|-
| BOOKMARK_9_ADDRESS || bookmark_9_address_help
+
| ENABLE_FRIENDS || Turn on/off mates filtering. || 0
 
|-
 
|-
| BOOKMARK_9_NAME || bookmark_9_name_help
+
| ENEMY_CHATBOT_PENALTY || Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall || 30
 
|-
 
|-
| BOOKMARK_9_PORT || bookmark_9_port_help
+
| ENEMY_CURRENTTIME_INFLUENCE || If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. || 0
 
|-
 
|-
| BRAKE_GAUGE_LOCX || brake_gauge_locx_help
+
| ENEMY_DEAD_PENALTY || Penalty on the effective time in seconds if the enemy influence detection comes from a dead player || 0
 
|-
 
|-
| BRAKE_GAUGE_LOCY || brake_gauge_locy_help
+
| ENEMY_SUICIDE_TIMEOUT || If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. || 10000
 
|-
 
|-
| BRAKE_GAUGE_SIZE || brake_gauge_size_help
+
| ENEMY_TEAMMATE_PENALTY || Penalty on the effective time in seconds if the enemy influence detection is from a teammate || 2500
 
|-
 
|-
| BROWSER_CONTACTLOSS || browser_contactloss_help
+
| EXIT || Shuts the dedicated server down and quits. ||  
 
|-
 
|-
| BROWSER_NUM_QUERIES || browser_num_queries_help
+
| EXPLOSION || Enable explosions? || 1
 
|-
 
|-
| BROWSER_QUERIES_SIMULTANEOUS || browser_queries_simultaneous_help
+
| EXPLOSION_RADIUS || Blast radius of the cycle explosions || 4
 
|-
 
|-
| BROWSER_QUERY_DELAY_GLOBAL || browser_query_delay_global_help
+
| EXTRAPOLATOR_SYNC || UNDOCUMENTED || 1
 
|-
 
|-
| BROWSER_QUERY_DELAY_SINGLE || browser_query_delay_single_help
+
| EXTRA_ROUND_TIME || Length of an extra pause at the beginning of the round || 0
 
|-
 
|-
| BROWSER_QUERY_FILTER || browser_query_filter_help
+
| FADEOUT_NAME_DELAY || Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. ||  
 
|-
 
|-
| BUG_RIP || bug_rip_help
+
| FAILED_ATTEMPTS || Number of failed attempts to initialize graphics mode || 0
 
|-
 
|-
| BUG_TRANSPARENCY || Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
+
| FASTEST_LOCX || Horizontal position of the fastest player display || -0
 
|-
 
|-
| BUG_TRANSPARENCY_DEMAND || Unsupported: use transparency instead of lowering walls
+
| FASTEST_LOCY || Vertical position of the fastest player display || -0.95
 
|-
 
|-
| BUG_TUNNEL || bug_tunnel_help
+
| FASTEST_SIZE || Size of the fastest player display || 0.12
 
|-
 
|-
| CAMCENTER_1 || Center internal camera on driving direction
+
| FAST_FORWARD_MAXSTEP || Maximum recording time between rendered frames in fast forward mode || 1
 
|-
 
|-
| CAMCENTER_2 || Center internal camera on driving direction
+
| FAST_FORWARD_MAXSTEP_REAL || Maximum real time between rendered frames in fast forward mode || 0.05
 
|-
 
|-
| CAMCENTER_3 || Center internal camera on driving direction
+
| FAST_FORWARD_MAXSTEP_REL || Maximum fraction of the time left until the end of FF mode between rendered frames || 0.1
 
|-
 
|-
| CAMCENTER_4 || Center internal camera on driving direction
+
| FILTER_COLOR_NAMES || Filter color codes from player names. || 0
 
|-
 
|-
| CAMERA_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle?
+
| FILTER_COLOR_SERVER_NAMES || Filter color codes from server names in the server browser. || 0
 
|-
 
|-
| CAMERA_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down?
+
| FILTER_COLOR_STRINGS || Filter color codes from strings coming in over the network. || 0
 
|-
 
|-
| CAMERA_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle?
+
| FILTER_COLOR_TEAM || Filter color codes from /team messages. || 0
 
|-
 
|-
| CAMERA_FOLLOW_START_X || Start position of the fixed external camera
+
| FILTER_DARK_COLOR_NAMES || Filter dark color codes from player names. || 0
 
|-
 
|-
| CAMERA_FOLLOW_START_Y || Start position of the fixed external camera
+
| FILTER_DARK_COLOR_SERVER_NAMES || Filter dark color codes from server names in the server browser. || 1
 
|-
 
|-
| CAMERA_FOLLOW_START_Z || Start position of the fixed external camera
+
| FILTER_DARK_COLOR_STRINGS || Filter dark color codes from strings coming in over the network. || 0
 
|-
 
|-
| CAMERA_FORBID_CUSTOM || Forbids the use of the custom camera on all clients
+
| FILTER_DARK_COLOR_TEAM || Filter dark color codes from /team messages. || 0
 
|-
 
|-
| CAMERA_FORBID_FOLLOW || Forbids the use of the fixed external camera on all clients
+
| FILTER_NAME_ENDS || Filter whitespace and other junk from beginnings and ends of player names. || 1
 
|-
 
|-
| CAMERA_FORBID_FREE || Forbids the use of the free camera on all clients
+
| FILTER_NAME_MIDDLE || Filter excess whitespace and other junk from the middle of player names. || 1
 
|-
 
|-
| CAMERA_FORBID_IN || Forbids the use of the internal camera on all clients
+
| FINISH_TYPE || What happens when the last human is dead? || 2
 
|-
 
|-
| CAMERA_FORBID_SERVER_CUSTOM || camera_forbid_server_custom_help
+
| FIRST_USE || Is this the first time you use Armagetron Advanced? || 1
 
|-
 
|-
| CAMERA_FORBID_SMART || Forbids the use of the internal camera on all clients
+
| FLOOR_BLUE || Floor color || 0.2
 
|-
 
|-
| CAMERA_FREE_START_X || Start position of the free camera
+
| FLOOR_DETAIL || Floor detail settings || 2
 
|-
 
|-
| CAMERA_FREE_START_Y || Start position of the free camera
+
| FLOOR_GREEN || Floor color || 0.2
 
|-
 
|-
| CAMERA_FREE_START_Z || Start position of the free camera
+
| FLOOR_MIRROR || Floor mirror mode || 0
 
|-
 
|-
| CAMERA_SERVER_CUSTOM_BACK || Position of the custom camera: how much is it moved back from the cycle?
+
| FLOOR_MIRROR_INT || Intensity of the floor mirror effect ||
 
|-
 
|-
| CAMERA_SERVER_CUSTOM_PITCH || Position of the custom camera: how much does it look up/down?
+
| FLOOR_RED || Floor color || 0.2
 
|-
 
|-
| CAMERA_SERVER_CUSTOM_RISE || Position of the custom camera: how much is it moved up from the cycle?
+
| FONT_BIG_THRESHOLD_HEIGHT || UNDOCUMENTED || 24
 
|-
 
|-
| CAMERA_SMART_GLANCE_CUSTOM || use custom camera settings when glancing with the smart camera
+
| FONT_BIG_THRESHOLD_WIDTH || UNDOCUMENTED || 12
 
|-
 
|-
| CAMERA_SMART_START_X || Start position of the smart camera
+
| FONT_MIN_B || UNDOCUMENTED || 0.5
 
|-
 
|-
| CAMERA_SMART_START_Y || Start position of the smart camera
+
| FONT_MIN_G || UNDOCUMENTED || 0.5
 
|-
 
|-
| CAMERA_SMART_START_Z || Start position of the smart camera
+
| FONT_MIN_R || UNDOCUMENTED || 0.5
 
|-
 
|-
| CAMERA_VISIBILITY_CLIP_SPEED || Speed with wich the visibility targets is brought into view
+
| FONT_MIN_TOTAL || UNDOCUMENTED || 0.7
 
|-
 
|-
| CAMERA_VISIBILITY_EXTENSION || Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
+
| FONT_SMALL_THRESHOLD_HEIGHT || Minimal pixel size of small font || 8
 
|-
 
|-
| CAMERA_VISIBILITY_LOWER_WALL || If set to 1, walls are lowerd when they block the view and the camera is not moved
+
| FONT_SMALL_THRESHOLD_WIDTH || Minimal pixel size of small font || 5
 
|-
 
|-
| CAMERA_VISIBILITY_LOWER_WALL_SMART || Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
+
| FORTRESS_COLLAPSE_SPEED || Speed a fortress zone collapses with || 0.5
 
|-
 
|-
| CAMERA_VISIBILITY_RECOVERY_SPEED || The speed the external visibility targets recovers from wall hits
+
| FORTRESS_CONQUERED_KILL_MIN || UNDOCUMENTED || 0
 
|-
 
|-
| CAMERA_VISIBILITY_SIDESKEW || Extra forward component of the sideways visibility targets
+
| FORTRESS_CONQUERED_KILL_RATIO || UNDOCUMENTED || 0
 
|-
 
|-
| CAMERA_VISIBILITY_WALL_DISTANCE || The distance the visibility targets keep from walls
+
| FORTRESS_CONQUERED_SCORE || UNDOCUMENTED || 0
 
|-
 
|-
| CAMWOBBLE_1 || Lets the internal camera move with your cycle
+
| FORTRESS_CONQUERED_WIN || UNDOCUMENTED || 0
 
|-
 
|-
| CAMWOBBLE_2 || Lets the internal camera move with your cycle
+
| FORTRESS_CONQUEST_DECAY_RATE || Rate a fortress zone "recovers" from being conquered  || 0.1
 
|-
 
|-
| CAMWOBBLE_3 || Lets the internal camera move with your cycle
+
| FORTRESS_CONQUEST_RATE || Rate a fortress zone gets conquered with for each enemy in it  || 0.5
 
|-
 
|-
| CAMWOBBLE_4 || Lets the internal camera move with your cycle
+
| FORTRESS_CONQUEST_TIMEOUT || time without enemy contact that makes a fortress zone collapse harmlessly || 0
 
|-
 
|-
| CENTER_MESSAGE || Prints a big message on the screen of all connected clients.
+
| FORTRESS_DEFEND_RATE || Rate a fortress zone "recovers" for each defending player  || 0.25
 
|-
 
|-
| CHECK_ERRORS || Listen to errors claiming a video mode does not exist
+
| FORTRESS_HELD_SCORE || Score you get for holding your fortress. || 0
 
|-
 
|-
| CLIENT_PORT || Port we try to connect to
+
| FORTRESS_MAX_PER_TEAM || UNDOCUMENTED || 0
 
|-
 
|-
| CM_LOCY || cm_locy_help
+
| FORTRESS_SURVIVE_WIN || UNDOCUMENTED || 1
 
|-
 
|-
| COLORDEPTH || Color depth to use (0: 16 1: desktop 2: 24)
+
| FRIEND_1 || A friend ||  
 
|-
 
|-
| COLOR_B_1 || Cycle and wall color, blue component.
+
| FRIEND_10 || A friend ||  
 
|-
 
|-
| COLOR_B_2 || Cycle and wall color, blue component.
+
| FRIEND_2 || A friend ||  
 
|-
 
|-
| COLOR_B_3 || Cycle and wall color, blue component.
+
| FRIEND_3 || A friend ||  
 
|-
 
|-
| COLOR_B_4 || Cycle and wall color, blue component.
+
| FRIEND_4 || A friend ||  
 
|-
 
|-
| COLOR_G_1 || Cycle and wall color, green component.
+
| FRIEND_5 || A friend ||  
 
|-
 
|-
| COLOR_G_2 || Cycle and wall color, green component.
+
| FRIEND_6 || A friend ||  
 
|-
 
|-
| COLOR_G_3 || Cycle and wall color, green component.
+
| FRIEND_7 || A friend ||  
 
|-
 
|-
| COLOR_G_4 || Cycle and wall color, green component.
+
| FRIEND_8 || A friend ||  
 
|-
 
|-
| COLOR_R_1 || Cycle and wall color, red component.
+
| FRIEND_9 || A friend ||  
 
|-
 
|-
| COLOR_R_2 || Cycle and wall color, red component.
+
| FULLSCREEN || Fullscreen or windowed mode? || 1
 
|-
 
|-
| COLOR_R_3 || Cycle and wall color, red component.
+
| FULLSCREEN_MESSAGE || Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care. ||
 
|-
 
|-
| COLOR_R_4 || Cycle and wall color, red component.
+
| GAMEOBJECT_MOVE_TIMEOUT || UNDOCUMENTED || 100
 
|-
 
|-
| COLOR_STRINGS || Print colored strings
+
| GAME_TIMEOUT || Base timeout for game state synchronisation; gives approximately the maximum time between rounds. || 10
 
|-
 
|-
| CONSOLE_MESSAGE || Prints a message on the console of all connected clients.
+
| GAME_TYPE || Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. || 1
 
|-
 
|-
| CUSTOM_SCREEN_ASPECT || Custom screen aspect ratio ( pixel width/pixel height)
+
| GL_EXTENSIONS || OpenGL system information ||  
 
|-
 
|-
| CUSTOM_SCREEN_HEIGHT || Custom screen size
+
| GL_RENDERER || OpenGL system information ||  
 
|-
 
|-
| CUSTOM_SCREEN_WIDTH || Custom screen size
+
| GL_VENDOR || OpenGL system information ||  
 
|-
 
|-
| CUSTOM_SERVER_NAME || Name of the server to connect to
+
| GL_VERSION || OpenGL system information ||  
 
|-
 
|-
| CYCLE_ACCEL || Wall acceleration factor
+
| GRID_SIZE || Distance between gridlines || 1
 
|-
 
|-
| CYCLE_ACCEL_ENEMY || Multiplicator to CYCLE_ACCEL for your enemies' walls
+
| GRID_SIZE_MOVIEPACK || Distance between gridlines when moviepack is active || 2
 
|-
 
|-
| CYCLE_ACCEL_ENEMY_OVERRIDE || cycle_accel_enemy_override_help
+
| HASH_METHOD_BLACKLIST || List of hash authentication methods to disable support for. ||  
 
|-
 
|-
| CYCLE_ACCEL_OFFSET || Minimum numeric wall distance, must be positive
+
| HELP_INTRODUCTORY_BLURB || Message that is displayed before the list of help topics if someone uses /help without arguments ||  
 
|-
 
|-
| CYCLE_ACCEL_RIM || Multiplicator to CYCLE_ACCEL for the rim walls
+
| HIGH_RIM || Draw high rim walls || 1
 
|-
 
|-
| CYCLE_ACCEL_RIM_OVERRIDE || cycle_accel_rim_override_help
+
| HISTORY_SIZE_CHAT || Number of lines kept in the chat history. || 10
 
|-
 
|-
| CYCLE_ACCEL_SELF || Multiplicator to CYCLE_ACCEL for your own wall
+
| HISTORY_SIZE_CONSOLE || Number of lines kept in the console history. || 10
 
|-
 
|-
| CYCLE_ACCEL_SELF_OVERRIDE || cycle_accel_self_override_help
+
| IDLE_KICK_TIME || Time in seconds after which an inactive player is kicked || 0
 
|-
 
|-
| CYCLE_ACCEL_SLINGSHOT || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
+
| IDLE_REMOVE_TIME || Time in seconds after which an inactive player is removed from the game || 0
 
|-
 
|-
| CYCLE_ACCEL_SLINGSHOT_OVERRIDE || cycle_accel_slingshot_override_help
+
| INCLUDE || Includes the following file ||  
 
|-
 
|-
| CYCLE_ACCEL_TEAM || Multiplicator to CYCLE_ACCEL for your temmates' walls
+
| INFINITY_PLANE || Use infinite points (Does not work properly on most Windows systems) || 0
 
|-
 
|-
| CYCLE_ACCEL_TEAM_OVERRIDE || cycle_accel_team_override_help
+
| INTERCEPT_COMMANDS || List of chat commands to accept and log to stdout. ||  
 
|-
 
|-
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them
+
| INTERCEPT_UNKNOWN_COMMANDS || If 1, accept and log all unknown chat commands. || 0
 
|-
 
|-
| CYCLE_BRAKE || Brake intensity
+
| KEEP_WINDOW_ACTIVE || Keeps rendering active when the program window loses input focus. || 0
 
|-
 
|-
| CYCLE_BRAKE_DEPLETE || Rate at which the brake reservoir depletes when you are braking
+
| KEYBOARD || Keyboard settings || -1
 
|-
 
|-
| CYCLE_BRAKE_REFILL || Rate at which the brake reservoir refills when you are not braking
+
| KICK || Kicks the specified player from the server. ||
 
|-
 
|-
| CYCLE_DELAY || Minimum time between turns (must be greater than 0)
+
| KICK_TO || Kicks the specified player from the server and, if the client supports it, redirects him to a different server. ||  
 
|-
 
|-
| CYCLE_DELAY_TIMEBASED || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
+
| KILL || Kill a specific player (as warning before a kick) ||
 
|-
 
|-
| CYCLE_DELAY_TIMEBASED_OVERRIDE || cycle_delay_timebased_override_help
+
| LADDERLOG_DECORATE_TIMESTAMP || Decorates every line of ladderlog output with the current date and time || 0
 
|-
 
|-
| CYCLE_FAIR_ANTILAG || If set to 1, this deactivates the anti lag-sliding code when old clients are connected
+
| LADDERLOG_GAME_TIME_INTERVAL || If nonnegative, write a line with the current game time to the ladder log every n seconds. || -1
 
|-
 
|-
| CYCLE_MAX_REFCOUNT || Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
+
| LADDERLOG_WRITE_ALL || Set all the LADDER_LOG_WRITE_* settings to the same value ||
 
|-
 
|-
| CYCLE_PACKETLOSS_TOLERANCE || Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
+
| LADDERLOG_WRITE_BASEZONE_CONQUERED || Write to ladderlog: BASEZONE_CONQUERED <team> <cx> <cy> || 1
 
|-
 
|-
| CYCLE_PING_RUBBER || Additional niceness for high ping players
+
| LADDERLOG_WRITE_BASEZONE_CONQUERER || Write to ladderlog: BASEZONE_CONQUERER <player> || 1
 
