Difference between revisions of "Console Commands"

From Armagetron
m (Updated list to beta3)
m (Removed MAP_URI)
Line 358: Line 358:
 
MAP_FILE                    map_file_help
 
MAP_FILE                    map_file_help
 
MAP_FILE_OVERRIDE            map_file_override_help
 
MAP_FILE_OVERRIDE            map_file_override_help
MAP_URI                      map_uri_help
 
 
MAX_CLIENTS                  Maximum number of network clients to accept
 
MAX_CLIENTS                  Maximum number of network clients to accept
 
MAX_CLIENTS_SAME_IP_HARD    Maximum number of network clients to accept from the same IP; more logins will be ignored
 
MAX_CLIENTS_SAME_IP_HARD    Maximum number of network clients to accept from the same IP; more logins will be ignored

Revision as of 17:27, 20 November 2005

List of Commands

This list was generated by starting Armagetron Advanced version 0.2.8_beta3 with the --doc option.

Available console commands/config file settings:

ADMIN_PASS                   Password for the basic in game admin
AI_IQ                        IQ of the AI opponents
ALLOW_CAM_1_0                Allow/forbid the different camera modes
ALLOW_CAM_1_1                Allow/forbid the different camera modes
ALLOW_CAM_1_2                Allow/forbid the different camera modes
ALLOW_CAM_1_3                Allow/forbid the different camera modes
ALLOW_CAM_1_4                Allow/forbid the different camera modes
ALLOW_CAM_1_5                Allow/forbid the different camera modes
ALLOW_CAM_1_6                Allow/forbid the different camera modes
ALLOW_CAM_2_0                Allow/forbid the different camera modes
ALLOW_CAM_2_1                Allow/forbid the different camera modes
ALLOW_CAM_2_2                Allow/forbid the different camera modes
ALLOW_CAM_2_3                Allow/forbid the different camera modes
ALLOW_CAM_2_4                Allow/forbid the different camera modes
ALLOW_CAM_2_5                Allow/forbid the different camera modes
ALLOW_CAM_2_6                Allow/forbid the different camera modes
ALLOW_CAM_3_0                Allow/forbid the different camera modes
ALLOW_CAM_3_1                Allow/forbid the different camera modes
ALLOW_CAM_3_2                Allow/forbid the different camera modes
ALLOW_CAM_3_3                Allow/forbid the different camera modes
ALLOW_CAM_3_4                Allow/forbid the different camera modes
ALLOW_CAM_3_5                Allow/forbid the different camera modes
ALLOW_CAM_3_6                Allow/forbid the different camera modes
ALLOW_CAM_4_0                Allow/forbid the different camera modes
ALLOW_CAM_4_1                Allow/forbid the different camera modes
ALLOW_CAM_4_2                Allow/forbid the different camera modes
ALLOW_CAM_4_3                Allow/forbid the different camera modes
ALLOW_CAM_4_4                Allow/forbid the different camera modes
ALLOW_CAM_4_5                Allow/forbid the different camera modes
ALLOW_CAM_4_6                Allow/forbid the different camera modes
ALLOW_ENEMIES_SAME_CLIENT    If set to 1, this allows two players that play on the same client to fight for points with each other.
ALLOW_ENEMIES_SAME_IP        If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
ALLOW_TEAM_NAME_COLOR        Allow a team to be named after a color
ALLOW_TEAM_NAME_PLAYER       Allow a team to be named after the leading player
ALLOW_VOTING                 If set to 1, voting will be allowed for players.
ALLOW_VOTING_SPECTATOR       If set to 1, voting will be allowed for spectators.
ALPHA_BLEND                  Enable alpha blending
ARENA_AXES                   arena_axes_help
ARENA_AXES_OVERRIDE          arena_axes_override_help
ARMAGETRON_LAST_SCREENMODE   Last screen resolution
ARMAGETRON_LAST_SCREENMODE_H armagetron_last_screenmode_h_help
ARMAGETRON_LAST_SCREENMODE_W armagetron_last_screenmode_w_help
ARMAGETRON_LAST_WINDOWSIZE   Last Window size
ARMAGETRON_LAST_WINDOWSIZE_H armagetron_last_windowsize_h_help
ARMAGETRON_LAST_WINDOWSIZE_W armagetron_last_windowsize_w_help
ARMAGETRON_SCREENMODE        Screen resolution
ARMAGETRON_SCREENMODE_H      armagetron_screenmode_h_help
ARMAGETRON_SCREENMODE_W      armagetron_screenmode_w_help
ARMAGETRON_WINDOWSIZE        Window size
ARMAGETRON_WINDOWSIZE_H      armagetron_windowsize_h_help
ARMAGETRON_WINDOWSIZE_W      armagetron_windowsize_w_help
AUTO_AIS                     Automatically spawn AI players?