|-
 
|-
| CYCLE_RUBBER || Niceness factor to allow you drive really close to a wall
+
| LADDERLOG_WRITE_CHAT || Write to ladderlog: CHAT <chatter> [/me] <chat string> || 0
 
|-
 
|-
| CYCLE_RUBBER_DELAY || cycle_rubber_delay_help
+
| LADDERLOG_WRITE_DEATH_FRAG || Write to ladderlog: DEATH_FRAG <prey> <predator> || 1
 
|-
 
|-
| CYCLE_RUBBER_DELAY_BONUS || cycle_rubber_delay_bonus_help
+
| LADDERLOG_WRITE_DEATH_SUICIDE || Write to ladderlog: DEATH_SUICIDE <player> || 1
 
|-
 
|-
| CYCLE_RUBBER_DELAY_BONUS_OVERRIDE || cycle_rubber_delay_bonus_override_help
+
| LADDERLOG_WRITE_DEATH_TEAMKILL || Write to ladderlog: DEATH_TEAMKILL <prey> <predator> || 1
 
|-
 
|-
| CYCLE_RUBBER_DELAY_OVERRIDE || cycle_rubber_delay_override_help
+
| LADDERLOG_WRITE_GAME_END || Write to ladderlog: GAME_END || 1
 
|-
 
|-
| CYCLE_RUBBER_LEGACY || cycle_rubber_legacy_help
+
| LADDERLOG_WRITE_GAME_TIME || Write to ladderlog: GAME_TIME <time> (see also: GAME_TIME_INTERVAL) || 1
 
|-
 
|-
| CYCLE_RUBBER_MALUS_TIME || cycle_rubber_malus_time_help
+
| LADDERLOG_WRITE_MATCH_WINNER || Write to ladderlog: MATCH_WINNER <winner> || 1
 
|-
 
|-
| CYCLE_RUBBER_MALUS_TURN || cycle_rubber_malus_turn_help
+
| LADDERLOG_WRITE_NEW_MATCH || Write to ladderlog: NEW_MATCH || 1
 
|-
 
|-
| CYCLE_RUBBER_MALUS_TURN_OVERRIDE || cycle_rubber_malus_turn_override_help
+
| LADDERLOG_WRITE_NEW_ROUND || Write to ladderlog: NEW_ROUND || 1
 
|-
 
|-
| CYCLE_RUBBER_MINADJUST || When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
+
| LADDERLOG_WRITE_NUM_HUMANS || Write to ladderlog: NUM_HUMANS <number of humans> || 0
 
|-
 
|-
| CYCLE_RUBBER_MINADJUST_OVERRIDE || cycle_rubber_minadjust_override_help
+
| LADDERLOG_WRITE_ONLINE_PLAYER || Write to ladderlog: ONLINE_PLAYER <name> [<ping> [<team>]] || 0
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE || The minimal distance rubber code keeps you from the wall in front of you
+
| LADDERLOG_WRITE_PLAYER_ENTERED || Write to ladderlog: PLAYER_ENTERED <name> <IP> <screen name> || 1
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
+
| LADDERLOG_WRITE_PLAYER_LEFT || Write to ladderlog: PLAYER_LEFT <name> <IP> || 1
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE || cycle_rubber_mindistance_override_help
+
| LADDERLOG_WRITE_PLAYER_RENAMED || Write to ladderlog: PLAYER_RENAMED <old name> <new name> <ip> <screen name> || 1
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
+
| LADDERLOG_WRITE_ROUND_SCORE || Write to ladderlog: ROUND_SCORE <score difference> <player> [<team>] || 1
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || cycle_rubber_mindistance_preparation_override_help
+
| LADDERLOG_WRITE_ROUND_SCORE_TEAM || Write to ladderlog: ROUND_SCORE_TEAM <score difference> <team> || 1
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_RATIO || Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
+
| LADDERLOG_WRITE_ROUND_WINNER || Write to ladderlog: ROUND_WINNER <winner> || 1
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE || cycle_rubber_mindistance_ratio_override_help
+
| LADDERLOG_WRITE_SACRIFICE || Write to ladderlog: SACRIFICE <player who used the hole> <player who created the hole> <player owning the wall the hole was made into> || 1
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR || Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
+
| LADDERLOG_WRITE_WAIT_FOR_EXTERNAL_SCRIPT || Write to ladderlog: WAIT_FOR_EXTERNAL_SCRIPT (see also: WAIT_FOR_EXTERNAL_SCRIPT and WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT) || 1
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || cycle_rubber_mindistance_reservoir_override_help
+
| LADDER_GAIN_EXTRA || Ping dependent ladder extra score for the winner || 1
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
+
| LADDER_LOSE_MIN_ON_LOAD || Minimum of you ladder score lost on each load || 0.2
 
|-
 
|-
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || cycle_rubber_mindistance_unprepared_override_help
+
| LADDER_LOSE_PERCENT_ON_LOAD || Percentage of your ladder score lost on each load || 0.2
 
|-
 
|-
| CYCLE_RUBBER_SPEED || Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
+
| LADDER_MIN_BET || Minimum score you put in the ladder pot || 1
 
|-
 
|-
| CYCLE_RUBBER_SPEED_OVERRIDE || cycle_rubber_speed_override_help
+
| LADDER_PERCENT_BET || Percentage of your score you put in the ladder pot || 10
 
|-
 
|-
| CYCLE_RUBBER_TIME || cycle_rubber_time_help
+
| LADDER_TAX || Percentage of the ladder pot the IRS takes || 1
 
|-
 
|-
| CYCLE_RUBBER_TIMEBASED || Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
+
| LAG_CREDIT || Maximal seconds of total lag credit. || 0.5
 
|-
 
|-
| CYCLE_RUBBER_TIMEBASED_OVERRIDE || cycle_rubber_timebased_override_help
+
| LAG_CREDIT_SINGLE || Maximal seconds of lag credit for a single lag credit event. || 0.1
 
|-
 
|-
| CYCLE_RUBBER_TIME_OVERRIDE || cycle_rubber_time_override_help
+
| LAG_CREDIT_TIME || Timescale lag credit is restored on. || 600
 
|-
 
|-
| CYCLE_SMOOTH_MIN_SPEED || cycle_smooth_min_speed_help
+
| LAG_CREDIT_VARIANCE || Maximal multiple of the lag variance for a single lag credit event. || 3
 
|-
 
|-
| CYCLE_SMOOTH_THRESHOLD || Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.  
+
| LAG_FAST_TIME || Timescale the fast lag measurement decays on. || 2
 
|-
 
|-
| CYCLE_SMOOTH_TIME || Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
+
| LAG_FAST_WEIGHT || Extra weight lag reports from the server influence the fast lag compensation with. || 1
 
|-
 
|-
| CYCLE_SOUND_SPEED || Sound speed divisor
+
| LAG_FREQUENCY_THRESHOLD || Minimal frequency of lag events (measured against the total number of input events) that needs to be exceeded before the server informs the client. Should be between 0 and 1. || 0.2
 
|-
 
|-
| CYCLE_SPEED || Basic speed of your cycle if you drive straight and not close to walls
+
| LAG_MAX_SPEEDUP_TIMER || Maximal speed increase of timer while lag is compensated for. || 0.2
 
|-
 
|-
| CYCLE_SPEED_DECAY_ABOVE || Rate of cycle speed approaching the value of CYCLE_SPEED from above
+
| LAG_OFFSET_CLIENT || Extra amount of lag compensation, determined by the client. || 0
 
|-
 
|-
| CYCLE_SPEED_DECAY_ABOVE_OVERRIDE || cycle_speed_decay_above_override_help
+
| LAG_OFFSET_LEGACY || Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server. || 0
 
|-
 
|-
| CYCLE_SPEED_DECAY_BELOW || Rate of cycle speed approaching the value of CYCLE_SPEED from below
+
| LAG_OFFSET_SERVER || Extra amount of lag compensation, determined by the server. || 0
 
|-
 
|-
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE || cycle_speed_decay_below_override_help
+
| LAG_O_METER || Draw Lag-O-Meter in network play || 1
 
|-
 
|-
| CYCLE_START_SPEED || Initial cycle speed
+
| LAG_O_METER_BLEND || Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player. || 0.5
 
|-
 
|-
| CYCLE_SYNC_FF || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
+
| LAG_O_METER_SCALE || Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. || 1
 
|-
 
|-
| CYCLE_SYNC_FF_STEPS || Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
+
| LAG_O_METER_THRESHOLD || The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value. || 0.5
 
|-
 
|-
| CYCLE_SYNC_INTERVAL_ENEMY || Time in seconds between server-client updates of enemy cycles
+
| LAG_O_METER_USE_OLD || Should we use the old buggy Lag-O-Meter? This functionality will go away soon. || 0
 
|-
 
|-
| CYCLE_SYNC_INTERVAL_SELF || Time in seconds between server-client updates of enemy cycles owned by the client itself
+
| LAG_SLOW_TIME || Timescale the slow lag measurement decays on. || 30
 
|-
 
|-
| CYCLE_TIME_TOLERANCE || Maximum time difference of execution of turns on server and client (for clients that send timing information)
+
| LAG_SLOW_WEIGHT || Extra weight lag reports from the server influence the slow lag compensation with. || 0.2
 
|-
 
|-
| | || CYCLE_TIME_TOLERANCE_OVERRIDEcycle_time_tolerance_override_help
+
| LAG_SWEET_SPOT || Sweet spot, the fill ratio of lag credit the server tries to keep the client at. || 0.2
 
|-
 
|-
| CYCLE_TURN_SPEED_FACTOR || cycle_turn_speed_factor_help
+
| LAG_THRESHOLD || Amount of lag not compensated for on each lag event. || 0
 
|-
 
|-
| CYCLE_TURN_SPEED_FACTOR_OVERRIDE || cycle_turn_speed_factor_override_help
+
| LANGUAGE_FIRST || The language Armagetron Advanced will use  || American English
 
|-
 
|-
| CYCLE_WALL_NEAR || Maximum accelerating wall distance
+
| LANGUAGE_SECOND || Fallback language if the first language is not available || American English
 
|-
 
|-
| DEDICATED_IDLE || After running this time (in hours), the dedicated server takes the next chance to quit.
+
| LAST_CHAT_BREAK_TIME || Last round time a player in chat mode is able to pause the timer || -1
 
|-
 
|-
| DITHER || Use dithering
+
| LAST_CHECK_ERRORS || Listen to errors claiming a video mode does not exist, last successful init || 1
 
|-
 
|-
| DOUBLEBIND_TIME || Time in seconds during which no two different keyboard events can trigger the same action
+
| LAST_COLORDEPTH || Color depth, last successful init || 1
 
|-
 
|-
| DOUBLEBIND_TIME_OVERRIDE || doublebind_time_override_help
+
| LAST_FULLSCREEN || Fullscreen or windowed mode, last successful init || 1
 
|-
 
|-
| ENEMIES_LOCX || enemies_locx_help
+
| LAST_ZDEPTH || z buffer depth, last successful init || 1
 
|-
 
|-
| ENEMIES_LOCY || enemies_locy_help
+
| LEGACY_LOG_NAMES || If 1, the log names of unauthenticated players are kept like they were before authentication was implemented. If 0, log names are escaped so that authenticated player names look best. || 1
 
|-
 
|-
| ENEMIES_SIZE || enemies_size_help
+
| LIMIT_ROUNDS || End the match after this number of rounds || 10
 
|-
 
|-
| EXPLOSION || explosion_help
+
| LIMIT_SCORE || End the match when a player reaches this score   || 100
 
|-
 
|-
| EXPLOSION_RADIUS || Blast radius of the cycle explosions
+
| LIMIT_TIME || End the match after this number of minutes  || 30
 
|-
 
|-
| EXTRAPOLATOR_SYNC || extrapolator_sync_help
+
| LOWER_SKY || Draw lower sky plane || 0
 
|-
 
|-
| FADEOUT_NAME_DELAY || Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
+
| MAP_FILE || File that contains the map used for playing  || Anonymous/polygon/regular/square-1.0.1.aamap.xml
 
|-
 
|-
| FAILED_ATTEMPTS || Number of failed attemts to initialize graphics mode
+
| MAP_FILE_OVERRIDE || Block out older clients when MAP_FILE differs from its default?  || 3
 
|-
 
|-
| FASTEST_LOCX || fastest_locx_help
+
| MAP_URI || DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead || 0
 
|-
 
|-
| FASTEST_LOCY || fastest_locy_help
+
| MASTER_IDLE || UNDOCUMENTED ||  
 
|-
 
|-
| FASTEST_SIZE || fastest_size_help
+
| MASTER_PORT || UNDOCUMENTED ||  
 
|-
 
|-
| FAST_FORWARD_MAXSTEP || Maximum recording time between rendered frames in fast forward mode
+
| MASTER_QUERY_INTERVAL || UNDOCUMENTED ||  
 
|-
 
|-
| FAST_FORWARD_MAXSTEP_REAL || Maximum real time between rendered frames in fast forward mode
+
| MASTER_SAVE_INTERVAL || UNDOCUMENTED ||  
 
|-
 
|-
| FAST_FORWARD_MAXSTEP_REL || Maximum fraction of the time left until the end of FF mode between rendered frames
+
| MAX_CLIENTS || Maximum number of network clients to accept || 16
 
|-
 
|-
| FAV_NUM_PER_TEAM_PLAYER_1 || The favorite number of players per team for this player
+
| MAX_CLIENTS_SAME_IP_HARD || Maximum number of network clients to accept from the same IP; more logins will be ignored || 8
 
|-
 
|-
| FAV_NUM_PER_TEAM_PLAYER_2 || The favorite number of players per team for this player
+
| MAX_CLIENTS_SAME_IP_SOFT || Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full || 4
 
|-
 
|-
| FAV_NUM_PER_TEAM_PLAYER_3 || The favorite number of players per team for this player
+
| MAX_IN_RATE || Maximum network input rate || 8
 
|-
 
|-
| FAV_NUM_PER_TEAM_PLAYER_4 || The favorite number of players per team for this player
+
| MAX_OUT_RATE || Maximum network output rate || 8
 
|-
 
|-
| FINISH_TYPE || What happens when the last human is dead?
+
| MAX_PLAYERS_SAME_IP || maximum number of players from the same IP (note that each client can legally host up to four players) || 4
 
|-
 
|-
| FIRST_USE || Is this the first time you use Armagetron Advanced?
+
| MAX_SIMULATE_AHEAD || UNDOCUMENTED || 0.01
 
|-
 
|-
| FLOOR_BLUE || Floor color
+
| MAX_VOTES || The maximum number of total votes that can be active at any given moment. || 5
 
|-
 
|-
| FLOOR_DETAIL || Floor detail settings
+
| MAX_VOTES_PER_VOTER || The maximum number of votes suggested by each voter that can be active at any given moment. || 2
 
|-
 
|-
| FLOOR_GREEN || Floor color
+
| MD5_PREFIX || Extra hash prefix for local accounts used to scramble the password ||  
 
|-
 
|-
| FLOOR_MIRROR || Floor mirror mode
+
| MD5_SUFFIX || Extra hash suffix for local accounts used to scramble the password ||  
 
|-
 
|-
| FLOOR_MIRROR_INT || Intensity of the floor mirror effect
+
| MESSAGE_OF_DAY || Message sent to clients on connection, if supported by the client, it will be displayed fullscreen ||
 
|-
 
|-
| FLOOR_RED || Floor color
+
| MESSAGE_OF_DAY_TIMEOUT || Time message_of_day is displayed for in fullscreen mode || 60
 
|-
 
|-
| FORTRESS_CONQUEST_DECAY_RATE || fortress_conquest_decay_rate_help
+
| MIN_PLAYERS || Minimum number of players || 0
 
|-
 
|-
| FORTRESS_CONQUEST_RATE || fortress_conquest_rate_help
+
| MIN_PLAY_TIME_ONLINE || Online play time in minutes required to play here || 0
 
|-
 
|-
| FORTRESS_DEFEND_RATE || fortress_defend_rate_help
+
| MIN_PLAY_TIME_TEAM || Team play time in minutes required to play here || 0
 
|-
 
|-
| FULLSCREEN || Fullscreen or windowed mode?
+
| MIN_PLAY_TIME_TOTAL || Total play time in minutes required to play here || 0
 
|-
 
|-
| GAMEOBJECT_MOVE_TIMEOUT || gameobject_move_timeout_help
+
| MIN_VOTERS || Number of voters that need to be online to enable voting. || 3
 
|-
 
|-
| GAME_TIMEOUT || Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
+
| MOUSE_GRAB || Grab the mouse pointer, so it can't leave the window || 0
 
|-
 
|-
| GAME_TYPE || Type of game played
+
| MOVE_TO || Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty. ||  
 
|-
 
|-
| GL_EXTENSIONS || OpenGL system information
+
| MOVIEPACK || Use the moviepack if available || 1
 
|-
 
|-
| GL_RENDERER || OpenGL system information
+
| MOVIEPACK_FLOOR_BLUE || Floor color || 0.5
 
|-
 
|-
| GL_VENDOR || OpenGL system information
+
| MOVIEPACK_FLOOR_GREEN || Floor color || 0.5
 
|-
 
|-
| GL_VERSION || OpenGL system information
+
| MOVIEPACK_FLOOR_RED || Floor color || 0.5
 
|-
 
|-
| GRID_SIZE || Distance between gridlines
+
| MOVIEPACK_HACK || UNDOCUMENTED ||  
 
|-
 
|-
| GRID_SIZE_MOVIEPACK || Distance between gridlines when moviepack is active
+
| MOVIEPACK_RIM_WALL_STRETCH_X || Extension of one square of rim wall texture in the horizontal direction for the moviepack || 50
 
|-
 
|-
| HIGH_RIM || Draw high rim walls
+
| MOVIEPACK_RIM_WALL_STRETCH_Y || Extension of the rim wall texture in the vertical direction for the moviepack || 50
 
|-
 
|-
| INCLUDE || Includes the following file
+
| NETWORK_AUTOBAN_FACTOR || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. || 10
 
|-
 
|-
| INFINITY_PLANE || Use infinite points (Does not work properly on most Windows systems)
+
| NETWORK_AUTOBAN_MAX_KPH || Maximal value of the kicks per hour; larger values are smoothly clamped. || 30
 
|-
 
|-
| INSTANT_CHAT_STRING_1_1 || Instant chat available with hotkeys
+
| NETWORK_AUTOBAN_OFFSET || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. || 5
 
|-
 
|-
| INSTANT_CHAT_STRING_1_10 || Instant chat available with hotkeys
+
| NETWORK_LOCK_OUT_028_TEST || UNDOCUMENTED || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_1_11 || Instant chat available with hotkeys
+
| NETWORK_MIN_BAN || When a client's connection is blocked because he's banned, make him banned for at least this many seconds. || 120
 
|-
 
|-
| INSTANT_CHAT_STRING_1_12 || Instant chat available with hotkeys
+
| NETWORK_SPECTATOR_TIME || If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_1_2 || Instant chat available with hotkeys
+
| NEW_FEATURE_DELAY || Disable features that only came in during the last X protocol versions. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_1_3 || Instant chat available with hotkeys
+
| NEW_TEAM_ALLOWED || Is it currently allowed to create a new team? || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_1_4 || Instant chat available with hotkeys
+
| NUM_AIS || Number of AI players || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_1_5 || Instant chat available with hotkeys
+
| PASSWORD || Password setting || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_1_6 || Instant chat available with hotkeys
+
| PASSWORD_STORAGE || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_1_7 || Instant chat available with hotkeys
+
| PING_CHARITY || How much ping are you willing to take over from your opponent? || 100
 
|-
 
|-
| INSTANT_CHAT_STRING_1_8 || Instant chat available with hotkeys
+
| PING_CHARITY_MAX || Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better. || 500
 
|-
 
|-
| INSTANT_CHAT_STRING_1_9 || Instant chat available with hotkeys
+
| PING_CHARITY_MIN || Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_2_1 || Instant chat available with hotkeys
+
| PING_CHARITY_SERVER || Don't touch: the server says this is the maximal ping compensation. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_2_10 || Instant chat available with hotkeys
+
| PING_FLOOD_GLOBAL || The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. || 0.1
 
|-
 
|-
| INSTANT_CHAT_STRING_2_11 || Instant chat available with hotkeys
+
| PING_FLOOD_TIME_10 || Minimum time for 10 ping packets from one machine to arrive. || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_2_12 || Instant chat available with hotkeys
+
| PING_FLOOD_TIME_100 || Minimum time for 100 ping packets from one machine to arrive. || 100
 
|-
 
|-
| INSTANT_CHAT_STRING_2_2 || Instant chat available with hotkeys
+
| PING_FLOOD_TIME_20 || Minimum time for 20 ping packets from one machine to arrive. || 4
 
|-
 
|-
| INSTANT_CHAT_STRING_2_3 || Instant chat available with hotkeys
+
| PING_FLOOD_TIME_50 || Minimum time for 50 ping packets from one machine to arrive. || 20
 
|-
 
|-
| INSTANT_CHAT_STRING_2_4 || Instant chat available with hotkeys
+
| PING_LOCX || Horizontal position of the ping display || 0.8
 
|-
 
|-
| INSTANT_CHAT_STRING_2_5 || Instant chat available with hotkeys
+
| PING_LOCY || Vertical position of the ping display || -0.95
 
|-
 
|-
| INSTANT_CHAT_STRING_2_6 || Instant chat available with hotkeys
+
| PING_SIZE || Size of the ping display || 0.13
 
|-
 
|-
| INSTANT_CHAT_STRING_2_7 || Instant chat available with hotkeys
+
| PLAYERS || Prints list of currently active players ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_2_8 || Instant chat available with hotkeys
+
| PLAYER_CHAT_WAIT_FRACTION || Maximum fraction of time to wait for a single player to stop chatting. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_2_9 || Instant chat available with hotkeys
+
| PLAYER_CHAT_WAIT_MAX || Maximum time in seconds to wait for a single player to stop chatting. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_3_1 || Instant chat available with hotkeys
+
| PLAYER_CHAT_WAIT_SINGLE || Set to 1 if only one player should get his chat wait time reduced at any given time. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_3_10 || Instant chat available with hotkeys
+
| PLAYER_CHAT_WAIT_TEAMLEADER || Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_3_11 || Instant chat available with hotkeys
+
| PLAYER_LIST_HIDDEN_PLAYER_PREFIX || The prefix that is shown on hidden players' Global ID and access level when we can see it. || 0xaaaaaa
 
|-
 
|-
| INSTANT_CHAT_STRING_3_12 || Instant chat available with hotkeys
+
| PLAYER_MESSAGE || Sends a message to a specified player. ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_3_2 || Instant chat available with hotkeys
+
| PLAYER_RANDOM_COLOR || If set to 1, each local player will receive a semi-random color every round, trying to get as far away from every other player color. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_3_3 || Instant chat available with hotkeys
+
| PLAY_TIME_ONLINE || Total time in minutes someone has played with this client online || 480
 
|-
 
|-
| INSTANT_CHAT_STRING_3_4 || Instant chat available with hotkeys
+
| PLAY_TIME_TEAM || Total time in minutes someone has played with this client in a team || 480
 
|-
 
|-
| INSTANT_CHAT_STRING_3_5 || Instant chat available with hotkeys
+
| PLAY_TIME_TOTAL || Total time in minutes someone has played with this client || 480
 
|-
 
|-
| INSTANT_CHAT_STRING_3_6 || Instant chat available with hotkeys
+
| PREDICT_OBJECTS || Predict cycle movement in network play || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_3_7 || Instant chat available with hotkeys
+
| PREDICT_WALLS || Predict cycle walls. Useful for avoiding instant kills || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_3_8 || Instant chat available with hotkeys
+
| PREFIX_SPAM_ENABLE || Should spam prefix checking be enabled? Set to 1 to enable, 0 to disable. || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_3_9 || Instant chat available with hotkeys
+
| PREFIX_SPAM_LENGTH_MULTIPLIER || Multiplier applied to prefix length when calculating prefix spam score. || 1.2
 
|-
 
|-
| INSTANT_CHAT_STRING_4_1 || Instant chat available with hotkeys
+
| PREFIX_SPAM_NUMBER_COLOR_CODES_MULTIPLIER || Multiplier applied to the number of color codes in prefix when calculating prefix spam score. || 1.2
 
|-
 
|-
| INSTANT_CHAT_STRING_4_10 || Instant chat available with hotkeys
+
| PREFIX_SPAM_NUMBER_KNOWN_PREFIXES_MULTIPLIER || Multiplier applied to the number of known spam prefixes when calculating prefix spam score. || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_4_11 || Instant chat available with hotkeys
+
| PREFIX_SPAM_REQUIRED_SCORE || The required prefix spam score a prefix must have for it to be considered spam. || 10
 
|-
 
|-
| INSTANT_CHAT_STRING_4_12 || Instant chat available with hotkeys
+
| PREFIX_SPAM_START_COLOR_MULTIPLIER || If a prefix begins with a color code it will have this multiplier applied to its score. || 1.5
 
|-
 
|-
| INSTANT_CHAT_STRING_4_2 || Instant chat available with hotkeys
+
| PREFIX_SPAM_TIMEOUT_MULTIPLIER || Multiplier applied to time calculation to determine how long a known prefix is remembered. || 15
 
|-
 
|-
| INSTANT_CHAT_STRING_4_3 || Instant chat available with hotkeys
+
| PROTECT_SENSITIVE_FILES || Try to protect user.cfg from read access by other users? || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_4_4 || Instant chat available with hotkeys
+
| QUIT || Shuts the dedicated server down and quits. ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_5 || Instant chat available with hotkeys
+
| REAL_ARENA_SIZE_FACTOR || The currently active arena size. Leave it alone! Change size_factor instead. || 0.5
 
|-
 
|-
| INSTANT_CHAT_STRING_4_6 || Instant chat available with hotkeys
+
| REAL_CYCLE_SPEED_FACTOR || The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. || 1
 
|-
 
|-
| INSTANT_CHAT_STRING_4_7 || Instant chat available with hotkeys
+
| RECORDING_DEBUGLEVEL || Level of additional information in recording file. || 0
 
|-
 
|-
| INSTANT_CHAT_STRING_4_8 || Instant chat available with hotkeys
+
| REMOVE_HELP_TOPIC || Remove a help topic. ||  
 
|-
 
|-
| INSTANT_CHAT_STRING_4_9 || Instant chat available with hotkeys
+
| RENAME || Renames the given player. ||  
 
|-
 
|-
| KEEP_WINDOW_ACTIVE || keep_window_active_help
+
| RESOURCE_REPOSITORY_CLIENT || URI the client uses to search for map files if they aren't stored locally. Better leave it alone  || http://resource.armagetronad.net/resource/
 
|-
 
|-
| KEYBOARD || Keyboard settings
+
| RESOURCE_REPOSITORY_SERVER || URI clients and the server use to search for map files if they aren't stored locally  || http://resource.armagetronad.net/resource/
 
|-
 
|-
| KICK || Kicks the specified player from the server.
+
| RIM_WALL_STRETCH_X || Extension of the rim wall texture in the horizontal direction || 100
 
|-
 
|-
| KILL || kill_help
+
| RIM_WALL_STRETCH_Y || Extension of the rim wall texture in the vertical direction || 50
 
|-
 
|-
| LADDER_GAIN_EXTRA || Ping dependent ladder extra score for the winner
+
| RIM_WALL_WRAP_Y || Set to 1 if the rim wall texture should repeat in the vertical direction || 0
 
|-
 
|-
| LADDER_LOSE_MIN_ON_LOAD || Minimum of you ladder score lost on each load
+
| RINCLUDE || Includes a file using the resource system. Use the direct link syntax to your profit here. ||  
 
|-
 
|-
| LADDER_LOSE_PERCENT_ON_LOAD || Percentage of your ladder score lost on each load
+
| ROUND_CENTER_MESSAGE || Big message sent to clients after every round ||  
 
|-
 
|-
| LADDER_MIN_BET || Minimum score you put in the ladder pot
+
| ROUND_CONSOLE_MESSAGE || Message sent to clients after every round ||  
 
|-
 
|-
| LADDER_PERCENT_BET || Percentage of your score you put in the ladder pot
+
| RUBBER_GAUGE_LOCX || Horizontal position of the rubber meter  || -0.48
 
|-
 
|-
| LADDER_TAX || Percentage of the ladder pot the IRS takes
+
| RUBBER_GAUGE_LOCY || Vertical position of the rubber meter  || -0.9
 
|-
 
|-
| LAG_O_METER || Draw Lag-O-Meter in network play
+
| RUBBER_GAUGE_SIZE || Size of the rubber meter  || 0.175
 
|-
 
|-
| LANGUAGE_FIRST || The language Armagetron Advanced will use
+
| SAY || Dedicated server only: let the server administrator say something. ||  
 
|-
 
|-
| LANGUAGE_SECOND || Fallback language if the first language is not available
+
| SCORE_DEATHZONE || What you get for hitting the Death Zone || -1
 
|-
 
|-
| LAST_CHECK_ERRORS || Listen to errors claiming a video mode does not exist, last successful init
+
| SCORE_DIE || What you get for dying || -2
 
|-
 
|-
| LAST_COLORDEPTH || Color depth, last successful init
+
| SCORE_HOLE || What you get for making a hole for your teammates || 0
 
|-
 
|-
| LAST_FULLSCREEN || Fullscreen or windowed mode, last successful init
+
| SCORE_KILL || What you get for killing someone || 3
 
|-
 
|-
| LAST_ZDEPTH || z buffer depth, last successful init
+
| SCORE_LOCX || Horizontal position of the score display || -0.95
 
|-
 
|-
| LIMIT_ROUNDS || End the match after this number of rounds
+
| SCORE_LOCY || Vertical position of the score display || -0.85
 
|-
 
|-
| LIMIT_SCORE || End the match when a player reaches this score  
+
| SCORE_SIZE || Size of the score display || 0.13
 
|-
 
|-
| LIMIT_TIME || End the match after this number of minutes
+
| SCORE_SUICIDE || What you get for stupidly dying || -4
 
|-
 
|-
| LINE_ANTIALIAS || Enable line antialiasing
+
| SCORE_SURVIVE || What you get for surviving || 0
 
|-
 
|-
| LOWER_SKY || Draw lower sky plane
+
| SCORE_WIN || What you get for winning a round || 10
 
|-
 
|-
| MAP_FILE || map_file_help
+
| SERVER_DNS || If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes. ||  
 
|-
 
|-
| MAP_FILE_OVERRIDE || map_file_override_help
+
| SERVER_IP || IP the server listens on  || ANY
 
|-
 
|-
| MAP_URI || map_uri_help
+
| SERVER_NAME || Name of this server || Unnamed Server
 
|-
 
|-
| MAX_CLIENTS || Maximum number of network clients to accept
+
| SERVER_OPTIONS || Short description of the options on this server || All settings at default values.
 
|-
 
|-
| MAX_CLIENTS_SAME_IP_HARD || Maximum number of network clients to accept from the same IP; more logins will be ignored
+
| SERVER_PORT || Port this server listens on || 4534
 
|-
 
|-
| MAX_CLIENTS_SAME_IP_SOFT || Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
+
| SETTING_LEGACY_BEHAVIOR_ANNOYING || Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE || 0
 
|-
 
|-
| MAX_IN_RATE || Maximum network input rate
+
| SETTING_LEGACY_BEHAVIOR_BREAKING || Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE || 2
 
|-
 
|-
| MAX_OUT_RATE || Maximum network output rate
+
| SETTING_LEGACY_BEHAVIOR_BUMPY || Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED || 2
 
|-
 
|-
| MAX_PLAYERS_SAME_IP || maximum number of players from the same IP (note that each client can legally host up to four players)
+
| SETTING_LEGACY_BEHAVIOR_CHEATING || Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME || 2
 
|-
 
|-
| MAX_VOTES || The maximum number of total votes that can be active at any given moment.
+
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) || 0
 
|-
 
|-
| MAX_VOTES_PER_VOTER || The maximum number of votes suggested by each voter that can be active at any given moment.
+
| SHOW_ALIVE || Show the number of enemies and friends left on the HUD?  || 1
 
|-
 
|-
| MESSAGE_OF_DAY_1 || Message sent to clients
+
| SHOW_BRAKE || Show the brake meter on the HUD?  || 1
 
|-
 
|-
| MESSAGE_OF_DAY_2 || Message sent to clients
+
| SHOW_FASTEST || Show the fastest player on the HUD?  || 1
 
|-
 
|-
| MESSAGE_OF_DAY_3 || Message sent to clients
+
| SHOW_FPS || Enable fps display || 1
 
|-
 
|-
| MESSAGE_OF_DAY_4 || Message sent to clients
+
| SHOW_HUD || Show the HUD?  || 1
 
|-
 
|-
| MESSAGE_OF_DAY_5 || Message sent to clients
+
| SHOW_OWN_NAME || Should your name be displayed above your cycle on your screen? ||  
 
|-
 
|-
| MIN_PLAYERS || Minimum number of players
+
| SHOW_PING || Show your ping on the HUD?  || 1
 
|-
 
|-
| MIN_VOTERS || Number of voters that need to be online to enable voting.
+
| SHOW_RUBBER || Show the rubber meter on the HUD?  || 1
 
|-
 
|-
| MOUSE_GRAB || Grab the mouse pointer, so it can't leave the window
+
| SHOW_SCORE || Show your single player scores on the HUD?  || 1
 
|-
 
|-
| MOVIEPACK || Use the moviepack if available
+
| SHOW_SPEED || Show the speed meter on the HUD?  || 1
 
|-
 
|-
| MOVIEPACK_FLOOR_BLUE || Floor color
+
| SHOW_TIME || Show the current time in the top- right corner?  || 0
 
|-
 
|-
| MOVIEPACK_FLOOR_GREEN || Floor color
+
| SHOW_TIME_24 || Show the time in 24 hour format?  || 0
 
|-
 
|-
| MOVIEPACK_FLOOR_RED || Floor color
+
| SHUFFLE_SPAM_MESSAGES_PER_ROUND || Per round, per player limit on the number of shuffle messages displayed. A negative or zero value disables this check. || 3
 
|-
 
|-
| MOVIEPACK_WALL_STRETCH || The distance of the vertical lines on the moviepack walls
+
| SILENCE || Silence a specific player so he can't use public chat any more (/msg and /team still work) ||  
 
|-
 
|-
| NAME_TEAM_AFTER_PLAYER_1 || If set, the team is named after the leading player
+
| SILENCE_DEFAULT || If set to 1, new players will be silenced || 0
 
|-
 
|-
| NAME_TEAM_AFTER_PLAYER_2 || If set, the team is named after the leading player
+
| SIMULATE_RECEIVE_PACKET_LOSS || UNDOCUMENTED ||  
 
|-
 
|-
| NAME_TEAM_AFTER_PLAYER_3 || If set, the team is named after the leading player
+
| SIMULATE_SEND_PACKET_LOSS || UNDOCUMENTED ||  
 
|-
 
|-
| NAME_TEAM_AFTER_PLAYER_4 || If set, the team is named after the leading player
+
| SINCLUDE || Includes the following file silently, without error message if it is not found ||
 
|-
 
|-
| NETWORK_AUTOBAN_FACTOR || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
+
| SIZE_FACTOR || Arena size modifier || 0
 
|-
 
|-
| NETWORK_AUTOBAN_MAX_KPH || Maximal value of the kicks per hour; larger values are smoothly clamped.
+
| SKY_WOBBLE || Sky animation || 1
 
|-
 
|-
| NETWORK_AUTOBAN_OFFSET || Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
+
| SLAP || Slaps the given player by penalizing him with the specified amount of points. Be smart and you may be able to hug your users, too ;) ||
 
|-
 
|-
| NETWORK_MIN_BAN || When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
+
| SMOOTH_SHADING || Enable smooth shading || 1
 