AUTO_INCAM_1                 Automatically switch to internal camera in a maze
AUTO_INCAM_2                 Automatically switch to internal camera in a maze
AUTO_INCAM_3                 Automatically switch to internal camera in a maze
AUTO_INCAM_4                 Automatically switch to internal camera in a maze
AUTO_IQ                      Automatically adjust AI IQ?
BACKWARD_COMPATIBILITY       Maximum number of old protocol versions to support.
BAN                          Bans the specified player from the server (kicks him first) for a variable time in minutes.
BAN_IP                       Bans the spedified IP address from the server for a variable time.
BAN_LIST                     Prints a list of currently banned IPs.
BIG_BROTHER                  Did we already send the big brother information?
BOOKMARK_10_ADDRESS          bookmark_10_address_help
BOOKMARK_10_NAME             bookmark_10_name_help
BOOKMARK_10_PORT             bookmark_10_port_help
BOOKMARK_1_ADDRESS           bookmark_1_address_help
BOOKMARK_1_NAME              bookmark_1_name_help
BOOKMARK_1_PORT              bookmark_1_port_help
BOOKMARK_2_ADDRESS           bookmark_2_address_help
BOOKMARK_2_NAME              bookmark_2_name_help
BOOKMARK_2_PORT              bookmark_2_port_help
BOOKMARK_3_ADDRESS           bookmark_3_address_help
BOOKMARK_3_NAME              bookmark_3_name_help
BOOKMARK_3_PORT              bookmark_3_port_help
BOOKMARK_4_ADDRESS           bookmark_4_address_help
BOOKMARK_4_NAME              bookmark_4_name_help
BOOKMARK_4_PORT              bookmark_4_port_help
BOOKMARK_5_ADDRESS           bookmark_5_address_help
BOOKMARK_5_NAME              bookmark_5_name_help
BOOKMARK_5_PORT              bookmark_5_port_help
BOOKMARK_6_ADDRESS           bookmark_6_address_help
BOOKMARK_6_NAME              bookmark_6_name_help
BOOKMARK_6_PORT              bookmark_6_port_help
BOOKMARK_7_ADDRESS           bookmark_7_address_help
BOOKMARK_7_NAME              bookmark_7_name_help
BOOKMARK_7_PORT              bookmark_7_port_help
BOOKMARK_8_ADDRESS           bookmark_8_address_help
BOOKMARK_8_NAME              bookmark_8_name_help
BOOKMARK_8_PORT              bookmark_8_port_help
BOOKMARK_9_ADDRESS           bookmark_9_address_help
BOOKMARK_9_NAME              bookmark_9_name_help
BOOKMARK_9_PORT              bookmark_9_port_help
BRAKE_GAUGE_LOCX             brake_gauge_locx_help
BRAKE_GAUGE_LOCY             brake_gauge_locy_help
BRAKE_GAUGE_SIZE             brake_gauge_size_help
BROWSER_CONTACTLOSS          browser_contactloss_help
BROWSER_NUM_QUERIES          browser_num_queries_help
BROWSER_QUERIES_SIMULTANEOUS browser_queries_simultaneous_help
BROWSER_QUERY_DELAY_GLOBAL   browser_query_delay_global_help
BROWSER_QUERY_DELAY_SINGLE   browser_query_delay_single_help
BROWSER_QUERY_FILTER         browser_query_filter_help
BUG_RIP                      bug_rip_help
BUG_TRANSPARENCY             Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
BUG_TRANSPARENCY_DEMAND      Unsupported: use transparency instead of lowering walls
BUG_TUNNEL                   bug_tunnel_help
CAMCENTER_1                  Center internal camera on driving direction
CAMCENTER_2                  Center internal camera on driving direction
CAMCENTER_3                  Center internal camera on driving direction
CAMCENTER_4                  Center internal camera on driving direction
CAMERA_CUSTOM_BACK           Position of the custom camera: how much is it moved back from the cycle?
CAMERA_CUSTOM_PITCH          Position of the custom camera: how much does it look up/down?
CAMERA_CUSTOM_RISE           Position of the custom camera: how much is it moved up from the cycle?
CAMERA_FOLLOW_START_X        Start position of the fixed external camera
CAMERA_FOLLOW_START_Y        Start position of the fixed external camera
CAMERA_FOLLOW_START_Z        Start position of the fixed external camera
CAMERA_FORBID_CUSTOM         Forbids the use of the custom camera on all clients
CAMERA_FORBID_FOLLOW         Forbids the use of the fixed external camera on all clients
CAMERA_FORBID_FREE           Forbids the use of the free camera on all clients
CAMERA_FORBID_IN             Forbids the use of the internal camera on all clients
CAMERA_FORBID_SERVER_CUSTOM  camera_forbid_server_custom_help
CAMERA_FORBID_SMART          Forbids the use of the internal camera on all clients
CAMERA_FREE_START_X          Start position of the free camera
CAMERA_FREE_START_Y          Start position of the free camera
CAMERA_FREE_START_Z          Start position of the free camera
CAMERA_SERVER_CUSTOM_BACK    Position of the custom camera: how much is it moved back from the cycle?
CAMERA_SERVER_CUSTOM_PITCH   Position of the custom camera: how much does it look up/down?
CAMERA_SERVER_CUSTOM_RISE    Position of the custom camera: how much is it moved up from the cycle?
CAMERA_SMART_GLANCE_CUSTOM   use custom camera settings when glancing with the smart camera
CAMERA_SMART_START_X         Start position of the smart camera
CAMERA_SMART_START_Y         Start position of the smart camera
CAMERA_SMART_START_Z         Start position of the smart camera
CAMERA_VISIBILITY_CLIP_SPEED Speed with wich the visibility targets is brought into view
CAMERA_VISIBILITY_EXTENSION  Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowerd when they block the view and the camera is not moved
CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits
CAMERA_VISIBILITY_SIDESKEW   Extra forward component of the sideways visibility targets
CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls
CAMWOBBLE_1                  Lets the internal camera move with your cycle
CAMWOBBLE_2                  Lets the internal camera move with your cycle
CAMWOBBLE_3                  Lets the internal camera move with your cycle
CAMWOBBLE_4                  Lets the internal camera move with your cycle
CENTER_MESSAGE               Prints a big message on the screen of all connected clients.
CHECK_ERRORS                 Listen to errors claiming a video mode does not exist
CLIENT_PORT                  Port we try to connect to
CM_LOCY                      cm_locy_help
COLORDEPTH                   Color depth to use (0: 16 1: desktop 2: 24)
COLOR_B_1                    Cycle and wall color, blue component.
COLOR_B_2                    Cycle and wall color, blue component.
COLOR_B_3                    Cycle and wall color, blue component.
COLOR_B_4                    Cycle and wall color, blue component.
COLOR_G_1                    Cycle and wall color, green component.
COLOR_G_2                    Cycle and wall color, green component.
COLOR_G_3                    Cycle and wall color, green component.
COLOR_G_4                    Cycle and wall color, green component.
COLOR_R_1                    Cycle and wall color, red component.
COLOR_R_2                    Cycle and wall color, red component.
COLOR_R_3                    Cycle and wall color, red component.
COLOR_R_4                    Cycle and wall color, red component.
COLOR_STRINGS                Print colored strings
CONSOLE_MESSAGE              Prints a message on the console of all connected clients.