|-
 
|-
| NEW_FEATURE_DELAY || Disable features that only came in during the last X protocol versions.
+
| SOFTWARE_RENDERER || Is the OpenGL renderer not hardware accelerated? || 0
 
|-
 
|-
| NEW_TEAM_ALLOWED || Is it currently allowed to create a new team?
+
| SOUND_BUFFER_SHIFT || Buffer size multiplier || 0
 
|-
 
|-
| NUM_AIS || Number of AI players
+
| SOUND_QUALITY || Sound quality [0=off, 3=high] || 2
 
|-
 
|-
| PASSWORD || Password setting
+
| SOUND_SOURCES || Number of sound sources to be heard at the same time || 10
 
|-
 
|-
| PASSWORD_STORAGE || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
+
| SPAM_AUTOKICK || Spam score that causes you to get kicked instantly. || 14
 
|-
 
|-
| PERSP_CORRECT || Enable perspective correction
+
| SPAM_AUTOKICK_COUNT || Number of spam warnings before a player gets spamkicked. || 3
 
|-
 
|-
| PING_CHARITY || How much ping are you willing to take over from your opponent?
+
| SPAM_MAXLEN || Maximal length of chat message. || 80
 
|-
 
|-
| PING_LOCX || ping_locx_help
+
| SPAM_MAXLEN_OVERRIDE || Block out older clients when SPAM_MAXLEN differs from its default?  || 3
 
|-
 
|-
| PING_LOCY || ping_locy_help
+
| SPAM_PENALTY || Number of seconds to silence a spammer. || 0
 
|-
 
|-
| PING_SIZE || ping_size_help
+
| SPAM_PROTECTION || Harshness of spam protection; determines min delay between chat messages accepted. || 4
 
|-
 
|-
| PLAYERS || players_help
+
| SPAM_PROTECTION_CHAT || Extra factor for SPAM_PROTECTION for chat messages. || 0.3
 
|-
 
|-
| PLAYER_1 || Player name
+
| SPAM_PROTECTION_REPEAT || Minimum time between identical chat messages. || 5
 
|-
 
|-
| PLAYER_2 || Player name
+
| SPAM_PROTECTION_VOTE || Extra factor for SPAM_PROTECTION for votes. || 50
 
|-
 
|-
| PLAYER_3 || Player name
+
| SPARKS || Draw sparks when going too close to a wall || 1
 
|-
 
|-
| PLAYER_4 || Player name
+
| SPAWN_POINT_GROUP_SIZE || UNDOCUMENTED || 0
 
|-
 
|-
| PNG_SCREENSHOT || png_screenshot_help
+
| SPAWN_WINGMEN_BACK || Determines how much each wingman is placed backwards in a team. || 2.2029
 
|-
 
|-
| POLY_ANTIALIAS || Enable polygon antialiasing
+
| SPAWN_WINGMEN_SIDE || Determines how much each wingman is placed sidewards in a team. || 2.75362
 
|-
 
|-
| PREDICT_OBJECTS || predict cycle movement in network play
+
| SPEED_FACTOR || Speed modifier for the cycles || 0
 
|-
 
|-
| REAL_ARENA_SIZE_FACTOR || The currently active arena size. Leave it alone! Change size_factor instead.
+
| SPEED_GAUGE_LOCX || Horizontal position of the speed meter  || 0
 
|-
 
|-
| REAL_CYCLE_SPEED_FACTOR || The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
+
| SPEED_GAUGE_LOCY || Vertical position of the speed meter  || -0.9
 
|-
 
|-
| RECORDING_DEBUGLEVEL || Level of additonal information in recording file.
+
| SPEED_GAUGE_SIZE || Size of the speed meter  || 0.175
 
|-
 
|-
| RESOURCE_REPOSITORY_CLIENT || resource_repository_client_help
+
| SP_AI_IQ || IQ of the AI opponents in single player mode || 50
 
|-
 
|-
| RESOURCE_REPOSITORY_SERVER || resource_repository_server_help
+
| SP_AUTO_AIS || Automatically spawn AI players in single player mode? || 0
 
|-
 
|-
| ROUND_CENTER_MESSAGE || Big message sent to clients after every round
+
| SP_AUTO_IQ || Automatically adjust AI IQ in single player mode? || 0
 
|-
 
|-
| ROUND_CONSOLE_MESSAGE_1 || Message sent to clients after every round
+
| SP_EXPLOSION_RADIUS || Blast radius of the cycle explosions in single player mode || 4
 
|-
 
|-
| ROUND_CONSOLE_MESSAGE_2 || Message sent to clients after every round
+
| SP_FINISH_TYPE || What happens when the last human is dead in single player mode? || 1
 
|-
 
|-
| ROUND_CONSOLE_MESSAGE_3 || Message sent to clients after every round
+
| SP_GAME_TYPE || Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. || 1
 
|-
 
|-
| ROUND_CONSOLE_MESSAGE_4 || Message sent to clients after every round
+
| SP_LIMIT_ROUNDS || End the match after this number of rounds in single player mode || 10
 
|-
 
|-
| ROUND_CONSOLE_MESSAGE_5 || Message sent to clients after every round
+
| SP_LIMIT_SCORE || End the match when a player reaches this score in single player mode || 100000
 
|-
 
|-
| RUBBER_GAUGE_LOCX || rubber_gauge_locx_help
+
| SP_LIMIT_TIME || End the match after this number of minutes in single player mode || 30
 
|-
 
|-
| RUBBER_GAUGE_LOCY || rubber_gauge_locy_help
+
| SP_MIN_PLAYERS || Minimum number of players in single player mode || 4
 
|-
 
|-
| RUBBER_GAUGE_SIZE || rubber_gauge_size_help
+
| SP_NUM_AIS || Number of AI players in single player mode || 0
 
|-
 
|-
| SAY || Dedicated server only: let the server administator say something.
+
| SP_SCORE_WIN || What you get for winning a round in single player mode || 10
 
|-
 
|-
| SCORE_DEATHZONE || What you get for hitting the Death Zone
+
| SP_SIZE_FACTOR || Arena size modifier || -3
 
|-
 
|-
| SCORE_DIE || What you get for dying
+
| SP_SPEED_FACTOR || Speed modifier for the cycles || 0
 
|-
 
|-
| SCORE_KILL || What you get for killing someone
+
| SP_TEAMS_MAX || Maximum number of teams in single player mode || 16
 
|-
 
|-
| SCORE_LOCX || score_locx_help
+
| SP_TEAMS_MIN || Minimum number of teams in single player mode || 1
 
|-
 
|-
| SCORE_LOCY || score_locy_help
+
| SP_TEAM_BALANCE_ON_QUIT || Balance teams on player quit in single player mode? || 0
 
|-
 
|-
| SCORE_SIZE || score_size_help
+
| SP_TEAM_BALANCE_WITH_AIS || Balance teams with AI players in single player mode? || 1
 
|-
 
|-
| SCORE_SUICIDE || What you get for stupidly dying
+
| SP_TEAM_MAX_IMBALANCE || Maximum allowed team imbalance in single player mode || 1
 
|-
 
|-
| SCORE_WIN || What you get for winning a round
+
| SP_TEAM_MAX_PLAYERS || Maximum number of players per team in single player mode || 1
 
|-
 
|-
| SERVER_DNS || server_dns_help
+
| SP_TEAM_MIN_PLAYERS || Minimum number of players per team in single player mode || 1
 
|-
 
|-
| SERVER_IP || server_ip_help
+
| SP_WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite. || -1
 
|-
 
|-
| SERVER_NAME || Name of this server
+
| SP_WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever. || 8
 
|-
 
|-
| SERVER_PORT || Port this server listens on
+
| SP_WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated in single player mode || 1e+06
 
|-
 
|-
| SETTING_LEGACY_BEHAVIOR_ANNOYING || Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
+
| SP_WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode || 1e+06
 
|-
 
|-
| SETTING_LEGACY_BEHAVIOR_BREAKING || Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
+
| START_NEW_MATCH || Initiates a new match ||  
 
|-
 
|-
| SETTING_LEGACY_BEHAVIOR_BUMPYDefault || legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
+
| SUSPEND || Suspend a player from playing for the following N rounds (default is set by SUSPEND_DEFAULT_ROUNDS) ||
 
|-
 
|-
| SETTING_LEGACY_BEHAVIOR_CHEATING || Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
+
| SUSPEND_DEFAULT_ROUNDS || Sets default round timeout for SUSPEND. || 5
 
|-
 
|-
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
+
| SWAP_MODE || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). || 1
 
|-
 
|-
| SHOW_BRAKE || show_brake_help
+
| TALK_TO_MASTER || Announce this server on the internet? || 0
 
|-
 
|-
| SHOW_ENEMIES || show_enemies_help
+
| TEAMS || Get a list of all teams with a somewhat graphic representation of their formation. Same as saying /teams ||  
 
|-
 
|-
| SHOW_FASTEST || show_fastest_help
+
| TEAMS_MAX || Maximum number of teams || 16
 
|-
 
|-
| SHOW_FPS || Enable fps display
+
| TEAMS_MIN || Minimum number of teams || 1
 
|-
 
|-
| SHOW_HUD || show_hud_help
+
| TEAM_ALLOW_SHUFFLE_UP || If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. || 0
 
|-
 
|-
| SHOW_OWN_NAME || Should your name be displayed above your cycle on your screen?
+
| TEAM_BALANCE_ON_QUIT || Balance teams on player quit? || 1
 
|-
 
|-
| SHOW_PING || show_ping_help
+
| TEAM_BALANCE_WITH_AIS || Balance teams with AI players? || 1
 
|-
 
|-
| SHOW_RUBBER || show_rubber_help
+
| TEAM_BLUE_1 || blue portion of team 1's color || 15
 
|-
 
|-
| SHOW_SCORE || show_score_help
+
| TEAM_BLUE_2 || blue portion of team 2's color || 4
 
|-
 
|-
| SHOW_SPEED || show_speed_help
+
| TEAM_BLUE_3 || blue portion of team 3's color || 4
 
|-
 
|-
| SHOW_TIME || show_time_help
+
| TEAM_BLUE_4 || blue portion of team 4's color || 4
 
|-
 
|-
| SILENCE_ALL || If set to 1, all chat messages will be omitted.
+
| TEAM_BLUE_5 || blue portion of team 5's color || 15
 
|-
 
|-
| SIZE_FACTOR || Arena size modifier
+
| TEAM_BLUE_6 || blue portion of team 6's color || 15
 
|-
 
|-
| SKY_WOBBLE || Sky animation
+
| TEAM_BLUE_7 || blue portion of team 7's color || 15
 
|-
 
|-
| SMOOTH_SHADING || Enable smooth shading
+
| TEAM_BLUE_8 || blue portion of team 8's color || 7
 
|-
 
|-
| SOFTWARE_RENDERER || Is the OpenGL renderer not hadware accelerated?
+
| TEAM_CENTER_IS_BOSS || If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest. || 1
 
|-
 
|-
| SOUND_BUFFER_SHIFT || Buffer size multiplier
+
| TEAM_ELIMINATION_MODE || Defines the way ArmagetronAd should eliminate teams when there's more teams than TEAMS_MAX: Set to 0 it will try to keep as many players as possible, kicking teams that have the lowest score if teams are balanced; Set to 1 it will try to keep the best team colors (Team blue, then Team gold, then Team red, etc); Set to 2 it will kick out the teams that have the lowest score, regardless of balance. || 0
 
|-
 
|-
| SOUND_QUALITY || Sound quality [0=off, 3=high]
+
| TEAM_GREEN_1 || green portion of team 1's color || 8
 
|-
 
|-
| SOUND_SOURCES || Number of sound sources to be heard at the same time
+
| TEAM_GREEN_2 || green portion of team 2's color || 15
 
|-
 
|-
| SPAM_AUTOKICK || Spam score that causes you to get kicked instantly.
+
| TEAM_GREEN_3 || green portion of team 3's color || 4
 
|-
 
|-
| SPAM_MAXLEN || Maximal length of chat message.
+
| TEAM_GREEN_4 || green portion of team 4's color || 15
 
|-
 
|-
| SPAM_MAXLEN_OVERRIDE || spam_maxlen_override_help
+
| TEAM_GREEN_5 || green portion of team 5's color || 4
 
|-
 
|-
| SPAM_PENALTY || Number of seconds to silence a spammer.
+
| TEAM_GREEN_6 || green portion of team 6's color || 15
 
|-
 
|-
| SPAM_PROTECTION || Harshness of spam protection; determines min delay between chat messages accepted.
+
| TEAM_GREEN_7 || green portion of team 7's color || 15
 
|-
 
|-
| SPAM_PROTECTION_CHAT || Extra factor for SPAM_PROTECTION for chat messages.
+
| TEAM_GREEN_8 || green portion of team 8's color || 7
 
|-
 
|-
| SPAM_PROTECTION_VOTE || Extra factor for SPAM_PROTECTION for votes.
+
| TEAM_MAX_IMBALANCE || Maximum allowed team imbalance || 1
 
|-
 
|-
| SPARKS || Draw sparks when going too close to a wall
+
| TEAM_MAX_PLAYERS || Maximum number of players per team || 5
 
|-
 
|-
| SPECTATOR_MODE_1 || Sets spectator mode for this player
+
| TEAM_MIN_PLAYERS || Minimum number of players per team || 1
 
|-
 
|-
| SPECTATOR_MODE_2 || Sets spectator mode for this player
+
| TEAM_NAME_1 || name of team 1 || $team_name_blue
 
|-
 
|-
| SPECTATOR_MODE_3 || Sets spectator mode for this player
+
| TEAM_NAME_2 || name of team 2 || $team_name_gold
 
|-
 
|-
| SPECTATOR_MODE_4 || Sets spectator mode for this player
+
| TEAM_NAME_3 || name of team 3 || $team_name_red
 
|-
 
|-
| SPEED_FACTOR || Speed modifier for the cycles
+
| TEAM_NAME_4 || name of team 4 || $team_name_green
 
|-
 
|-
| SPEED_GAUGE_LOCX || speed_gauge_locx_help
+
| TEAM_NAME_5 || name of team 5 || $team_name_violet
 
|-
 
|-
| SPEED_GAUGE_LOCY || speed_gauge_locy_help
+
| TEAM_NAME_6 || name of team 6 || $team_name_ugly
 
|-
 
|-
| SPEED_GAUGE_SIZE || speed_gauge_size_help
+
| TEAM_NAME_7 || name of team 7 || $team_name_white
 
|-
 
|-
| SP_AI_IQ || IQ of the AI opponents in single player mode
+
| TEAM_NAME_8 || name of team 8 || $team_name_black
 
|-
 
|-
| SP_AUTO_AIS || Automatically spawn AI players in single player mode?
+
| TEAM_RED_1 || red portion of team 1's color || 4
 
|-
 
|-
| SP_AUTO_IQ || Automatically adjust AI IQ in single player mode?
+
| TEAM_RED_2 || red portion of team 2's color || 15
 
|-
 
|-
| SP_EXPLOSION_RADIUS || Blast radius of the cycle explosions in single player mode
+
| TEAM_RED_3 || red portion of team 3's color || 15
 
|-
 
|-
| SP_FINISH_TYPE || What happens when the last human is dead in single player mode?
+
| TEAM_RED_4 || red portion of team 4's color || 4
 
|-
 
|-
| SP_GAME_TYPE || Type of game played in single player mode
+
| TEAM_RED_5 || red portion of team 5's color || 15
 
|-
 
|-
| SP_LIMIT_ROUNDS || End the match after this number of rounds in single player mode
+
| TEAM_RED_6 || red portion of team 6's color || 4
 
|-
 
|-
| SP_LIMIT_SCORE || End the match when a player reaches this score in single player mode
+
| TEAM_RED_7 || red portion of team 7's color || 15
 
|-
 
|-
| SP_LIMIT_TIME || End the match after this number of minutes in single player mode
+
| TEAM_RED_8 || red portion of team 8's color || 7
 
|-
 
|-
| SP_MIN_PLAYERS || Minimum number of players in single player mode
+
| TEXTURES_HI || Use high color textures || 0
 
|-
 
|-
| SP_NUM_AIS || Number of AI players in single player mode
+
| TEXTURE_MODE_0 || Floor Texture: || 0
 
|-
 
|-
| SP_SCORE_WIN || What you get for winning a round in single player mode
+
| TEXTURE_MODE_1 || Wall Textures: || 0
 
|-
 
|-
| SP_SIZE_FACTOR || Arena size modifier
+
| TEXTURE_MODE_2 || Object Textures: || 0
 
|-
 
|-
| SP_SPEED_FACTOR || Speed modifier for the cycles
+
| TEXTURE_MODE_3 || Font: || 0
 
|-
 
|-
| SP_TEAMS_MAX || Maximum number of teams in single player mode
+
| TEXT_OUT || Enable console text output || 0
 
|-
 
|-
| SP_TEAMS_MIN || Minimum number of teams in single player mode
+
| TIMER_SYNC_START_FUDGE || UNDOCUMENTED || 0.1
 
|-
 
|-
| SP_TEAM_BALANCE_ON_QUIT || Balance teams on player quit in single player mode?
+
| TIMER_SYNC_START_FUDGE_STOP || UNDOCUMENTED || 2
 
|-
 
|-
| SP_TEAM_BALANCE_WITH_AIS || Balance teams with AI players in single player mode?
+
| TIMESTEP_MAX || UNDOCUMENTED || 0.2
 
|-
 
|-
| SP_TEAM_MAX_IMBALANCE || Maximum allowed temporary team imbalance in single player mode
+
| TIMESTEP_MAX_COUNT || UNDOCUMENTED || 10
 
|-
 
|-
| SP_TEAM_MAX_IMBALANCE_PERM || Maximum allowed permanent team imbalance in single player mode
+
| TIME_FACTOR || UNDOCUMENTED || 1
 
|-
 
|-
| SP_TEAM_MAX_PLAYERS || Maximum number of players per team in single player mode
+
| TITLE_OF_DAY || If fullscreen display is supported, this will be the title above message_of_day || Message of the Day
 
|-
 
|-
| SP_TEAM_MIN_PLAYERS || Minimum number of players per team in single player mode
+
| TOPOLOGY_POLICE || The topology police does posteriori checks to determine whether game moves were legal. || 0
 
|-
 
|-
| SP_WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite.
+
| TOPOLOGY_POLICE_PARALLEL || Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active. || 1
 
|-
 
|-
| SP_WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever.
+
| UNBAN_IP || Revokes the ban of the specified IP address. ||
 
|-
 
|-
| SP_WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated in single player mode
+
| UNLOCK_ALL_TEAMS || Unlocks all teams. ||  
 
|-
 
|-
| SP_WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
+
| UNSILENCE || Reverts a SILENCE command ||  
 
|-
 
|-
| START_CAM_1 || Initial Camera
+
| UNSUSPEND || Removes a player suspension. ||  
 
|-
 
|-
| START_CAM_2 || Initial Camera
+
| UPPER_SKY || Draw upper sky plane || 0
 
|-
 
|-
| START_CAM_3 || Initial Camera
+
| URL || HTTP URI associated with a server || http://www.armagetronad.net
 
|-
 
|-
| START_CAM_4 || Initial Camera
+
| USE_DISPLAYLISTS || Use display lists for rendering the cycles? || 0
 
|-
 
|-
| START_FOV_1 || Initial field of vision
+
| VIEWPORT_CONF || Viewport configuration; decides how many players can play on this computer || 0
 
|-
 
|-
| START_FOV_2 || Initial field of vision
+
| VIEWPORT_TO_PLAYER_1 || Assign this viewport to a player || 0
 
|-
 
|-
| START_FOV_3 || Initial field of vision
+
| VIEWPORT_TO_PLAYER_2 || Assign this viewport to a player || 1
 
|-
 
|-
| START_FOV_4 || Initial field of vision
+
| VIEWPORT_TO_PLAYER_3 || Assign this viewport to a player || 2
 
|-
 
|-
| START_NEW_MATCH || Initiates a new match
+
| VIEWPORT_TO_PLAYER_4 || Assign this viewport to a player || 3
 
|-
 
|-
| SWAP_MODE || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
+
| VOICE || Reverse of SILENCE ||  
 
|-
 
|-
| TALK_TO_MASTER || Announce this server on the internet?
+
| VOTES_CANCEL || Cancels all running polls. ||  
 
|-
 
|-
| TEAMS_MAX || Maximum number of teams
+
| VOTES_SUSPEND || Suspends voting for n minutes. ||  
 
|-
 
|-
| TEAMS_MIN || Minimum number of teams
+
| VOTES_SUSPEND_DEFAULT || Default value for VOTES_SUSPEND. || 3
 
|-
 
|-
| TEAM_BALANCE_ON_QUIT || Balance teams on player quit?
+
| VOTES_UNSUSPEND || Allows voting again. ||  
 
|-
 
|-
| TEAM_BALANCE_WITH_AIS || Balance teams with AI players?
+
| VOTE_KICK_REASON || Default reason given to players when they're vote-kicked. ||
 
|-
 
|-
| TEAM_MAX_IMBALANCE || Maximum allowed temporary team imbalance
+
| VOTE_KICK_TO_PORT || Default server port a player is redirected to by vote kicks. || 4534
 
|-
 
|-
| TEAM_MAX_IMBALANCE_PERM || Maximum allowed permanent team imbalance
+
| VOTE_KICK_TO_SERVER || Server IP/name a player is redirected to by vote kicks. ||  
 
|-
 
|-
| TEAM_MAX_PLAYERS || Maximum number of players per team
+
| VOTING_BIAS || Add virtual voters that oppose every change. || 0
 
|-
 
|-
| TEAM_MIN_PLAYERS || Minimum number of players per team
+
| VOTING_BIAS_COMMAND || Add virtual voters that oppose every command vote. || 0
 
|-
 
|-
| TEXTURES_HI || Use high color textures
+
| VOTING_BIAS_INCLUDE || Add virtual voters that oppose every include vote. || 0
 
|-
 
|-
| TEXTURE_MODE_0 || Floor Texture:
+
| VOTING_BIAS_KICK || Add virtual voters that oppose every kick vote. || 0
 
|-
 
|-
| TEXTURE_MODE_1 || Wall Textures:
+
| VOTING_BIAS_SUSPEND || Add virtual voters that oppose every suspend vote. || 0
 
|-
 
|-
| TEXTURE_MODE_2 || Object Textures:
+
| VOTING_DECAY || One non-voter is ignored everytime this many seconds pass. || 60
 
|-
 
|-
| TEXTURE_MODE_3 || Font:
+
| VOTING_HARM_TIME || The minimum time in seconds between two harmful votes against the same player. || 180
 
|-
 
|-
| TEXT_OUT || Enable console text output
+
| VOTING_KICK_MINHARM || Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension. || 0
 
|-
 
|-
| TOPOLOGY_POLICE || The topology police does posteriori checks to determine whether game moves were legal.
+
| VOTING_KICK_TIME || The minimum time in seconds between two kick votes against the same player. || 300
 
|-
 
|-
| UNBAN_IP || Revokes the ban of the specified IP address.
+
| VOTING_MATURITY || The minimum time in seconds a player needs to be online with the same name before he can issue votes. || 300
 
|-
 
|-
| UPPER_SKY || Draw upper sky plane
+
| VOTING_PRIVACY || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public || 1
 
|-
 
|-
| URL || HTTP URI assiciated with a server
+
| VOTING_SPAM_ISSUE || The spam level of issuing a vote. || 1
 
|-
 
|-
| USE_DISPLAYLISTS || Use display lists for rendering the cycles?
+
| VOTING_SPAM_REJECT || The spam level of getting your vote rejected. || 5
 
|-
 
|-
| VIEWPORT_CONF || Viewport configuration; decides how many players can play on this computer
+
| VOTING_START_DECAY || Number of seconds after that the non-voters start to get ignored. || 60
 
|-
 
|-
| VIEWPORT_TO_PLAYER_1 || Assign this viewport to a player
+
| VOTING_SUSPEND_ROUNDS || The number of rounds "/vote suspend <player>" suspends a player for. || 5
 
|-
 
|-
| VIEWPORT_TO_PLAYER_2 || Assign this viewport to a player
+
| VOTING_TIMEOUT || Votes older than this time out and are rejected. || 60
 
|-
 
|-
| VIEWPORT_TO_PLAYER_3 || Assign this viewport to a player
+
| VOTING_TIMEOUT_PER_VOTER || Additional value for VOTING_TIMEOUT for every voter present. || 15
 
|-
 
|-
| VIEWPORT_TO_PLAYER_4 || Assign this viewport to a player
+
| WAIT_FOR_EXTERNAL_SCRIPT || Let the server wait for an external script between two rounds until the script switches this setting back to 0. || 0
 
|-
 
|-
| VOTING_BIAS || Add virtual voters that oppose every change.
+
| WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT || If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game. || 3
 
|-
 
|-
| VOTING_DECAY || One non-voter is ignored everytime this many secons pass.
+
| WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite. || -1
 
|-
 
|-
| VOTING_KICK_TIME || The minimum time in seconds between two kick votes against the same player.
+
| WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever. || 8
 
|-
 
|-
| VOTING_PRIVACY || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
+
| WHITE_SPARKS || Draw sparks in white (instead of cycle colors). || 0
 
|-
 
|-
| VOTING_SPAM_ISSUE || The spam level of issuing a vote.
+
| WIN_ZONE_DEATHS || A value of 1 turns it into a death zone. || 0
 
|-
 
|-
| VOTING_SPAM_REJECT || The spam level of getting your vote rejected.
+
| WIN_ZONE_EXPANSION || Expansion speed of the instant win zone || 1
 
|-
 
|-
| VOTING_START_DECAY || Number of seconds after that the non-voters start to get ignored.
+
| WIN_ZONE_INITIAL_SIZE || Initial size of the instant win zone || 5
 
|-
 
|-
| VOTING_TIMEOUT || Votes older than this time out and are rejected.
+
| WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated || 30
 
|-
 
|-
| WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite.
+
| WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated || 60
 
|-
 
|-
| WALLS_STAY_UP_DELAY || Number of seconds the walls stay up after a player died; negative values will keep them up forever.
+
| WIN_ZONE_RANDOMNESS || Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. || 0.8
 
|-
 
|-
| WHITE_SPARKS || white_sparks_help
+
| WORD_DELIMITERS || Characters that count as word delimiters when skipping over words in a text input field. || !?.:;_()-,
 
|-
 
|-
| WIN_ZONE_DEATHS || A value of 1 turns it into a death zone.
+
| WRAP_MENU || If set, you leave a menu to the top and reenter it at the bottom. || 1
 
|-
 
|-
| WIN_ZONE_EXPANSION || Expansion speed of the instant win zone
+
| ZDEPTH || z buffer depth to use (0: 16 1: from color depth 2: 32) || 1
 
|-
 
|-
| WIN_ZONE_INITIAL_SIZE || win_zone_initial_size_help
+
| ZONE_ALPHA || Transparency factor for zone rendering. 1.0 gives full strength. || 1
 
|-
 
|-
| WIN_ZONE_MIN_LAST_DEATH || Minimum number of seconds since the last death before the instant win zone is activated
+
| ZONE_ALPHA_SERVER || Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength. || 1
 
|-
 
|-
| WIN_ZONE_MIN_ROUND_TIME || Minimum number of seconds the round has to be going on before the instant win zone is activated
+
| ZONE_ALPHA_TOGGLE || This is XORd with ALPHA_BLEND to determine the way to draw zones || 0
 
|-
 
|-
| WIN_ZONE_RANDOMNESS || Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
+
| ZONE_BOTTOM || Where to put the zone along the Z axis. Default is 0.0 || 0
 
|-
 
|-
| WRAP_MENU || If set, you leave a menu to the top and reenter it at the bottom.
+
| ZONE_HEIGHT || The zone segments' height. Default is 5.0 || 5
 
|-
 
|-
| ZDEPTH || z buffer depth to use (0: 16 1: from color depth 2: 32)
+
| ZONE_SEGMENTS || How many segments the zone is formed with. Default is 11 || 11
 
|-
 
|-
| ZTRICK || Performance tweak; does not work on most Windows systems
+
| ZONE_SEG_LENGTH || The rendered percentual of every segment. Default is .5 || 0.5
}
+
|}
  
[[Category:Game Play]]
+
[[Category:Customization]]
 +
[[Category:Administration]]
 +
[[Category:Development]]