CUSTOM_SCREEN_ASPECT         Custom screen aspect ratio ( pixel width/pixel height)
CUSTOM_SCREEN_HEIGHT         Custom screen size
CUSTOM_SCREEN_WIDTH          Custom screen size
CUSTOM_SERVER_NAME           Name of the server to connect to
CYCLE_ACCEL                  Wall acceleration factor
CYCLE_ACCEL_ENEMY            Multiplicator to CYCLE_ACCEL for your enemies' walls
CYCLE_ACCEL_ENEMY_OVERRIDE   cycle_accel_enemy_override_help
CYCLE_ACCEL_OFFSET           Minimum numeric wall distance, must be positive
CYCLE_ACCEL_RIM              Multiplicator to CYCLE_ACCEL for the rim walls
CYCLE_ACCEL_RIM_OVERRIDE     cycle_accel_rim_override_help
CYCLE_ACCEL_SELF             Multiplicator to CYCLE_ACCEL for your own wall
CYCLE_ACCEL_SELF_OVERRIDE    cycle_accel_self_override_help
CYCLE_ACCEL_SLINGSHOT        Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
CYCLE_ACCEL_SLINGSHOT_OVERRIDE cycle_accel_slingshot_override_help
CYCLE_ACCEL_TEAM             Multiplicator to CYCLE_ACCEL for your temmates' walls
CYCLE_ACCEL_TEAM_OVERRIDE    cycle_accel_team_override_help
CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them
CYCLE_BRAKE                  Brake intensity
CYCLE_BRAKE_DEPLETE          Rate at which the brake reservoir depletes when you are braking
CYCLE_BRAKE_REFILL           Rate at which the brake reservoir refills when you are not braking
CYCLE_DELAY                  Minimum time between turns (must be greater than 0)
CYCLE_DELAY_TIMEBASED        Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
CYCLE_DELAY_TIMEBASED_OVERRIDE cycle_delay_timebased_override_help
CYCLE_FAIR_ANTILAG           If set to 1, this deactivates the anti lag-sliding code when old clients are connected
CYCLE_MAX_REFCOUNT           Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
CYCLE_PACKETLOSS_TOLERANCE   Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
CYCLE_PING_RUBBER            Additional niceness for high ping players
CYCLE_RUBBER                 Niceness factor to allow you drive really close to a wall
CYCLE_RUBBER_DELAY           cycle_rubber_delay_help
CYCLE_RUBBER_DELAY_BONUS     cycle_rubber_delay_bonus_help
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE cycle_rubber_delay_bonus_override_help
CYCLE_RUBBER_DELAY_OVERRIDE  cycle_rubber_delay_override_help
CYCLE_RUBBER_LEGACY          cycle_rubber_legacy_help
CYCLE_RUBBER_MALUS_TIME      cycle_rubber_malus_time_help
CYCLE_RUBBER_MALUS_TURN      cycle_rubber_malus_turn_help
CYCLE_RUBBER_MALUS_TURN_OVERRIDE cycle_rubber_malus_turn_override_help
CYCLE_RUBBER_MINADJUST       When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
CYCLE_RUBBER_MINADJUST_OVERRIDE cycle_rubber_minadjust_override_help
CYCLE_RUBBER_MINDISTANCE     The minimal distance rubber code keeps you from the wall in front of you
CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
CYCLE_RUBBER_MINDISTANCE_OVERRIDE cycle_rubber_mindistance_override_help
CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.	
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE cycle_rubber_mindistance_preparation_override_help
CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE cycle_rubber_mindistance_ratio_override_help
CYCLE_RUBBER_MINDISTANCE_RESERVOIR Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE cycle_rubber_mindistance_reservoir_override_help
CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.	
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE cycle_rubber_mindistance_unprepared_override_help
CYCLE_RUBBER_SPEED           Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
CYCLE_RUBBER_SPEED_OVERRIDE  cycle_rubber_speed_override_help
CYCLE_RUBBER_TIME            cycle_rubber_time_help
CYCLE_RUBBER_TIMEBASED       Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
CYCLE_RUBBER_TIMEBASED_OVERRIDE cycle_rubber_timebased_override_help
CYCLE_RUBBER_TIME_OVERRIDE   cycle_rubber_time_override_help
CYCLE_SMOOTH_MIN_SPEED       cycle_smooth_min_speed_help
CYCLE_SMOOTH_THRESHOLD       Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. 
CYCLE_SMOOTH_TIME            Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
CYCLE_SOUND_SPEED            Sound speed divisor
CYCLE_SPEED                  Basic speed of your cycle if you drive straight and not close to walls
CYCLE_SPEED_DECAY_ABOVE      Rate of cycle speed approaching the value of CYCLE_SPEED from above
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE cycle_speed_decay_above_override_help
CYCLE_SPEED_DECAY_BELOW      Rate of cycle speed approaching the value of CYCLE_SPEED from below
CYCLE_SPEED_DECAY_BELOW_OVERRIDE cycle_speed_decay_below_override_help
CYCLE_START_SPEED            Initial cycle speed
CYCLE_SYNC_FF                Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
CYCLE_SYNC_FF_STEPS          Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
CYCLE_SYNC_INTERVAL_ENEMY    Time in seconds between server-client updates of enemy cycles
CYCLE_SYNC_INTERVAL_SELF     Time in seconds between server-client updates of enemy cycles owned by the client itself
CYCLE_TIME_TOLERANCE         Maximum time difference of execution of turns on server and client (for clients that send timing information)
CYCLE_TIME_TOLERANCE_OVERRIDEcycle_time_tolerance_override_help
CYCLE_TURN_SPEED_FACTOR      cycle_turn_speed_factor_help
CYCLE_TURN_SPEED_FACTOR_OVERRIDE cycle_turn_speed_factor_override_help
CYCLE_WALL_NEAR              Maximum accelerating wall distance
DEDICATED_IDLE               After running this time (in hours), the dedicated server takes the next chance to quit.
DITHER                       Use dithering
DOUBLEBIND_TIME              Time in seconds during which no two different keyboard events can trigger the same action
DOUBLEBIND_TIME_OVERRIDE     doublebind_time_override_help
ENEMIES_LOCX                 enemies_locx_help
ENEMIES_LOCY                 enemies_locy_help
ENEMIES_SIZE                 enemies_size_help
EXPLOSION                    explosion_help
EXPLOSION_RADIUS             Blast radius of the cycle explosions
EXTRAPOLATOR_SYNC            extrapolator_sync_help
FADEOUT_NAME_DELAY           Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
FAILED_ATTEMPTS              Number of failed attemts to initialize graphics mode
FASTEST_LOCX                 fastest_locx_help
FASTEST_LOCY                 fastest_locy_help
FASTEST_SIZE                 fastest_size_help
FAST_FORWARD_MAXSTEP         Maximum recording time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REAL    Maximum real time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REL     Maximum fraction of the time left until the end of FF mode between rendered frames
FAV_NUM_PER_TEAM_PLAYER_1    The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_2    The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_3    The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_4    The favorite number of players per team for this player
FINISH_TYPE                  What happens when the last human is dead?
FIRST_USE                    Is this the first time you use Armagetron Advanced?
FLOOR_BLUE                   Floor color
FLOOR_DETAIL                 Floor detail settings
FLOOR_GREEN                  Floor color
FLOOR_MIRROR                 Floor mirror mode
FLOOR_MIRROR_INT             Intensity of the floor mirror effect
FLOOR_RED                    Floor color
FORTRESS_CONQUEST_DECAY_RATE fortress_conquest_decay_rate_help
FORTRESS_CONQUEST_RATE       fortress_conquest_rate_help
FORTRESS_DEFEND_RATE         fortress_defend_rate_help
FULLSCREEN                   Fullscreen or windowed mode?
GAMEOBJECT_MOVE_TIMEOUT      gameobject_move_timeout_help
GAME_TIMEOUT                 Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
GAME_TYPE                    Type of game played
GL_EXTENSIONS                OpenGL system information
GL_RENDERER                  OpenGL system information
GL_VENDOR                    OpenGL system information
GL_VERSION                   OpenGL system information
GRID_SIZE                    Distance between gridlines
GRID_SIZE_MOVIEPACK          Distance between gridlines when moviepack is active
HIGH_RIM                     Draw high rim walls
INCLUDE                      Includes the following file
INFINITY_PLANE               Use infinite points (Does not work properly on most Windows systems)
INSTANT_CHAT_STRING_1_1      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_10     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_11     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_12     Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_2      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_3      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_4      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_5      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_6      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_7      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_8      Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_9      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_1      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_10     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_11     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_12     Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_2      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_3      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_4      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_5      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_6      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_7      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_8      Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_9      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_1      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_10     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_11     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_12     Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_2      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_3      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_4      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_5      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_6      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_7      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_8      Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_9      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_1      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_10     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_11     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_12     Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_2      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_3      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_4      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_5      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_6      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_7      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_8      Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_9      Instant chat available with hotkeys
KEEP_WINDOW_ACTIVE           keep_window_active_help
KEYBOARD                     Keyboard settings
KICK                         Kicks the specified player from the server.