Latest revision as of 22:20, 22 August 2021

List of Commands

Console Commands | 0.2.8.3.1 | Trunk | Sty+Ct
This list was generated by starting Armagetron Advanced version 0.2.8.3.1 with the --doc option and using vim to turn it into a table.
Command Meaning Default
ACCESS_LEVEL Changes the access level of a configuration item to make it available to lower ranked users
ACCESS_LEVEL_ADMIN Minimal access level for /admin command. 2
ACCESS_LEVEL_CHAT Minimal access level for chatting. 20
ACCESS_LEVEL_CHAT_TIMEOUT Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. 60
ACCESS_LEVEL_IPS Minimal access level you need for seeing IPs of other players in the /players command. 5
ACCESS_LEVEL_NVER Minimal access level you need for seeing Network versions/strings from other players in /players. 2
ACCESS_LEVEL_RTFM Minimal access level for /teach or /rtfm command. 2
ACCESS_LEVEL_SPY_CONSOLE Minimal access level you need for seeing console input from other (in-game) admins. 2
ACCESS_LEVEL_SPY_MSG Minimal access level you need for seeing /msg messages directed to others. 0
ACCESS_LEVEL_SPY_TEAM Minimal access level you need for seeing /team messages as a spectator. 2
ADD_HELP_TOPIC Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text>
ADMIN_PASS Password for the basic in game admin NONE
AI_IQ IQ of the AI opponents 50
ALIVE_LOCX Horizontal position of the alive headcount display 0.45
ALIVE_LOCY Vertical position of the alive headcount display -0.95
ALIVE_SIZE Size of the alive headcount display 0.13
ALLOW_CONTROL_DURING_CHAT If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). 0
ALLOW_ENEMIES_SAME_CLIENT If set to 1, this allows two players that play on the same client to fight for points with each other. 0
ALLOW_ENEMIES_SAME_IP If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. 0
ALLOW_IMPOSTERS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. 0
ALLOW_IMPOSTORS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. 0
ALLOW_RENAME_PLAYER Gives the given player the ability to rename.
ALLOW_TEAM_CHANGE If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER 1
ALLOW_TEAM_CHANGE_PLAYER Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled
ALLOW_TEAM_NAME_COLOR Allow a team to be named after a color 1
ALLOW_TEAM_NAME_PLAYER Allow a team to be named after the leading player 1
ALLOW_VOTING If set to 1, voting will be allowed for players. 1
ALLOW_VOTING_SPECTATOR If set to 1, voting will be allowed for spectators. 0
ALPHA_BLEND Enable alpha blending 1
ARENA_AXES In how many directions a cycle can turn 4 is the default, 6 is hexatron 4
ARENA_AXES_OVERRIDE Block out older clients when ARENA_AXES differs from its default? 3
ARENA_WALL_SHADOW_DIST UNDOCUMENTED
ARENA_WALL_SHADOW_NEAR UNDOCUMENTED
ARENA_WALL_SHADOW_SIDEDIST UNDOCUMENTED
ARENA_WALL_SHADOW_SIZE UNDOCUMENTED
ARMAGETRON_LAST_SCREENMODE Last screen resolution 5
ARMAGETRON_LAST_SCREENMODE_H UNDOCUMENTED 480
ARMAGETRON_LAST_SCREENMODE_W UNDOCUMENTED 640
ARMAGETRON_LAST_WINDOWSIZE Last Window size 5
ARMAGETRON_LAST_WINDOWSIZE_H UNDOCUMENTED 480
ARMAGETRON_LAST_WINDOWSIZE_W UNDOCUMENTED 640
ARMAGETRON_SCREENMODE Screen resolution 6
ARMAGETRON_SCREENMODE_H UNDOCUMENTED 600
ARMAGETRON_SCREENMODE_W UNDOCUMENTED 800
ARMAGETRON_WINDOWSIZE Window size 6
ARMAGETRON_WINDOWSIZE_H UNDOCUMENTED 600
ARMAGETRON_WINDOWSIZE_W UNDOCUMENTED 800
AUTHORITY_BLACKLIST Comma separated list of authorities your server should refuse to query.
AUTHORITY_WHITELIST If non-empty, only authorities on this comma separated list will be queried by your server.
AUTO_AIS Automatically spawn AI players? 0
AUTO_IQ Automatically adjust AI IQ? 0
AUTO_TEAM Flag indicating whether players should be put into teams automatically. 1
AUTO_TEAM_SPEC_SPAM If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0. 1
AXES_INDICATOR Should the Axis Indicator be rendered? 0
BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support. 1000
BAN Bans the specified player from the server (kicks him first) for a variable time in minutes.
BAN_IP Bans the specified IP address from the server for a variable time.
BAN_LIST Prints a list of currently banned IPs.
BIG_BROTHER Did we already send the big brother information? 1
BOOKMARK_0_ADDRESS Server address of the 1st server bookmark
BOOKMARK_0_NAME Name of the 1st server bookmark
BOOKMARK_0_PORT Server port of the 1st server bookmark 4534
BOOKMARK_10_ADDRESS Server address of the 11th server bookmark
BOOKMARK_10_NAME Name of the 11th server bookmark
BOOKMARK_10_PORT Server port of the 11th server bookmark 4534
BOOKMARK_1_ADDRESS Server address of the 2nd server bookmark
BOOKMARK_1_NAME Name of the 2nd server bookmark
BOOKMARK_1_PORT Server port of the 2nd server bookmark 4534
BOOKMARK_2_ADDRESS Server address of the 3rd server bookmark
BOOKMARK_2_NAME Name of the 3rd server bookmark
BOOKMARK_2_PORT Server port of the 3rd server bookmark 4534
BOOKMARK_3_ADDRESS Server address of the 4th server bookmark
BOOKMARK_3_NAME Name of the 4th server bookmark
BOOKMARK_3_PORT Server port of the 4th server bookmark 4534
BOOKMARK_4_ADDRESS Server address of the 5th server bookmark
BOOKMARK_4_NAME Name of the 5th server bookmark
BOOKMARK_4_PORT Server port of the 5th server bookmark 4534
BOOKMARK_5_ADDRESS Server address of the 6th server bookmark
BOOKMARK_5_NAME Name of the 6th server bookmark
BOOKMARK_5_PORT Server port of the 6th server bookmark 4534
BOOKMARK_6_ADDRESS Server address of the 7th server bookmark
BOOKMARK_6_NAME Name of the 7th server bookmark
BOOKMARK_6_PORT Server port of the 7th server bookmark 4534
BOOKMARK_7_ADDRESS Server address of the 8th server bookmark
BOOKMARK_7_NAME Name of the 8th server bookmark
BOOKMARK_7_PORT Server port of the 8th server bookmark 4534
BOOKMARK_8_ADDRESS Server address of the 9th server bookmark
BOOKMARK_8_NAME Name of the 9th server bookmark
BOOKMARK_8_PORT Server port of the 9th server bookmark 4534
BOOKMARK_9_ADDRESS Server address of the 10th server bookmark
BOOKMARK_9_NAME Name of the 10th server bookmark
BOOKMARK_9_PORT Server port of the 10th server bookmark 4534
BOOKMARK__MASTER0_ADDRESS Address of the first subculture master
BOOKMARK__MASTER0_NAME Name of the first subculture
BOOKMARK__MASTER0_PORT Port of the first subculture master 4534
BOOKMARK__MASTER10_ADDRESS Address of the 11th subculture master
BOOKMARK__MASTER10_NAME Name of the 11th subculture
BOOKMARK__MASTER10_PORT Port of the 11th subculture master 4534
BOOKMARK__MASTER1_ADDRESS Address of the second subculture master
BOOKMARK__MASTER1_NAME Name of the second subculture
BOOKMARK__MASTER1_PORT Port of the second subculture master 4534
BOOKMARK__MASTER2_ADDRESS Address of the 3rd subculture master
BOOKMARK__MASTER2_NAME Name of the 3rd subculture
BOOKMARK__MASTER2_PORT Port of the 3rd subculture master 4534
BOOKMARK__MASTER3_ADDRESS Address of the 4th subculture master
BOOKMARK__MASTER3_NAME Name of the 4th subculture
BOOKMARK__MASTER3_PORT Port of the 4th subculture master 4534
BOOKMARK__MASTER4_ADDRESS Address of the 5th subculture master
BOOKMARK__MASTER4_NAME Name of the 5th subculture
BOOKMARK__MASTER4_PORT Port of the 5th subculture master 4534
BOOKMARK__MASTER5_ADDRESS Address of the 6th subculture master
BOOKMARK__MASTER5_NAME Name of the 6th subculture
BOOKMARK__MASTER5_PORT Port of the 6th subculture master 4534
BOOKMARK__MASTER6_ADDRESS Address of the 7th subculture master
BOOKMARK__MASTER6_NAME Name of the 7th subculture
BOOKMARK__MASTER6_PORT Port of the 7th subculture master 4534
BOOKMARK__MASTER7_ADDRESS Address of the 8th subculture master
BOOKMARK__MASTER7_NAME Name of the 8th subculture
BOOKMARK__MASTER7_PORT Port of the 8th subculture master 4534
BOOKMARK__MASTER8_ADDRESS Address of the 9th subculture master
BOOKMARK__MASTER8_NAME Name of the 9th subculture
BOOKMARK__MASTER8_PORT Port of the 9th subculture master 4534
BOOKMARK__MASTER9_ADDRESS Address of the 10th subculture master
BOOKMARK__MASTER9_NAME Name of the 10th subculture
BOOKMARK__MASTER9_PORT Port of the 10th subculture master 4534
BRAKE_GAUGE_LOCX Horizontal position of the brake meter 0.48
BRAKE_GAUGE_LOCY Vertical position of the brake meter -0.9
BRAKE_GAUGE_SIZE Size of the brake meter 0.175
BROWSER_CONTACTLOSS UNDOCUMENTED 4
BROWSER_NUM_QUERIES UNDOCUMENTED 3
BROWSER_QUERIES_SIMULTANEOUS UNDOCUMENTED 20
BROWSER_QUERY_DELAY_GLOBAL UNDOCUMENTED 0.025
BROWSER_QUERY_DELAY_SINGLE UNDOCUMENTED 0.5
BROWSER_QUERY_FILTER UNDOCUMENTED 1
BUG_COLOR_OVERFLOW Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. 1
BUG_RIP Allows the rim wall to be ripped open by a VERY close grind. 0
BUG_TRANSPARENCY Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
BUG_TRANSPARENCY_DEMAND Unsupported: use transparency instead of lowering walls
BUG_TUNNEL Allows players to pass through walls on odd occasions. 0
CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? 6
CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. 0.5
CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? -0.58
CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? 4
CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. 0.4
CAMERA_CUSTOM_TURN_SPEED Speed the custom camera turns with 4
CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse 4
CAMERA_CUSTOM_ZOOM Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation 0
CAMERA_FOLLOW_START_X Start position of the fixed external camera -30
CAMERA_FOLLOW_START_Y Start position of the fixed external camera -30
CAMERA_FOLLOW_START_Z Start position of the fixed external camera 80
CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients 0
CAMERA_FORBID_CUSTOM_GLANCE Forbids use of special glance camera settings 0
CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients 0
CAMERA_FORBID_FREE Forbids the use of the free camera on all clients 0
CAMERA_FORBID_IN Forbids the use of the internal camera on all clients 0
CAMERA_FORBID_SERVER_CUSTOM Forbids the use of the server custom camera 1
CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients 0
CAMERA_FREE_START_X Start position of the free camera 10
CAMERA_FREE_START_Y Start position of the free camera -70
CAMERA_FREE_START_Z Start position of the free camera 100
CAMERA_GLANCE_BACK Position of the glance camera: how much is it moved back from the cycle? 6
CAMERA_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK. 0.5
CAMERA_GLANCE_PITCH Position of the glance camera: how much does it look up/down? -0.58
CAMERA_GLANCE_RISE Position of the glance camera: how much is it moved up from the cycle? 4
CAMERA_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE. 0.4
CAMERA_IN_TURN_SPEED Speed the internal camera turns with 40
CAMERA_OVERRIDE_CUSTOM_GLANCE Overrides custom glance settings with values from the server 0
CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM Overrides custom glance settings with values from the server only for the server custom camera 0
CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? 30
CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. 0
CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? -0.7
CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? 20
CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. 0
CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. -1
CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse 4
CAMERA_SERVER_GLANCE_BACK Position of the server glance camera: how much is it moved back from the cycle? 30
CAMERA_SERVER_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK. 0
CAMERA_SERVER_GLANCE_PITCH Position of the server glance camera: how much does it look up/down? -0.7
CAMERA_SERVER_GLANCE_RISE Position of the server glance camera: how much is it moved up from the cycle? 20
CAMERA_SERVER_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE. 0
CAMERA_SMART_AVOID_FRONT UNDOCUMENTED 10
CAMERA_SMART_AVOID_FRONT2 UNDOCUMENTED 0.1
CAMERA_SMART_CENTER_DIR_SMOOTH UNDOCUMENTED 3
CAMERA_SMART_CENTER_LOOKAHEAD UNDOCUMENTED 0.5
CAMERA_SMART_CENTER_MAX_LOOKAHEAD UNDOCUMENTED 5
CAMERA_SMART_CENTER_POS_SMOOTH UNDOCUMENTED 6
CAMERA_SMART_CYCLESPEED UNDOCUMENTED 20
CAMERA_SMART_DISTANCE UNDOCUMENTED 4
CAMERA_SMART_DISTANCESCALE UNDOCUMENTED 0.2
CAMERA_SMART_HEIGHT UNDOCUMENTED 2
CAMERA_SMART_HEIGHT_EXTRA UNDOCUMENTED 0.5
CAMERA_SMART_HEIGHT_GRINDING UNDOCUMENTED 0
CAMERA_SMART_HEIGHT_OBSTACLE UNDOCUMENTED 1
CAMERA_SMART_HEIGHT_TURNING UNDOCUMENTED 0.5
CAMERA_SMART_MIN_DISTANCE UNDOCUMENTED 10
CAMERA_SMART_MIN_DISTANCESCALE UNDOCUMENTED 5
CAMERA_SMART_START_X Start position of the smart camera 10
CAMERA_SMART_START_Y Start position of the smart camera 30
CAMERA_SMART_START_Z Start position of the smart camera 2
CAMERA_SMART_TURN_GRINDING UNDOCUMENTED 5
CAMERA_VISIBILITY_CLIP_SPEED Speed with which the visibility targets is brought into view 40
CAMERA_VISIBILITY_EXTENSION Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object 1
CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowered when they block the view and the camera is not moved 1
CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera 0
CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits 1
CAMERA_VISIBILITY_SIDESKEW Extra forward component of the sideways visibility targets 0.5
CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls 0.5
CENTER_MESSAGE Prints a big message on the screen of all connected clients.
CHATBOT_ALWAYS_ACTIVE if set to 1, the chatbot is active all of the time 0
CHATBOT_DECAY rate at which the quality of the chatbot decays over time 0.02
CHATBOT_DELAY time between entering chat and chatbot activation 0.5
CHATBOT_MIN_TIMESTEP minimal time in seconds between chatbot thoughts 0.3
CHATBOT_NEW_WALL_BLINDNESS the chatbot won't see walls that were bult less than this many seconds ago 0.3
CHATBOT_RANGE time in seconds the bot is capable of planning ahead 1
CHATTER_REMOVE_TIME Time in seconds after which a permanent chatter is removed from the game 180
CHAT_LOG Write machine parsable chat messages to var/chatlog.txt 0
CHECK_ERRORS Listen to errors claiming a video mode does not exist 1
CLIENT_PORT Port we try to connect to 4534
COLORDEPTH Color depth to use (0: 16 1: desktop 2: 24) 1
COLOR_STRINGS Print colored strings 1
CONSOLE_DECORATE_ID Decorates every line of console output with the client ID 1
CONSOLE_DECORATE_IP Decorates every line of console output with the client IP 0
CONSOLE_DECORATE_TIMESTAMP Decorates every line of console output with the current date and time 0
CONSOLE_LADDER_LOG Sends ladder log output to the console 0
CONSOLE_MESSAGE Prints a message on the console of all connected clients.
CONSOLE_ROWS Number of lines of console output without user intervention 5
CONSOLE_ROWS_MAX Number of lines of console output when scrolling back 19
CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height) 1
CUSTOM_SCREEN_HEIGHT Custom screen size 200
CUSTOM_SCREEN_WIDTH Custom screen size 320
CUSTOM_SERVER_NAME Name of the server to connect to
CYCLE_ACCEL Wall acceleration factor 10
CYCLE_ACCEL_ENEMY Multiplicator to CYCLE_ACCEL for your enemies' walls 1
CYCLE_ACCEL_ENEMY_OVERRIDE Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? 3
CYCLE_ACCEL_OFFSET Minimum numeric wall distance, must be positive 2
CYCLE_ACCEL_RIM Multiplicator to CYCLE_ACCEL for the rim walls 0
CYCLE_ACCEL_RIM_OVERRIDE Block out older clients when CYCLE_ACCEL_RIM differs from its default? 3
CYCLE_ACCEL_SELF Multiplicator to CYCLE_ACCEL for your own wall 1
CYCLE_ACCEL_SELF_OVERRIDE Block out older clients when CYCLE_ACCEL_SELF differs from its default? 3
CYCLE_ACCEL_SLINGSHOT Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall 1
CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? 3
CYCLE_ACCEL_TEAM Multiplicator to CYCLE_ACCEL for your teammates' walls 1
CYCLE_ACCEL_TEAM_OVERRIDE Block out older clients when CYCLE_ACCEL_TEAM differs from its default? 3
CYCLE_ACCEL_TUNNEL Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it 1
CYCLE_ACCEL_TUNNEL_OVERRIDE Block out older clients if CYCLE_ACCEL_TUNNEL differs from its default? 3
CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them 0
CYCLE_BLINK_FREQUENCY Frequency in Hz an invulnerable cycle blinks with. 10
CYCLE_BOOSTFACTOR_ENEMY Factor your speed is multiplied with when breaking from an enemy wall 1
CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_ENEMY differs from its default? 3
CYCLE_BOOSTFACTOR_RIM Factor your speed is multiplied with when breaking from the rim wall 1
CYCLE_BOOSTFACTOR_RIM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_RIM differs from its default? 3
CYCLE_BOOSTFACTOR_SELF Factor your speed is multiplied with when breaking from your own wall 1
CYCLE_BOOSTFACTOR_SELF_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_SELF differs from its default? 3
CYCLE_BOOSTFACTOR_TEAM Factor your speed is multiplied with when breaking from a teammate's wall 1
CYCLE_BOOSTFACTOR_TEAM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_TEAM differs from its default? 3
CYCLE_BOOST_ENEMY Speed boost when breaking from an enemy wall 0
CYCLE_BOOST_ENEMY_OVERRIDE Block out older clients if CYCLE_BOOST_ENEMY differs from its default? 3
CYCLE_BOOST_RIM Speed boost when breaking from the rim wall 0
CYCLE_BOOST_RIM_OVERRIDE Block out older clients if CYCLE_BOOST_RIM differs from its default? 3
CYCLE_BOOST_SELF Speed boost when breaking from your own wall 0
CYCLE_BOOST_SELF_OVERRIDE Block out older clients if CYCLE_BOOST_SELF differs from its default? 3
CYCLE_BOOST_TEAM Speed boost when breaking from a teammate's wall 0
CYCLE_BOOST_TEAM_OVERRIDE Block out older clients if CYCLE_BOOST_TEAM differs from its default? 3
CYCLE_BRAKE Brake intensity 30
CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking 1
CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? 3
CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking 0.1
CYCLE_BRAKE_REFILL_OVERRIDE Block out older clients when CYCLE_BRAKE_REFILL differs from its default? 3
CYCLE_DELAY Minimum time between turns (must be greater than 0) 0.1
CYCLE_DELAY_BONUS Extra fudge factor to CYCLE_DELAY applied on the dedicated server only. 0.95
CYCLE_DELAY_DOUBLEBIND_BONUS Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction 1
CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE Block out older clients if CYCLE_DELAY_DOUBLEBIND_BONUS differs from its default? 3
CYCLE_DELAY_TIMEBASED Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. 1
CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? 3
CYCLE_DIST_WALL_SHRINK Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. 0
CYCLE_DIST_WALL_SHRINK_OFFSET Distance offset in wall length calculation. See settings.cfg for full docs. 0
CYCLE_DIST_WALL_SHRINK_OFFSET_OVERRIDE UNDOCUMENTED 3
CYCLE_DIST_WALL_SHRINK_OVERRIDE UNDOCUMENTED 3
CYCLE_FAIR_ANTILAG If set to 1, this deactivates the anti lag-sliding code when old clients are connected 1
CYCLE_FIRST_SPAWN_PROTECTION Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. 0
CYCLE_FIRST_SPAWN_PROTECTION_OVERRIDE UNDOCUMENTED 3
CYCLE_INVULNERABLE_TIME Time in seconds a cycle is invulnerable after a respawn. 0