KILL                         kill_help
LADDER_GAIN_EXTRA            Ping dependent ladder extra score for the winner
LADDER_LOSE_MIN_ON_LOAD      Minimum of you ladder score lost on each load
LADDER_LOSE_PERCENT_ON_LOAD  Percentage of your ladder score lost on each load
LADDER_MIN_BET               Minimum score you put in the ladder pot
LADDER_PERCENT_BET           Percentage of your score you put in the ladder pot
LADDER_TAX                   Percentage of the ladder pot the IRS takes
LAG_O_METER                  Draw Lag-O-Meter in network play
LANGUAGE_FIRST               The language Armagetron Advanced will use 
LANGUAGE_SECOND              Fallback language if the first language is not available
LAST_CHECK_ERRORS            Listen to errors claiming a video mode does not exist, last successful init
LAST_COLORDEPTH              Color depth, last successful init
LAST_FULLSCREEN              Fullscreen or windowed mode, last successful init
LAST_ZDEPTH                  z buffer depth, last successful init
LIMIT_ROUNDS                 End the match after this number of rounds
LIMIT_SCORE                  End the match when a player reaches this score	 
LIMIT_TIME                   End the match after this number of minutes 
LINE_ANTIALIAS               Enable line antialiasing
LOWER_SKY                    Draw lower sky plane
MAP_FILE                     map_file_help
MAP_FILE_OVERRIDE            map_file_override_help
MAX_CLIENTS                  Maximum number of network clients to accept
MAX_CLIENTS_SAME_IP_HARD     Maximum number of network clients to accept from the same IP; more logins will be ignored
MAX_CLIENTS_SAME_IP_SOFT     Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
MAX_IN_RATE                  Maximum network input rate
MAX_OUT_RATE                 Maximum network output rate
MAX_PLAYERS_SAME_IP          maximum number of players from the same IP (note that each client can legally host up to four players)
MAX_VOTES                    The maximum number of total votes that can be active at any given moment.
MAX_VOTES_PER_VOTER          The maximum number of votes suggested by each voter that can be active at any given moment.
MESSAGE_OF_DAY_1             Message sent to clients
MESSAGE_OF_DAY_2             Message sent to clients
MESSAGE_OF_DAY_3             Message sent to clients
MESSAGE_OF_DAY_4             Message sent to clients
MESSAGE_OF_DAY_5             Message sent to clients
MIN_PLAYERS                  Minimum number of players
MIN_VOTERS                   Number of voters that need to be online to enable voting.						
MOUSE_GRAB                   Grab the mouse pointer, so it can't leave the window
MOVIEPACK                    Use the moviepack if available
MOVIEPACK_FLOOR_BLUE         Floor color
MOVIEPACK_FLOOR_GREEN        Floor color
MOVIEPACK_FLOOR_RED          Floor color
MOVIEPACK_WALL_STRETCH       The distance of the vertical lines on the moviepack walls
NAME_TEAM_AFTER_PLAYER_1     If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_2     If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_3     If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_4     If set, the team is named after the leading player
NETWORK_AUTOBAN_FACTOR       Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
NETWORK_AUTOBAN_MAX_KPH      Maximal value of the kicks per hour; larger values are smoothly clamped.
NETWORK_AUTOBAN_OFFSET       Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
NETWORK_MIN_BAN              When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
NEW_FEATURE_DELAY            Disable features that only came in during the last X protocol versions.
NEW_TEAM_ALLOWED             Is it currently allowed to create a new team?
NUM_AIS                      Number of AI players
PASSWORD                     Password setting
PASSWORD_STORAGE             Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
PERSP_CORRECT                Enable perspective correction
PING_CHARITY                 How much ping are you willing to take over from your opponent?
PING_LOCX                    ping_locx_help
PING_LOCY                    ping_locy_help
PING_SIZE                    ping_size_help
PLAYERS                      players_help
PLAYER_1                     Player name
PLAYER_2                     Player name
PLAYER_3                     Player name
PLAYER_4                     Player name
PNG_SCREENSHOT               png_screenshot_help
POLY_ANTIALIAS               Enable polygon antialiasing
PREDICT_OBJECTS              predict cycle movement in network play
REAL_ARENA_SIZE_FACTOR       The currently active arena size. Leave it alone! Change size_factor instead.
REAL_CYCLE_SPEED_FACTOR      The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
RECORDING_DEBUGLEVEL         Level of additonal information in recording file.
RESOURCE_REPOSITORY_CLIENT   resource_repository_client_help
RESOURCE_REPOSITORY_SERVER   resource_repository_server_help
ROUND_CENTER_MESSAGE         Big message sent to clients after every round
ROUND_CONSOLE_MESSAGE_1      Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_2      Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_3      Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_4      Message sent to clients after every round
ROUND_CONSOLE_MESSAGE_5      Message sent to clients after every round
RUBBER_GAUGE_LOCX            rubber_gauge_locx_help
RUBBER_GAUGE_LOCY            rubber_gauge_locy_help
RUBBER_GAUGE_SIZE            rubber_gauge_size_help
SAY                          Dedicated server only: let the server administator say something.
SCORE_DEATHZONE              What you get for hitting the Death Zone
SCORE_DIE                    What you get for dying
SCORE_KILL                   What you get for killing someone
SCORE_LOCX                   score_locx_help
SCORE_LOCY                   score_locy_help
SCORE_SIZE                   score_size_help
SCORE_SUICIDE                What you get for stupidly dying
SCORE_WIN                    What you get for winning a round
SERVER_DNS                   server_dns_help
SERVER_IP                    server_ip_help
SERVER_NAME                  Name of this server
SERVER_PORT                  Port this server listens on
SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
SETTING_LEGACY_BEHAVIOR_BUMPYDefault legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
SHOW_BRAKE                   show_brake_help
SHOW_ENEMIES                 show_enemies_help
SHOW_FASTEST                 show_fastest_help
SHOW_FPS                     Enable fps display
SHOW_HUD                     show_hud_help
SHOW_OWN_NAME                Should your name be displayed above your cycle on your screen?
SHOW_PING                    show_ping_help
SHOW_RUBBER                  show_rubber_help
SHOW_SCORE                   show_score_help
SHOW_SPEED                   show_speed_help
SHOW_TIME                    show_time_help
SILENCE_ALL                  If set to 1, all chat messages will be omitted.
SIZE_FACTOR                  Arena size modifier
SKY_WOBBLE                   Sky animation
SMOOTH_SHADING               Enable smooth shading
SOFTWARE_RENDERER            Is the OpenGL renderer not hadware accelerated?
SOUND_BUFFER_SHIFT           Buffer size multiplier
SOUND_QUALITY                Sound quality [0=off, 3=high]
SOUND_SOURCES                Number of sound sources to be heard at the same time
SPAM_AUTOKICK                Spam score that causes you to get kicked instantly.
SPAM_MAXLEN                  Maximal length of chat message.
SPAM_MAXLEN_OVERRIDE         spam_maxlen_override_help
SPAM_PENALTY                 Number of seconds to silence a spammer.
SPAM_PROTECTION              Harshness of spam protection; determines min delay between chat messages accepted.
SPAM_PROTECTION_CHAT         Extra factor for SPAM_PROTECTION for chat messages.
SPAM_PROTECTION_VOTE         Extra factor for SPAM_PROTECTION for votes.
SPARKS                       Draw sparks when going too close to a wall
SPECTATOR_MODE_1             Sets spectator mode for this player
SPECTATOR_MODE_2             Sets spectator mode for this player
SPECTATOR_MODE_3             Sets spectator mode for this player
SPECTATOR_MODE_4             Sets spectator mode for this player
SPEED_FACTOR                 Speed modifier for the cycles
SPEED_GAUGE_LOCX             speed_gauge_locx_help
SPEED_GAUGE_LOCY             speed_gauge_locy_help
SPEED_GAUGE_SIZE             speed_gauge_size_help
SP_AI_IQ                     IQ of the AI opponents in single player mode
SP_AUTO_AIS                  Automatically spawn AI players in single player mode?
SP_AUTO_IQ                   Automatically adjust AI IQ in single player mode?
SP_EXPLOSION_RADIUS          Blast radius of the cycle explosions in single player mode
SP_FINISH_TYPE               What happens when the last human is dead in single player mode?
SP_GAME_TYPE                 Type of game played in single player mode
SP_LIMIT_ROUNDS              End the match after this number of rounds in single player mode
SP_LIMIT_SCORE               End the match when a player reaches this score in single player mode
SP_LIMIT_TIME                End the match after this number of minutes in single player mode
SP_MIN_PLAYERS               Minimum number of players in single player mode
SP_NUM_AIS                   Number of AI players in single player mode
SP_SCORE_WIN                 What you get for winning a round in single player mode
SP_SIZE_FACTOR               Arena size modifier
SP_SPEED_FACTOR              Speed modifier for the cycles
SP_TEAMS_MAX                 Maximum number of teams in single player mode
SP_TEAMS_MIN                 Minimum number of teams in single player mode
SP_TEAM_BALANCE_ON_QUIT      Balance teams on player quit in single player mode?
SP_TEAM_BALANCE_WITH_AIS     Balance teams with AI players in single player mode?