CYCLE_INVULNERABLE_TIME_OVERRIDE UNDOCUMENTED 3
CYCLE_MAX_REFCOUNT Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. 30000
CYCLE_MIN_WALLDROP_INTERVAL UNDOCUMENTED 0.05
CYCLE_PACKETLOSS_TOLERANCE Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. 0
CYCLE_PACKETMISS_TOLERANCE UNDOCUMENTED 3
CYCLE_PING_RUBBER Additional niceness for high ping players 3
CYCLE_RUBBER Niceness factor to allow you drive really close to a wall 1
CYCLE_RUBBER_DELAY During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. 0
CYCLE_RUBBER_DELAY_BONUS Factor for CYCLE_RUBBER_DELAY rubber efficiency. 0.5
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? 3
CYCLE_RUBBER_DELAY_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY differs from its default? 3
CYCLE_RUBBER_LEGACY Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. 0
CYCLE_RUBBER_MALUS_TIME UNDOCUMENTED 5
CYCLE_RUBBER_MALUS_TURN UNDOCUMENTED 0
CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? 3
CYCLE_RUBBER_MINADJUST When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) 0.05
CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? 3
CYCLE_RUBBER_MINDISTANCE The minimal distance rubber code keeps you from the wall in front of you 0.001
CYCLE_RUBBER_MINDISTANCE_GAP If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay. 0
CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP differs from its default? 3
CYCLE_RUBBER_MINDISTANCE_GAP_SIDE Gap detection only sees gaps that the cycle may reach in no less than this many seconds. 0.5
CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected 1
CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? 3
CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. 0.2
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? 3
CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you 0.0001
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? 3
CYCLE_RUBBER_MINDISTANCE_RESERVOIR Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) 0.005
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? 3
CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. 0.005
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? 3
CYCLE_RUBBER_SPEED Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) 40
CYCLE_RUBBER_SPEED_OVERRIDE Block out older clients when CYCLE_RUBBER_SPEED differs from its default? 3
CYCLE_RUBBER_TIME Timescale rubber is restored on. 10
CYCLE_RUBBER_TIMEBASED Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. 0
CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? 3
CYCLE_RUBBER_TIME_OVERRIDE Block out older clients when CYCLE_RUBBER_TIME differs from its default? 3
CYCLE_RUBBER_WALL_SHRINK With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. 0
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? 3
CYCLE_SMOOTH_MIN_SPEED Minimum speed of smooth correction relative to cycle speed. 0.2
CYCLE_SMOOTH_THRESHOLD Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. 0.2
CYCLE_SMOOTH_TIME Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. 0.3
CYCLE_SOUND_SPEED Sound speed divisor 30
CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls 30
CYCLE_SPEED_DECAY_ABOVE Rate of cycle speed approaching the value of CYCLE_SPEED from above 0.1
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? 3
CYCLE_SPEED_DECAY_BELOW Rate of cycle speed approaching the value of CYCLE_SPEED from below 5
CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? 3
CYCLE_SPEED_MAX Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. 0
CYCLE_SPEED_MAX_OVERRIDE Block out older clients if CYCLE_SPEED_MAX differs from its default? 3
CYCLE_SPEED_MIN Minimal speed of your cycle, measured relative to CYCLE_SPEED 0.25
CYCLE_SPEED_MIN_OVERRIDE Block out older clients when CYCLE_SPEED_MIN differs from its default? 3
CYCLE_START_SPEED Initial cycle speed 20
CYCLE_SYNC_FF Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping 10
CYCLE_SYNC_FF_STEPS Number of extrapolation simulation timesteps each real timestep; increase for better accuracy 1
CYCLE_SYNC_INTERVAL_ENEMY Time in seconds between server-client updates of enemy cycles 1
CYCLE_SYNC_INTERVAL_SELF Time in seconds between server-client updates of enemy cycles owned by the client itself 0.1
CYCLE_TIME_TOLERANCE Maximum time difference of execution of turns on server and client (for clients that send timing information) 0.1
CYCLE_TIME_TOLERANCE_OVERRIDE Block out older clients when CYCLE_TIME_TOLERANCE differs from its default? 3
CYCLE_TURN_MEMORY Number of pending turns a cycle will memorize exactly 3
CYCLE_TURN_SPEED_FACTOR Factor the speed of a lightcycle is multiplied with when turning 0.95
CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? 3
CYCLE_WALL_NEAR Maximum accelerating wall distance 6
CYCLE_WALL_TIME Time in seconds a cycle does not make a wall after a respawn. 0
CYCLE_WALL_TIME_OVERRIDE UNDOCUMENTED 3
CYCLE_WIDTH The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. 0
CYCLE_WIDTH_OVERRIDE Block out older clients if CYCLE_WIDTH differs from its default? 3
CYCLE_WIDTH_RUBBER_MAX If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. 1
CYCLE_WIDTH_RUBBER_MAX_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MAX differs from its default? 3
CYCLE_WIDTH_RUBBER_MIN If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. 1
CYCLE_WIDTH_RUBBER_MIN_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MIN differs from its default? 3
CYCLE_WIDTH_SIDE Minimum distance of a cycle to a wall on either side before it takes harm. 0
CYCLE_WIDTH_SIDE_OVERRIDE Block out older clients if CYCLE_WIDTH_SIDE differs from its default? 3
DEBUG_GNUPLOT UNDOCUMENTED 0
DEDICATED_FPS Maximum simulation steps per second the dedicated server will perform 40
DEDICATED_FPS_IDLE_FACTOR Number of times per frame the server should check whether simulation can be done if no network input is coming 2
DEDICATED_IDLE After running this time (in hours), the dedicated server takes the next chance to quit. 0
DEFAULT_KICK_REASON The reason given to a player kicked by KICK if none is specified.
DEFAULT_KICK_TO_PORT Default server port a player is redirected to by KICK_TO and MOVE_TO. 4534
DEFAULT_KICK_TO_REASON The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified.
DEFAULT_KICK_TO_SERVER Default server IP/name a player is redirected to by KICK_TO and MOVE_TO. #
DISALLOW_RENAME_PLAYER Prevents the given player from renameing.
DISALLOW_TEAM_CHANGE_PLAYER Reverse of ALLOW_TEAM_CHANGE_PLAYER
DITHER Use dithering 1
DOUBLEBIND_TIME Time in seconds during which no two different keyboard events can trigger the same action -10
DOUBLEBIND_TIME_OVERRIDE Block out older clients when DOUBLEBIND_TIME differs from its default? 3
DRAWLINE_TIMEOUT UNDOCUMENTED 10000
ENABLE_CHAT If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown) 1
ENABLE_FRIENDS Turn on/off mates filtering. 0
ENEMY_CHATBOT_PENALTY Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall 30
ENEMY_CURRENTTIME_INFLUENCE If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. 0
ENEMY_DEAD_PENALTY Penalty on the effective time in seconds if the enemy influence detection comes from a dead player 0
ENEMY_SUICIDE_TIMEOUT If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. 10000
ENEMY_TEAMMATE_PENALTY Penalty on the effective time in seconds if the enemy influence detection is from a teammate 2500
EXIT Shuts the dedicated server down and quits.
EXPLOSION Enable explosions? 1
EXPLOSION_RADIUS Blast radius of the cycle explosions 4
EXTRAPOLATOR_SYNC UNDOCUMENTED 1
EXTRA_ROUND_TIME Length of an extra pause at the beginning of the round 0
FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
FAILED_ATTEMPTS Number of failed attempts to initialize graphics mode 0
FASTEST_LOCX Horizontal position of the fastest player display -0
FASTEST_LOCY Vertical position of the fastest player display -0.95
FASTEST_SIZE Size of the fastest player display 0.12
FAST_FORWARD_MAXSTEP Maximum recording time between rendered frames in fast forward mode 1
FAST_FORWARD_MAXSTEP_REAL Maximum real time between rendered frames in fast forward mode 0.05
FAST_FORWARD_MAXSTEP_REL Maximum fraction of the time left until the end of FF mode between rendered frames 0.1
FILTER_COLOR_NAMES Filter color codes from player names. 0
FILTER_COLOR_SERVER_NAMES Filter color codes from server names in the server browser. 0
FILTER_COLOR_STRINGS Filter color codes from strings coming in over the network. 0
FILTER_COLOR_TEAM Filter color codes from /team messages. 0
FILTER_DARK_COLOR_NAMES Filter dark color codes from player names. 0
FILTER_DARK_COLOR_SERVER_NAMES Filter dark color codes from server names in the server browser. 1
FILTER_DARK_COLOR_STRINGS Filter dark color codes from strings coming in over the network. 0
FILTER_DARK_COLOR_TEAM Filter dark color codes from /team messages. 0
FILTER_NAME_ENDS Filter whitespace and other junk from beginnings and ends of player names. 1
FILTER_NAME_MIDDLE Filter excess whitespace and other junk from the middle of player names. 1
FINISH_TYPE What happens when the last human is dead? 2
FIRST_USE Is this the first time you use Armagetron Advanced? 1
FLOOR_BLUE Floor color 0.2
FLOOR_DETAIL Floor detail settings 2
FLOOR_GREEN Floor color 0.2
FLOOR_MIRROR Floor mirror mode 0
FLOOR_MIRROR_INT Intensity of the floor mirror effect
FLOOR_RED Floor color 0.2
FONT_BIG_THRESHOLD_HEIGHT UNDOCUMENTED 24
FONT_BIG_THRESHOLD_WIDTH UNDOCUMENTED 12
FONT_MIN_B UNDOCUMENTED 0.5
FONT_MIN_G UNDOCUMENTED 0.5
FONT_MIN_R UNDOCUMENTED 0.5
FONT_MIN_TOTAL UNDOCUMENTED 0.7
FONT_SMALL_THRESHOLD_HEIGHT Minimal pixel size of small font 8
FONT_SMALL_THRESHOLD_WIDTH Minimal pixel size of small font 5
FORTRESS_COLLAPSE_SPEED Speed a fortress zone collapses with 0.5
FORTRESS_CONQUERED_KILL_MIN UNDOCUMENTED 0
FORTRESS_CONQUERED_KILL_RATIO UNDOCUMENTED 0
FORTRESS_CONQUERED_SCORE UNDOCUMENTED 0
FORTRESS_CONQUERED_WIN UNDOCUMENTED 0
FORTRESS_CONQUEST_DECAY_RATE Rate a fortress zone "recovers" from being conquered 0.1
FORTRESS_CONQUEST_RATE Rate a fortress zone gets conquered with for each enemy in it 0.5
FORTRESS_CONQUEST_TIMEOUT time without enemy contact that makes a fortress zone collapse harmlessly 0
FORTRESS_DEFEND_RATE Rate a fortress zone "recovers" for each defending player 0.25
FORTRESS_HELD_SCORE Score you get for holding your fortress. 0
FORTRESS_MAX_PER_TEAM UNDOCUMENTED 0
FORTRESS_SURVIVE_WIN UNDOCUMENTED 1
FRIEND_1 A friend
FRIEND_10 A friend
FRIEND_2 A friend
FRIEND_3 A friend
FRIEND_4 A friend
FRIEND_5 A friend
FRIEND_6 A friend
FRIEND_7 A friend
FRIEND_8 A friend
FRIEND_9 A friend
FULLSCREEN Fullscreen or windowed mode? 1
FULLSCREEN_MESSAGE Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.
GAMEOBJECT_MOVE_TIMEOUT UNDOCUMENTED 100
GAME_TIMEOUT Base timeout for game state synchronisation; gives approximately the maximum time between rounds. 10
GAME_TYPE Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. 1
GL_EXTENSIONS OpenGL system information
GL_RENDERER OpenGL system information
GL_VENDOR OpenGL system information
GL_VERSION OpenGL system information
GRID_SIZE Distance between gridlines 1
GRID_SIZE_MOVIEPACK Distance between gridlines when moviepack is active 2
HASH_METHOD_BLACKLIST List of hash authentication methods to disable support for.
HELP_INTRODUCTORY_BLURB Message that is displayed before the list of help topics if someone uses /help without arguments
HIGH_RIM Draw high rim walls 1
HISTORY_SIZE_CHAT Number of lines kept in the chat history. 10
HISTORY_SIZE_CONSOLE Number of lines kept in the console history. 10
IDLE_KICK_TIME Time in seconds after which an inactive player is kicked 0
IDLE_REMOVE_TIME Time in seconds after which an inactive player is removed from the game 0
INCLUDE Includes the following file
INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems) 0
INTERCEPT_COMMANDS List of chat commands to accept and log to stdout.
INTERCEPT_UNKNOWN_COMMANDS If 1, accept and log all unknown chat commands. 0
KEEP_WINDOW_ACTIVE Keeps rendering active when the program window loses input focus. 0
KEYBOARD Keyboard settings -1
KICK Kicks the specified player from the server.
KICK_TO Kicks the specified player from the server and, if the client supports it, redirects him to a different server.
KILL Kill a specific player (as warning before a kick)
LADDERLOG_DECORATE_TIMESTAMP Decorates every line of ladderlog output with the current date and time 0
LADDERLOG_GAME_TIME_INTERVAL If nonnegative, write a line with the current game time to the ladder log every n seconds. -1
LADDERLOG_WRITE_ALL Set all the LADDER_LOG_WRITE_* settings to the same value
LADDERLOG_WRITE_BASEZONE_CONQUERED Write to ladderlog: BASEZONE_CONQUERED <team> <cx> <cy> 1
LADDERLOG_WRITE_BASEZONE_CONQUERER Write to ladderlog: BASEZONE_CONQUERER <player> 1
LADDERLOG_WRITE_CHAT Write to ladderlog: CHAT <chatter> [/me] <chat string> 0
LADDERLOG_WRITE_DEATH_FRAG Write to ladderlog: DEATH_FRAG <prey> <predator> 1
LADDERLOG_WRITE_DEATH_SUICIDE Write to ladderlog: DEATH_SUICIDE <player> 1
LADDERLOG_WRITE_DEATH_TEAMKILL Write to ladderlog: DEATH_TEAMKILL <prey> <predator> 1
LADDERLOG_WRITE_GAME_END Write to ladderlog: GAME_END 1
LADDERLOG_WRITE_GAME_TIME Write to ladderlog: GAME_TIME 1
LADDERLOG_WRITE_MATCH_WINNER Write to ladderlog: MATCH_WINNER <winner> 1
LADDERLOG_WRITE_NEW_MATCH Write to ladderlog: NEW_MATCH 1
LADDERLOG_WRITE_NEW_ROUND Write to ladderlog: NEW_ROUND 1
LADDERLOG_WRITE_NUM_HUMANS Write to ladderlog: NUM_HUMANS <number of humans> 0
LADDERLOG_WRITE_ONLINE_PLAYER Write to ladderlog: ONLINE_PLAYER <name> [<ping> [<team>]] 0
LADDERLOG_WRITE_PLAYER_ENTERED Write to ladderlog: PLAYER_ENTERED <name> <IP> <screen name> 1
LADDERLOG_WRITE_PLAYER_LEFT Write to ladderlog: PLAYER_LEFT <name> <IP> 1
LADDERLOG_WRITE_PLAYER_RENAMED Write to ladderlog: PLAYER_RENAMED <old name> <new name> <ip> <screen name> 1
LADDERLOG_WRITE_ROUND_SCORE Write to ladderlog: ROUND_SCORE <score difference> <player> [<team>] 1
LADDERLOG_WRITE_ROUND_SCORE_TEAM Write to ladderlog: ROUND_SCORE_TEAM <score difference> <team> 1
LADDERLOG_WRITE_ROUND_WINNER Write to ladderlog: ROUND_WINNER <winner> 1
LADDERLOG_WRITE_SACRIFICE Write to ladderlog: SACRIFICE <player who used the hole> <player who created the hole> <player owning the wall the hole was made into> 1
LADDERLOG_WRITE_WAIT_FOR_EXTERNAL_SCRIPT Write to ladderlog: WAIT_FOR_EXTERNAL_SCRIPT (see also: WAIT_FOR_EXTERNAL_SCRIPT and WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT) 1
LADDER_GAIN_EXTRA Ping dependent ladder extra score for the winner 1
LADDER_LOSE_MIN_ON_LOAD Minimum of you ladder score lost on each load 0.2
LADDER_LOSE_PERCENT_ON_LOAD Percentage of your ladder score lost on each load 0.2
LADDER_MIN_BET Minimum score you put in the ladder pot 1
LADDER_PERCENT_BET Percentage of your score you put in the ladder pot 10
LADDER_TAX Percentage of the ladder pot the IRS takes 1
LAG_CREDIT Maximal seconds of total lag credit. 0.5
LAG_CREDIT_SINGLE Maximal seconds of lag credit for a single lag credit event. 0.1
LAG_CREDIT_TIME Timescale lag credit is restored on. 600
LAG_CREDIT_VARIANCE Maximal multiple of the lag variance for a single lag credit event. 3
LAG_FAST_TIME Timescale the fast lag measurement decays on. 2
LAG_FAST_WEIGHT Extra weight lag reports from the server influence the fast lag compensation with. 1
LAG_FREQUENCY_THRESHOLD Minimal frequency of lag events (measured against the total number of input events) that needs to be exceeded before the server informs the client. Should be between 0 and 1. 0.2
LAG_MAX_SPEEDUP_TIMER Maximal speed increase of timer while lag is compensated for. 0.2
LAG_OFFSET_CLIENT Extra amount of lag compensation, determined by the client. 0
LAG_OFFSET_LEGACY Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server. 0
LAG_OFFSET_SERVER Extra amount of lag compensation, determined by the server. 0
LAG_O_METER Draw Lag-O-Meter in network play 1
LAG_O_METER_BLEND Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player. 0.5
LAG_O_METER_SCALE Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. 1
LAG_O_METER_THRESHOLD The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value. 0.5
LAG_O_METER_USE_OLD Should we use the old buggy Lag-O-Meter? This functionality will go away soon. 0
LAG_SLOW_TIME Timescale the slow lag measurement decays on. 30
LAG_SLOW_WEIGHT Extra weight lag reports from the server influence the slow lag compensation with. 0.2
LAG_SWEET_SPOT Sweet spot, the fill ratio of lag credit the server tries to keep the client at. 0.2
LAG_THRESHOLD Amount of lag not compensated for on each lag event. 0
LANGUAGE_FIRST The language Armagetron Advanced will use American English
LANGUAGE_SECOND Fallback language if the first language is not available American English
LAST_CHAT_BREAK_TIME Last round time a player in chat mode is able to pause the timer -1
LAST_CHECK_ERRORS Listen to errors claiming a video mode does not exist, last successful init 1
LAST_COLORDEPTH Color depth, last successful init 1
LAST_FULLSCREEN Fullscreen or windowed mode, last successful init 1
LAST_ZDEPTH z buffer depth, last successful init 1
LEGACY_LOG_NAMES If 1, the log names of unauthenticated players are kept like they were before authentication was implemented. If 0, log names are escaped so that authenticated player names look best. 1
LIMIT_ROUNDS End the match after this number of rounds 10
LIMIT_SCORE End the match when a player reaches this score 100
LIMIT_TIME End the match after this number of minutes 30
LOWER_SKY Draw lower sky plane 0
MAP_FILE File that contains the map used for playing Anonymous/polygon/regular/square-1.0.1.aamap.xml
MAP_FILE_OVERRIDE Block out older clients when MAP_FILE differs from its default? 3
MAP_URI DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead 0
MASTER_IDLE UNDOCUMENTED
MASTER_PORT UNDOCUMENTED
MASTER_QUERY_INTERVAL UNDOCUMENTED
MASTER_SAVE_INTERVAL UNDOCUMENTED
MAX_CLIENTS Maximum number of network clients to accept 16
MAX_CLIENTS_SAME_IP_HARD Maximum number of network clients to accept from the same IP; more logins will be ignored 8
MAX_CLIENTS_SAME_IP_SOFT Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full 4
MAX_IN_RATE Maximum network input rate 8
MAX_OUT_RATE Maximum network output rate 8
MAX_PLAYERS_SAME_IP maximum number of players from the same IP (note that each client can legally host up to four players) 4
MAX_SIMULATE_AHEAD UNDOCUMENTED 0.01
MAX_VOTES The maximum number of total votes that can be active at any given moment. 5
MAX_VOTES_PER_VOTER The maximum number of votes suggested by each voter that can be active at any given moment. 2
MD5_PREFIX Extra hash prefix for local accounts used to scramble the password
MD5_SUFFIX Extra hash suffix for local accounts used to scramble the password
MESSAGE_OF_DAY Message sent to clients on connection, if supported by the client, it will be displayed fullscreen
MESSAGE_OF_DAY_TIMEOUT Time message_of_day is displayed for in fullscreen mode 60
MIN_PLAYERS Minimum number of players 0