SP_TEAM_MAX_IMBALANCE        Maximum allowed temporary team imbalance in single player mode
SP_TEAM_MAX_IMBALANCE_PERM   Maximum allowed permanent team imbalance in single player mode
SP_TEAM_MAX_PLAYERS          Maximum number of players per team in single player mode
SP_TEAM_MIN_PLAYERS          Minimum number of players per team in single player mode
SP_WALLS_LENGTH              Length of the cycle walls in meters; negative values will make the walls infinite.
SP_WALLS_STAY_UP_DELAY       Number of seconds the walls stay up after a player died; negative values will keep them up forever.
SP_WIN_ZONE_MIN_LAST_DEATH   Minimum number of seconds since the last death before the instant win zone is activated in single player mode
SP_WIN_ZONE_MIN_ROUND_TIME   Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
START_CAM_1                  Initial Camera
START_CAM_2                  Initial Camera
START_CAM_3                  Initial Camera
START_CAM_4                  Initial Camera
START_FOV_1                  Initial field of vision
START_FOV_2                  Initial field of vision
START_FOV_3                  Initial field of vision
START_FOV_4                  Initial field of vision
START_NEW_MATCH              Initiates a new match
SWAP_MODE                    Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
TALK_TO_MASTER               Announce this server on the internet?
TEAMS_MAX                    Maximum number of teams
TEAMS_MIN                    Minimum number of teams
TEAM_BALANCE_ON_QUIT         Balance teams on player quit?
TEAM_BALANCE_WITH_AIS        Balance teams with AI players?
TEAM_MAX_IMBALANCE           Maximum allowed temporary team imbalance
TEAM_MAX_IMBALANCE_PERM      Maximum allowed permanent team imbalance
TEAM_MAX_PLAYERS             Maximum number of players per team
TEAM_MIN_PLAYERS             Minimum number of players per team
TEXTURES_HI                  Use high color textures
TEXTURE_MODE_0               Floor Texture:
TEXTURE_MODE_1               Wall Textures:
TEXTURE_MODE_2               Object Textures:
TEXTURE_MODE_3               Font:
TEXT_OUT                     Enable console text output
TOPOLOGY_POLICE              The topology police does posteriori checks to determine whether game moves were legal.
UNBAN_IP                     Revokes the ban of the specified IP address.
UPPER_SKY                    Draw upper sky plane
URL                          HTTP URI assiciated with a server
USE_DISPLAYLISTS             Use display lists for rendering the cycles?
VIEWPORT_CONF                Viewport configuration; decides how many players can play on this computer
VIEWPORT_TO_PLAYER_1         Assign this viewport to a player
VIEWPORT_TO_PLAYER_2         Assign this viewport to a player
VIEWPORT_TO_PLAYER_3         Assign this viewport to a player
VIEWPORT_TO_PLAYER_4         Assign this viewport to a player
VOTING_BIAS                  Add virtual voters that oppose every change.
VOTING_DECAY                 One non-voter is ignored everytime this many secons pass.
VOTING_KICK_TIME             The minimum time in seconds between two kick votes against the same player.
VOTING_PRIVACY               Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
VOTING_SPAM_ISSUE            The spam level of issuing a vote.
VOTING_SPAM_REJECT           The spam level of getting your vote rejected.
VOTING_START_DECAY           Number of seconds after that the non-voters start to get ignored.
VOTING_TIMEOUT               Votes older than this time out and are rejected.
WALLS_LENGTH                 Length of the cycle walls in meters; negative values will make the walls infinite.
WALLS_STAY_UP_DELAY          Number of seconds the walls stay up after a player died; negative values will keep them up forever.
WHITE_SPARKS                 white_sparks_help
WIN_ZONE_DEATHS              A value of 1 turns it into a death zone.
WIN_ZONE_EXPANSION           Expansion speed of the instant win zone
WIN_ZONE_INITIAL_SIZE        win_zone_initial_size_help
WIN_ZONE_MIN_LAST_DEATH      Minimum number of seconds since the last death before the instant win zone is activated
WIN_ZONE_MIN_ROUND_TIME      Minimum number of seconds the round has to be going on before the instant win zone is activated
WIN_ZONE_RANDOMNESS          Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
WRAP_MENU                    If set, you leave a menu to the top and reenter it at the bottom.
ZDEPTH                       z buffer depth to use (0: 16 1: from color depth 2: 32)
ZTRICK                       Performance tweak; does not work on most Windows systems