MIN_PLAY_TIME_ONLINE Online play time in minutes required to play here 0
MIN_PLAY_TIME_TEAM Team play time in minutes required to play here 0
MIN_PLAY_TIME_TOTAL Total play time in minutes required to play here 0
MIN_VOTERS Number of voters that need to be online to enable voting. 3
MOUSE_GRAB Grab the mouse pointer, so it can't leave the window 0
MOVE_TO Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty.
MOVIEPACK Use the moviepack if available 1
MOVIEPACK_FLOOR_BLUE Floor color 0.5
MOVIEPACK_FLOOR_GREEN Floor color 0.5
MOVIEPACK_FLOOR_RED Floor color 0.5
MOVIEPACK_HACK UNDOCUMENTED
MOVIEPACK_RIM_WALL_STRETCH_X Extension of one square of rim wall texture in the horizontal direction for the moviepack 50
MOVIEPACK_RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction for the moviepack 50
NETWORK_AUTOBAN_FACTOR Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. 10
NETWORK_AUTOBAN_MAX_KPH Maximal value of the kicks per hour; larger values are smoothly clamped. 30
NETWORK_AUTOBAN_OFFSET Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. 5
NETWORK_LOCK_OUT_028_TEST UNDOCUMENTED 1
NETWORK_MIN_BAN When a client's connection is blocked because he's banned, make him banned for at least this many seconds. 120
NETWORK_SPECTATOR_TIME If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated. 0
NEW_FEATURE_DELAY Disable features that only came in during the last X protocol versions. 0
NEW_TEAM_ALLOWED Is it currently allowed to create a new team? 0
NUM_AIS Number of AI players 0
PASSWORD Password setting 0
PASSWORD_STORAGE Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. 0
PING_CHARITY How much ping are you willing to take over from your opponent? 100
PING_CHARITY_MAX Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better. 500
PING_CHARITY_MIN Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better. 0
PING_CHARITY_SERVER Don't touch: the server says this is the maximal ping compensation. 0
PING_FLOOD_GLOBAL The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. 0.1
PING_FLOOD_TIME_10 Minimum time for 10 ping packets from one machine to arrive. 1
PING_FLOOD_TIME_100 Minimum time for 100 ping packets from one machine to arrive. 100
PING_FLOOD_TIME_20 Minimum time for 20 ping packets from one machine to arrive. 4
PING_FLOOD_TIME_50 Minimum time for 50 ping packets from one machine to arrive. 20
PING_LOCX Horizontal position of the ping display 0.8
PING_LOCY Vertical position of the ping display -0.95
PING_SIZE Size of the ping display 0.13
PLAYERS Prints list of currently active players
PLAYER_CHAT_WAIT_FRACTION Maximum fraction of time to wait for a single player to stop chatting. 0
PLAYER_CHAT_WAIT_MAX Maximum time in seconds to wait for a single player to stop chatting. 0
PLAYER_CHAT_WAIT_SINGLE Set to 1 if only one player should get his chat wait time reduced at any given time. 0
PLAYER_CHAT_WAIT_TEAMLEADER Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. 1
PLAYER_LIST_HIDDEN_PLAYER_PREFIX The prefix that is shown on hidden players' Global ID and access level when we can see it. 0xaaaaaa
PLAYER_MESSAGE Sends a message to a specified player.
PLAYER_RANDOM_COLOR If set to 1, each local player will receive a semi-random color every round, trying to get as far away from every other player color. 0
PLAY_TIME_ONLINE Total time in minutes someone has played with this client online 480
PLAY_TIME_TEAM Total time in minutes someone has played with this client in a team 480
PLAY_TIME_TOTAL Total time in minutes someone has played with this client 480
PREDICT_OBJECTS Predict cycle movement in network play 0
PREDICT_WALLS Predict cycle walls. Useful for avoiding instant kills 1
PREFIX_SPAM_ENABLE Should spam prefix checking be enabled? Set to 1 to enable, 0 to disable. 1
PREFIX_SPAM_LENGTH_MULTIPLIER Multiplier applied to prefix length when calculating prefix spam score. 1.2
PREFIX_SPAM_NUMBER_COLOR_CODES_MULTIPLIER Multiplier applied to the number of color codes in prefix when calculating prefix spam score. 1.2
PREFIX_SPAM_NUMBER_KNOWN_PREFIXES_MULTIPLIER Multiplier applied to the number of known spam prefixes when calculating prefix spam score. 1
PREFIX_SPAM_REQUIRED_SCORE The required prefix spam score a prefix must have for it to be considered spam. 10
PREFIX_SPAM_START_COLOR_MULTIPLIER If a prefix begins with a color code it will have this multiplier applied to its score. 1.5
PREFIX_SPAM_TIMEOUT_MULTIPLIER Multiplier applied to time calculation to determine how long a known prefix is remembered. 15
PROTECT_SENSITIVE_FILES Try to protect user.cfg from read access by other users? 1
QUIT Shuts the dedicated server down and quits.
REAL_ARENA_SIZE_FACTOR The currently active arena size. Leave it alone! Change size_factor instead. 0.5
REAL_CYCLE_SPEED_FACTOR The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. 1
RECORDING_DEBUGLEVEL Level of additional information in recording file. 0
REMOVE_HELP_TOPIC Remove a help topic.
RENAME Renames the given player.
RESOURCE_REPOSITORY_CLIENT URI the client uses to search for map files if they aren't stored locally. Better leave it alone http://resource.armagetronad.net/resource/
RESOURCE_REPOSITORY_SERVER URI clients and the server use to search for map files if they aren't stored locally http://resource.armagetronad.net/resource/
RIM_WALL_STRETCH_X Extension of the rim wall texture in the horizontal direction 100
RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction 50
RIM_WALL_WRAP_Y Set to 1 if the rim wall texture should repeat in the vertical direction 0
RINCLUDE Includes a file using the resource system. Use the direct link syntax to your profit here.
ROUND_CENTER_MESSAGE Big message sent to clients after every round
ROUND_CONSOLE_MESSAGE Message sent to clients after every round
RUBBER_GAUGE_LOCX Horizontal position of the rubber meter -0.48
RUBBER_GAUGE_LOCY Vertical position of the rubber meter -0.9
RUBBER_GAUGE_SIZE Size of the rubber meter 0.175
SAY Dedicated server only: let the server administrator say something.
SCORE_DEATHZONE What you get for hitting the Death Zone -1
SCORE_DIE What you get for dying -2
SCORE_HOLE What you get for making a hole for your teammates 0
SCORE_KILL What you get for killing someone 3
SCORE_LOCX Horizontal position of the score display -0.95
SCORE_LOCY Vertical position of the score display -0.85
SCORE_SIZE Size of the score display 0.13
SCORE_SUICIDE What you get for stupidly dying -4
SCORE_SURVIVE What you get for surviving 0
SCORE_WIN What you get for winning a round 10
SERVER_DNS If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
SERVER_IP IP the server listens on ANY
SERVER_NAME Name of this server Unnamed Server
SERVER_OPTIONS Short description of the options on this server All settings at default values.
SERVER_PORT Port this server listens on 4534
SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE 0
SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE 2
SETTING_LEGACY_BEHAVIOR_BUMPY Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED 2
SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME 2
SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) 0
SHOW_ALIVE Show the number of enemies and friends left on the HUD? 1
SHOW_BRAKE Show the brake meter on the HUD? 1
SHOW_FASTEST Show the fastest player on the HUD? 1
SHOW_FPS Enable fps display 1
SHOW_HUD Show the HUD? 1
SHOW_OWN_NAME Should your name be displayed above your cycle on your screen?
SHOW_PING Show your ping on the HUD? 1
SHOW_RUBBER Show the rubber meter on the HUD? 1
SHOW_SCORE Show your single player scores on the HUD? 1
SHOW_SPEED Show the speed meter on the HUD? 1
SHOW_TIME Show the current time in the top- right corner? 0
SHOW_TIME_24 Show the time in 24 hour format? 0
SHUFFLE_SPAM_MESSAGES_PER_ROUND Per round, per player limit on the number of shuffle messages displayed. A negative or zero value disables this check. 3
SILENCE Silence a specific player so he can't use public chat any more (/msg and /team still work)
SILENCE_DEFAULT If set to 1, new players will be silenced 0
SIMULATE_RECEIVE_PACKET_LOSS UNDOCUMENTED
SIMULATE_SEND_PACKET_LOSS UNDOCUMENTED
SINCLUDE Includes the following file silently, without error message if it is not found
SIZE_FACTOR Arena size modifier 0
SKY_WOBBLE Sky animation 1
SLAP Slaps the given player by penalizing him with the specified amount of points. Be smart and you may be able to hug your users, too ;)
SMOOTH_SHADING Enable smooth shading 1
SOFTWARE_RENDERER Is the OpenGL renderer not hardware accelerated? 0
SOUND_BUFFER_SHIFT Buffer size multiplier 0
SOUND_QUALITY Sound quality [0=off, 3=high] 2
SOUND_SOURCES Number of sound sources to be heard at the same time 10
SPAM_AUTOKICK Spam score that causes you to get kicked instantly. 14
SPAM_AUTOKICK_COUNT Number of spam warnings before a player gets spamkicked. 3
SPAM_MAXLEN Maximal length of chat message. 80
SPAM_MAXLEN_OVERRIDE Block out older clients when SPAM_MAXLEN differs from its default? 3
SPAM_PENALTY Number of seconds to silence a spammer. 0
SPAM_PROTECTION Harshness of spam protection; determines min delay between chat messages accepted. 4
SPAM_PROTECTION_CHAT Extra factor for SPAM_PROTECTION for chat messages. 0.3
SPAM_PROTECTION_REPEAT Minimum time between identical chat messages. 5
SPAM_PROTECTION_VOTE Extra factor for SPAM_PROTECTION for votes. 50
SPARKS Draw sparks when going too close to a wall 1
SPAWN_POINT_GROUP_SIZE UNDOCUMENTED 0
SPAWN_WINGMEN_BACK Determines how much each wingman is placed backwards in a team. 2.2029
SPAWN_WINGMEN_SIDE Determines how much each wingman is placed sidewards in a team. 2.75362
SPEED_FACTOR Speed modifier for the cycles 0
SPEED_GAUGE_LOCX Horizontal position of the speed meter 0
SPEED_GAUGE_LOCY Vertical position of the speed meter -0.9
SPEED_GAUGE_SIZE Size of the speed meter 0.175
SP_AI_IQ IQ of the AI opponents in single player mode 50
SP_AUTO_AIS Automatically spawn AI players in single player mode? 0
SP_AUTO_IQ Automatically adjust AI IQ in single player mode? 0
SP_EXPLOSION_RADIUS Blast radius of the cycle explosions in single player mode 4
SP_FINISH_TYPE What happens when the last human is dead in single player mode? 1
SP_GAME_TYPE Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. 1
SP_LIMIT_ROUNDS End the match after this number of rounds in single player mode 10
SP_LIMIT_SCORE End the match when a player reaches this score in single player mode 100000
SP_LIMIT_TIME End the match after this number of minutes in single player mode 30
SP_MIN_PLAYERS Minimum number of players in single player mode 4
SP_NUM_AIS Number of AI players in single player mode 0
SP_SCORE_WIN What you get for winning a round in single player mode 10
SP_SIZE_FACTOR Arena size modifier -3
SP_SPEED_FACTOR Speed modifier for the cycles 0
SP_TEAMS_MAX Maximum number of teams in single player mode 16
SP_TEAMS_MIN Minimum number of teams in single player mode 1
SP_TEAM_BALANCE_ON_QUIT Balance teams on player quit in single player mode? 0
SP_TEAM_BALANCE_WITH_AIS Balance teams with AI players in single player mode? 1
SP_TEAM_MAX_IMBALANCE Maximum allowed team imbalance in single player mode 1
SP_TEAM_MAX_PLAYERS Maximum number of players per team in single player mode 1
SP_TEAM_MIN_PLAYERS Minimum number of players per team in single player mode 1
SP_WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. -1
SP_WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. 8
SP_WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated in single player mode 1e+06
SP_WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode 1e+06
START_NEW_MATCH Initiates a new match
SUSPEND Suspend a player from playing for the following N rounds (default is set by SUSPEND_DEFAULT_ROUNDS)
SUSPEND_DEFAULT_ROUNDS Sets default round timeout for SUSPEND. 5
SWAP_MODE Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). 1
TALK_TO_MASTER Announce this server on the internet? 0
TEAMS Get a list of all teams with a somewhat graphic representation of their formation. Same as saying /teams
TEAMS_MAX Maximum number of teams 16
TEAMS_MIN Minimum number of teams 1
TEAM_ALLOW_SHUFFLE_UP If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. 0
TEAM_BALANCE_ON_QUIT Balance teams on player quit? 1
TEAM_BALANCE_WITH_AIS Balance teams with AI players? 1
TEAM_BLUE_1 blue portion of team 1's color 15
TEAM_BLUE_2 blue portion of team 2's color 4
TEAM_BLUE_3 blue portion of team 3's color 4
TEAM_BLUE_4 blue portion of team 4's color 4
TEAM_BLUE_5 blue portion of team 5's color 15
TEAM_BLUE_6 blue portion of team 6's color 15
TEAM_BLUE_7 blue portion of team 7's color 15
TEAM_BLUE_8 blue portion of team 8's color 7
TEAM_CENTER_IS_BOSS If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest. 1
TEAM_ELIMINATION_MODE Defines the way ArmagetronAd should eliminate teams when there's more teams than TEAMS_MAX: Set to 0 it will try to keep as many players as possible, kicking teams that have the lowest score if teams are balanced; Set to 1 it will try to keep the best team colors (Team blue, then Team gold, then Team red, etc); Set to 2 it will kick out the teams that have the lowest score, regardless of balance. 0
TEAM_GREEN_1 green portion of team 1's color 8
TEAM_GREEN_2 green portion of team 2's color 15
TEAM_GREEN_3 green portion of team 3's color 4
TEAM_GREEN_4 green portion of team 4's color 15
TEAM_GREEN_5 green portion of team 5's color 4
TEAM_GREEN_6 green portion of team 6's color 15
TEAM_GREEN_7 green portion of team 7's color 15
TEAM_GREEN_8 green portion of team 8's color 7
TEAM_MAX_IMBALANCE Maximum allowed team imbalance 1
TEAM_MAX_PLAYERS Maximum number of players per team 5
TEAM_MIN_PLAYERS Minimum number of players per team 1
TEAM_NAME_1 name of team 1 $team_name_blue
TEAM_NAME_2 name of team 2 $team_name_gold
TEAM_NAME_3 name of team 3 $team_name_red
TEAM_NAME_4 name of team 4 $team_name_green
TEAM_NAME_5 name of team 5 $team_name_violet
TEAM_NAME_6 name of team 6 $team_name_ugly
TEAM_NAME_7 name of team 7 $team_name_white
TEAM_NAME_8 name of team 8 $team_name_black
TEAM_RED_1 red portion of team 1's color 4
TEAM_RED_2 red portion of team 2's color 15
TEAM_RED_3 red portion of team 3's color 15
TEAM_RED_4 red portion of team 4's color 4
TEAM_RED_5 red portion of team 5's color 15
TEAM_RED_6 red portion of team 6's color 4
TEAM_RED_7 red portion of team 7's color 15
TEAM_RED_8 red portion of team 8's color 7
TEXTURES_HI Use high color textures 0
TEXTURE_MODE_0 Floor Texture: 0
TEXTURE_MODE_1 Wall Textures: 0
TEXTURE_MODE_2 Object Textures: 0
TEXTURE_MODE_3 Font: 0
TEXT_OUT Enable console text output 0
TIMER_SYNC_START_FUDGE UNDOCUMENTED 0.1
TIMER_SYNC_START_FUDGE_STOP UNDOCUMENTED 2
TIMESTEP_MAX UNDOCUMENTED 0.2
TIMESTEP_MAX_COUNT UNDOCUMENTED 10
TIME_FACTOR UNDOCUMENTED 1
TITLE_OF_DAY If fullscreen display is supported, this will be the title above message_of_day Message of the Day
TOPOLOGY_POLICE The topology police does posteriori checks to determine whether game moves were legal. 0
TOPOLOGY_POLICE_PARALLEL Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active. 1
UNBAN_IP Revokes the ban of the specified IP address.
UNLOCK_ALL_TEAMS Unlocks all teams.
UNSILENCE Reverts a SILENCE command
UNSUSPEND Removes a player suspension.
UPPER_SKY Draw upper sky plane 0
URL HTTP URI associated with a server http://www.armagetronad.net
USE_DISPLAYLISTS Use display lists for rendering the cycles? 0
VIEWPORT_CONF Viewport configuration; decides how many players can play on this computer 0
VIEWPORT_TO_PLAYER_1 Assign this viewport to a player 0
VIEWPORT_TO_PLAYER_2 Assign this viewport to a player 1
VIEWPORT_TO_PLAYER_3 Assign this viewport to a player 2
VIEWPORT_TO_PLAYER_4 Assign this viewport to a player 3
VOICE Reverse of SILENCE
VOTES_CANCEL Cancels all running polls.
VOTES_SUSPEND Suspends voting for n minutes.
VOTES_SUSPEND_DEFAULT Default value for VOTES_SUSPEND. 3
VOTES_UNSUSPEND Allows voting again.
VOTE_KICK_REASON Default reason given to players when they're vote-kicked.
VOTE_KICK_TO_PORT Default server port a player is redirected to by vote kicks. 4534
VOTE_KICK_TO_SERVER Server IP/name a player is redirected to by vote kicks.
VOTING_BIAS Add virtual voters that oppose every change. 0
VOTING_BIAS_COMMAND Add virtual voters that oppose every command vote. 0
VOTING_BIAS_INCLUDE Add virtual voters that oppose every include vote. 0
VOTING_BIAS_KICK Add virtual voters that oppose every kick vote. 0
VOTING_BIAS_SUSPEND Add virtual voters that oppose every suspend vote. 0
VOTING_DECAY One non-voter is ignored everytime this many seconds pass. 60
VOTING_HARM_TIME The minimum time in seconds between two harmful votes against the same player. 180
VOTING_KICK_MINHARM Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension. 0
VOTING_KICK_TIME The minimum time in seconds between two kick votes against the same player. 300
VOTING_MATURITY The minimum time in seconds a player needs to be online with the same name before he can issue votes. 300
VOTING_PRIVACY Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public 1
VOTING_SPAM_ISSUE The spam level of issuing a vote. 1
VOTING_SPAM_REJECT The spam level of getting your vote rejected. 5
VOTING_START_DECAY Number of seconds after that the non-voters start to get ignored. 60
VOTING_SUSPEND_ROUNDS The number of rounds "/vote suspend <player>" suspends a player for. 5
VOTING_TIMEOUT Votes older than this time out and are rejected. 60
VOTING_TIMEOUT_PER_VOTER Additional value for VOTING_TIMEOUT for every voter present. 15
WAIT_FOR_EXTERNAL_SCRIPT Let the server wait for an external script between two rounds until the script switches this setting back to 0. 0
WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game. 3
WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. -1
WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. 8
WHITE_SPARKS Draw sparks in white (instead of cycle colors). 0
WIN_ZONE_DEATHS A value of 1 turns it into a death zone. 0
WIN_ZONE_EXPANSION Expansion speed of the instant win zone 1
WIN_ZONE_INITIAL_SIZE Initial size of the instant win zone 5
WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated 30
WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated 60
WIN_ZONE_RANDOMNESS Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. 0.8
WORD_DELIMITERS Characters that count as word delimiters when skipping over words in a text input field. !?.:;_()-,
WRAP_MENU If set, you leave a menu to the top and reenter it at the bottom. 1
ZDEPTH z buffer depth to use (0: 16 1: from color depth 2: 32) 1
ZONE_ALPHA Transparency factor for zone rendering. 1.0 gives full strength. 1
ZONE_ALPHA_SERVER Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength. 1
ZONE_ALPHA_TOGGLE This is XORd with ALPHA_BLEND to determine the way to draw zones 0
ZONE_BOTTOM Where to put the zone along the Z axis. Default is 0.0 0
ZONE_HEIGHT The zone segments' height. Default is 5.0 5
ZONE_SEGMENTS How many segments the zone is formed with. Default is 11 11
ZONE_SEG_LENGTH The rendered percentual of every segment. Default is .5 0.5